Frames on the page or in a section convert to sections (object.convertToSection) and sections back to frames (object.convertToFrame), in place, one undo step each, from the canvas context menu; nested frames, instances, main components and sections holding sections are refused.
Found while testing crates/engine/src/cmd/structure.rs:575
Co-Authored-By: Claude Haiku 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Flatten (Cmd+E, Alt+Shift+F) and Join selection (Cmd+J) built the result
from each layer's fill outline, so open paths, which have none, were
dropped: two pen paths flattened to "nothing to flatten", and next to a
closed shape they vanished. Vectors now bring their own network (open
paths, unfilled loops and each region's winding stay), mapped into the
parent's space; other layers still flatten to their outline.
Closes#377
A behaviour suite for the layers panel and the Assets panel written from the public documentation
(table rows with one-line derivations; rows the documentation is silent on say so and pin today's
behaviour), and the fixes it found.
- Engine suite `crates/engine/src/panels_behaviour_tests.rs` (6 tests, about 50 rows): reordering
and moving layers into frames, groups and auto layout, refused drops, renaming several layers,
show/hide and lock rules, pages and dividers, Assets folders, hidden-from-publishing names, drops.
- Panel suite `crates/ui-egui/src/layers_behaviour_tests.rs` (5 tests, driven through egui
headless): click / Shift range / Cmd-Ctrl toggle, Alt-click expand, Collapse layers, sweeping
across eyes and padlocks, the Rename layers dialog, dragging pages, dividers.
Fixes:
- Several layers dropped together in the layers panel land together at the drop point (layers
from apart split around it before).
- Collapse layers (Alt+L) keeps the rows leading to the selection open (it closed everything).
- The eye and padlock no longer vanish when the pointer reaches them (the row lost its hover to
them, so clicks could miss); dragging across eyes or padlocks sets every row passed in one undo
step. Layers inside a locked frame show a faint padlock.
- Several layers selected + Cmd/Ctrl+R / F2 / Rename open a Rename layers dialog (Match, Rename to,
Current name / Number up / Number down buttons, start value, preview) instead of renaming the top
row only.
- `object.batchRename`: `$n` counts up and `$N` down (they were swapped), `$nnn` pads, `start`
sets where numbers start/stop, `regex: true` matches a regular expression with `$1`..`$9`,
`` $` `` and `$'`, and codes work in the replacement too. Returns the new names.
- Pages: dragged up and down the list to reorder; a blank page named with a leading hyphen is a
divider (drawn as a line, never opened, holds no layers); duplicates are named "Copy of ...";
the last page that isn't a divider can't be deleted. `page.list` reports `divider`.
- Assets panel: components filed in folders by page, the frames holding them and the slash parts
of their names (folders fold away; open while searching), tiles show the last name part;
`component.list` gives each component's `folder` and `label` for agents.
- Publishing: a leading `.` or `_` keeps a component (style, collection) out of a library even
after it was published, and removing the prefix brings it back (the previous publish's choice
won before).
The engine gains the `regex` crate (already in the lock file through env_logger) for the
documented regular-expression matching.
**A shapes and vector behaviour suite written from the public documentation, and fixes for every divergence it found.** Each documented rule (drawing with Shift and Alt, corner radius and which layers take one, point counts and star ratios, arcs, stroke joins and the miter angle, caps per end, boolean results and the look they take, flatten and outline stroke; entering and leaving vector edit mode, the pen, selecting points and segments, deleting vs. delete and heal, handle mirroring, the bend, paint bucket, cut, join and eraser tools, nudging and undo steps, what converting a shape keeps) is a table row or a step with what the rule implies and a one-line derivation; where the documentation is silent the row says so and pins today's behaviour.
**Fixes**
- **Rounded vector points were stored but never drawn**: a point's corner radius (edit mode's Corner radius field, `vector.edit.cornerRadius`) now rounds the corner between two straight segments on the canvas, in hit testing, booleans and every export (`VectorNetwork::rounded`, used by the fill and stroke paths); the radius shrinks to fit half of each segment, like a polygon's corners. A vector layer's own corner radius rounds every point. The points stay where they are in edit mode.
- **A boolean group's look follows its operation**: union, intersect and exclude take the top layer's fills, strokes and effects, subtract the bottom layer's (it was always the bottom one).
- **Alt draws a line or an arrow from its centre**, like the other shapes (it was ignored).
- **Stars keep to 3–60 points** (they went to 120; polygons keep 120, the documentation is silent); a junk `pointCount` is refused instead of becoming 5.
- **Delete and heal recomputes the curve**: the healed segment keeps its neighbours' tangents and passes through where the deleted point was (it reused the neighbours' handles, so healing over a circle cut deep inside it). Corners between straight segments heal straight, as before.
- **Shift-click on a selected point at a corner of the points' transform box takes it out of the selection** (it started a scale); a Shift-drag there still scales in proportion.
- **Outline stroke** turns the stroke's colour style into the outline's fill style, and the outline keeps the layer's opacity, blend, effects, constraints and visibility (they were lost).
- **The stroke panel's Miter angle shows degrees** (it showed the ratio 4 under that name; the default is ~28.96°); `node.set {miterAngle}` sets it and `get_node` reports a non-default join or angle.
- **Individual corners only for rectangles and frames**: polygons, stars and vectors have one radius (the toggle showed for them and set corners that weren't drawn).
- **Option/Alt+Shift+F flattens** (Cmd/Ctrl+E still does).
- **MCP `key` in vector edit mode reaches the edit tools first**, as the canvas does: tool letters, arrows, Delete / Shift+Delete, Cmd/Ctrl+J, Enter (Delete removed the whole layer; `X` was unknown).
**Missing documented behaviour, added**
- **Corner radius and star ratio handles on the canvas**: a handle inside each corner of a selected rectangle or frame, one inside a polygon's or star's top point, a ratio handle on a star's first inner point (`shape_handles.rs`). Dragging along a corner's bisector sets the radius of every corner (Alt: only that corner of a rectangle or frame, documentation silent), stopping where the corners meet; the ratio handle sets the inner radius. A readout shows the value while dragging; the handles hide under 48 px on screen, on locked layers, with several layers selected and in edit mode. One undo step per drag; `inspect_ui` lists them under `tool.shapeHandles`.
- **Count and Ratio fields** in the Design panel for polygons and stars (there was no way to change them in the UI).
- **Cut tool drags**: dragging across paths cuts them where the line crosses; parts that come apart move to layers of their own, each keeping its piece of the fill (`vector.edit.cut {from, to}`). A click still splits at a point or segment.
- **Paint bucket drags**: a drag fills or unfills every area it crosses the way the first one went (`vector.edit.paint {points}`), one undo step.
New strings go through `tr(...)` (the new fields reuse the existing Count / Ratio / Radius / Star / Polygon entries in `en.toml` and `es.toml`); the new fields have accessible names (an icon lead with its label). Each gesture and edit stays one undo step.
**A frames, groups, sections and masks behaviour suite written from the public documentation, and fixes for every divergence it found.** Each documented rule (frames vs. groups when resized, constraints, Cmd/Ctrl-resize, clip content, Frame selection, grouping and ungrouping, group bounds and opacity, X/Y in groups, click targets, drawing a frame or section around layers, dropping into and out of frames, where sections may go, resizing sections, top-level frames as screens and exports, Use as mask, what a mask covers, alpha / vector / luminance masks, groups as masks, clicks on masked-out areas, a mask group's box and exports) is a table-driven case with the result the rule implies and a one-line derivation; where the documentation is silent the case says so and pins today's behaviour.
**Fixes (the suite failed on 7 tests before them)**
- **Masked-out areas don't take clicks**: hit testing and Select layer skip what a visible mask hides (the nearest mask below a layer; for a group or frame used as a mask, what its layers draw), so a click there reaches what's behind. Checked only once something is hit, and skipped in files without a mask (`Document::has_masks`, worked out once after each change), so hit testing costs what it did.
- **A mask group's box and exports are the mask's**: a group's bounds and export area count a mask for the layers it masks (layers under the mask still count), so the selection box, W/H, snapping and PNG/SVG/PDF exports crop to the mask instead of the whole masked layer (`Document::box_children`).
- **Sections stay on the page or in sections**: moving a section into a frame or group (`node.reparent`, refused at the root in `Document::reparent`), dragging one over a frame (it lands in the section around the frame, or on the page), grouping or framing a section, creating a section in a frame and pasting one into a selected frame (it goes on the page) no longer put sections where they can't be.
- **Drawing a frame or section around layers puts them in it**: the layers fully inside the drawn box (its siblings; visible and unlocked; a frame never takes a section; not in auto layout) move into it, in their order, without moving on the page; one undo step.
- **Resizing a section leaves its contents** where they are on the page (no constraints in sections), from a field, a handle (also the left/top edges) or `transform.resize` with any anchor.
- **Cmd/Ctrl while resizing a frame leaves its layers as they are**: #133 (merged in) keeps their places; this branch also keeps their sizes (the frame is resized without running constraints, so a left & right or scale child no longer stretches and is only moved back).
- **X/Y are measured in the frame, not the group**: groups and boolean groups have no coordinate space of their own, so a layer in a group shows (Design panel, `node.get`, `inspect_document`) and takes (`node.set`, `node.create` with a group parent) X/Y in the frame the group is in, or on the page (`Document::frame_relative`). Rotated groups too.
Already there and now covered by the suite: constraints when a frame resizes, groups scaling their layers, clip content (drawing, hits, export size), Frame selection's size and place, grouping/ungrouping keeping world transforms (rotated groups too), nested groups, empty groups going away, group opacity on the composite, click / Cmd-click / double-click targets (frames in sections count as top-level frames), dropping by the pointer and pulling out, group layers staying in their group when dragged, top-level frames as prototype screens and export boards, Use as mask (bottom layer, "Mask group", at the topmost layer's place, single-layer toggle), masks covering every layer above them, hidden masks, alpha / vector / luminance masks, a group as a mask, masks in SVG and PDF exports.
No new commands or UI strings (no i18n changes); each edit stays one undo step.
Boolean operands are editable in place with live results (per-operand operations, cached prefixes so a drag recomputes from the edited operand up); a Design panel Arc section; the shape builder takes strokes and open paths as outlined areas; variable width points can be wider on one side.
* M2: auto layout keyboard reordering, nested auto layout fixes, section hide contents and dev status
- Arrow keys move auto layout children one place: along the flow (past hidden and
absolute siblings), between wrapped rows, to the neighbouring grid cell, and into
the neighbouring nested auto layout frame; no undo step when nothing moves.
- Sections: section.toggleContents (hide contents), object.wrapInSection, frames in
sections are top-level frames (labels, flows, navigation, PDF export), navigating
to a section shows its frame shown last.
- Ready for dev turns "Changed" when contents are edited; dev.resolveChange with a reason.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* M2: README and ROADMAP for auto layout arrow keys and sections
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* M7: roadmap refresh after #68–#77
Parity table rows for canvas, selection and transform, layers, effects,
text, prototyping and comments now reflect the merged work; weighted
feature depth ~76%; README command count and hand-off features.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* M2: the dev change reason resolves only on Enter or Resolve
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Layout (crates/layout):
- Fill children take their size before the frame is sized, so wrapping fill
text, frames that hug it and grid rows settle in a single pass (three
levels deep included).
- Fill children share space like CSS flexbox: min and max violations are
resolved in turn instead of freezing both at once.
- A single child with space-between sits at the start; a wrapped row of only
fill-height children keeps their height; grids size fill-width children
before their rows.
- coherent_sizing: Fill only in an auto layout flow on an axis the parent
doesn't hug, Hug only on auto layout frames and text (a text hugs what its
resize mode grows); anything else becomes Fixed at its size.
Engine:
- Setting a child to Fill turns a hugging parent Fixed on that axis; a parent
that starts to hug, layers leaving auto layout and layout.remove fix the
rest (applied in normalize).
- Moving layers: the deepest auto layout frame under the pointer wins (plain
frames in a flow are items, not destinations; the dragged layers and their
descendants are skipped); the frame they come from keeps them near its
edge. They take the slot (or grid cell) there with the insertion line drawn
in the gap and the receiving frame outlined; out of auto layout they become
positioned children of the canvas or plain frame at the drop point. One
undo step per drag. Slots skip hidden and absolute children.
Tests: crates/layout/src/nested_tests.rs, crates/engine/src/al_nesting_tests.rs.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
- Object ▸ Resize to fit (Alt+Shift+Cmd+R, `object.resizeToFit`): frames, sections and
components shrink or grow to their visible contents without moving them on the page; auto
layout frames switch to hug instead.
- Sections get colour swatches (light tints) in the Design panel.
- Frames and sections get a handoff status (`devStatus`: ready for dev / completed) set from
the panel and shown as a badge next to their name on the canvas; `node.get` reports it.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
- Edit-mode toolbar (Move V, Pen P, Bend hold Cmd, Paint bucket Shift+B, Lasso Q, Cut X, Done)
replaces the tools while a vector is edited.
- Pen in edit mode continues open ends, branches from any point (vector networks), adds points on
segments and closes paths into fill regions; dragging pulls out mirrored handles.
- Paint bucket fills or unfills any closed area: faces of the network (half-edge walk, nested
pieces become holes), with a hatched preview of the area under the pointer.
- Bend tool / Cmd: bend segments, pull handles out of a point, click a smooth point to sharpen it.
- Lasso and marquee point selection, segment selection (shift adds), cut at a segment or a point.
- Per-point handle mirroring (none / angle / angle and length, inferred for existing files),
Alt-drag breaks it; smooth/sharp points; join and merge selected points (Cmd+J, Shift+Cmd+J).
- Delete opens the path, Shift+Delete heals it; arrows nudge points; Cmd+A selects all points.
- Design panel shows the selected points' position, corner radius and mirroring.
- Every gesture is one undo step; edit mode ends when its layer is undone away.
- Paths that end on their start without a ClosePath (ellipse outlines) stay closed and filled.
- New commands (vector.edit.tool/pen/paint/cut/lasso/mirroring/smooth/position/nudge/connect/...)
for the CLI, control channel and MCP; docs updated.
- Clippy: simplify a few boolean expressions flagged by the current toolchain.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>