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39 lines
1.6 KiB
Rust
39 lines
1.6 KiB
Rust
//! FigCraft in the browser.
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//!
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//! Runs the same [`figcraft_ui_egui::FigApp`] as the desktop app through eframe's web runner
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//! (wgpu: WebGPU where available, WebGL2 otherwise). Build with `trunk build --release` from this
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//! directory; the site lands in `dist/web` (see `packaging/web/README.md`).
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//!
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//! Differences from the desktop app:
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//! - no TCP control server (browsers can't listen on sockets);
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//! - no native file dialogs yet: the session starts with one new document;
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//! - links open in a new browser tab;
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//! - live sessions: it joins sessions a desktop app hosts (File ▸ Join live session…) but can't
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//! host one. A page served over `https://` can only reach sessions on the same computer
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//! (browsers block `ws://` from secure pages); serve it over `http://` on a trusted network to
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//! join from other machines.
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//!
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//! URL query flag: `?webgl` forces the WebGL2 backend instead of WebGPU.
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//!
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//! URL fragment: `#join=<invite link or join code>` joins that live session once the page has
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//! loaded, so a bookmark opens a shared file. `join` takes the rest of the fragment: put it last.
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//! The link carries the session's secret; a fragment is never sent to the web host, but the address
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//! bar and the browser history keep it, so the URL is as private as the link itself.
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#[cfg(any(target_arch = "wasm32", test))]
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mod query;
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#[cfg(test)]
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mod query_tests;
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#[cfg(target_arch = "wasm32")]
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mod web;
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#[cfg(target_arch = "wasm32")]
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fn main() {
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web::start();
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}
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#[cfg(not(target_arch = "wasm32"))]
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fn main() {
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eprintln!("figcraft-web only runs in the browser: build it with `trunk build --release` in apps/figcraft-web");
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}
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