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The Inspect tab lists the layers in and under the selection that have export settings, with their formats and sizes. Click one to export it, or Export all from the section header (one file through a save dialog, several into a folder). New command inspect.assets. Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
323 lines
13 KiB
Rust
323 lines
13 KiB
Rust
//! Dev-mode inspection: a layer's properties grouped for handoff (layout, auto layout,
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//! typography, fills, strokes, effects), each with the style or variable behind it when there is
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//! one. The Inspect tab shows these, and `inspect.properties` returns them.
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use figcraft_color::{Color, GradientKind, PaintKind};
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use figcraft_doc::*;
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use serde::Serialize;
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use serde_json::{Value, json};
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use crate::cmd::CommandSpec;
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use crate::params::*;
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use crate::spec;
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/// One group of properties ("Layout", "Typography"…).
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#[derive(Clone, Debug, PartialEq, Serialize)]
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pub struct Section {
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pub title: &'static str,
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pub rows: Vec<Prop>,
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}
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/// One property: its label and value as shown, an optional colour swatch (hex with alpha) and
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/// the style or variable name it comes from.
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#[derive(Clone, Debug, PartialEq, Serialize)]
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pub struct Prop {
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pub label: String,
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pub value: String,
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#[serde(skip_serializing_if = "Option::is_none")]
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pub color: Option<String>,
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#[serde(skip_serializing_if = "Option::is_none")]
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pub token: Option<String>,
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}
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/// A layer in the inspected selection that has export settings.
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#[derive(Clone, Debug, PartialEq, Serialize)]
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pub struct Asset {
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pub id: NodeId,
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pub name: String,
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/// Its export settings as shown ("PNG 2x", "SVG 1x"…).
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pub exports: Vec<String>,
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}
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/// Most assets listed for one selection.
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const MAX_ASSETS: usize = 200;
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/// The layers in and under `ids` that have export settings, in layer order.
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pub fn assets(doc: &Document, ids: &[NodeId]) -> Vec<Asset> {
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let mut out = Vec::new();
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let mut stack: Vec<NodeId> = ids.iter().rev().copied().collect();
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// Bounded: the Inspect tab asks every frame.
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let mut visited = 0usize;
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while let Some(id) = stack.pop() {
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visited += 1;
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if out.len() >= MAX_ASSETS || visited > 20_000 {
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break;
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}
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let Some(n) = doc.node(id) else { continue };
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if !n.exports.is_empty() && !out.iter().any(|a: &Asset| a.id == id) {
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let exports = n.exports.iter().map(|e| format!("{} {}", e.format.label(), e.size.label())).collect();
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out.push(Asset { id, name: n.name.clone(), exports });
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}
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stack.extend(n.children.iter().rev().copied());
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}
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out
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}
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pub fn specs() -> Vec<CommandSpec> {
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vec![
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spec!(
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"inspect.assets",
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"Inspect assets",
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"{ids? (default the selection)} → {assets: [{id, name, exports}]} the layers in and under them with export settings (export them with `file.exportLayers`)",
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false,
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|s, p| {
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let ids = targets(s, p);
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Ok(json!({"assets": serde_json::to_value(assets(s.doc()?, &ids)).unwrap_or(Value::Null)}))
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}
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),
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spec!(
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"inspect.properties",
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"Inspect properties",
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"{id?} → {sections: [{title, rows: [{label, value, color?, token?}]}]} layout (relative to the parent), auto layout, typography, fills, strokes and effects, with style and variable names",
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false,
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|s, p| {
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let id = match id(p, "id") {
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Some(i) => i,
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None => s.selection().first().copied().ok_or_else(|| crate::bad("inspect.properties", "select a layer or pass `id`"))?,
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};
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let doc = s.doc()?;
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doc.node(id).ok_or_else(|| crate::bad("inspect.properties", "no such layer"))?;
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Ok(json!({"sections": serde_json::to_value(properties(doc, id)).unwrap_or(Value::Null)}))
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}
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),
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]
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}
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/// A number as a designer reads it: at most two decimals, no trailing zeros.
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fn num(v: f64) -> String {
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if !v.is_finite() {
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return "0".into();
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}
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let s = format!("{:.2}", (v * 100.0).round() / 100.0);
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let s = s.trim_end_matches('0').trim_end_matches('.');
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if s == "-0" { "0".into() } else { s.to_string() }
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}
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/// `#RRGGBB` plus the opacity when it isn't 100%.
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fn color_text(c: Color) -> String {
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if c.a < 0.999 { format!("#{} · {}%", c.to_hex(), (c.a * 100.0).round()) } else { format!("#{}", c.to_hex()) }
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}
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fn prop(label: impl Into<String>, value: impl Into<String>) -> Prop {
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Prop { label: label.into(), value: value.into(), color: None, token: None }
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}
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impl Prop {
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fn token(mut self, t: Option<String>) -> Self {
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self.token = t;
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self
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}
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fn color(mut self, c: Color) -> Self {
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self.color = Some(c.to_css_hex());
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self
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}
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}
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/// The variable bound to `field` on `n`, by name.
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fn variable(doc: &Document, n: &Node, field: &str) -> Option<String> {
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n.bound.get(field).and_then(|v| doc.variables.get(v)).map(|v| v.name.clone())
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}
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fn style_name(doc: &Document, id: Option<&StyleId>) -> Option<String> {
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id.and_then(|s| doc.style(s)).map(|s| s.name.clone())
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}
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/// The properties of `id`, grouped; empty when it doesn't exist.
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pub fn properties(doc: &Document, id: NodeId) -> Vec<Section> {
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let Some(n) = doc.node(id) else { return Vec::new() };
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let mut out = vec![layout(doc, id, n)];
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if let Some(l) = &n.layout {
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out.push(auto_layout(doc, n, l));
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}
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if let Some(t) = n.kind.text() {
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out.push(typography(doc, n, t));
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}
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let paint_rows = |paints: &[figcraft_color::Paint]| -> Vec<Prop> {
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paints
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.iter()
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.filter(|p| p.visible)
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.map(|p| match &p.kind {
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PaintKind::Solid { color } => {
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let c = color.with_alpha(color.a * p.opacity);
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prop("Solid", color_text(c)).color(c)
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}
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PaintKind::Gradient(g) => {
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let kind = match g.kind {
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GradientKind::Linear => "Linear",
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GradientKind::Radial => "Radial",
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GradientKind::Angular => "Angular",
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GradientKind::Diamond => "Diamond",
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};
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let stops: Vec<String> = g.stops.iter().map(|s| format!("#{} {}%", s.color.to_hex(), (s.position * 100.0).round())).collect();
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let r = prop(kind, stops.join(", "));
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match g.stops.first() {
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Some(s) => r.color(s.color),
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None => r,
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}
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}
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PaintKind::Image(_) => prop("Image", format!("{}%", (p.opacity * 100.0).round())),
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})
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.collect()
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};
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let fills = paint_rows(&n.fills);
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if !fills.is_empty() {
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let token = style_name(doc, n.styles.fill.as_ref()).or_else(|| variable(doc, n, "fill"));
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out.push(Section { title: "Fills", rows: tag_first(fills, token) });
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}
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let mut strokes = paint_rows(&n.strokes);
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if !strokes.is_empty() {
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let token = style_name(doc, n.styles.stroke.as_ref()).or_else(|| variable(doc, n, "stroke"));
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strokes = tag_first(strokes, token);
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let align = match n.stroke.align {
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StrokeAlign::Inside => "inside",
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StrokeAlign::Center => "center",
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StrokeAlign::Outside => "outside",
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};
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strokes.push(prop("Weight", format!("{} {align}", num(n.stroke.weight))).token(variable(doc, n, "strokeWeight")));
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out.push(Section { title: "Strokes", rows: strokes });
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}
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let effects: Vec<Prop> = n
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.effects
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.iter()
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.filter(|e| e.visible)
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.filter_map(|e| match &e.kind {
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EffectKind::DropShadow(s) | EffectKind::InnerShadow(s) => {
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let label = if matches!(e.kind, EffectKind::DropShadow(_)) { "Drop shadow" } else { "Inner shadow" };
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let v = format!("{} {} {} {} {}", num(s.offset.0), num(s.offset.1), num(s.radius), num(s.spread), color_text(s.color));
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Some(prop(label, v).color(s.color))
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}
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EffectKind::LayerBlur { radius } => Some(prop("Layer blur", num(*radius))),
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EffectKind::BackgroundBlur { radius } => Some(prop("Background blur", num(*radius))),
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_ => None,
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})
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.collect();
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if !effects.is_empty() {
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out.push(Section { title: "Effects", rows: tag_first(effects, style_name(doc, n.styles.effect.as_ref())) });
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}
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out
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}
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/// A style or variable applies to the whole list: show it on the first row.
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fn tag_first(mut rows: Vec<Prop>, token: Option<String>) -> Vec<Prop> {
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if let Some(first) = rows.first_mut() {
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first.token = token;
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}
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rows
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}
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fn layout(doc: &Document, id: NodeId, n: &Node) -> Section {
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let mut rows =
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vec![prop("Width", num(n.width)).token(variable(doc, n, "width")), prop("Height", num(n.height)).token(variable(doc, n, "height"))];
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// Position from the parent frame's top-left (from the page origin at the top level).
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if let Some(b) = doc.world_bounds(id) {
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let origin = n
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.parent
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.filter(|p| !doc.node(*p).is_some_and(|pn| pn.is_page()))
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.and_then(|p| doc.world_bounds(p))
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.map_or((0.0, 0.0), |pb| (pb.x0, pb.y0));
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rows.push(prop("Top", num(b.y0 - origin.1)));
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rows.push(prop("Left", num(b.x0 - origin.0)));
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}
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let rot = figcraft_geom::rotation_degrees(n.transform);
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if rot.abs() > 0.01 {
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rows.push(prop("Rotation", format!("{}°", num(rot))));
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}
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if n.opacity < 0.999 {
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rows.push(prop("Opacity", format!("{}%", (f64::from(n.opacity) * 100.0).round())).token(variable(doc, n, "opacity")));
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}
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if n.kind.has_corner_radius() {
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let r = match n.corners.uniform() {
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Some(r) if r > 0.0 => Some(num(r)),
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Some(_) => None,
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None => Some(n.corners.radii.iter().map(|r| num(*r)).collect::<Vec<_>>().join(" ")),
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};
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if let Some(r) = r {
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rows.push(prop("Radius", r).token(variable(doc, n, "cornerRadius")));
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}
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}
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Section { title: "Layout", rows }
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}
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fn auto_layout(doc: &Document, n: &Node, l: &AutoLayout) -> Section {
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let dir = match (l.mode, l.wrap) {
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(LayoutMode::Horizontal, true) => "Horizontal, wrap",
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(LayoutMode::Horizontal, false) => "Horizontal",
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(LayoutMode::Vertical, _) => "Vertical",
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(LayoutMode::Grid, _) => "Grid",
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};
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let mut rows = vec![prop("Direction", dir)];
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if l.mode == LayoutMode::Grid {
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rows.push(prop("Grid", format!("{} × {}", l.grid_columns, l.grid_rows)));
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rows.push(prop("Gap", format!("{} {}", num(l.gap), num(l.cross_gap))));
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} else {
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let gap = if l.main_align == MainAlign::SpaceBetween { "Auto (space between)".to_string() } else { num(l.gap) };
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rows.push(prop("Gap", gap).token(variable(doc, n, "gap")));
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if l.wrap {
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rows.push(prop("Row gap", num(l.cross_gap)).token(variable(doc, n, "crossGap")));
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}
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}
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let [t, r, b, lft] = l.padding;
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let padding = if t == r && r == b && b == lft {
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num(t)
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} else if t == b && r == lft {
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format!("{} {}", num(t), num(r))
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} else {
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format!("{} {} {} {}", num(t), num(r), num(b), num(lft))
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};
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let pad_token = variable(doc, n, "padding").or_else(|| variable(doc, n, "paddingHorizontal")).or_else(|| variable(doc, n, "paddingVertical"));
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rows.push(prop("Padding", padding).token(pad_token));
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let main = match l.main_align {
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MainAlign::Min => "start",
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MainAlign::Center => "center",
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MainAlign::Max => "end",
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MainAlign::SpaceBetween => "space between",
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};
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let cross = match l.cross_align {
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CrossAlign::Min => "start",
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CrossAlign::Center => "center",
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CrossAlign::Max => "end",
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CrossAlign::Baseline => "baseline",
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};
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rows.push(prop("Align", format!("{main}, {cross}")));
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Section { title: "Auto layout", rows }
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}
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fn typography(doc: &Document, n: &Node, t: &TextData) -> Section {
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let s = &t.style;
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let token = style_name(doc, n.styles.text.as_ref());
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let mut rows = vec![
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prop("Font", s.font_family.clone()).token(token),
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prop("Style", s.font_style.clone()),
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prop("Size", num(s.font_size)).token(variable(doc, n, "fontSize")),
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prop("Line height", s.line_height.label()),
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prop("Letter spacing", s.letter_spacing.label()),
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];
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if t.paragraph_spacing > 0.0 {
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rows.push(prop("Paragraph spacing", num(t.paragraph_spacing)));
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}
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let align = match t.align_h {
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TextAlignH::Left => "left",
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TextAlignH::Center => "center",
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TextAlignH::Right => "right",
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TextAlignH::Justified => "justified",
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};
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rows.push(prop("Align", align));
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if s.decoration != TextDecoration::None {
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rows.push(prop("Decoration", if s.decoration == TextDecoration::Underline { "underline" } else { "strikethrough" }));
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}
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if variable(doc, n, "characters").is_some() {
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rows.push(prop("Content", t.characters.chars().take(80).collect::<String>()).token(variable(doc, n, "characters")));
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}
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Section { title: "Typography", rows }
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}
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