Commit Graph
10 Commits
Author SHA1 Message Date
BFlat e32f8f2e07 M8: large images on the canvas draw from a smaller copy (#1483) (#1518)
* M8: large images on the canvas draw from a smaller copy (#1483)

An image shown smaller than its pixels draws on the canvas from a copy scaled down to 4096 or 8192 px on its longer side, cached beside the image in the same budget. Two 16000 x 10000 images (640 MB each) evicted each other on every frame that drew both; as copies they take 80 MB together zoomed out. Moving one over the other: about 2.1 s a frame before, 11 ms at fit and 15 ms at 30% after. Exports, thumbnails and views at 100% and closer draw from the image itself. Tests in large_image_tests; timings in large_image_bench_tests (ignored).

* M8: drop the ignored large-image benchmark; its numbers are in the PR (#1483)
2026-10-29 18:14:18 +07:00
BFlat 1df9190d0c M3: shadows of images with transparent pixels follow their alpha (#1289) (#1509)
* M3: shadows of images with transparent pixels follow their alpha (#1289)

A drop shadow on an image fill was hidden behind the layer's whole box, so a
transparent PNG's shadow only showed outside its bounding box. Fills that
paint their own alpha (patterns; images with transparent pixels or that leave
part of the box empty) now cast and hide drop shadows, and shade inner
shadows, by the layer's pixels, like groups. Opaque pictures keep their
outline. Each image is scanned for transparency once. Canvas, PNG, SVG and PDF.

* M3: the image shadow tests import their names explicitly (#1289)
2026-10-29 15:43:08 +07:00
bflatastic a2602071d7 M3: paint and effects behaviour suite and fixes
**A paint and effects behaviour suite written from the public documentation, and fixes for every divergence it found.** Each documented rule (fill stacking and opacity, paint vs layer opacity, every blend mode per paint and per layer, pass-through and Normal containers, the four gradient kinds and their handles, stops, image scale modes, rotation and adjustments, the colour models and hex entry, the document colour profile, drop and inner shadows, showing shadows behind transparent areas, layer and background blurs, effects on groups, effect order, what exports include) is a table-driven case with a one-line derivation; where the documentation is silent the case says so and pins today's behaviour. Scenes are small and synthetic; pixel cases use tolerances (blurs are checked against the normal distribution with sigma = radius / 2).

**Fixes (13 render cases and 8 command/export cases fail on the old code)**
- **Pass-through and Normal containers**: a group or frame set to Normal now blends its children among themselves first (it never isolated), and a **clipping frame no longer isolates** its children: they were drawn on a fresh layer, so a Multiply child inside a frame (frames clip by default) met neither the frame's fill nor what is behind it. The clipped layer now starts as a copy of what lies under it and goes back in its place through the clip (a memcpy for rectangular clips, so no slower); backdrop effects see the right composite, also for a clipping frame inside a faded group. Same in exports: SVG gives Normal groups `isolation:isolate` and puts a clipping frame's clip on what blends instead of a clipped `<g>` (a clipped group is a stacking context, which isolates); PDF wraps Normal groups in an isolated group (`Node::isolates_children`, shared).
- **Plus darker** (linear burn) is drawn by its formula on the canvas and in pixel exports for paints, layers, shadows and noise (it was multiply); tiny-skia lacks the mode, so `fx::plus_darker` composites it and `paint::composite` routes every layer, shadow and noise composite through it.
- **Shadows hidden behind the layer**: a drop shadow that doesn't show behind transparent areas is now hidden behind what the layer covers, translucent and 0% fills included (it was cut out by the layer's alpha, so it showed through a 50% fill anyway); groups and layers whose pixels a layer blur or texture moves still hide it behind their pixels. One `shadow::Caster::new` serves the canvas, PNG and the PDF's shadow rasters. **SVG** never cut shadows out: its filters now composite them `out` of an image of the layer's outline (or `SourceAlpha` for groups), and the filter region reaches as far as the effects (a fixed 200% box cut off a small layer's long shadow).
- **Fill images cover the box to its edges**: an upscaled Fill (or covering Crop) image faded to transparent over a source pixel at the box's edge.
- **"Normal" meant pass-through** when named: `BlendMode::from_name("normal")` found pass-through first (its CSS keyword is also `normal`), so `node.set {blend: "normal"}` and the blend menu's Normal set pass-through. Labels now win, and the menu sends labels.

**Added**
- A blend mode menu for each paint in the colour picker (no pass-through for paints), sharing `right::blend_menu` with the Design panel's layer menu; strings already translated.
- Inspect (`node.get`, MCP) reports a solid paint's `blend` when it isn't normal.
2026-10-12 01:32:04 +07:00
BFlat f62cb4b1f6 M4: text on a path and pattern fills (#118)
Text layers can follow a path (start offset, flip, alignment; edited in place; canvas, PNG, SVG, PDF; SVG textPath imports as real text on a path). A new pattern paint tiles a source layer in grid or hex rows with scale, spacing and alignment, live as the source changes (SVG pattern, PDF vector tiling pattern).
2026-10-11 13:25:33 +07:00
BFlat 5b321a779c M6: animated GIF fills and TIFF images (#116)
Animated GIF image fills keep their frames (first frame on the canvas and in exports; the presenter and preview play them, capped frames and memory, idle when not playing). TIFF images open, import, place and drop (pure-Rust decoder already in the tree); SVG exports embed TIFF and BMP as PNG. HEIC and video stay out (non-Rust decoders).
2026-10-11 11:51:37 +07:00
BFlatandClaude Opus 5.5 d3dbc6f495 M3: paint: colour profiles (Display P3), image adjustment presets, style picker (#54)
* M3: colour profiles: sRGB or Display P3 per file, convert or keep values, tagged exports

- color: ColorProfile (srgb, displayP3) with conversions derived from the primaries (shared D65
  white and sRGB curve; out-of-gamut channels clip), table-driven pixel conversion, a generated
  ICC v4 matrix/TRC profile and PNG cICP code points.
- doc: Document.color_profile (serde default sRGB, written only when set); every colour value
  (paints, text runs, effects, grids, page and prototype backgrounds, overlay backdrops, styles,
  colour variables, document colours) can be mapped; set_color_profile converts or reinterprets.
- engine: file.colorProfile {profile?, convert?} (File > Color profile...; without a profile it
  opens the dialog); document.inspect reports colorProfile.
- render: images are taken as sRGB and managed into the file's space; encode_export tags PNG
  (sRGB chunk, or iCCP + cICP for Display P3) and embeds the ICC profile in Display P3 JPG/WebP;
  SVG and PDF export Display P3 files converted to sRGB. The CLI exports the same way.
- ui: Color profile dialog (keep appearance / keep values) and a Color profile row on the page
  panel; the canvas, presenter, thumbnails, swatches and colour picker show a Display P3 file's
  colours converted to the screen's sRGB, and Copy as PNG converts too.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* M3: image adjustment presets: built-in, saved in the file, reset

- color: ImageFilters::PRESETS (Vivid, Muted, Warm, Cool, Black & white, Fade, Reset), lookup by
  id or label, and sanitized values.
- doc: Document.image_presets (name + adjustments; written only when there are some).
- engine: image.adjust {ids?, target?, index?, preset?, filters?} sets the adjustments of image
  paints from a preset (built-in or saved) with values on top, one undo step; image.savePreset,
  image.deletePreset and image.presets.
- ui: the colour picker's image section gets a presets menu named after the preset in effect
  ("Custom" otherwise), saved presets with delete, "Save as preset...", a Reset button, and
  aligned adjustment sliders.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* M3: style picker: search, folders, list or swatch grid, edit, create, detach

The Fill, Stroke, Effects and Layout grid sections' Styles button opens a popover laid out like
the variable picker (crates/ui-egui/src/style_picker.rs):

- search over style names; styles grouped by the folders of their `/`-separated names, which
  collapse (searching opens them); colour styles as a list or a grid of swatches;
- click applies, a check marks the applied style; the row's edit button (or a right-click) edits
  the name, description and values: colour style paints open the colour picker on the style,
  effect and grid styles update from the selection; delete;
- `+` creates a style from the selection's current values and opens it for naming; detach;
- colour slots still list colour variables to bind;
- the applied style chip opens the picker; new icons Adjust, ViewList, ViewGrid (drawn in code);
- control channel: ui.set {stylePicker, stylePickerEdit, stylePickerView}.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 07:38:17 +07:00
Brandon ThomasandClaude Opus 5.5 7aae256b4c Image crop mode: on-canvas crop handles (move, proportional corner scale); Crop defaults to the Fill placement
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 13:57:32 -04:00
Brandon ThomasandClaude Opus 5.5 b26b449fe3 Fixes from agent reports: hex colours everywhere, camelCase in/out, unique variable ids, strict batch, ui.key modifiers, export rounding, Fit images, inner shadows on all edges
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 13:34:25 -04:00
Brandon ThomasandClaude Opus 5.5 b36fd771ab M0.9: MCP server + figcraft-cli, PDF export, web app, release/CI packaging, vector edit mode, workspace lint cleanup
- crates/mcp: JSON-RPC MCP server (18 tools, resources, prompts), headless and attached backends, end-to-end agent tests
- apps/figcraft-cli: info/export/convert/render/run/commands/mcp/perf
- crates/pdf: vector PDF export via krilla with embedded text; file.exportFramesPdf
- apps/figcraft-web + packaging/{macos,windows,linux,freebsd,web} + release/ci workflows
- engine vectoredit: edit points/handles/bend/add/delete-heal; canvas overlay and edit strip

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 13:31:53 -04:00
Brandon ThomasandClaude Opus 5.5 b367392c4b M0.4: text (shaping, layout), pathops (booleans, aligned strokes), render (tiny-skia scene renderer)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 12:12:34 -04:00