Commit Graph
10 Commits
Author SHA1 Message Date
bflatastic 1498c0ea52 Merge branch 'pr-513' into batch/t5 2026-10-16 01:35:39 +07:00
NetterSilverandClaude Haiku 5.5 b3b6b14eb4 Anti-alias rectangular frame clips on fractional device edges
Fixes #428

Co-Authored-By: Claude Haiku 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 13:18:59 +02:00
fede9234 54ba84eddc Text: colour emoji draw from their own colour tables (#268)
Colour emoji came out as the placeholder rectangles their outlines carry
(Apple Color Emoji) or as .notdef when the face has no outline at all:
nothing read sbix, CBDT/EBDT or COLR. A glyph now asks its face for
colour ink before its outline: an embedded bitmap strike decoded to
premultiplied RGBA and placed by the strike's bearings the way Skia (and
CoreText) places it, scaled to the size the run asks for, or a COLR v0
glyph's layers filled from the font's palette.

Faces that carry only colour tables are indexed again: Apple Color Emoji
is no longer skipped for being 190 MB (the scan still reads headers and
name tables only), and "Segoe UI Emoji" and "Noto Color Emoji" join
"Apple Color Emoji" as colour fallbacks, read only for a text that
nothing else covers. The png crate decodes the strikes; skrifa keeps
shaping, metrics and outlines.

Left for later: COLR v1 paint graphs, alpha-only strikes and the SVG and
PDF exports (text is outlines there).

Tests: 8 cases in the text crate (placement, PNG and raw-BGRA decoding,
scaling, COLR layers and bitmaps of the machine's own colour font) and a
render case gated on that font; the font-free ones run everywhere.
Verified on Windows with Segoe UI Emoji (COLR) and with Noto Color Emoji
(CBDT) read from a downloaded file; the sbix path runs through the same
code and needs a macOS run to be seen.

🤖 Generated with Codebuff
Co-Authored-By: Codebuff <noreply@codebuff.com>
2026-10-14 16:19:46 +02:00
BFlatandClaude Opus 5.5 70b2666c90 M3: progressive blur, inner shadows under strokes, noise and texture in SVG (#86)
- Inner shadows paint over the fills and under the children and strokes, as documented (canvas,
  PNG, PDF and SVG alike; text fills every run before the inner shadow and the strokes).
- Layer and background blur gain a progressive type: the radius ramps linearly from a start radius
  at a start point to the end radius at an end point (unit-box points, like gradient handles).
  Rendered by blending a few geometric blur levels, each blurred only around the pixels that use
  it; bands and partial renders match one piece. Design panel type menu and Start/End fields,
  on-canvas handles while the settings are open, effect.add/effect.set params, startRadius
  variable bindings, scale tool, REST import (blurType, startRadius, startOffset, endOffset),
  Inspect row; CSS leaves progressive blurs out.
- SVG export embeds renders for what filters can't match: noise grains over the vector layer
  (crisp, blended), texture and progressive layer blur whole, background blur and glass from what
  lies under the layer among the exported layers. PDF and SVG share the renderer's helpers.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 17:20:07 +07:00
BFlatandClaude Opus 5.5 f9b4609631 M3: effects fidelity: backdrop blur in clipped frames, exact shadow spread, glass, noise and texture (#69)
- Background blur sees the whole backdrop under the layer: the renderer keeps the stack of
  isolated surfaces it draws into (clipping frames, rounded clips, faded groups, masks) and
  flattens it for the layer's area, reading past the layer's own box. A blur inside a clipping
  frame now shows the frame's fill instead of the sharp layers below, on the canvas and in PNG
  exports. The PDF export draws background blur and glass through the same code from a render of
  what lies under the node (`backdrop::render_beneath`, which the PDF's backdrop now shares), and
  its images match the PNG's pixels.
- Shadow spread offsets the outline: the shape filled and stroked twice the spread wide with
  mitred joins (grow) or cut away (shrink), the stroked bands cached per outline. Ellipses stay
  ellipses, stars keep sharp points, text keeps its letterforms, rounded corners grow their
  radius. Inner shadows shrink the outline the same way. Canvas, PNG and PDF share the shadow
  code; SVG writes spread shadows as the same geometry and now exports inner shadows.
- Glass effect (light angle and intensity, refraction, depth, dispersion, frost, splay): the
  frosted backdrop bent towards the inside within `depth` of the edge, colour fringes, light on
  the rim, from an exact distance transform with smoothed normals.
- Noise: mono, duo and multi colour modes, grain size, density, opacity and blend mode; grains
  live in the layer's coordinates (stable when panning and zooming). Texture is now drawn
  (pixels scattered by the radius, grain size, clip to shape).
- Design panel rows for noise mode/colours/opacity, texture clip to shape and every glass value;
  `effect.add` takes `glass`; REST import of NOISE, TEXTURE and GLASS; Inspect rows and CSS;
  the scale tool scales grain sizes, texture radius, glass depth and frost.
- Tests in new modules: render backdrop/spread/grain tests, PDF backdrop tests, SVG, doc,
  engine and REST effect tests.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 11:59:59 +07:00
BFlatandClaude Opus 5.5 d3dbc6f495 M3: paint: colour profiles (Display P3), image adjustment presets, style picker (#54)
* M3: colour profiles: sRGB or Display P3 per file, convert or keep values, tagged exports

- color: ColorProfile (srgb, displayP3) with conversions derived from the primaries (shared D65
  white and sRGB curve; out-of-gamut channels clip), table-driven pixel conversion, a generated
  ICC v4 matrix/TRC profile and PNG cICP code points.
- doc: Document.color_profile (serde default sRGB, written only when set); every colour value
  (paints, text runs, effects, grids, page and prototype backgrounds, overlay backdrops, styles,
  colour variables, document colours) can be mapped; set_color_profile converts or reinterprets.
- engine: file.colorProfile {profile?, convert?} (File > Color profile...; without a profile it
  opens the dialog); document.inspect reports colorProfile.
- render: images are taken as sRGB and managed into the file's space; encode_export tags PNG
  (sRGB chunk, or iCCP + cICP for Display P3) and embeds the ICC profile in Display P3 JPG/WebP;
  SVG and PDF export Display P3 files converted to sRGB. The CLI exports the same way.
- ui: Color profile dialog (keep appearance / keep values) and a Color profile row on the page
  panel; the canvas, presenter, thumbnails, swatches and colour picker show a Display P3 file's
  colours converted to the screen's sRGB, and Copy as PNG converts too.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* M3: image adjustment presets: built-in, saved in the file, reset

- color: ImageFilters::PRESETS (Vivid, Muted, Warm, Cool, Black & white, Fade, Reset), lookup by
  id or label, and sanitized values.
- doc: Document.image_presets (name + adjustments; written only when there are some).
- engine: image.adjust {ids?, target?, index?, preset?, filters?} sets the adjustments of image
  paints from a preset (built-in or saved) with values on top, one undo step; image.savePreset,
  image.deletePreset and image.presets.
- ui: the colour picker's image section gets a presets menu named after the preset in effect
  ("Custom" otherwise), saved presets with delete, "Save as preset...", a Reset button, and
  aligned adjustment sliders.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* M3: style picker: search, folders, list or swatch grid, edit, create, detach

The Fill, Stroke, Effects and Layout grid sections' Styles button opens a popover laid out like
the variable picker (crates/ui-egui/src/style_picker.rs):

- search over style names; styles grouped by the folders of their `/`-separated names, which
  collapse (searching opens them); colour styles as a list or a grid of swatches;
- click applies, a check marks the applied style; the row's edit button (or a right-click) edits
  the name, description and values: colour style paints open the colour picker on the style,
  effect and grid styles update from the selection; delete;
- `+` creates a style from the selection's current values and opens it for naming; detach;
- colour slots still list colour variables to bind;
- the applied style chip opens the picker; new icons Adjust, ViewList, ViewGrid (drawn in code);
- control channel: ui.set {stylePicker, stylePickerEdit, stylePickerView}.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 07:38:17 +07:00
BFlatandClaude Opus 5.5 840d3ac5d2 M1: mask types: alpha, vector outline and luminance masks (#17)
- Layers gain `maskType` (alpha by default, so files are unchanged): a vector mask clips by the
  mask layer's outline whatever its fills and opacity; a luminance mask shows content where the
  mask is bright and hides it where it is dark.
- `node.set {maskType}` (validated), `node.get` reports it, and the Appearance section shows a
  Mask dropdown when the selection is masks.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 03:45:45 +07:00
Brandon ThomasandClaude Opus 5.5 b26b449fe3 Fixes from agent reports: hex colours everywhere, camelCase in/out, unique variable ids, strict batch, ui.key modifiers, export rounding, Fit images, inner shadows on all edges
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 13:34:25 -04:00
Brandon ThomasandClaude Opus 5.5 b36fd771ab M0.9: MCP server + figcraft-cli, PDF export, web app, release/CI packaging, vector edit mode, workspace lint cleanup
- crates/mcp: JSON-RPC MCP server (18 tools, resources, prompts), headless and attached backends, end-to-end agent tests
- apps/figcraft-cli: info/export/convert/render/run/commands/mcp/perf
- crates/pdf: vector PDF export via krilla with embedded text; file.exportFramesPdf
- apps/figcraft-web + packaging/{macos,windows,linux,freebsd,web} + release/ci workflows
- engine vectoredit: edit points/handles/bend/add/delete-heal; canvas overlay and edit strip

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 13:31:53 -04:00
Brandon ThomasandClaude Opus 5.5 b367392c4b M0.4: text (shaping, layout), pathops (booleans, aligned strokes), render (tiny-skia scene renderer)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 12:12:34 -04:00