The hover search now recurses into each child first and looks up its mask only when the child added a candidate, as layers_at in crates/doc/src/geometry.rs does.
Text went onto a path only with the Design panel's Put text on path
button (a text layer and a path selected together) or with text.onPath.
The Text on a path tool, in the Text flyout of the toolbar
(tool.textOnPath), shows the I-beam over a shape's or vector's path, and
a click there puts new, empty text on the path, starting at the click,
and starts typing. The text takes the path layer's place, transform,
box, constraints and effects, and its fills when one of them shows; the
path layer is removed. Ending the edit with nothing typed puts the path
back with no undo step.
The tool measures the distance on the page, so a layer scaled more one
way than the other, or shown smaller, is reached where it shows. Shapes
in front whose outline is away from the click do not hide a path behind
them, and paths that a mask or a clipping frame hides at the click are
skipped, as are locked layers and layers inside instances.
A double-click into a text layer that was just made no longer makes it
count as an existing layer, so leaving it empty records no undo step,
with this tool and with the Text tool.
Polygon and star outlines did not use their corner smoothing: the value
was stored, imported and exported, but `shape_path` drew their corners
as plain circular arcs, and the Design panel showed the Corner
smoothing field only for rectangles and frames. Rounded polygon and
star corners now take smoothing the way rectangle corners do. Each
corner keeps a circular arc over the unsmoothed part of its turn and
eases into both edges, and it starts (1 + smoothing) times the plain
corner's length from the vertex. When a smoothed corner does not fit
in half of its shorter edge, smoothing is reduced first, then the
radius, as for rectangles. The Individual corners button opens the
panel for polygons and stars too, with the Corner smoothing row and no
field per corner.
The variable picker opened from a style's field listed every variable of
the field's type, and the Fill and Stroke style picker's Color variables
listed every color variable, whatever their scopes. Both now offer only
variables scoped to the property, as the Design panel's pickers do. A
paint style's colors take variables scoped to a fill or to strokes, an
effect style's fields take effect variables, and a text style's fields
take the variables of their font property. Layout grid fields still take
any number variable. style.bind still binds a variable outside its
scopes, as variable.bind does.
* chore: explicit test imports in engine, part 1 (Sonar S2208)
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
* fix(security): cap COLR layers, PNG glyph dimensions, and layout cache capacity
---------
Co-authored-by: Claude Sonnet 5.5 <noreply@anthropic.com>
A Selection colors row could take a color style but not a color
variable, and a row linked to a style or variable could not be
unlinked from there.
selection.bindColorVariable binds a color variable to every solid fill
and stroke slot a row stands for. It replaces a color style on that
list and any earlier binding of the slot. A text range with fills of
its own takes the variable's value in the layer's modes. Gradients and
slots outside the variable's scopes are refused.
selection.detachColor unlinks the style or variable of a row's slots
and keeps their colors.
In the Design panel, the Styles menu of an unlinked row lists the
document's color variables after its color styles, and a linked row
shows a Detach button in the Styles button's place.
* M6: Dev Mode measurements kept on the canvas, a read-only layers panel
Measurements placed between two layers, along a side or to the layer
around one (devMode.addMeasurement / removeMeasurement / measurements),
stored on the layer they start from (saved, synced, undoable; old files
open without them), drawn in Dev Mode as labelled redlines that follow
the layers and listed, placed and removed in the Inspect tab. In Dev Mode
the layers panel only selects and expands.
* M6: Dev Mode measurements: explicit imports, a measurement row of its own (Sonar)
color_alpha is the part of a solid paint's opacity that is its typed colour's alpha, not a flag:
binding a colour variable takes only that part out, unbinding puts the variable's alpha back in,
and REST import records it. A 50% paint bound to a 50% variable stays at 25% bound or not.
* chore: resolve SonarCloud maintainability issues
- Define SHA256_FMT constant in packaging script to remove duplicated string literal (shelldre:S1192)
- Remove redundant 'static lifetime annotations from const items (rust:S8863)
- Replace closures with method and function pointers (rust:S1612)
- Extract helper functions in synthetic document generation, bezier polyline flattening, and component restoration to reduce cognitive complexity (rust:S3776)
* fix(packaging): use verify_sha256 helper function to avoid shellcheck SC2059
* fix(engine): remove duplicate closing brace in large_document
* fix(engine): take &mut Document in restore_id_map; keep 'static on associated consts
restore_id_map allocates ids, so it needs a mutable document. Elided
lifetimes in associated consts trip elided_lifetimes_in_associated_constant,
so those annotations are restored.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Assign positional parameters to locals in sha256 verification
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: Dylan Taylor <dylan@craftmaker.dev>