- Background blur sees the whole backdrop under the layer: the renderer keeps the stack of
isolated surfaces it draws into (clipping frames, rounded clips, faded groups, masks) and
flattens it for the layer's area, reading past the layer's own box. A blur inside a clipping
frame now shows the frame's fill instead of the sharp layers below, on the canvas and in PNG
exports. The PDF export draws background blur and glass through the same code from a render of
what lies under the node (`backdrop::render_beneath`, which the PDF's backdrop now shares), and
its images match the PNG's pixels.
- Shadow spread offsets the outline: the shape filled and stroked twice the spread wide with
mitred joins (grow) or cut away (shrink), the stroked bands cached per outline. Ellipses stay
ellipses, stars keep sharp points, text keeps its letterforms, rounded corners grow their
radius. Inner shadows shrink the outline the same way. Canvas, PNG and PDF share the shadow
code; SVG writes spread shadows as the same geometry and now exports inner shadows.
- Glass effect (light angle and intensity, refraction, depth, dispersion, frost, splay): the
frosted backdrop bent towards the inside within `depth` of the edge, colour fringes, light on
the rim, from an exact distance transform with smoothed normals.
- Noise: mono, duo and multi colour modes, grain size, density, opacity and blend mode; grains
live in the layer's coordinates (stable when panning and zooming). Texture is now drawn
(pixels scattered by the radius, grain size, clip to shape).
- Design panel rows for noise mode/colours/opacity, texture clip to shape and every glass value;
`effect.add` takes `glass`; REST import of NOISE, TEXTURE and GLASS; Inspect rows and CSS;
the scale tool scales grain sizes, texture radius, glass depth and frost.
- Tests in new modules: render backdrop/spread/grain tests, PDF backdrop tests, SVG, doc,
engine and REST effect tests.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
The Inspect tab's code menu gets "HTML + CSS": the selected layer and
everything under it as nested elements with a stylesheet. Auto layout
frames become flexboxes (fill children flex or stretch, hugging sides
drop their fixed size), other children are placed absolutely in their
parent, text becomes escaped paragraphs, and each layer gets a unique
class named after it. inspect.code takes `language: "html"`.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
- Code generation moves from the UI into the engine (`codegen.rs`): CSS for the layer as before,
plus SwiftUI and Compose for its subtree (stacks with spacing and padding for auto layout,
offsets inside a ZStack/Box otherwise, text with font and colour, shapes, fills, strokes,
shadows, opacity; other layers become image-asset placeholders). String literals are escaped
per language; deep trees are capped.
- New command `inspect.code {id?, language?}` for the CLI, control channel and MCP.
- Inspect tab: a language picker and Copy for the shown code; Copy as CSS uses the same code.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>