A mistyped or unsupported flag (e.g. --automation-write-roots) used to be
dropped silently, so the app started unconfined. It now exits 2 with
'unknown option', like a bad automation root. A bare -- ends the options.
Adds a desktop control-channel test that file.save / file.saveAs outside the
write root are refused and create nothing, while saves inside succeed, and
documents that the root flags arrived in 0.7.0 (0.6.0 ignores them).
Preferences > Interface size and the `pref.uiScale` command make the whole
interface larger or smaller. Auto keeps the system's display scale; a fixed
size from 75 % to 300 % is absolute (100 % is one screen pixel per point on
every system). The size is held back while the window is too small for it.
Strings are added in en, es and fr; the control protocol, MCP, UI parity and
roadmap docs are updated.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
- A minimised or covered window now answers every control request that acts on the app's state
(`engine.execute`, `document.inspect`, `node.get`, `ui.inspect`, `ui.pointer`, `ui.key`, `ui.type`,
`ui.set`, `ui.menu.invoke`, `ui.render`, `window.list`, `window.focus`, `app.quit`), in that window's
file, from the app's `logic` (no frame drawn). Before, only six methods were answered there.
- What only a drawn frame can answer (`ui.screenshot`, `ui.input`, `window.new`) is an error at once
for a hidden window: `window 0 is minimised or hidden: `ui.screenshot` needs it on screen
(`ui.render` draws the document without it)`. Before, these waited up to 60 s.
- `crates/ui-egui/src/control.rs`: the `NO_FRAME` allow-list becomes a short `NEEDS_FRAME` list;
`drain_hidden` answers the rest and fails the frame-only ones at once.
- Docs: `docs/control-protocol.md` (hidden windows, `ui.screenshot`) and `docs/mcp.md` (attached
mode while the window is minimised). ROADMAP progress log and revision history.
Part of #720.
- `figcraft-cli mcp --automation-read-root DIR --automation-write-root DIR` (each repeatable, `--flag=DIR` works too). When either is given, every file an agent's tool call reads must lie inside a read root or a write root, and every file it writes inside a write root. Anything else is an ordinary tool error (`automation path rejected: … is outside the folders that may be written: …`); nothing is written and the server keeps serving. Without the flags nothing changes.
- The desktop app takes the same flags (`figcraft --control PORT --automation-read-root DIR …`) and confines every control request and every frame of every window to them, so `figcraft-cli mcp --attach` drives a confined app. `--attach` together with the flags is a usage error, because the app runs the commands and only the app can confine them.
- New engine module `crates/engine/src/file_access.rs`: `Roots` (resolution and comparison), a thread-scoped `confined(roots, f)`, and the file primitives (`read`, `read_capped`, `open`, `metadata`, `read_dir`, `write` (atomic), `create_dir_all`, `exists`, `is_dir`). Every engine file access now goes through it. `crates/engine/clippy.toml` denies `std::fs::*`, `File::open/create`, `OpenOptions::open`, `Path::exists/is_file/is_dir/metadata/read_dir/canonicalize` and `figcraft_format::{write_file_atomic, save_file, load_file}` everywhere else in the engine, so a command added later is confined without a check of its own.
- `ui.screenshot` and `ui.render` return the PNG as base64 `data` when no `path` is given (before, `ui.screenshot` wrote `figcraft-screenshot.png` in the working directory and `ui.render` required a path). The attached MCP backend uses that, so it no longer writes and deletes temporary PNGs, and a confined app needs no exemption for them.
- `initialize`'s `instructions` name the folders the agent may read and write.
- `figcraft-cli` options may be given more than once (`Args::values`); single-valued options keep the last value, as before.
- Docs: `docs/mcp.md` › Confining file access (options, semantics, coverage, resolution, limits), `docs/control-protocol.md` › Confining file access and the optional `path` of `ui.screenshot` / `ui.render`, `docs/cli.md`, `figcraft-cli --help`, and the Automation line plus a revision row in `docs/target-app-parity.md`.
Fixes#715, fixes#481.
Opening or importing a .fig or REST JSON file, or an SVG that has notes,
from the app (File > Open or Import, a recent file, a drop, a paste, the
system's open event) now shows an Import report window with the
document's name, its page, layer and image counts and the compatibility
notes the importer collected, instead of leaving them only in the command
result. Commands sent over the control channel or MCP never open it.
file.open and file.import return the counts as `summary`; ui.inspect
reports the open report as `importReport`. The fixed notes the importers
emit are translated (German and Spanish) and shown with a capital first
letter; other notes, such as SVG's, show as written. The report goes
away with its document. Escape or Close dismisses it.
The control server answered a line that wasn't JSON with an error and read
on. A web page can make the browser send an HTTP request to the loopback
port; its request and header lines were skipped that way and the JSON lines
of its body ran as commands. The first line that isn't JSON now closes the
connection before anything after it is read. Clients that send JSON lines
(MCP --attach, scripts) are unaffected.
The outer batch passes a command.batch step on as written, so the inner
steps' `$step` references point at the inner batch's steps. The docs say
that `$step` is a reserved key in step params.
Inside command.batch, `{"$step": n}` anywhere in a step's params is
replaced by the `id` in step n's result before the step runs
(`{"$step": n, "field": "..."}` picks another field). A nested tree,
such as a frame with children, now takes one batch and one undo step,
not one round-trip per level with ids copied between calls by hand.
Malformed references (forward or self, negative or fractional index,
missing or non-string field, extra keys) fail the batch with BadParams
naming the step, and the existing group machinery rolls it back. The
params walk is depth-capped. Steps are journalled with resolved params.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
`drain_hidden` answered only requests for the main window, and only
while that window was hidden. A request addressed to another window
(`window.new`, `window` param) that is minimised or covered still waited
for that window's frame and timed out after 60 s, whether the main
window was on screen or not. An agent that works in its own window lost
it as soon as the window went behind others or to another Space.
`drain_hidden` now looks at the target window of each request: if that
window is hidden (`ViewportInfo::visible() == Some(false)` for its
viewport) and the method needs no frame, it is answered from the main
window's logic with the target window's state swapped in, as while it
draws, so it acts on that window's file. `draw` and the new
`windows::as_window` share the swap (`enter`, `adopt`, `leave`). The
main window's logic runs on every request (the control server asks for
a repaint), so this works while the main window is on screen too. What
needs a frame keeps waiting, as before; a request for a window that
doesn't exist is an error at once instead of waiting for a frame.
A minimised or covered main window draws no frames, and control requests
were only answered inside a frame, so every control-channel and attached
MCP call (save_file among them) timed out after 60 s while the app was out
of sight. eframe still calls the app's logic then whenever a repaint is
requested, which the control server already does for each request.
The desktop app's logic now answers, while the window is hidden, the
requests that need no frame: engine.execute, engine.commands,
document.inspect, node.get, window.list and ui.render. Screenshots, input
and the interface's own state still wait for the window, and their
timeout now says that the window has to be on screen.
Closes#269
`{"type":"linearGradient","stops":["#hex",…]}` was only expanded by the MCP
tools, so `figcraft-cli run` and the control channel's `engine.execute`
refused it ("`fills` must be paints or colours"). The expansion now lives in
the engine (`params::normalize_paint`, used by `paint_of`), so node.set,
node.create props, fill.add/set, strokes and paint styles all take it; MCP
calls the engine's copy instead of its own.
Tests: engine (every paint command, MCP-equal defaults, junk still refused),
control channel `engine.execute`, and `figcraft-cli run` end to end.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The Recents section shows recent files as cards: the picture each file
carries (thumbnail.png in .figcraft and .fig, an image file itself) fitted
on its first page's colour, a divider, and a footer with the file's icon,
name and "Edited ... ago" (or "File not found"); the full path on hover.
Pictures are read off the frame's thread, only for cards in view, cached
by path and modification time, capped in bytes and pixels; missing,
damaged or oversized ones give a placeholder. They fade in, and cards
show a skeleton until their file has been looked at.
A sort menu (Alphabetical, Date created, Last modified; either order) and
a grid/list toggle sit above them. The list is a Name, Last modified and
Created table whose headers sort. View (per section) and sort are kept in
the preferences and set with ui.set {homeRecentsView, homeRecentsSort,
homeRecentsOrder}. A click selects, a double-click or Enter opens, arrow
keys move the selection; a right-click offers Open, Show in folder and
Remove from recents (file.openRecent {remove}).
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: bflatastic <bombayapirat@gmail.com>
MCP and control-channel lines are bounded while they are read (32 MiB; an oversized frame gets an error and the stream closes without being drained). The loopback control listener caps connections at 8, applies 60 s socket read and write timeouts, caps both request queues at 8 and discards requests whose client stopped waiting. Fixes#201.
A file put on a server without the server's key stays its owner's after its
tab closes or the app quits. The app records it with the preferences (server,
id, name, owner token, the owner's links, what others join with; at most 200;
validated when read back) and never shows the token: not in command results,
ui.inspect, logs or debug output.
- Home > Online lists your online files: open one as its owner (a new tab, or
its tab comes to the front), start and stop sharing, copy the code or link,
rename on the server, remove from the server (confirmed), forget here. One
request per server when the section opens; offline and gone states.
- collab.files, collab.openFile, collab.forgetFile; collab.manageFile takes
its server and token from the record and gains share / unshare.
- Server: Admin owned (a compatible addition within protocol version 2) says
what became of the files a list of owner tokens owns. Older servers leave
the list as recorded.
- Tabs mark files in a live session (shared, or open only to you); toasts
about a file that isn't in front name it; after a crash a recorded file
reopens from its server as its owner.
- Draft catalogs (de, fr, ja, ko, pt-BR, zh-Hans) translate the 71 strings
and 5 command labels they lacked and the new ones; es and es-419 follow.
- Docs: collab-protocol, server, mcp, control-protocol, parity pages, gaps,
ROADMAP.
- Scrubbing the label: a step a point, x10 with Shift, x0.1 with Alt, each
stretch at its own rate, counted from the press; on past the screen edge
where the platform reports the mouse's motion.
- Arrow keys: pixel fields by the nudge preferences (Shift: the big nudge),
other fields by their own step and ten of it; also with the keyboard on
the field; the stepped value stays selected.
- Typing: brackets and units in arithmetic; +10, *2, /4 and (outside
percentage fields) 50% are relative to the value.
- A field left as it was commits nothing (no undo step, no rounded display
written back); Tab commits and moves on; Escape restores.
- Mixed values: a relative edit or an arrow key goes to each layer from its
own value in one undo step (X, Y, W, H, rotation, opacity, corner radius,
stroke weight).
- Fields take keys in a window that isn't in front (control channel).
- Docs for the everyday editing partials: ui-parity rows, ROADMAP,
target-app-parity, gaps, mcp, control protocol, the parity checklist
(211/211).
The Share popover is one flow: Online (the file is published to the server in
Preferences and the server names its links with short codes) or Local network
(the app hosts; the code carries its address and the session's secret), one
Start sharing button, the code large with Copy code and Copy link, who is here,
can edit / can view, and Stop sharing. Join with a code is one field in the
popover, on the home screen and in the Join dialog, for a code of either kind
or an invite link.
Protocol (within version 2, new variants last): Resolve / Resolved and Admin
code. The server keeps a stretched hash and the wrapped token, never the code,
and limits wrong codes per address (with a lockout) and for everyone. Older
servers leave the links in place of a code; older apps join by link.
collab.share, collab.join {code}, code and share in collab.peers; the server
preference defaults to the built-in server and can be reset or turned off.
Live sessions are per document instead of one for the whole app.
- **Engine** (`crates/engine/src/live.rs`): `Session.live` is now `Lives`: the app-wide parts (the
installed link, the invite-link registration) plus one `Live` per session. One place resolves
"the session of this document": `Session::live()` (the active document's; status off when it
has none), `live_mut()`, `live_of(uid)`. Sync, undo, read-only checks, follow, cursor chat,
spotlight and presence all go through the session of the document they are about, so edits and
presence never cross. Sessions behind the active tab keep syncing; your presence there is empty.
- **Link** (`LiveLink`): every call takes the `SessionId` the engine picked and `poll` returns
`(SessionId, Event)`, so one link carries several sessions. The desktop link and the browser
link keep them in a shared table with one mailbox per session
(`crates/collab-net/src/sessions.rs`); each hosted document listens on its own port.
- **Commands**: `collab.*` act on the active document's session; no parameters changed.
`collab.peers` keeps its shape and gains `session` (its id, null when the document isn't in
one) and `sessions` (every session: `{session, document, status, reason, role, fileName, link,
peers}`). `collab.join` returns the new session and opens its file in a tab of its own without
touching other sessions; until then (or if it fails) it shows on the tab it was started from.
Starting a session for a document replaces only that document's own session. Closing a document
ends its session only.
- **UI** (`crates/ui-egui/src/live.rs`): the Share popover, avatars, cursors, chat, spotlight
banner, follow frame and read-only reason read the session of the tab in front, per window. What
belongs to one session in the window (cursors shown, your chat box, a report being written) is
dropped when another tab comes to the front. `ui.inspect`'s `live` gains `session` and
`sessions`. No new strings or command ids.
- **Docs**: `docs/collab-protocol.md`, `docs/mcp.md`, `docs/control-protocol.md`,
`docs/collaboration-parity.md`, `docs/gaps.md` (gap 2), `ROADMAP.md`.
The part of gap 15 that doesn't need video, from the public documentation of prototype triggers, plugins/widgets and prototype expressions.
- **Controller buttons on key/gamepad triggers.** A key trigger's key can be a controller button: `Gamepad A` ... `Gamepad Home`, the standard gamepad layout's 17 buttons (face buttons by position, shoulders, triggers, View/Menu, stick presses, d-pad, Home). The engine keeps its input-agnostic model (a key trigger with a key name; `figcraft_doc::proto::GAMEPAD_BUTTONS`, `gamepad_button`, `is_gamepad_button`, `uses_gamepad`). The interaction editor gets a Controller menu beside the key field; the trigger list shows the button's own name.
- **Reading controllers.** A new `Services::gamepad_held()` (bitmask of held buttons; default none). The player polls it only while the presented prototype has a controller trigger and the window has the focus (about 30 times a second), plays each press once (held buttons don't repeat), and fires the first matching key/gamepad trigger on the screen like a key.
- Desktop, Windows: Windows.Gaming.Input (Xbox-compatible controllers) through the `windows` crate the app already depends on (one more feature flag, `Gaming_Input`; no new crate).
- Browser: the Gamepad API through `web-sys` (features `Gamepad`, `GamepadButton`, `GamepadMappingType`; standard-mapped controllers only).
- macOS, Linux, FreeBSD: no controllers yet (documented gap).
- Control channel: `ui.input {events: [{gamepad: "A" | "Gamepad A" | 0}]}` presses a button in the prototype playing (presenter, else preview pane); an error when nothing plays.
- **REST import** maps controller triggers (`device` other than `KEYBOARD`) to the button at the code's standard-layout index instead of skipping them; two buttons at once or an unknown code is skipped with a warning (`.fig` goes through the same path).
- **Widgets react to clicks in a presented prototype.** A click on a widget's clickable part in the presenter or the preview pane (when no interaction on the layer takes it) calls the plugin back through the canvas's own callback with the same sandbox limits, on the player's copy of the file (`widgets::click_on`, a scratch session holding the copy and the installed plugins): the widget changes in the prototype only, the file and its undo history stay untouched, restarting starts the widget over. Failures (plugin missing or failing) toast; toasts now also show over the full-window presenter.
- **Variable mode lookups.** Lookups (`accent[Dark]`, `mode(Theme)`), set-variable-mode affecting later expressions in the same interaction, and every operator the documentation lists already held; they are now behaviour cases. New `proto.evaluate {expression | expr, id?}` (MCP and agents) computes an expression where a layer's interaction would run, without changing anything. No other cheap expression gap found: every documented operator (numbers, text join, booleans, comparisons, negation, mode lookup) already existed.
- Docs: prototyping-parity (new rule rows, features, revision), target-app-parity area 13 and totals, ROADMAP, gaps.md gap 15, roadmap.md M5, mcp.md, plugins.md, control-protocol.md.
Dependencies: none added. Windows uses the existing `windows` 0.62 dependency with the `Gaming_Input` feature; the browser uses the existing `web-sys` with three more features. The usual Rust controller library (gilrs) was not taken: its Linux backend links the system's libudev (a C library, needing headers on CI and the FreeBSD job), which breaks the pure-Rust rule.
A self-hosted plugin directory, with no third-party service: `figcraft-server` keeps plugin bundles,
the app browses, installs and updates from it, and `figcraft-cli` publishes to it.
- **Bundles** (`figcraft_plugin::bundle`): a plugin's manifest, module and up to 32 plain-named
assets in one uncompressed, length-prefixed binary form (nothing can expand beyond the bytes
sent). Its SHA-256 names it. `Bundle::decode` never allocates beyond its input and refuses
trailing bytes; `Bundle::check` parses the manifest (refusing a plugin API this build doesn't
run), requires a version of 1-4 numbers, compiles the module without running it (only the
sandbox's imports allowed) and checks asset names (no paths, no dot files, no Windows device
names, unique ignoring case). Manifests gain an optional `author`.
- **Protocol**: a new connection kind next to managing and team-library connections:
`OpenPlugins {key}` then `Plugins {list | fetch | publish | unpublish}`. Browsing needs no
credential; publishing and unpublishing need the server key (a wrong key is refused). Older
servers refuse the connection and the app says the server has no plugin directory. The protocol
version is unchanged; old clients are unaffected.
- **Server** (`apps/figcraft-server/src/directory.rs`): `<data>/plugins/index.json` plus
`<data>/plugins/<sha256>.bin`, so no publisher-chosen name reaches the file system. Every publish
is checked in full and must be a newer version; caps `max_plugins` (versions, 0 turns it off),
`max_plugin_mb` (<= 32), `max_plugins_mb`. Fetches re-hash the file before sending (a damaged
bundle is never sent) and share a download budget (~32 MiB/s) so a flood is refused, not queued.
Damaged index entries are skipped and reported, never deleted; an unreadable index lists nothing
and refuses writes until the operator fixes it. Operator moderation:
`figcraft-server plugins [list]` and `plugins remove ID [--version V]` (offline or through the
running server). Logs name ids and versions, never keys.
- **App**: Plugins > Manage plugins gets Installed / Browse tabs. Browse lists a server's plugins
(version, author as typed, size, access) with a search; nothing is fetched until Browse is
pressed. Install / Update open a confirmation listing the permissions asked for, the source and
the SHA-256; only its button downloads. The download must match the listed SHA-256 (and the one
shown), then is checked like an imported plugin before anything is written. Installed plugins
live per user under `<settings>/FigCraft/Plugins/<hash of id>/` and run in the same sandbox;
Remove deletes the folder.
- **Commands**: `plugin.directory.list {server?, query?}`, `plugin.directory.install {id, version?,
confirm, server?, sha256?}` (refused without `confirm: true`; never opens a dialog),
`plugin.directory.publish {path | plugin, server}`, `plugin.directory.unpublish {id, version?,
server}`. `ui.set {pluginsTab, pluginConfirm}` on the control channel.
- **CLI**: `figcraft-cli plugin publish FOLDER --server ws://host:port/` with the key from
`FIGCRAFT_SERVER_KEY` (or `?key=`), never printed.
- Docs: plugins.md (directories, publishing, commands, manifest), server.md (operating the
directory: access, checks, caps, moderation, backups, security), collab-protocol.md, mcp.md,
cli.md, control-protocol.md, target-app-parity area 18 and Ecosystem, ROADMAP, roadmap.md M11,
gaps.md gap 6. Plugins & widgets 55%/32% -> 60%/35%, 10-30 h -> 8-26 h.
- Dev resources: links for developers (a URL and a name) on any layer, stored on the layer (`Node::dev_resources`, a new synced property `devResources` at the end of the property list), saved in the file and undoable.
- Commands: `devResource.add {id?, url, name?}`, `devResource.edit {id?, index, url?, name?}`, `devResource.remove {id?, index?}`, `devResource.list {id?}` (Spanish labels added).
- An instance lists its own links, then its main component's and that component's set's, read-only with `from`; layers inside an instance show their main layer's and take none of their own (refused with a hint). Instances don't copy the main's links (created empty, own links kept across main edits).
- URLs are data: http or https with a host, no whitespace or control characters, at most 2,048 characters; names clipped to 200; at most 32 per layer. Nothing is fetched: a link added without a name is named after its URL (scheme, `www.` and trailing slash dropped). The app opens a link only when it is clicked.
- Inspect tab: a Dev resources section (after Annotations) lists the links with a link icon, name and URL (or "From <main>"), opens on click, edits name and link inline (pencil), removes (minus) and adds from a "Paste a link" field (plus). New strings in the en and es catalogs; links are announced as links to screen readers.
- Agents: `get_node` / `inspect_document` return `devResources` (own and inherited); docs/mcp.md and docs/control-protocol.md describe them.
- The editor extension stays out of scope: the MCP server already serves design data, code and links to agents and editors.
**A shapes and vector behaviour suite written from the public documentation, and fixes for every divergence it found.** Each documented rule (drawing with Shift and Alt, corner radius and which layers take one, point counts and star ratios, arcs, stroke joins and the miter angle, caps per end, boolean results and the look they take, flatten and outline stroke; entering and leaving vector edit mode, the pen, selecting points and segments, deleting vs. delete and heal, handle mirroring, the bend, paint bucket, cut, join and eraser tools, nudging and undo steps, what converting a shape keeps) is a table row or a step with what the rule implies and a one-line derivation; where the documentation is silent the row says so and pins today's behaviour.
**Fixes**
- **Rounded vector points were stored but never drawn**: a point's corner radius (edit mode's Corner radius field, `vector.edit.cornerRadius`) now rounds the corner between two straight segments on the canvas, in hit testing, booleans and every export (`VectorNetwork::rounded`, used by the fill and stroke paths); the radius shrinks to fit half of each segment, like a polygon's corners. A vector layer's own corner radius rounds every point. The points stay where they are in edit mode.
- **A boolean group's look follows its operation**: union, intersect and exclude take the top layer's fills, strokes and effects, subtract the bottom layer's (it was always the bottom one).
- **Alt draws a line or an arrow from its centre**, like the other shapes (it was ignored).
- **Stars keep to 3–60 points** (they went to 120; polygons keep 120, the documentation is silent); a junk `pointCount` is refused instead of becoming 5.
- **Delete and heal recomputes the curve**: the healed segment keeps its neighbours' tangents and passes through where the deleted point was (it reused the neighbours' handles, so healing over a circle cut deep inside it). Corners between straight segments heal straight, as before.
- **Shift-click on a selected point at a corner of the points' transform box takes it out of the selection** (it started a scale); a Shift-drag there still scales in proportion.
- **Outline stroke** turns the stroke's colour style into the outline's fill style, and the outline keeps the layer's opacity, blend, effects, constraints and visibility (they were lost).
- **The stroke panel's Miter angle shows degrees** (it showed the ratio 4 under that name; the default is ~28.96°); `node.set {miterAngle}` sets it and `get_node` reports a non-default join or angle.
- **Individual corners only for rectangles and frames**: polygons, stars and vectors have one radius (the toggle showed for them and set corners that weren't drawn).
- **Option/Alt+Shift+F flattens** (Cmd/Ctrl+E still does).
- **MCP `key` in vector edit mode reaches the edit tools first**, as the canvas does: tool letters, arrows, Delete / Shift+Delete, Cmd/Ctrl+J, Enter (Delete removed the whole layer; `X` was unknown).
**Missing documented behaviour, added**
- **Corner radius and star ratio handles on the canvas**: a handle inside each corner of a selected rectangle or frame, one inside a polygon's or star's top point, a ratio handle on a star's first inner point (`shape_handles.rs`). Dragging along a corner's bisector sets the radius of every corner (Alt: only that corner of a rectangle or frame, documentation silent), stopping where the corners meet; the ratio handle sets the inner radius. A readout shows the value while dragging; the handles hide under 48 px on screen, on locked layers, with several layers selected and in edit mode. One undo step per drag; `inspect_ui` lists them under `tool.shapeHandles`.
- **Count and Ratio fields** in the Design panel for polygons and stars (there was no way to change them in the UI).
- **Cut tool drags**: dragging across paths cuts them where the line crosses; parts that come apart move to layers of their own, each keeping its piece of the fill (`vector.edit.cut {from, to}`). A click still splits at a point or segment.
- **Paint bucket drags**: a drag fills or unfills every area it crosses the way the first one went (`vector.edit.paint {points}`), one undo step.
New strings go through `tr(...)` (the new fields reuse the existing Count / Ratio / Radius / Star / Polygon entries in `en.toml` and `es.toml`); the new fields have accessible names (an icon lead with its label). Each gesture and edit stays one undo step.
**A frames, groups, sections and masks behaviour suite written from the public documentation, and fixes for every divergence it found.** Each documented rule (frames vs. groups when resized, constraints, Cmd/Ctrl-resize, clip content, Frame selection, grouping and ungrouping, group bounds and opacity, X/Y in groups, click targets, drawing a frame or section around layers, dropping into and out of frames, where sections may go, resizing sections, top-level frames as screens and exports, Use as mask, what a mask covers, alpha / vector / luminance masks, groups as masks, clicks on masked-out areas, a mask group's box and exports) is a table-driven case with the result the rule implies and a one-line derivation; where the documentation is silent the case says so and pins today's behaviour.
**Fixes (the suite failed on 7 tests before them)**
- **Masked-out areas don't take clicks**: hit testing and Select layer skip what a visible mask hides (the nearest mask below a layer; for a group or frame used as a mask, what its layers draw), so a click there reaches what's behind. Checked only once something is hit, and skipped in files without a mask (`Document::has_masks`, worked out once after each change), so hit testing costs what it did.
- **A mask group's box and exports are the mask's**: a group's bounds and export area count a mask for the layers it masks (layers under the mask still count), so the selection box, W/H, snapping and PNG/SVG/PDF exports crop to the mask instead of the whole masked layer (`Document::box_children`).
- **Sections stay on the page or in sections**: moving a section into a frame or group (`node.reparent`, refused at the root in `Document::reparent`), dragging one over a frame (it lands in the section around the frame, or on the page), grouping or framing a section, creating a section in a frame and pasting one into a selected frame (it goes on the page) no longer put sections where they can't be.
- **Drawing a frame or section around layers puts them in it**: the layers fully inside the drawn box (its siblings; visible and unlocked; a frame never takes a section; not in auto layout) move into it, in their order, without moving on the page; one undo step.
- **Resizing a section leaves its contents** where they are on the page (no constraints in sections), from a field, a handle (also the left/top edges) or `transform.resize` with any anchor.
- **Cmd/Ctrl while resizing a frame leaves its layers as they are**: #133 (merged in) keeps their places; this branch also keeps their sizes (the frame is resized without running constraints, so a left & right or scale child no longer stretches and is only moved back).
- **X/Y are measured in the frame, not the group**: groups and boolean groups have no coordinate space of their own, so a layer in a group shows (Design panel, `node.get`, `inspect_document`) and takes (`node.set`, `node.create` with a group parent) X/Y in the frame the group is in, or on the page (`Document::frame_relative`). Rotated groups too.
Already there and now covered by the suite: constraints when a frame resizes, groups scaling their layers, clip content (drawing, hits, export size), Frame selection's size and place, grouping/ungrouping keeping world transforms (rotated groups too), nested groups, empty groups going away, group opacity on the composite, click / Cmd-click / double-click targets (frames in sections count as top-level frames), dropping by the pointer and pulling out, group layers staying in their group when dragged, top-level frames as prototype screens and export boards, Use as mask (bottom layer, "Mask group", at the topmost layer's place, single-layer toggle), masks covering every layer above them, hidden masks, alpha / vector / luminance masks, a group as a mask, masks in SVG and PDF exports.
No new commands or UI strings (no i18n changes); each edit stays one undo step.
True wide-gamut display is blocked upstream (egui-wgpu 0.36 always picks an 8-bit sRGB surface and draws sRGB-encoded UI), so the colour picker warns when a Display P3 colour is outside sRGB and View > Soft-proof sRGB stripes the canvas pixels sRGB can't show. Exports keep wide-gamut colours as before.
File > New window, Open in new window on a tab, and dragging a tab out open files in separate OS windows (egui deferred viewports, redrawn only when needed), sharing one session, preferences, libraries and clipboard. Closing a window asks about unsaved files (the main window now asks too); closing the last window quits. window.new / window.list / window.focus and per-window screenshots for the control channel and attached MCP. The browser keeps one window.
Components (or sets) can be linked per language to a real code component (import path, name, and a template whose {prop} and {prop ? "a" : "b"} placeholders take the instance's property values, escaped per language). Dev Mode's Inspect panel shows the connected snippet with its import for instances, a Connect to code editor with live preview, and read-only plugins. Links export to and import from figcraft.connect.json.
Strokes can use a brush: eight presets drawn in code (four stretched along the path, four scattered with spacing, size, rotation and offset jitter from a fixed seed), drawn by the shared stroke-outline code in canvas, PNG, SVG, PDF and outline stroke, with caps on copies and steps. Pointer events carry pen pressure; the Pencil records it as the stroke's width profile, which brushes follow (Windows pens and browser styluses; constant width elsewhere).
figcraft-server hosts many files over the same hub the app uses for sessions, persists each as a checksummed snapshot plus an append-only log (synced before replies, compacted, damaged files skipped and reported) so restarts lose nothing confirmed, and gives per-file share links with edit or view access (hashed 128-bit tokens, revocable). The app can publish a file to a server and join server-hosted files; view-only tabs refuse edits. Protocol version 2.
- Browser client (step 4): the web build joins sessions a desktop app hosts
through the browser's WebSocket API (web-sys, binary frames, the same
message encoding). Its connection logic is a target-independent state
machine (collab-net driver.rs): hello on open, changes and presence held
until the welcome, throttled presence, keep-alive pings, a silent host
counted as dropped, reconnect with backoff, final refusals. Tested natively
against a scripted socket and a real host over loopback. Hosting stays
desktop-only (LiveLink::can_host; collab.peers canHost). https pages are
told up front that they can only reach ws:// sessions on this computer.
- Shared join logic (join.rs: GuestConfig, outcomes, taking in host messages)
and transport limits (limits.rs) used by the native guest and the browser.
- Invite links: `figcraft figcraft://join?...` joins on start (a bad link
opens the Join dialog with it); file:// arguments are paths. Windows
registers a per-user figcraft:// opener (HKCU\Software\Classes\figcraft)
behind a Registry trait (tests use a fake): collab.registerLinks {on?} and a
Preferences checkbox, default on for installed builds, never for builds
from source. macOS Info.plist declares CFBundleURLTypes; the Linux desktop
entry declares x-scheme-handler/figcraft and passes %U.
- Join dialog: Escape closes it and no longer reaches the canvas (selection
kept); its field has the keyboard when it opens.
- Docs: collab-protocol (browser client, links, mixed content), mcp,
control-protocol, README, web hosting notes, collaboration wording in the
progress docs (numbers unchanged).
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* M9: real-time collaboration protocol (design)
docs/collab-protocol.md: WebSocket sessions with a server-ordered,
per-property last-writer-wins document sync, client-scoped ids,
fractional positions for children, ephemeral presence (cursors,
selections, follow), per-user undo, hosting from the app first and a
self-hosted server next, and the implementation plan. ROADMAP gains M9.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* M9: collaboration core: ids, change sets, server ordering, convergence
Step 1 of docs/collab-protocol.md, no networking:
- Client-scoped node ids: Document::set_client_id makes alloc_id hand out
client << 32 | counter; single-user files allocate as before; the id
counter is no longer part of document equality.
- crates/collab (layer 2): the synced object/property model (every saved
Node field, plus document-level styles, comments, variables, images,
dev snapshots, library data), Change batches, an O(changed) diff, strict
and lenient apply, fractional sibling positions, snapshots.
- Server (ordering, validation, rejects with fixes) and Client (optimistic
view, replay under remote batches, author-side repair of derived data)
as pure state machines; binary (version byte + postcard, JSON values) and
JSON message forms, fuzzed decoders.
- Engine: normalize as the recompute hook, collab.diff.
- Tests: round trips over random real commands, an N-client convergence
fuzz test over delayed in-order links, junk batches.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* M9: fmt after merge
* M9: live sessions: host from the app, invite links, live cursors and presence
Step 2 of docs/collab-protocol.md, networking and presence half:
- crates/collab-net (layer 6): WebSocket transport (sync tungstenite, a
reader and a writer thread per connection, no async runtime), the
session host the app embeds (runs figcraft_collab::Server as the
authority, carries its messages), invite links, presence throttling
(~30 Hz, latest wins), limits (sockets, hello/idle timeouts, message
size, rate, slow clients), keep-alive, clean close, reconnect with
backoff; a browser stand-in until the web-sys client (step 4).
- engine: live session state (status, peers, presence, follow) and the
collab.host/stop/join/leave/peers/follow/cursor commands; the network
is reached only through the LiveLink the app installs.
- ui-egui: remote cursors (pointer drawn in code, name tag, gliding),
selection outlines (once documents sync), avatars in the right panel
with follow, the Share popover (start, invite link + URL with Copy,
stop), File > Join live session.
- desktop app and MCP headless session install the link; xtask layers
keeps networking crates out of L0-L5.
- Documents don't sync between apps yet (follow-up).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* M9: live sessions: document sync between apps
- The host's session runs figcraft_collab::Server seeded with the shared
document; every app (the host's too, through the hub without a socket)
is a collab Client. Guests open the host's file from the welcome as a
new tab; leaving keeps it as a local copy.
- Engine: after each local action (a gesture once it ends; nothing during
version or text previews) the session document is diffed into one
Changes batch; server batches go through Client::receive with
EngineRecompute and are installed with Session::apply_remote, which
never touches the undo history. Batches arriving mid-gesture wait.
- Transport: Changes/Reject/Welcome reach the engine as Event::Sync;
LiveLink::send carries batches in order; hellos are limited to 64 KiB,
joined clients to the core's message size.
- Tests: engine sync against a real Server (ids in the client's space,
one batch per gesture, remote edits skip undo, deferral, closing the
file leaves), three apps over loopback converging (create, move,
recolour, delete, rename) and a late joiner getting the server's state.
- Docs: collab-protocol, mcp, README, roadmap docs; the UI's
"cursors only" note is gone, replaced by the per-person undo caveat.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Sandboxed WebAssembly plugins whose API is the command registry:
- figcraft-plugin (new crate, L2): the figcraft-plugin.json manifest
(menu commands with parameters, read/write access, command allowlist)
and the sandbox: wasmi (pure Rust, no JIT, also in the web build) with
fuel metering, a memory cap, no WASI and seven host functions (call,
selection, reply_len, reply_read, log, notify, set_output).
- Engine: plugin.list / plugin.import / plugin.remove / plugin.run,
plugins.runLast (Alt+Cmd+P; Ctrl+Alt+Shift+P on Windows/Linux) and
plugins.manage. A run is one undo step (Session::grouped, which
command.batch now uses too) and is rolled back when it fails. Files,
other documents, the undo history, dialogs and plugins are off limits;
read-only plugins can't change the document. Installed plugins live in
the preferences; development plugins re-read their module every run.
- UI: installed plugins in the Plugins menu, a parameters form drawn
from the manifest, Manage plugins, Plugins > Development > Import
plugin from manifest.
- plugins/: a no_std Rust SDK and two example plugins (Tidy names,
Swatch grid), built for wasm32 by `cargo xtask plugins` (part of
`cargo xtask wasm`).
- Docs: docs/plugins.md (manifest, permissions, limits, ABI, SDK),
docs/mcp.md, docs/control-protocol.md, README, ROADMAP, parity.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* M8: no redraws while idle
An idle window redrew ~240 times a second: the window title was re-sent every
frame and each viewport command asks for another frame. It is now sent only when
it changes. With that gone, the frames that are still needed wake the UI at their
deadline instead of relying on the loop:
- toasts ask for the frame that hides them (shown-at time instead of summed dt);
- the autosave checkpoint wakes the UI when due;
- the presenter's "after delay" timers schedule and fire from the same layer
(an overlay over a frame with a pending delay no longer spins);
- the interaction editor's curve preview plays when it shows, changes or is
hovered, then rests;
- a control-channel screenshot keeps frames coming only until the window
delivers it (it hung on an idle window), expiring after 60 s;
- the system font scan wakes the UI when it finishes.
ui.inspect reports framesDrawn and repaintCauses (file:line of repaint
requests); ui.set {resetFrameStats} starts them over. Headless idle tests cover
a document, a selected text layer, the comments panel, the interaction editor,
the presenter, toasts, background renders, control requests and screenshots.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* M8: idle tests build the render job with the focus view's solo field
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
- Compare changes: a ready-for-dev frame or section keeps a snapshot of itself from just before
its first change (Document::dev_snapshots, saved only while changed; dropped on resolve, re-mark,
other status or delete). `dev.compare {id?, show?}` diffs it layer by layer: added/removed
layers, and property changes formatted like Inspect (`width 120 → 136`, `fill #FF0000 →
#E03030`, text, parent, order, component, auto layout, typography, effects). The compare view
shows before / now side by side or overlaid with a slider, changed layers outlined, the list of
changes and Resolve change.
- Focus view: `dev.focus {id? | direction}` / `dev.unfocus`: one frame drawn and hit alone
(render Options::solo), a bar with name, status, Compare changes, previous / next ready frame and
exit; Escape leaves.
- Annotation categories: defaults plus the file's own with colours (`annotation.categories`,
`addCategory`, `editCategory`, `removeCategory`), `category` on annotations, coloured callouts,
a category filter and editor in the Inspect panel; stored backwards-compatibly.
- Shared widgets::icon_button / canvas_banner / dropdown_lead; has_status moved to the engine.
- Tests: devcompare_tests, devfocus_tests, annotation_categories_tests, doc handoff_tests, render
solo_tests, UI dev_mode_tests.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* M8: accessibility: screen reader names, keyboard navigation mode
- Screen readers: the custom-painted controls report a role, name, value and
state to AccessKit (number and text fields, dropdowns, segmented and toggle
buttons, tools with their keys, layer rows as tree items, pages, tabs, menu
items, the canvas describing the selection), from the shared widget helpers
and a `Tip` trait for ad-hoc icon buttons. Regions are named containers.
- Keyboard navigation: F6 / Shift+F6 (view.nextRegion / view.previousRegion)
cycle the toolbar, layers, canvas and properties; Tab / Shift+Tab move within
a region and wrap; Enter or Space activate; arrows move along the toolbar and
through the layer rows; menus and flyouts opened from the keyboard take it and
give it back; Escape returns to the canvas. A focus ring (new `focus` token)
shows until the next pointer press. Tab on the canvas selects the next layer
again instead of moving egui's focus to the tab strip; Enter that starts a
field edit no longer ends it.
- Reduced motion: pref.reduceMotion and the system setting (Windows
UISettings, macOS, GNOME, prefers-reduced-motion) turn egui's animations off.
- Contrast: light secondary and accent text meet WCAG AA.
- ui.inspect reports focus {region, keyboard, control} and reduceMotion;
ui.set {focusRegion}.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* M8: parity report command count after merging main
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* M8: accessibility: regression test against nested egui context locks
A debug build's temporary logging called the context inside a context closure and hung; the shipped code never does. Document the rule in a11y.rs and run every accessibility path with the AccessKit tree on, so a nested call fails the test (debug builds panic after 10 s) instead of hanging.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
- Frame and section name labels follow a rotated frame's top edge as shown (turned with it,
cut to the edge's length; a mirrored frame's label stays upright, a frame turned past 90
degrees takes its label along). Component icons, section pills, eyes and status badges turn too.
- The canvas publishes each label's area to the engine (ToolState::labels): with the Move and
Scale tools, hovering a label highlights its frame and pressing it selects and drags the frame
(one undo step); labels of locked, hidden, deleted or other pages' frames do nothing.
- Right-to-left paragraphs mirror lists and indents: bullets and numbers (".1") on the right,
wrapped lines hanging from the right, the paragraph indent on the right; trailing spaces of a
right-to-left line hang outside it instead of pushing its text out of a right-aligned box.
Canvas, PNG, PDF and SVG all draw the shared layout.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>