# FigCraft MCP server FigCraft ships a [Model Context Protocol](https://modelcontextprotocol.io) server so AI agents can design with it: create and edit layers, run any menu command, inspect the result as JSON and look at it as a PNG. It speaks newline-delimited JSON-RPC 2.0 over stdio (MCP protocol `2025-06-18`; `2025-03-26` and `2024-11-05` clients are accepted too). The server lives in `crates/mcp` (`figcraft-mcp`) and is started by the CLI: | Command | Backend | |---|---| | `figcraft-cli mcp` | **Headless**: an in-process engine session with one untitled document. No window; renders with the CPU renderer. | | `figcraft-cli mcp --attach ` | **Attached**: drives a running FigCraft app through its control channel (`figcraft --control `). The user sees every change live. | `--attach` also takes `host:port`. The control channel only listens on 127.0.0.1. ## Configure a client Build the CLI first (`cargo build --release -p figcraft-cli`) and use the absolute path to `target/release/figcraft-cli`. ### Claude Code ```sh # headless claude mcp add figcraft -- /path/to/figcraft-cli mcp # drive the running app (start it with: figcraft --control 7979) claude mcp add figcraft-app -- /path/to/figcraft-cli mcp --attach 7979 ``` Or in a project's `.mcp.json`: ```json { "mcpServers": { "figcraft": { "command": "/path/to/figcraft-cli", "args": ["mcp"] } } } ``` ### Claude Desktop `claude_desktop_config.json` (Settings > Developer > Edit Config): ```json { "mcpServers": { "figcraft": { "command": "/path/to/figcraft-cli", "args": ["mcp"] }, "figcraft-app": { "command": "/path/to/figcraft-cli", "args": ["mcp", "--attach", "7979"] } } } ``` ## Conventions agents must know - Coordinates are **page units** (1 unit = 1 px at 100% zoom), x right, **y down**. - `create_node` and `set_properties` take `x`/`y` **relative to the parent** (the page when there is no parent, so they are page coordinates then). `inspect_document` reports parent-relative `x`/`y` plus `absoluteBounds` in page coordinates. - Children of an auto-layout frame are positioned by the layout: set `layout`, `gap`, `padding`, `mainAlign`, `crossAlign`, `sizingH`/`sizingV` instead of x/y. More auto layout props: - `minWidth` / `maxWidth` / `minHeight` / `maxHeight` (px, `null` removes) bound Hug, Fill and Fixed sizes; a hugging text wider than its max width wraps. - `absolute: true` takes a child out of the flow (it stays where it is and follows its `constraints` when the frame resizes; Fill becomes Fixed). - `crossAlign: "baseline"` lines up the first text baselines in horizontal layouts (other layers align to the top; nested auto layout frames use their first child's baseline). - `wrap` with `crossGap` (alias `rowGap`) for the gap between wrapped rows. - Grid (`layout: "grid"`): `gridColumns`, `gridRows` (minimum; rows grow), `columnGap` / `rowGap`, track sizes `columnTracks` / `rowTracks` as `[120, "1fr", "auto"]` (px fixed, `fr` fill share, `auto` hug) or the `layout.setTrack {axis, index, sizing, value?}` command; on a child, `gridColumn` / `gridRow` (0-based anchor cell, `null` = placed automatically) and `gridColumnSpan` / `gridRowSpan`. `inspect` reports a grid child's resolved `gridCell`. - **Every menu action is a command** (`list_commands`), and most commands act on `ids` when given, else on the selection. New layers become the selection. - Colours are `"#RRGGBB"` or `"#RRGGBBAA"`. Inside fills, strokes and effects passed through the MCP tools, `color` may also be a hex string and gradients can be written `{"type": "linearGradient", "stops": ["#7048E8", "#1098AD"]}`; the server converts them to the engine's paint JSON. - Every mutation is one undo step (`batch` makes several one step). A failing command leaves the document as it was. - Programmatic calls never open dialogs. - Verify your work: `inspect_document` / `get_node` for numbers, `screenshot` for pixels. ## Tools | Tool | What it does | |---|---| | `list_commands {filter?}` | Every command: id, label, menu, shortcut, undoable, params doc. | | `run_command {command, params}` | Run any command (e.g. `align.left`, `layout.add`, `component.create`, `instance.place` (drop an instance at a page point into the frame or auto layout slot under it), `style.create`, `variable.bind`, `proto.interaction.add`). | | `batch {commands: [{command, params}], label?}` | Several commands as one undo step (`command.batch`); all-or-nothing. | | `create_node {type, x, y, width, height, parent, index, name, text, path, props}` | Create a frame, rectangle, ellipse, polygon, star, line, arrow, text, vector, section, component or slice; returns `{id, node}`. | | `set_properties {ids, props}` | `node.set` on layers (geometry, fills, strokes, effects, corner radius, auto layout, sizing, constraints, text…); returns the updated layers. | | `inspect_document {depth, allPages}` | The document as JSON (layer tree, styles, selection, history). | | `get_node {id, depth}` | One layer as JSON. | | `select {ids}` | Replace the selection (`[]` deselects). | | `export {ids, format, scale, path?}` | png, jpg, svg, webp (pdf when available). Without `path`, images come back as MCP image content, SVG as text. | | `screenshot {ids?, scale?, maxSize?, window?}` | PNG of the page (with background) or of layers, scaled to fit `maxSize` (default 1600). `window: true` captures the app window when attached. | | `open_file {path}` / `save_file {path?}` | Open `.figcraft`, `.json`, `.svg` or an image; save as `.figcraft`. | | `undo` / `redo` | Step through history. | | `pointer {kind, x, y, to?, steps?, tool?, shift, alt, cmd}` | Mouse gestures in page coordinates with the current tool: `click`, `double`, `drag`, `down`, `move`, `up`, `hover`. | | `key {key, shift, alt, cmd}` | A shortcut or key as if typed on the canvas (menu shortcuts, tool keys, Escape, Delete, arrows; text editing keys while editing text). | | `type_text {text, id?}` | Type into the text being edited, or replace the contents of text layer `id`. | | `inspect_ui {}` | Tool, view and status (and panels/timings when attached). | ### Editing vectors Vector edit mode is driven with `run_command` (or `pointer`/`key` for gestures): `vector.edit.begin {id}` (converts shapes to vectors), `vector.edit.state` (page-space overlay, the local network and each point's handle mirroring), `vector.edit.tool {tool: move|pen|bend|paint|lasso|cut}`, `vector.edit.select {vertices?, segments?, add?}`, `vector.edit.selectAll`, `vector.edit.moveVertices`, `vector.edit.nudge`, `vector.edit.position {x?, y?}`, `vector.edit.setHandle`, `vector.edit.mirroring {mode: none|angle|angleAndLength}`, `vector.edit.smooth {smooth?}`, `vector.edit.bend`, `vector.edit.addVertex`, `vector.edit.connect {a, b}`, `vector.edit.pen {x, y, dx?, dy?}` (continues from the pen's open end; clicking a point connects or branches), `vector.edit.penEnd`, `vector.edit.paint {x, y}` (paint bucket: fills or unfills the closed area under a page point), `vector.edit.cut {segment, t} | {vertex}`, `vector.edit.lasso {points}`, `vector.edit.delete`, `vector.deleteHeal`, `vector.join` / `vector.smoothJoin` (join the selected points while editing), `vector.edit.cornerRadius`, `vector.edit.end`. Point indices refer to `network.vertices` in `vector.edit.state`; local coordinates are the layer's own. Tool failures come back as results with `isError: true` and a message; protocol problems (unknown tool, malformed JSON, wrong parameter types) are JSON-RPC errors. Nothing crashes the server. ## Resources | URI | Content | |---|---| | `figcraft://document` | The active document (like `inspect_document` at depth 8). | | `figcraft://commands` | The command catalog. | | `figcraft://node/{id}` (template) | One layer with children to depth 2. | | `figcraft://command/{id}` (template) | One command's docs, e.g. `figcraft://command/layout.add`. | ## Prompts | Prompt | Arguments | |---|---| | `mobile_screen` | `screen` (required), `device` (default "iPhone 16"), `brand_color` | | `design_system` | `name`, `primary` | | `landing_page` | `product` (required), `width` (default 1440), `accent` | | `prototype_flow` | `screens` (comma-separated), `transition` | Each returns a step-by-step plan naming the exact tools and commands to use and how to verify. ## Examples Create a card with auto layout and check it: ```json {"jsonrpc":"2.0","id":1,"method":"tools/call","params":{"name":"create_node","arguments":{ "type":"frame","name":"Card","x":100,"y":100,"width":320, "props":{"fill":"#FFFFFF","cornerRadius":16,"layout":"vertical","padding":24,"gap":12,"sizingV":"hug", "effects":[{"type":"dropShadow","color":"#00000026","offset":[0,4],"radius":16}]}}}} {"jsonrpc":"2.0","id":2,"method":"tools/call","params":{"name":"create_node","arguments":{ "type":"text","parent":2,"text":"Ada Lovelace","props":{"fontSize":24,"fontStyle":"Bold"}}}} {"jsonrpc":"2.0","id":3,"method":"tools/call","params":{"name":"get_node","arguments":{"id":2,"depth":2}}} {"jsonrpc":"2.0","id":4,"method":"tools/call","params":{"name":"screenshot","arguments":{"ids":[2]}}} ``` A component with an instance whose text is overridden (ids are the ones earlier calls returned; read the instance's text layer id with `get_node`): ```json {"jsonrpc":"2.0","id":5,"method":"tools/call","params":{"name":"run_command","arguments":{"command":"component.create","params":{"ids":[2]}}}} {"jsonrpc":"2.0","id":6,"method":"tools/call","params":{"name":"run_command","arguments":{"command":"instance.create","params":{"component":2,"x":500,"y":100}}}} {"jsonrpc":"2.0","id":7,"method":"tools/call","params":{"name":"type_text","arguments":{"id":7,"text":"Grace Hopper"}}} ``` Align and distribute as one undo step: ```json {"jsonrpc":"2.0","id":8,"method":"tools/call","params":{"name":"batch","arguments":{"label":"Tidy","commands":[ {"command":"align.top","params":{"ids":[3,4,5]}}, {"command":"distribute.horizontal","params":{"ids":[3,4,5]}}]}}} ``` The end-to-end tests in `crates/mcp/tests/agent_tasks.rs` are worked examples of ten realistic tasks (auto layout, components and overrides, gradients and shadows, paint styles, Light/Dark variables, align/distribute/group, boolean subtract + flatten, export, undo/redo, drawing with tools).