A behaviour suite for the layers panel and the Assets panel written from the public documentation
(table rows with one-line derivations; rows the documentation is silent on say so and pin today's
behaviour), and the fixes it found.
- Engine suite `crates/engine/src/panels_behaviour_tests.rs` (6 tests, about 50 rows): reordering
and moving layers into frames, groups and auto layout, refused drops, renaming several layers,
show/hide and lock rules, pages and dividers, Assets folders, hidden-from-publishing names, drops.
- Panel suite `crates/ui-egui/src/layers_behaviour_tests.rs` (5 tests, driven through egui
headless): click / Shift range / Cmd-Ctrl toggle, Alt-click expand, Collapse layers, sweeping
across eyes and padlocks, the Rename layers dialog, dragging pages, dividers.
Fixes:
- Several layers dropped together in the layers panel land together at the drop point (layers
from apart split around it before).
- Collapse layers (Alt+L) keeps the rows leading to the selection open (it closed everything).
- The eye and padlock no longer vanish when the pointer reaches them (the row lost its hover to
them, so clicks could miss); dragging across eyes or padlocks sets every row passed in one undo
step. Layers inside a locked frame show a faint padlock.
- Several layers selected + Cmd/Ctrl+R / F2 / Rename open a Rename layers dialog (Match, Rename to,
Current name / Number up / Number down buttons, start value, preview) instead of renaming the top
row only.
- `object.batchRename`: `$n` counts up and `$N` down (they were swapped), `$nnn` pads, `start`
sets where numbers start/stop, `regex: true` matches a regular expression with `$1`..`$9`,
`` $` `` and `$'`, and codes work in the replacement too. Returns the new names.
- Pages: dragged up and down the list to reorder; a blank page named with a leading hyphen is a
divider (drawn as a line, never opened, holds no layers); duplicates are named "Copy of ...";
the last page that isn't a divider can't be deleted. `page.list` reports `divider`.
- Assets panel: components filed in folders by page, the frames holding them and the slash parts
of their names (folders fold away; open while searching), tiles show the last name part;
`component.list` gives each component's `folder` and `label` for agents.
- Publishing: a leading `.` or `_` keeps a component (style, collection) out of a library even
after it was published, and removing the prefix brings it back (the previous publish's choice
won before).
The engine gains the `regex` crate (already in the lock file through env_logger) for the
documented regular-expression matching.
Animated GIF image fills keep their frames (first frame on the canvas and in exports; the presenter and preview play them, capped frames and memory, idle when not playing). TIFF images open, import, place and drop (pure-Rust decoder already in the tree); SVG exports embed TIFF and BMP as PNG. HEIC and video stay out (non-Rust decoders).
* M9: real-time collaboration protocol (design)
docs/collab-protocol.md: WebSocket sessions with a server-ordered,
per-property last-writer-wins document sync, client-scoped ids,
fractional positions for children, ephemeral presence (cursors,
selections, follow), per-user undo, hosting from the app first and a
self-hosted server next, and the implementation plan. ROADMAP gains M9.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* M9: collaboration core: ids, change sets, server ordering, convergence
Step 1 of docs/collab-protocol.md, no networking:
- Client-scoped node ids: Document::set_client_id makes alloc_id hand out
client << 32 | counter; single-user files allocate as before; the id
counter is no longer part of document equality.
- crates/collab (layer 2): the synced object/property model (every saved
Node field, plus document-level styles, comments, variables, images,
dev snapshots, library data), Change batches, an O(changed) diff, strict
and lenient apply, fractional sibling positions, snapshots.
- Server (ordering, validation, rejects with fixes) and Client (optimistic
view, replay under remote batches, author-side repair of derived data)
as pure state machines; binary (version byte + postcard, JSON values) and
JSON message forms, fuzzed decoders.
- Engine: normalize as the recompute hook, collab.diff.
- Tests: round trips over random real commands, an N-client convergence
fuzz test over delayed in-order links, junk batches.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* M9: fmt after merge
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Sandboxed WebAssembly plugins whose API is the command registry:
- figcraft-plugin (new crate, L2): the figcraft-plugin.json manifest
(menu commands with parameters, read/write access, command allowlist)
and the sandbox: wasmi (pure Rust, no JIT, also in the web build) with
fuel metering, a memory cap, no WASI and seven host functions (call,
selection, reply_len, reply_read, log, notify, set_output).
- Engine: plugin.list / plugin.import / plugin.remove / plugin.run,
plugins.runLast (Alt+Cmd+P; Ctrl+Alt+Shift+P on Windows/Linux) and
plugins.manage. A run is one undo step (Session::grouped, which
command.batch now uses too) and is rolled back when it fails. Files,
other documents, the undo history, dialogs and plugins are off limits;
read-only plugins can't change the document. Installed plugins live in
the preferences; development plugins re-read their module every run.
- UI: installed plugins in the Plugins menu, a parameters form drawn
from the manifest, Manage plugins, Plugins > Development > Import
plugin from manifest.
- plugins/: a no_std Rust SDK and two example plugins (Tidy names,
Swatch grid), built for wasm32 by `cargo xtask plugins` (part of
`cargo xtask wasm`).
- Docs: docs/plugins.md (manifest, permissions, limits, ABI, SDK),
docs/mcp.md, docs/control-protocol.md, README, ROADMAP, parity.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>