Commit Graph
51 Commits
Author SHA1 Message Date
BFlat 8d60360173 M11: widgets take text input and a property menu (plugin API 4) (#1365)
* M8: widgets take text input and a property menu

Plugin API 4 (gap 6). A widget's text layer can be an editable field:
a double-click edits it like any text, and when editing ends the value
(cleaned, at most 1,000 characters) goes into the widget's state under
the field's name and its plugin redraws, as one undo step. A widget can
also carry a property menu of up to 8 actions, toggles and colour
choices, shown in a small bar over it while it's selected.

- widget.setText and widget.menu drive the same paths from scripts,
  the CLI and MCP; widget.insert/list also report fields and menu
- descriptions, values and stored menus are validated as untrusted;
  an API 3 plugin drawing a field or menu is refused, older hosts
  refuse API 4 manifests; no new host imports
- SDK reads the new events; the Counter example gains a label field
  and a menu (reset, steps of ten, a colour)
- tests for fields, menus, canvas editing, rollback, forged data and
  live sync; junk sweep extended; labels in every command catalog
- docs: plugins, mcp, gaps, target-app-parity, ROADMAP, roadmap

* M8: widget property menu on egui 0.37

Id::new and Ui::id are deprecated in egui 0.37: the widget bar's area uses Id::unique and its buttons' interaction ids come from ui.scope_id().

* M11: a double-click a board object or a widget field takes, in a function of its own (Sonar)
2026-10-26 13:31:53 +07:00
bflatastic 07a654959a Merge main into #1021
# Conflicts:
#	docs/file-format-parity.md
2026-10-26 09:12:39 +07:00
BFlat 378ac56286 Merge pull request #1003 from kkilchrist/feat-994-batch-step-refs
command.batch: named step references (`as` / `$ref`) and paths in `field`
2026-10-26 08:31:53 +07:00
Jindřich ŠaršonandClaude Opus 5.5 6258ad2786 M6: Sketch import: merge main
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 22:23:40 +01:00
Brandon Thomas 7df4ba4900 Merge pull request #1282 from Silvertree2010/fix/h1985-distribute-spacing-measures-the
Measure distribute span to the group's outermost edge
2026-10-25 12:10:00 -04:00
Jindřich ŠaršonandClaude Opus 5.5 e712b359fc M6: Sketch import: merge main
Conflicts were only in the Change notes of docs/file-format-parity.md and
docs/target-app-parity.md: main's notes kept, the `.sketch` note added.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 12:22:06 +01:00
aiongg cff215a107 Merge #1273 2026-10-25 02:21:07 +00:00
Jindřich ŠaršonandClaude Opus 5.5 87db9522b4 M6: Sketch import: merge main (Boards M12 and community fixes)
Conflicts resolved keeping both sides: `.sketch` stays in `is_document`
(now via `OsStr::to_str`); ROADMAP and the parity, roadmap and
file-format docs keep main's headers and rows with the `.sketch` notes
and history rows added.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-24 19:13:03 +02:00
NetterSilverandClaude Haiku 5.5 598a4a2867 Measure distribute span to the group's outermost edge
Found while testing crates/engine/src/cmd/arrange.rs:210 (distribute, also used by arrange.packH/packV)

Co-Authored-By: Claude Haiku 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-24 11:51:08 +00:00
dotCooCoo ce8e9a7d60 M3: apply and detach color variables from Selection colors
A Selection colors row could take a color style but not a color
variable, and a row linked to a style or variable could not be
unlinked from there.

selection.bindColorVariable binds a color variable to every solid fill
and stroke slot a row stands for. It replaces a color style on that
list and any earlier binding of the slot. A text range with fills of
its own takes the variable's value in the layer's modes. Gradients and
slots outside the variable's scopes are refused.
selection.detachColor unlinks the style or variable of a row's slots
and keeps their colors.

In the Design panel, the Styles menu of an unlinked row lists the
document's color variables after its color styles, and a linked row
shows a Detach button in the Styles button's place.
2026-10-24 01:10:25 -07:00
bflatastic dbf57d30c2 Merge main into #1003 2026-10-24 14:21:15 +07:00
BFlat 127247433a Merge pull request #1004 from kkilchrist/feat-1001-vector-path
node.set: accept `path` to replace a vector's geometry
2026-10-24 14:17:06 +07:00
BFlat e3e39bbc4d M6: Dev Mode measurements kept on the canvas, a read-only layers panel (#1248)
* M6: Dev Mode measurements kept on the canvas, a read-only layers panel

Measurements placed between two layers, along a side or to the layer
around one (devMode.addMeasurement / removeMeasurement / measurements),
stored on the layer they start from (saved, synced, undoable; old files
open without them), drawn in Dev Mode as labelled redlines that follow
the layers and listed, placed and removed in the Inspect tab. In Dev Mode
the layers panel only selects and expands.

* M6: Dev Mode measurements: explicit imports, a measurement row of its own (Sonar)
2026-10-24 13:33:26 +07:00
Jindřich ŠaršonandClaude Opus 5.5 7cb4168e13 M6: Sketch import: fixes from the PR review
- --no-system-fonts holds for .sketch imports too: the CLI opts the
  process out, so the import's font matching doesn't scan.
- Shared text styles get the installed family and platform tracking
  their linked layers get.
- Each text run writes its letter spacing, line height and font axes,
  neutral when it has none, instead of taking the first run's.
- The unsupported-drop hint and its catalogs list .sketch.
- A test sends damaged .sketch data through file.open and file.import.
- Stack items are matched to their source layers through a map.
- Docs: .sketch is a convert input; the Carbon kit's Sketch 47 edition
  is refused (the 68 and 83 ones open).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-22 09:03:17 +02:00
Jindřich ŠaršonandClaude Opus 5.5 a30f846ee3 M6: open Sketch files (48+): detection, pages, version cut, wiring
.sketch archives (document.json, meta.json, pages/*.json) open through
file.open, file.import, drag and drop, the CLI and MCP; files saved by a
Sketch older than 48 are refused with a message saying how to convert
them. Layers come in the next commits.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-22 00:27:20 +02:00
KameronandClaude Opus 5.5 afdc31b727 Let node.set replace a vector's path
node.set took no `path`, so redrawing a vector meant deleting and recreating it and
losing its id, place in the layer list, paints, styles, bindings and step references.

`path` now takes SVG path data for vector layers and replaces the geometry through
the same reader node.create uses (path_network, shared with create). width/height in
the same call scale it as create does. The path's own box goes at the layer's current
origin, so rotation and flips stay; with x/y in the same call it goes at x/y plus the
box's offset, which is where create puts it.

On several layers, layers that aren't vectors are skipped with a warning, as auto
layout keys already are (the skip logic is shared now). A single non-vector is
refused, and so is a vector inside an instance: there is no geometry override, so
the next sync would undo it. Data that doesn't parse, draws nothing or has
non-finite bounds is refused cleanly; create now refuses non-finite bounds too.

Tests cover keeping the layer, placement and scaling against create, rotation,
undo/redo, invalid data, non-vectors, instances, boolean operands, edit mode, and a
junk-path sweep. The engine-wide junk sweep has node.set path entries.

Fixes #1001

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-21 11:21:24 -07:00
KameronandClaude Opus 5.5 9315e5e014 command.batch: named steps ($ref) and slash paths in field
A batch step can name itself with "as" and later steps refer to it with
{"$ref": "name"}, alongside positional {"$step": n}. "field" now takes a
slash path into the result as well as a key, so {"$ref": "copy",
"field": "ids/0"} reaches the first id edit.duplicate returned (the
convention variable.bind uses for fills/0/color; a leading "/" as in
JSON Pointer also works, and a key holding "/" still matches first).

Resolution moves to crates/engine/src/batch.rs (BatchStep, BatchScope),
shared by command.batch, the CLI script runner, the control channel and
the MCP batch tool, which now passes "as" through. Duplicate names fail
before any step runs; unknown, same-step or later names, bad paths and
out-of-range indexes fail the batch with the step, name and full path.
$ref is reserved like $step; nested batches keep their own names.

Fixes #994.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-21 11:19:47 -07:00
BFlat 1abb9083c7 Merge pull request #821 from attisvalentin/fix/rescan-and-load-fonts
M4: fonts installed while the app runs: text.rescanFonts, text.loadFont, text.refit
2026-10-20 03:04:29 +07:00
bflatastic 6325a323ee #821: move the loadFont/rescanFonts test into fonts_tests 2026-10-19 23:44:08 +07:00
Cody Campbell 4e4bf54bb6 M1: smart-selection drag reordering 2026-10-18 18:53:32 -04:00
Attila Valentin NémethandClaude Opus 5.5 33c0f94cc8 M4: font review fixes: new styles of loaded families, ids checks, repeat loads
- text.rescanFonts offers a loaded family the files it hasn't read (styles
  installed since) and refits every family that gained faces; `added` still
  lists only the families that were unknown
- text.refit refuses an `ids` that isn't a list instead of refitting the
  whole document
- text.loadFont with a file already loaded returns its families without
  keeping its bytes or adding its faces again
- doc comments on the functions this change touches

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-18 18:46:20 +02:00
Attila Valentin NémethandClaude Opus 5.5 972e228f41 M4: text.rescanFonts and text.loadFont: fonts installed while the app runs
The system fonts are indexed once per process, so a font installed while
FigCraft (or `figcraft-cli mcp`) runs stayed missing until a restart.

- text.rescanFonts walks the font folders again and offers the families
  installed since (loaded families keep their faces) → {added}
- text.loadFont {path | data} adds a font file without installing it → {families}
- both clear the layout cache so text lays out again in the new face

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-18 17:13:49 +02:00
Ivan Shishkanov 692d52c514 M3: merge current main and resolve PR #575 conflicts
Preserve the upstream behaviour and regression tests alongside this feature. Align the control-server connection-limit test with main closing invalid JSON connections: assert EOF instead of shutting down an already closed socket on macOS.
2026-10-15 23:08:41 +03:00
Ivan Shishkanov 7a5885cde9 M3: add Selection colors for mixed selections (#403) 2026-10-15 19:05:24 +03:00
bflatastic a95f95ae37 #361: a replacement that only changes the case replaces every occurrence; the text's chars are collected once 2026-10-15 18:54:50 +07:00
bflatastic 6215cae877 Merge main and the community batch into #361
# Conflicts:
#	crates/engine/src/cmd/edit.rs
2026-10-15 18:52:02 +07:00
bflatastic 022821211f Merge #358: Replace every occurrence in edit.findReplace when replacement contains find (@Silvertree2010) 2026-10-15 17:53:06 +07:00
bflatastic f4a7b39731 Merge #444: Fix Send to back leaving layers above siblings across frames (@Silvertree2010)
# Conflicts:
#	crates/engine/src/tests.rs
2026-10-15 15:08:45 +07:00
NetterSilverandClaude Haiku 5.5 1199f690ad Fix Send to back leaving layers above siblings across frames
Found while testing crates/engine/src/cmd/arrange.rs:327-330

Co-Authored-By: Claude Haiku 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 06:12:21 +02:00
NetterSilverandClaude Haiku 5.5 2aa3ca3c45 Make edit.findReplace replace case-insensitive matches
Found while testing crates/engine/src/cmd/edit.rs:962-977

Co-Authored-By: Claude Haiku 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-14 22:26:37 +00:00
NetterSilverandClaude Haiku 5.5 c02e864873 Replace every occurrence in edit.findReplace when replacement contains find
Found while testing crates/engine/src/cmd/edit.rs:975-981

Co-Authored-By: Claude Haiku 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-14 21:22:29 +00:00
RealtaNuaandClaude Opus 5.5 9c0b441119 fix(ui): disable alignment when the selection can't be aligned
One layer directly on the page has nothing to align to (one layer aligns
to its parent frame), so the six Alignment buttons looked active and did
nothing. They are now disabled there, with a hover explaining why.

- cmd/arrange.rs: align_target (unchanged rule) and pub can_align.
- right.rs: the align rows in add_enabled_ui + on_disabled_hover_text.
- The hover text in every catalog.

Tests: a_layer_alone_on_the_page_has_nothing_to_align_to (engine),
the_align_buttons_are_off_for_a_layer_alone_on_the_page (AccessKit).

Refs #256

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-14 16:53:33 +07:00
Giuseppe Cautieroandbflatastic ac65168417 Implement centralized transactional fix for command batch failures (#229)
* Agent Host changes for agents/fix-command-batch-history-restore

* Implement centralized transactional fix for command batch failures - #1

* The batch rollback tests compile, are formatted and expect the tab that was in front

The new module used a private helper of plugins_tests and an unused import; the plugin test
asserted tab 0 was in front, but it opens a second file first, which is the one in front
when the plugin starts and the one the rollback puts back.

---------

Co-authored-by: bflatastic <bombayapirat@gmail.com>
2026-10-14 09:30:16 +07:00
Euisuh Jeong d30255bf62 fix(engine): preserve the underlying repeat command (#212)
edit.repeat no longer records itself as the last command, so repeating keeps applying the command it repeats instead of recursing, and it refuses when there is nothing to repeat. Fixes #181.
2026-10-14 03:26:16 +07:00
bflatastic c2a67f81e5 M11: starter templates: eight templates built in code, template.list and file.newFromTemplate, help.gettingStarted 2026-10-13 03:01:19 +07:00
bflatastic 501e4a6737 M9: online files: the app remembers the files it put online
A file put on a server without the server's key stays its owner's after its
tab closes or the app quits. The app records it with the preferences (server,
id, name, owner token, the owner's links, what others join with; at most 200;
validated when read back) and never shows the token: not in command results,
ui.inspect, logs or debug output.

- Home > Online lists your online files: open one as its owner (a new tab, or
  its tab comes to the front), start and stop sharing, copy the code or link,
  rename on the server, remove from the server (confirmed), forget here. One
  request per server when the section opens; offline and gone states.
- collab.files, collab.openFile, collab.forgetFile; collab.manageFile takes
  its server and token from the record and gains share / unshare.
- Server: Admin owned (a compatible addition within protocol version 2) says
  what became of the files a list of owner tokens owns. Older servers leave
  the list as recorded.
- Tabs mark files in a live session (shared, or open only to you); toasts
  about a file that isn't in front name it; after a crash a recorded file
  reopens from its server as its owner.
- Draft catalogs (de, fr, ja, ko, pt-BR, zh-Hans) translate the 71 strings
  and 5 command labels they lacked and the new ones; es and es-419 follow.
- Docs: collab-protocol, server, mcp, control-protocol, parity pages, gaps,
  ROADMAP.
2026-10-13 01:41:14 +07:00
bflatastic 6720ea4a21 M9: share with a join code: online through the built-in server or on the local network
The Share popover is one flow: Online (the file is published to the server in
Preferences and the server names its links with short codes) or Local network
(the app hosts; the code carries its address and the session's secret), one
Start sharing button, the code large with Copy code and Copy link, who is here,
can edit / can view, and Stop sharing. Join with a code is one field in the
popover, on the home screen and in the Join dialog, for a code of either kind
or an invite link.

Protocol (within version 2, new variants last): Resolve / Resolved and Admin
code. The server keeps a stretched hash and the wrapped token, never the code,
and limits wrong codes per address (with a lockout) and for everyone. Older
servers leave the links in place of a code; older apps join by link.

collab.share, collab.join {code}, code and share in collab.peers; the server
preference defaults to the built-in server and can be reset or turned off.
2026-10-12 19:42:28 +07:00
bflatastic b7af7c7ef7 M9: open hosting mode for public figcraft-server
Config-gated (open_publish): anyone publishes without the server key and
gets an owner token (128-bit, shown once, stored hashed) that manages only
that file. Per-address limits (X-Forwarded-For only from trusted_proxy,
bounded tables), global caps, idle expiry, reports, persisted blocks,
files list --sort, check, GET /healthz on the same listener, startup
warnings. The app asks the server first, publishes without a key when it
is open, shows the owner token once, the host/terms line, the expiry date
and a report button; collab.serverInfo, collab.manageFile, collab.report
and pref.publishServer for MCP/CLI. Protocol additions stay within
version 2, gated like signals.
2026-10-12 11:40:03 +07:00
bflatastic 29e31c2054 M1: rotation origin and place-with-Enter shortcuts
The last two documented shortcuts the parity table listed as missing, and a stale toast.

- **Alt+R: rotation origin** (both platforms). `transform.rotationOrigin {on?}` shows (or hides) a
  handle at the selection's rotation origin: a ring with a cross through it, drawn in code. Drag it
  to move the origin (it snaps to the selection box's corners, edge middles and centre within the
  snap distance); double-click it to put it back at the centre; Escape hides it before it deselects,
  and Alt+R again hides it too. `transform.setRotationOrigin {x, y} | {reset: true}` does the same
  from the CLI, MCP and the control channel. The corner rotation handles, the rotation field
  (`node.set {rotation}` on the selection: each layer's point under the origin stays put, so flipped
  layers work too), Rotate 90/180 and `transform.rotate` without `cx`/`cy` turn about it. The
  origin is stored on the document state per selection, in the first layer's own coordinates, so it
  follows the layers as they move and turn; it is dropped when the selection changes and is not
  saved in the file (the public documentation doesn't say it persists; pinned in the parity row).
- **Enter places an object with the chosen tool.** With a shape or frame tool chosen, Enter on the
  canvas, or Enter again on the toolbar's chosen tool (after picking it from the toolbar with the
  keyboard), places what a click with the tool makes (100x100; lines 100 long; sections 400x300, the
  existing click sizes, now one `ToolId::click_size`) centred in the view, selected, as one undo
  step; the canvas then takes the keyboard. New `tool.place {tool?, x?, y?}`; MCP's headless `key
  Enter` does the same. The documented crosshair that the arrows move before placing is not built.
- **Keyboard box selection toast** (and its screen-reader text) now names both ways to size the box:
  "Shift+arrows or Cmd+arrows" (Ctrl on Windows and Linux). The changed key is renamed in every
  catalog with its translation updated.
- **Shortcuts panel labels:** a label too long for its column was measured in a smaller font than
  it is drawn in, so long ones (several Spanish rows) ran into their keycaps; it is now measured in
  its own font, ends with "..." before the keycaps and shows in full on hover. The new Tools row
  reads "Place a shape or frame (its tool chosen)" with an Enter keycap.
- **Parity table:** the two rows move from Missing to bound (Alt+R -> `transform.rotationOrigin`;
  Enter -> a Tools-tab gesture row, the keymap's Enter staying `select.children`); counts 129
  documented, 128 bound, 1 moved, 0 missing, 2 kept by a platform, 48 pinned.
- New command labels in Spanish (`tool.place`, `transform.rotationOrigin`,
  `transform.setRotationOrigin`), new UI strings in English and Spanish (es-419 overlays "Enter").
- Docs: ui-parity.md (selection and transform rows, shortcut counts, header, revision row),
  mcp.md (the new commands).
2026-10-12 07:53:24 +07:00
bflatastic 8d5f8a0978 M1: keyboard shortcut parity suite and bindings
- A shortcut parity table (`crates/engine/src/shortcut_parity_tests.rs`): one row per shortcut in
  the public documentation (help-centre feature articles: keyboard layouts, text properties,
  alignment, frames, components, prototypes, plugins, keyboard navigation), with the macOS and the
  Windows/Linux keys, what handles it here (keymap command, held key/gesture listed in the panel,
  vector edit tool key, or missing), and a note in our own words. Rows the documentation is silent
  on pin today's keys, so every default binding is in the table.
  - 129 documented rows: 126 bound (110 before), 1 moved off a documented conflict (Run last
    plugin on Windows: the docs also give Ctrl+Alt+P to pixel preview; the plugin keeps
    Ctrl+Alt+Shift+P), 2 missing (moving the rotation origin with Alt+R; placing an object with
    Enter after choosing a tool from the toolbar), 2 kept by a platform (Ctrl+Space with some CJK
    input methods; F6 in browsers). 48 undocumented bindings pinned.
  - Tests: every row fires its command on both platforms and sits in the right shortcuts-panel tab;
    every default binding has a row; no binding uses a chord the OS keeps (Cmd+H/M/Q/Tab/Space,
    Ctrl+Space, screenshot keys on macOS; Alt+Space/Tab/F4, Ctrl+Esc, Ctrl+Alt+Delete, Linux
    workspace and VT keys); macOS keycaps show Cmd/Option glyphs only and Windows/Linux keycaps
    Ctrl/Alt words only; vector edit tool keys; counts pinned for the docs.
- Newly bound: A (Frame tool), Shift+' (pixel grid; Cmd+' kept, the articles disagree),
  Alt+Cmd+\ / Ctrl+Alt+\ (others' cursors in a live session), Ctrl+F6 (toolbar focus on
  Windows/Linux), Shift+Cmd+U (link text; Cmd+K kept), Cmd/Ctrl+] and [ (list levels while
  editing), Cmd/Ctrl+Backspace (ungroup), Alt+Space / Ctrl+Space (keyboard box selection; F8 kept,
  Cmd/Ctrl+arrows draw the box out), Ctrl+Shift+A / Ctrl+Alt+Shift+A (suggest auto layout),
  Ctrl+Alt+Cmd+K / Ctrl+Alt+Shift+K (go to main component).
- New commands: `view.multiplayerCursors {on?}` (View menu item, menu breadth 207/207),
  `view.pan {dx, dy, big?}` (arrows pan the view by 20 screen px, 200 with Shift, when nothing is
  selected; the canvas and MCP `key` both use it), `text.listIndent` / `text.listOutdent`.
- Behaviour: Control held while dragging suspends snapping on macOS too (Cmd/Ctrl already did);
  the presenter takes Space and N for the next frame, C for comments (Shift+C kept) and F for full
  screen, after the prototype's own key triggers; the paint bucket's tooltip shows Shift+B (B still
  works).
- Keyboard layouts: shortcuts follow the character typed, named as on a US keyboard. A symbol
  another layout types with Shift (`/` is Shift+7 on German keyboards) now counts without the
  Shift (canvas, text editing and F6 navigation share one lookup). Characters egui has no key for
  already arrive as the key at that position.
- Keyboard shortcuts panel: new rows for panning with the arrows, suspending snapping, moving along
  the toolbar, and the presentation keys, in the tabs the documentation groups them in (en/es
  strings).
- Docs: ui-parity.md gets a Keyboard shortcuts section with the counts; target-app-parity.md,
  ROADMAP.md, gaps.md (gap 4 landed list), mcp.md, parity-checklist.md (regenerated).
2026-10-12 06:49:02 +07:00
bflatastic 119b8c7441 M5: prototyping tail: gamepad triggers, widgets in prototypes, mode lookups
The part of gap 15 that doesn't need video, from the public documentation of prototype triggers, plugins/widgets and prototype expressions.

- **Controller buttons on key/gamepad triggers.** A key trigger's key can be a controller button: `Gamepad A` ... `Gamepad Home`, the standard gamepad layout's 17 buttons (face buttons by position, shoulders, triggers, View/Menu, stick presses, d-pad, Home). The engine keeps its input-agnostic model (a key trigger with a key name; `figcraft_doc::proto::GAMEPAD_BUTTONS`, `gamepad_button`, `is_gamepad_button`, `uses_gamepad`). The interaction editor gets a Controller menu beside the key field; the trigger list shows the button's own name.
- **Reading controllers.** A new `Services::gamepad_held()` (bitmask of held buttons; default none). The player polls it only while the presented prototype has a controller trigger and the window has the focus (about 30 times a second), plays each press once (held buttons don't repeat), and fires the first matching key/gamepad trigger on the screen like a key.
  - Desktop, Windows: Windows.Gaming.Input (Xbox-compatible controllers) through the `windows` crate the app already depends on (one more feature flag, `Gaming_Input`; no new crate).
  - Browser: the Gamepad API through `web-sys` (features `Gamepad`, `GamepadButton`, `GamepadMappingType`; standard-mapped controllers only).
  - macOS, Linux, FreeBSD: no controllers yet (documented gap).
  - Control channel: `ui.input {events: [{gamepad: "A" | "Gamepad A" | 0}]}` presses a button in the prototype playing (presenter, else preview pane); an error when nothing plays.
- **REST import** maps controller triggers (`device` other than `KEYBOARD`) to the button at the code's standard-layout index instead of skipping them; two buttons at once or an unknown code is skipped with a warning (`.fig` goes through the same path).
- **Widgets react to clicks in a presented prototype.** A click on a widget's clickable part in the presenter or the preview pane (when no interaction on the layer takes it) calls the plugin back through the canvas's own callback with the same sandbox limits, on the player's copy of the file (`widgets::click_on`, a scratch session holding the copy and the installed plugins): the widget changes in the prototype only, the file and its undo history stay untouched, restarting starts the widget over. Failures (plugin missing or failing) toast; toasts now also show over the full-window presenter.
- **Variable mode lookups.** Lookups (`accent[Dark]`, `mode(Theme)`), set-variable-mode affecting later expressions in the same interaction, and every operator the documentation lists already held; they are now behaviour cases. New `proto.evaluate {expression | expr, id?}` (MCP and agents) computes an expression where a layer's interaction would run, without changing anything. No other cheap expression gap found: every documented operator (numbers, text join, booleans, comparisons, negation, mode lookup) already existed.
- Docs: prototyping-parity (new rule rows, features, revision), target-app-parity area 13 and totals, ROADMAP, gaps.md gap 15, roadmap.md M5, mcp.md, plugins.md, control-protocol.md.

Dependencies: none added. Windows uses the existing `windows` 0.62 dependency with the `Gaming_Input` feature; the browser uses the existing `web-sys` with three more features. The usual Rust controller library (gilrs) was not taken: its Linux backend links the system's libudev (a C library, needing headers on CI and the FreeBSD job), which breaks the pure-Rust rule.
2026-10-12 05:28:53 +07:00
bflatastic def6f84b22 M11: plugin directory on figcraft-server
A self-hosted plugin directory, with no third-party service: `figcraft-server` keeps plugin bundles,
the app browses, installs and updates from it, and `figcraft-cli` publishes to it.

- **Bundles** (`figcraft_plugin::bundle`): a plugin's manifest, module and up to 32 plain-named
  assets in one uncompressed, length-prefixed binary form (nothing can expand beyond the bytes
  sent). Its SHA-256 names it. `Bundle::decode` never allocates beyond its input and refuses
  trailing bytes; `Bundle::check` parses the manifest (refusing a plugin API this build doesn't
  run), requires a version of 1-4 numbers, compiles the module without running it (only the
  sandbox's imports allowed) and checks asset names (no paths, no dot files, no Windows device
  names, unique ignoring case). Manifests gain an optional `author`.
- **Protocol**: a new connection kind next to managing and team-library connections:
  `OpenPlugins {key}` then `Plugins {list | fetch | publish | unpublish}`. Browsing needs no
  credential; publishing and unpublishing need the server key (a wrong key is refused). Older
  servers refuse the connection and the app says the server has no plugin directory. The protocol
  version is unchanged; old clients are unaffected.
- **Server** (`apps/figcraft-server/src/directory.rs`): `<data>/plugins/index.json` plus
  `<data>/plugins/<sha256>.bin`, so no publisher-chosen name reaches the file system. Every publish
  is checked in full and must be a newer version; caps `max_plugins` (versions, 0 turns it off),
  `max_plugin_mb` (<= 32), `max_plugins_mb`. Fetches re-hash the file before sending (a damaged
  bundle is never sent) and share a download budget (~32 MiB/s) so a flood is refused, not queued.
  Damaged index entries are skipped and reported, never deleted; an unreadable index lists nothing
  and refuses writes until the operator fixes it. Operator moderation:
  `figcraft-server plugins [list]` and `plugins remove ID [--version V]` (offline or through the
  running server). Logs name ids and versions, never keys.
- **App**: Plugins > Manage plugins gets Installed / Browse tabs. Browse lists a server's plugins
  (version, author as typed, size, access) with a search; nothing is fetched until Browse is
  pressed. Install / Update open a confirmation listing the permissions asked for, the source and
  the SHA-256; only its button downloads. The download must match the listed SHA-256 (and the one
  shown), then is checked like an imported plugin before anything is written. Installed plugins
  live per user under `<settings>/FigCraft/Plugins/<hash of id>/` and run in the same sandbox;
  Remove deletes the folder.
- **Commands**: `plugin.directory.list {server?, query?}`, `plugin.directory.install {id, version?,
  confirm, server?, sha256?}` (refused without `confirm: true`; never opens a dialog),
  `plugin.directory.publish {path | plugin, server}`, `plugin.directory.unpublish {id, version?,
  server}`. `ui.set {pluginsTab, pluginConfirm}` on the control channel.
- **CLI**: `figcraft-cli plugin publish FOLDER --server ws://host:port/` with the key from
  `FIGCRAFT_SERVER_KEY` (or `?key=`), never printed.
- Docs: plugins.md (directories, publishing, commands, manifest), server.md (operating the
  directory: access, checks, caps, moderation, backups, security), collab-protocol.md, mcp.md,
  cli.md, control-protocol.md, target-app-parity area 18 and Ecosystem, ROADMAP, roadmap.md M11,
  gaps.md gap 6. Plugins & widgets 55%/32% -> 60%/35%, 10-30 h -> 8-26 h.
2026-10-12 05:28:53 +07:00
bflatastic 207373be15 M11: plugin widgets and the plugin panel tail
Widgets for FigCraft's own WebAssembly plugins (plugin API 3; API 1 and 2 plugins run unchanged), plus the panel tail.

- **Widgets.** A manifest with `"api": 3, "widget": true` makes a widget plugin. Plugins > Widgets (or `widget.insert {plugin, x?, y?}`) puts its widget on the page: the plugin is called with `widget: {id, state, event}` and hands back a description through the new `widget_render` import (`{state?, root}`: frames with auto layout, text, rectangles, ellipses and images it carries as base64). FigCraft validates the description (4 MB, 256 layers, 16 deep, finite numbers within ranges, hex colours, text length and control characters, a 16 KB state, images 1 MB each / 2 MB together / 4096 px a side) and builds it as a frame whose layers are locked, so the widget moves as one layer.
- **Clicks.** A plain click with the Move tool on a part the plugin named as a `target` (the cursor turns into a pointing hand there; quick repeated clicks each count) calls the plugin back in a fresh, metered sandbox (same fuel, memory and call limits as runs; nothing kept between calls, so the state and the click alone decide the result) as one undo step, and the widget is redrawn. Dragging moves it; Shift/Cmd/Alt clicks only select. Agents use `widget.click {id, target}` and `widget.list`.
- **State in the document.** The plugin id and the state live in the widget's own layer data (`figcraft.widget*`), so widgets survive save and reload, duplicate/copy and paste (the copy is a widget of its own), undo/redo, export (the built layers draw) and live sessions (synced like any layer data). No plugin can write `figcraft.widget*` data or call `widget.*`; a callback can only rebuild its own widget, and touches other layers only through the commands its manifest permits. A widget whose plugin is missing stays as drawn.
- **Example.** `plugins/examples/counter`: a counter between - and + buttons (read access, no assets). The SDK gained `Input::widget` and `render_widget`.
- **Panel tail.** Panels of several plugins are open at once, side by side (`plugin.ui` without an id returns the one opened last); a colour field's swatch opens FigCraft's colour picker beside the plugin's window (the plugin hears of the colour when a drag ends; also for parameters forms). Swatch grid's palette panel gained a label colour field.
- Docs: plugins.md (ABI v3, widget description, commands, limits), mcp.md, target-app-parity area 18, ROADMAP, gaps gap 6, roadmap M11; Spanish labels for the new commands.
2026-10-12 04:41:28 +07:00
bflatastic 7e467c2b82 M7: dev resources links
- Dev resources: links for developers (a URL and a name) on any layer, stored on the layer (`Node::dev_resources`, a new synced property `devResources` at the end of the property list), saved in the file and undoable.
- Commands: `devResource.add {id?, url, name?}`, `devResource.edit {id?, index, url?, name?}`, `devResource.remove {id?, index?}`, `devResource.list {id?}` (Spanish labels added).
- An instance lists its own links, then its main component's and that component's set's, read-only with `from`; layers inside an instance show their main layer's and take none of their own (refused with a hint). Instances don't copy the main's links (created empty, own links kept across main edits).
- URLs are data: http or https with a host, no whitespace or control characters, at most 2,048 characters; names clipped to 200; at most 32 per layer. Nothing is fetched: a link added without a name is named after its URL (scheme, `www.` and trailing slash dropped). The app opens a link only when it is clicked.
- Inspect tab: a Dev resources section (after Annotations) lists the links with a link icon, name and URL (or "From <main>"), opens on click, edits name and link inline (pencil), removes (minus) and adds from a "Paste a link" field (plus). New strings in the en and es catalogs; links are announced as links to screen readers.
- Agents: `get_node` / `inspect_document` return `devResources` (own and inherited); docs/mcp.md and docs/control-protocol.md describe them.
- The editor extension stays out of scope: the MCP server already serves design data, code and links to agents and editors.
2026-10-12 02:30:25 +07:00
bflatastic bf82f7ebf9 M4: text lists, hanging punctuation and decoration styles
The tail of the text area, from the public documentation of the target app's text settings, with a table-driven behaviour suite (each case derived in one line; "silent" cases pin today's behaviour).

- **Lists per paragraph** (`TextData::paragraphs`, one `ParaList {list, indent}` per paragraph; empty when the layer has one list style at level 0, so old files load and save unchanged). The list buttons, Shift+Cmd+8 / Shift+Cmd+7, `text.listStyle` and Type settings act on the paragraphs the selection touches while editing (the whole layer otherwise). The per-paragraph list follows edits: a new paragraph copies the one it split from, joined paragraphs keep the first one's.
- **Nesting** up to 8 levels: Tab nests a list item, Shift+Tab moves it out; Enter on an empty item and Backspace at an item's start move it a level out, then out of the list. Typing `- `, `* ` or `1. ` at the start of a plain paragraph starts a list. Numbers count per level (1. a. i., then round again), bullets go • ◦ ▪; a plain paragraph, a shallower item or the other list kind starts the count again. Each level indents by one marker gutter; a nested bullet a font lacks comes from a fallback font.
- **List spacing** (space between two items of a list, in place of paragraph spacing), **hanging lists** (the outer gutter outside the box, item text lined up with plain paragraphs) and **hanging punctuation** (opening quotes and brackets outside the start edge of left-aligned and justified lines, closing punctuation outside the end edge of right-aligned and justified ones; hung punctuation takes no room when lines wrap).
- **Decoration look** per character (`TextStyle::decoration_look`, boxed, None by default): style (solid, dotted, wavy), thickness and underline offset (auto, px or % of the font size), skip ink (underlines break around descenders) and colour (its own style index in the layout, so canvas, PNG and PDF paint it without renderer changes). Decorations are drawn from `Decoration::path()` (bar, dots or wave) on the canvas, in PNG, PDF and outlined SVG.
- `node.set` keys: `listStyle` and `indentation` (range-aware with start/end), `listSpacing`, `hangingPunctuation`, `hangingList`, `textDecorationStyle`, `textDecorationThickness`, `textDecorationOffset`, `textDecorationSkipInk`, `textDecorationColor`; documented in `KEYS` and docs/mcp.md. `text.edit.key` documents Tab.
- Inspect: `listStyle`, or `lineTypes` and `lineIndentations` per paragraph; `listSpacing`, `hangingPunctuation`, `hangingList`, the decoration keys. CSS: `text-decoration-style`, `-thickness`, `-color`, `text-underline-offset`, `text-decoration-skip-ink: none` (browsers skip ink by default). Dev Mode rows: decoration style, list spacing.
- REST import: `lineTypes` with `lineIndentations` per paragraph (they collapsed to one list style for the layer before), `listSpacing`, `hangingPunctuation`, `hangingList`, the decoration style, thickness, offset, skip ink and colour; instance override names for them.
- Type settings ▸ Basics: decoration style, thickness and offset fields (with Auto), Skip ink, decoration colour; List spacing; Hanging punctuation and Hanging list checkboxes; the list control acts on the edited paragraphs. New strings in en/es.
- Components carry the new text fields in the characters and text-style override groups; scaling scales list spacing and px decoration lengths.
- `TextData::path` is boxed (`Option<Box<TextPath>>`) to keep `NodeKind` under clippy's enum size limit after the new fields.
2026-10-12 02:09:10 +07:00
BFlatandClaude Opus 5.5 ef97225e07 M1: ruler guides: drag out of the rulers, move, drag back to remove, position tags (#9)
- Page guides now draw on the canvas (under the rulers, shown with them).
- Drag from the top ruler for a horizontal guide, from the left ruler for a vertical one; drag
  a guide (Move tool) to move it, back onto its ruler to remove it. Positions snap to whole
  pixels when pixel snapping is on; a tag shows the position while dragging or hovering.
- Commands: `guide.add` returns the index, new `guide.move {index, offset}` and `guide.clear`;
  `guide.remove` and `guide.move` reject bad indexes (a negative index used to remove guide 0).

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 03:07:57 +07:00
BFlatandClaude Opus 5.5 b7910c81f8 M4: text depth: inline IME composition, variable font axes, range-aware typography polish (#8)
- Inline IME composition: egui Preedit events become a composition held in the text edit
  session (`TextEdit.preedit`), shown inline at the caret with an underline and the IME cursor,
  reflowing the text; the document only gets the committed text (`text.edit.insert`). Composing
  over a selection replaces it; moving the caret or ending the edit drops an uncommitted
  composition. The IME candidate window follows the cursor inside the composition.
  New command `text.edit.preedit {text, cursor?}`; `text.edit.selection` reports it.
- Variable fonts: faces read their fvar axes (tag, name, range, default, hidden) and named
  instances. Named instances are offered as styles and resolve in `find`; a style name with no
  instance implies weight/italic/slant on the axes and optical size follows the font size.
  Per-run custom axis values (`TextStyle.variations`, serde default, omitted when empty) are applied
  in HarfRust shaping (ShaperInstance) and skrifa outlines/advances (cached per coordinates).
  PDF export outlines non-default instances instead of embedding the default one.
- Commands/props: `fontVariations` / `variationSettings` props (whole layer or start..end),
  `text.setVariations {variations, replace?}` (merges; edited range while editing),
  `text.fonts {family, style?, axes: true}`; `node.get` and copy/paste properties carry the axes.
  Picking a named style (Bold/Italic toggles, weight steps, fontStyle/fontWeight) drops custom
  wght/ital/slnt values and keeps the others.
- Type settings ▸ Variable tab for variable fonts: a slider (default tick, double-click to reset)
  and a field per visible axis, "Mixed" across differing styles, live drag as one undo step,
  "Reset to style". Long style/family names stay on one line with an ellipsis and a tooltip.
- Tests: variable font shaping/outlines/clamping/instances (skipped without a variable font),
  serde backward compatibility, preedit lifecycle and undo, variation commands/props/undo/junk;
  junk sweeps extended with variation and preedit params.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 03:07:41 +07:00
BFlatandClaude Opus 5.5 d30ee21566 M1: paint depth: gradient stops on the canvas, colour models, colours on this page (#7)
- Gradient stops on the canvas: drag a stop along the gradient line, click the line to add a
  stop (sampled colour), the selected stop is ringed and shared with the picker; Delete removes
  it (two always stay).
- Colour picker value row: a model dropdown (Hex, RGB, HSL, HSB, CSS) with its fields and the
  alpha field; scrubbing works on the numeric fields.
- "On this page" swatches: the page's most used solid colours (cached per document snapshot);
  swatches set a solid colour or the selected gradient stop.
- New command `paint.documentColors {page?, limit?}`; control channel `ui.set {colorPicker}`.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 02:57:40 +07:00
BFlatandClaude Opus 5.5 14435acb63 M1: keyboard transforms: arrows reorder auto layout children, Cmd+arrows resize (#6)
- Arrow keys on children of an auto layout frame move them one place along the flow (Left/Up
  earlier, Right/Down later; grids step by a row vertically); selected neighbours move as a
  block and stop at the ends. Free layers still nudge.
- Cmd/Ctrl+arrows resize the selection by the nudge amount (Shift: big nudge), top-left fixed;
  only the changed axis becomes Fixed. New command `transform.nudgeSize {dw, dh, big?}`.
- Control channel `ui.key` arrows with `cmd` resize too.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 02:42:17 +07:00
Brandon ThomasandClaude Opus 5.5 b36fd771ab M0.9: MCP server + figcraft-cli, PDF export, web app, release/CI packaging, vector edit mode, workspace lint cleanup
- crates/mcp: JSON-RPC MCP server (18 tools, resources, prompts), headless and attached backends, end-to-end agent tests
- apps/figcraft-cli: info/export/convert/render/run/commands/mcp/perf
- crates/pdf: vector PDF export via krilla with embedded text; file.exportFramesPdf
- apps/figcraft-web + packaging/{macos,windows,linux,freebsd,web} + release/ci workflows
- engine vectoredit: edit points/handles/bend/add/delete-heal; canvas overlay and edit strip

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 13:31:53 -04:00