Commit Graph
5 Commits
Author SHA1 Message Date
BFlatandClaude Opus 5.5 e27f2751d4 M6: SVG import fidelity (#90)
SVG import comes in editable and looking right: groups named from their
ids with transforms baked into the layers (rotated, scaled and skewed
groups, viewBox scaling and <use> offsets used to be lost); rectangles,
ellipses and lines recognised and kept as those shapes; gradients with
exact handles, reflect/repeat and focal points; patterns as image fills;
clip paths and masks as vector, luminance and alpha masks; shadow and
blur filter chains as drop shadows, inner shadows and layer blurs; blend
modes; text as text layers (it used to vanish); images and nested SVG
images. What can't be represented is reported as import warnings
(file.import / file.open warnings, figcraft-cli info notes). Linked
files are never read, and documents nested too deep for the parser are
refused instead of crashing.

Pasted SVG is recognised after XML declarations, comments and doctypes
and lands centred in the view (file.import center). SVG export writes
vector masks as clip paths and alpha/luminance masks as the mask layer
drawn, so masks survive a round trip.

Tests: a corpus of 21 synthetic SVG files with hand-worked expected
pixels (158 probes), structure checks and export round trips; unit tests
for shape recognition, paints, filters, structure, mask export; hostile
input and byte-mangled corpus fuzzing; engine file command tests.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 20:36:55 +07:00
BFlatandClaude Opus 5.5 70b2666c90 M3: progressive blur, inner shadows under strokes, noise and texture in SVG (#86)
- Inner shadows paint over the fills and under the children and strokes, as documented (canvas,
  PNG, PDF and SVG alike; text fills every run before the inner shadow and the strokes).
- Layer and background blur gain a progressive type: the radius ramps linearly from a start radius
  at a start point to the end radius at an end point (unit-box points, like gradient handles).
  Rendered by blending a few geometric blur levels, each blurred only around the pixels that use
  it; bands and partial renders match one piece. Design panel type menu and Start/End fields,
  on-canvas handles while the settings are open, effect.add/effect.set params, startRadius
  variable bindings, scale tool, REST import (blurType, startRadius, startOffset, endOffset),
  Inspect row; CSS leaves progressive blurs out.
- SVG export embeds renders for what filters can't match: noise grains over the vector layer
  (crisp, blended), texture and progressive layer blur whole, background blur and glass from what
  lies under the layer among the exported layers. PDF and SVG share the renderer's helpers.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 17:20:07 +07:00
BFlatandClaude Opus 5.5 f9b4609631 M3: effects fidelity: backdrop blur in clipped frames, exact shadow spread, glass, noise and texture (#69)
- Background blur sees the whole backdrop under the layer: the renderer keeps the stack of
  isolated surfaces it draws into (clipping frames, rounded clips, faded groups, masks) and
  flattens it for the layer's area, reading past the layer's own box. A blur inside a clipping
  frame now shows the frame's fill instead of the sharp layers below, on the canvas and in PNG
  exports. The PDF export draws background blur and glass through the same code from a render of
  what lies under the node (`backdrop::render_beneath`, which the PDF's backdrop now shares), and
  its images match the PNG's pixels.
- Shadow spread offsets the outline: the shape filled and stroked twice the spread wide with
  mitred joins (grow) or cut away (shrink), the stroked bands cached per outline. Ellipses stay
  ellipses, stars keep sharp points, text keeps its letterforms, rounded corners grow their
  radius. Inner shadows shrink the outline the same way. Canvas, PNG and PDF share the shadow
  code; SVG writes spread shadows as the same geometry and now exports inner shadows.
- Glass effect (light angle and intensity, refraction, depth, dispersion, frost, splay): the
  frosted backdrop bent towards the inside within `depth` of the edge, colour fringes, light on
  the rim, from an exact distance transform with smoothed normals.
- Noise: mono, duo and multi colour modes, grain size, density, opacity and blend mode; grains
  live in the layer's coordinates (stable when panning and zooming). Texture is now drawn
  (pixels scattered by the radius, grain size, clip to shape).
- Design panel rows for noise mode/colours/opacity, texture clip to shape and every glass value;
  `effect.add` takes `glass`; REST import of NOISE, TEXTURE and GLASS; Inspect rows and CSS;
  the scale tool scales grain sizes, texture radius, glass depth and frost.
- Tests in new modules: render backdrop/spread/grain tests, PDF backdrop tests, SVG, doc,
  engine and REST effect tests.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 11:59:59 +07:00
Brandon ThomasandClaude Opus 5.5 b36fd771ab M0.9: MCP server + figcraft-cli, PDF export, web app, release/CI packaging, vector edit mode, workspace lint cleanup
- crates/mcp: JSON-RPC MCP server (18 tools, resources, prompts), headless and attached backends, end-to-end agent tests
- apps/figcraft-cli: info/export/convert/render/run/commands/mcp/perf
- crates/pdf: vector PDF export via krilla with embedded text; file.exportFramesPdf
- apps/figcraft-web + packaging/{macos,windows,linux,freebsd,web} + release/ci workflows
- engine vectoredit: edit points/handles/bend/add/delete-heal; canvas overlay and edit strip

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 13:31:53 -04:00
Brandon ThomasandClaude Opus 5.5 56a312ba5f M0.5: layout (auto layout + constraints), format, svg, engine (commands, history, tools, components, styles, variables)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 12:40:18 -04:00