Commit Graph
48 Commits
Author SHA1 Message Date
BFlat 09a3b74466 M8: canvas fixes: boolean hit testing, group drags, frame outlines and slices view, a flaky idle test (#123)
Clicks on a boolean group test its computed result, so a click in a subtracted hole reaches what is behind it. Layers inside a group, boolean group or instance stay in their parent when dragged (one shared rule). View > Frame outlines and Slices now draw. The idle test's flake came from the render worker clearing its in-flight flag before waking the UI; jobs now carry sequence numbers.
2026-10-11 14:25:25 +07:00
BFlat 13ab3f150f M6: code connect: link components to real code (#122)
Components (or sets) can be linked per language to a real code component (import path, name, and a template whose {prop} and {prop ? "a" : "b"} placeholders take the instance's property values, escaped per language). Dev Mode's Inspect panel shows the connected snippet with its import for instances, a Connect to code editor with live preview, and read-only plugins. Links export to and import from figcraft.connect.json.
2026-10-11 14:02:37 +07:00
BFlat cb5435d5ff M4: stretch and scatter brushes, pen pressure (#120)
Strokes can use a brush: eight presets drawn in code (four stretched along the path, four scattered with spacing, size, rotation and offset jitter from a fixed seed), drawn by the shared stroke-outline code in canvas, PNG, SVG, PDF and outline stroke, with caps on copies and steps. Pointer events carry pen pressure; the Pencil records it as the stroke's width profile, which brushes follow (Windows pens and browser styluses; constant width elsewhere).
2026-10-11 13:43:48 +07:00
BFlat f62cb4b1f6 M4: text on a path and pattern fills (#118)
Text layers can follow a path (start offset, flip, alignment; edited in place; canvas, PNG, SVG, PDF; SVG textPath imports as real text on a path). A new pattern paint tiles a source layer in grid or hex rows with scale, spacing and alignment, live as the source changes (SVG pattern, PDF vector tiling pattern).
2026-10-11 13:25:33 +07:00
BFlat ee82cdd138 M3: extended variable collections, variables import/export, gradient stop and variant bindings (#114)
Library collections can be extended in a consuming file (inherited modes, per-mode overrides with reset, extra variables; library updates keep overrides). Variables export to the REST JSON shape or CSS custom properties and import back (merged by name, validated by the REST reader, one undo step). Gradient stops and variant properties bind to variables. Also fixes clicking a gradient stop adding a new stop.
2026-10-11 10:49:16 +07:00
BFlat 08d91869cb M4: live boolean editing, arc fields, shape builder on strokes, one-sided widths (#111)
Boolean operands are editable in place with live results (per-operand operations, cached prefixes so a drag recomputes from the edited operand up); a Design panel Arc section; the shape builder takes strokes and open paths as outlined areas; variable width points can be wider on one side.
2026-10-11 10:04:25 +07:00
BFlatandClaude Opus 5.5 1444754f66 M9: collaboration polish: unique ids for styles, variables and comments; live text carets (#107)
- Styles, variables, collections, modes and comment threads created in a live
  session take ids from the creator's client space (figcraft_doc::ids: a
  number from the node id allocator, client_id << 32 | counter); outside a
  session ids are made exactly as before. The server refuses a new entry in
  another connected client's space (removed entries can be put back by undo),
  keeps removed entries in its saved state, and starts client ids above every
  space used by any kind of id.
- Others' text carets and selected characters show on the canvas in their
  colour at the glyph positions, with their name above the caret (no blinking,
  no frames of their own). Typing in a layer someone else is typing in says so
  (toast and tag); collab.peers reports who types where.
- Toasts wrap at a readable width.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 09:29:30 +07:00
BFlatandClaude Opus 5.5 4924512f4e M9: collaboration core: ids, change sets, server ordering, convergence (#103)
* M9: real-time collaboration protocol (design)

docs/collab-protocol.md: WebSocket sessions with a server-ordered,
per-property last-writer-wins document sync, client-scoped ids,
fractional positions for children, ephemeral presence (cursors,
selections, follow), per-user undo, hosting from the app first and a
self-hosted server next, and the implementation plan. ROADMAP gains M9.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* M9: collaboration core: ids, change sets, server ordering, convergence

Step 1 of docs/collab-protocol.md, no networking:

- Client-scoped node ids: Document::set_client_id makes alloc_id hand out
  client << 32 | counter; single-user files allocate as before; the id
  counter is no longer part of document equality.
- crates/collab (layer 2): the synced object/property model (every saved
  Node field, plus document-level styles, comments, variables, images,
  dev snapshots, library data), Change batches, an O(changed) diff, strict
  and lenient apply, fractional sibling positions, snapshots.
- Server (ordering, validation, rejects with fixes) and Client (optimistic
  view, replay under remote batches, author-side repair of derived data)
  as pure state machines; binary (version byte + postcard, JSON values) and
  JSON message forms, fuzzed decoders.
- Engine: normalize as the recompute hook, collab.diff.
- Tests: round trips over random real commands, an N-client convergence
  fuzz test over delayed in-order links, junk batches.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* M9: fmt after merge

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 01:03:03 +07:00
BFlatandClaude Opus 5.5 abe5ff3a1a M6: Dev Mode compare changes, focus view, annotation categories (#97)
- Compare changes: a ready-for-dev frame or section keeps a snapshot of itself from just before
  its first change (Document::dev_snapshots, saved only while changed; dropped on resolve, re-mark,
  other status or delete). `dev.compare {id?, show?}` diffs it layer by layer: added/removed
  layers, and property changes formatted like Inspect (`width 120 → 136`, `fill #FF0000 →
  #E03030`, text, parent, order, component, auto layout, typography, effects). The compare view
  shows before / now side by side or overlaid with a slider, changed layers outlined, the list of
  changes and Resolve change.
- Focus view: `dev.focus {id? | direction}` / `dev.unfocus`: one frame drawn and hit alone
  (render Options::solo), a bar with name, status, Compare changes, previous / next ready frame and
  exit; Escape leaves.
- Annotation categories: defaults plus the file's own with colours (`annotation.categories`,
  `addCategory`, `editCategory`, `removeCategory`), `category` on annotations, coloured callouts,
  a category filter and editor in the Inspect panel; stored backwards-compatibly.
- Shared widgets::icon_button / canvas_banner / dropdown_lead; has_status moved to the engine.
- Tests: devcompare_tests, devfocus_tests, annotation_categories_tests, doc handoff_tests, render
  solo_tests, UI dev_mode_tests.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 23:29:17 +07:00
BFlatandClaude Opus 5.5 c662e56de4 M5: drag to reorder prototype actions; variable mode lookups in expressions (#94)
- Interaction editor: actions (top level and inside conditional blocks) reorder by dragging
  their row's grip (list_drag, now also for lists shown in model order), one proto.action.move
  per drop; the open action stays open where it lands; Escape cancels a row drag without
  deselecting or closing what holds the list. The ... menu keeps Move up / Move down.
- Prototype expressions: `accent[Dark]` reads a variable's value in one mode of its collection
  (Expr::InMode) and `mode(Theme)` is the name of the mode a collection is in where the
  interaction runs (Expr::Mode); parsed, type-checked, displayed, stored by id (names accepted in
  JSON), evaluated with the layer's modes. REST import maps VAR_MODE_LOOKUP over a variable and
  one of its modes.
- Overlays opened through commands close on a click outside unless told not to, as in the editor.
- Collection::find_mode / current_mode replace repeated lookups.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 22:21:53 +07:00
BFlatandClaude Opus 5.5 3c63e6d7c8 M3: components at scale; Alt-drag to swap instances (#91)
* M3: components at scale; Alt-drag to swap instances

- Synthetic design system (engine `synthetic_ds`): ~300 components (icons; button, input,
  card, nav and badge sets of size x state x type x theme variants), boolean/text/instance
  swap/slot properties, instances nested four deep, text and paint styles, light/dark
  variables bound across it, and 2,000 instances with overrides at every level.
- Propagation: value, size and added/removed-layer edits of mains reach their copies
  directly; other edits rebuild each affected instance once, inner mains first; rebuilds keep
  unchanged layers shared; bound variables no longer touch unchanged layers; auto layout
  re-flows only where sizes or places changed.
- Fixes: values from variables (theme switches, bound radii) are no longer recorded as
  overrides; a detached variable on an instance layer is an override that survives main
  edits; exposed nested instances stay exposed; swapped nested instances keep their layer
  names and the ids/overrides of layers their own main adds; renamed nested instances keep
  their name when detached out.
- Instance swap properties have preferred values. `instance.swapAt` / `library.swapAt` and
  Alt-drop from the Assets panel onto an instance swap it (highlighted while dragging).
- Instances pasted into other files follow their mains (library copies shared, published
  components used from their library, other mains left behind as a missing main).
- Assets panel lays out only visible tiles and renders thumbnails lazily with a cache
  invalidated per changed component; instance panel lists components once per revision.
- `figcraft-cli perf --instances`, UI frame bench and tests in components_scale_tests.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* M3: the swap perf case drops on a glyph the hit test reaches

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Merge origin/main into feat/components-scale; weighted depth 79%

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 21:07:43 +07:00
BFlatandClaude Opus 5.5 fe550fc14a M6: PDF print options (bleed, marks, CMYK) (#92)
PDF export gains print options, saved on PDF export settings and taken
by file.export, file.exportLayers, file.exportFramesPdf, export.add /
export.update, figcraft-cli export and the MCP export tool:

- a bleed (points or a length like 3mm / 0.125in, up to 2 in) that grows
  each page and shows what lies past the frame: its fills reach out to
  the bleed edge and its children are clipped there instead; a print
  page of one frame is trimmed to the frame's box;
- crop and bleed marks: 0.25 pt hairlines outside the bleed in
  registration colour;
- MediaBox / BleedBox / TrimBox;
- CMYK colour: fills, strokes, text, gradient stops, images and
  rasterised effects converted from sRGB with the naive, deterministic
  K = 1 - max(R, G, B) formula; DeviceCMYK without an output intent (no
  CMYK ICC profile can ship in the repository), soft masks stay RGB.

The Design panel shows a PDF row's print settings as a summary line that
opens them; the Export dialog has print options for its PDF preset.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 20:50:29 +07:00
BFlatandClaude Opus 5.5 70b2666c90 M3: progressive blur, inner shadows under strokes, noise and texture in SVG (#86)
- Inner shadows paint over the fills and under the children and strokes, as documented (canvas,
  PNG, PDF and SVG alike; text fills every run before the inner shadow and the strokes).
- Layer and background blur gain a progressive type: the radius ramps linearly from a start radius
  at a start point to the end radius at an end point (unit-box points, like gradient handles).
  Rendered by blending a few geometric blur levels, each blurred only around the pixels that use
  it; bands and partial renders match one piece. Design panel type menu and Start/End fields,
  on-canvas handles while the settings are open, effect.add/effect.set params, startRadius
  variable bindings, scale tool, REST import (blurType, startRadius, startOffset, endOffset),
  Inspect row; CSS leaves progressive blurs out.
- SVG export embeds renders for what filters can't match: noise grains over the vector layer
  (crisp, blended), texture and progressive layer blur whole, background blur and glass from what
  lies under the layer among the exported layers. PDF and SVG share the renderer's helpers.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 17:20:07 +07:00
BFlatandClaude Opus 5.5 599495eef5 M5: build conditionals in the interaction editor; hotspot hints; inspect in the presenter (#82)
- Expressions as text: Expr::parse (variables by name, literals, and/or/not, comparisons,
  arithmetic, text joins) with plain-English errors, type checks for conditions and set variable
  values; display reads back as the same expression.
- New commands proto.action.add/set/remove/move and proto.conditional.addBlock/setCondition/
  removeBlock edit single actions by path, inside conditionals too; `expression` text accepted by
  these and proto.interaction.add/set.
- Interaction editor: an action list (open, move, remove, add), Add action > Conditional, if /
  else if / else blocks with a condition builder (variable picker, operator, value or variable) or
  an expression field with inline errors, nested actions, set variable expressions.
- Presenter: hotspot hints toggle (Options menu, proto.presentOptions {hotspotHints}), hotspots from
  the engine (proto_run::hotspots) and in ui.inspect; an Inspect panel showing the hovered layer's
  properties ({inspect}).
- Fields keep the keyboard on the click that opens them, and the Enter that commits a field no
  longer reaches the shortcuts.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 16:00:02 +07:00
BFlatandClaude Opus 5.5 d16878588f M6: Dev Mode component code, annotations and ready for dev (#80)
* M6: Dev Mode component code, annotations and ready for dev

- Component code: React (new), SwiftUI and Compose write components as reusable
  units whose component properties are parameters (variant unions/enums,
  boolean flags, text strings, instance swaps as views, slots as optional
  content); variant sets share one definition (React: data-* rules for the
  other variants); instances are calls passing only the values they change.
  Escaped, unique identifiers. `inspect.componentCode` returns the parts.
- Annotations: notes with pinned properties on any layer, saved with the file
  (left out when empty), undoable `annotation.add/edit/remove`, `annotation.list`
  with live values; drawn as callouts on the canvas in the Inspect tab and
  edited in its Annotations section. Instances keep their own annotations.
- Ready for dev: `inspect.readyForDev` lists frames and sections by handoff
  status; the Inspect tab sets the status and lists them with a filter.
- Shared widgets: a multi-line field and the status dropdown are reused.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* M6: test that bound variables become CSS custom properties

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* M6: regenerate the parity report

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 14:55:33 +07:00
BFlatandClaude Opus 5.5 70ab71bee6 M2: auto layout keyboard reordering and section hide contents (#78)
* M2: auto layout keyboard reordering, nested auto layout fixes, section hide contents and dev status

- Arrow keys move auto layout children one place: along the flow (past hidden and
  absolute siblings), between wrapped rows, to the neighbouring grid cell, and into
  the neighbouring nested auto layout frame; no undo step when nothing moves.
- Sections: section.toggleContents (hide contents), object.wrapInSection, frames in
  sections are top-level frames (labels, flows, navigation, PDF export), navigating
  to a section shows its frame shown last.
- Ready for dev turns "Changed" when contents are edited; dev.resolveChange with a reason.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* M2: README and ROADMAP for auto layout arrow keys and sections

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* M7: roadmap refresh after #68–#77

Parity table rows for canvas, selection and transform, layers, effects,
text, prototyping and comments now reflect the merged work; weighted
feature depth ~76%; README command count and hand-off features.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* M2: the dev change reason resolves only on Enter or Resolve

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 14:36:02 +07:00
BFlatandClaude Opus 5.5 df2309f5b9 M1: measuring, scale tool handles and selection depth (#77)
Measuring (Alt/Option): distances from the selection to the hovered layer,
its parent (over the selection itself or empty space) and ruler guides;
Cmd+Alt for nested layers; containment both ways, overlaps between matching
edges, gaps with dashed extension lines; rotated layers and several selected
layers by their bounds; the measured box outlined. Alt while dragging shows
live distances to the neighbours (or the parent's edges); Shift+Alt reads out
an auto layout frame's padding and gaps. Labels are placed so they never
overlap each other or the size label and stay the same size at every zoom.
Commands: measure.distances, measure.padding.

Scale tool (K) canvas handles: one factor about the Scale panel's anchor
(tool.scaleAnchor, shared by the panel and the canvas; the opposite handle when
the anchor is on the side being dragged), Alt from the centre, flips past the
pivot, rotated layers and lines along their own axes, one undo step per drag,
a live factor in the size label and the pivot marked. scale_node now also
scales min/max sizes, layout grids, guides, fixed grid tracks, tiled images,
paragraph indent and run letter spacing.

Selection: Cmd/Ctrl-marquee selects nested layers, Shift-marquee toggles,
the context menu's Select layer lists every layer under the click
(select.layersAt), outlines are purple for every layer inside components and
instances, hover outlines show with the Scale tool too. Fixed marquees
selecting layers that only overlapped the marquee on one axis.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 14:04:17 +07:00
BFlatandClaude Opus 5.5 50517a6431 M7: comments polish (#74)
Pins follow their layers (to other pages too) and stay where they were
when the layer is deleted, re-pinned to the nearest surviving parent;
your pins drag onto another frame; crowded pins cluster when zoomed out
and a click zooms them apart; Shift+C shows or hides them.

Threads: edit and delete your own messages (marked edited), emoji
reactions, @mentions with a picker of the names used in the file (your
name from Preferences), read/unread state per name, and Copy link
(figcraft://comment/<id>; pasting it or comment.open goes to the page,
zooms to the frame and opens the thread).

Comments panel: search (text, names, frame), filters (open, resolved,
yours, unread), sort by date or page, each thread's frame and page,
Up/Down to step through threads. The presenter shows the presented
frame's comments (Comments button or Shift+C) to read and reply.

New commands: comment.react, comment.markRead, comment.open,
comment.next, comment.zoom, comment.link, comment.people,
pref.userName; comment.list gains filter/sort/query/frame, comment.move
re-pins. Old files load unchanged (the first message stays on the
comment; missing read state counts as read).

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 13:36:42 +07:00
BFlatandClaude Opus 5.5 340b673666 M3: text depth: RTL names, text style browser, axis previews (#72)
Right-to-left and mixed-direction names in the panels: layers, pages,
Assets, tab titles, the file header and canvas frame titles show in
visual order (Unicode bidi, joined Arabic letters, mirrored brackets),
elided at their end (the left end of a right-to-left name). egui shapes
each font run itself, so shown names are laid out a cluster at a time.
Rename fields keep egui's editing and draw the shown text over it: the
caret, selection, clicks, drags and arrow keys follow what's on screen.
System fonts are added for scripts the built-in UI fonts lack.

The Typography section's text style browser: list and grid views with
each style in its own font, search, folders, this file's and enabled
libraries' styles, apply, detach, edit the typography, create from the
selected chars, hover to preview on the canvas, and "Mixed" when the
chars use several styles. Text styles now link chars (style_id on text
styles), so a range can take a style; editing what a style sets
unlinks the chars edited; files from before link on open.

Live text previews (text.preview / text.endPreview): a hovered text
style, font style or named instance and a dragged axis slider show on
the canvas without an undo step; release commits one step, Escape
cancels. ui.input sends raw window input over the control channel.

Visual QA: list markers keep the paragraph's font, renames start with
the name selected and centred, Max lines shows while truncating.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 13:03:09 +07:00
BFlatandClaude Opus 5.5 6f9801790c M1: frame guides (#70)
Ruler guides can belong to a frame: `guide.add/move/remove/clear` take `frame` (as well as
`page`), keeping the guide in the frame's own coordinates. Frame guides move with the frame, span
only it on the canvas, are saved and copied with it, and snap the layers inside it. A guide dragged
out of a ruler and dropped on a frame becomes that frame's guide; its label shows the offset in the
frame.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 12:16:56 +07:00
BFlatandClaude Opus 5.5 f9b4609631 M3: effects fidelity: backdrop blur in clipped frames, exact shadow spread, glass, noise and texture (#69)
- Background blur sees the whole backdrop under the layer: the renderer keeps the stack of
  isolated surfaces it draws into (clipping frames, rounded clips, faded groups, masks) and
  flattens it for the layer's area, reading past the layer's own box. A blur inside a clipping
  frame now shows the frame's fill instead of the sharp layers below, on the canvas and in PNG
  exports. The PDF export draws background blur and glass through the same code from a render of
  what lies under the node (`backdrop::render_beneath`, which the PDF's backdrop now shares), and
  its images match the PNG's pixels.
- Shadow spread offsets the outline: the shape filled and stroked twice the spread wide with
  mitred joins (grow) or cut away (shrink), the stroked bands cached per outline. Ellipses stay
  ellipses, stars keep sharp points, text keeps its letterforms, rounded corners grow their
  radius. Inner shadows shrink the outline the same way. Canvas, PNG and PDF share the shadow
  code; SVG writes spread shadows as the same geometry and now exports inner shadows.
- Glass effect (light angle and intensity, refraction, depth, dispersion, frost, splay): the
  frosted backdrop bent towards the inside within `depth` of the edge, colour fringes, light on
  the rim, from an exact distance transform with smoothed normals.
- Noise: mono, duo and multi colour modes, grain size, density, opacity and blend mode; grains
  live in the layer's coordinates (stable when panning and zooming). Texture is now drawn
  (pixels scattered by the radius, grain size, clip to shape).
- Design panel rows for noise mode/colours/opacity, texture clip to shape and every glass value;
  `effect.add` takes `glass`; REST import of NOISE, TEXTURE and GLASS; Inspect rows and CSS;
  the scale tool scales grain sizes, texture radius, glass depth and frost.
- Tests in new modules: render backdrop/spread/grain tests, PDF backdrop tests, SVG, doc,
  engine and REST effect tests.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 11:59:59 +07:00
BFlatandClaude Opus 5.5 9ddf1b3a4e M5: responsive presentation, device colours and custom sizes, library modes (#66)
- Responsive presentation: `proto.settings {responsive}` (saved in the
  page's prototype settings). The player resizes the presented frame to the
  device's screen, or without a device to its whole area at 100%, and lays
  it out again exactly as an editor resize does (constraints, auto layout,
  text; an axis the frame hugs keeps hugging), live as the window, device or
  file change. The player keeps its design document and lays the screen out
  from it each time (`cmd::proto::respond`). In the presenter's Options menu
  (Responsive beside the size options, or Responsive / Fixed size on a
  device) and the Prototype panel.
- Device colours: each device model lists its colour variants
  (`proto.settings {color}`), drawn in code as the body's band round black
  glass; screen corners are masked exactly. Colour picker with swatches in
  the Prototype panel.
- Custom size: a bare screen of any size (`proto.settings {width, height}`
  picks it), W/H fields and a swap button in the Prototype panel, imported
  from REST `CUSTOM` devices.
- Library collections in the Design panel's Variable modes section, under
  their library's name (`library.setVariableMode`; copies whose library
  isn't read stay listed).
- Flow descriptions in the presenter's flow picker (and its hover) and under
  each flow in the Prototype panel.
- Tests in new modules: engine proto_responsive_tests, ui-egui
  proto_responsive_tests; REST device test updated.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 11:14:46 +07:00
BFlatandClaude Opus 5.5 044cfef834 M6: PDF export depth and REST conditional and variable-mode actions (#65)
PDF export
- Vector masks clip to the mask's outline, luminance masks are luminosity
  soft masks (alpha masks as before).
- Background blur: the backdrop the page draws under the layer is rendered,
  blurred and cut to its shape, under the layer's vector content.
- Text hyperlinks become clickable link annotations (one per line and link).
- Frames-to-PDF shares one path (`frames_pdf`): sRGB conversion for Display
  P3 files, hidden frames left out, the file name as the PDF title.
- `figcraft-cli export -o x.pdf` and `convert x.figcraft x.pdf` write the
  page's frames one PDF page each.
- Tests: mask types, backdrops, links, image deduplication, page sizes in
  points, hostile inputs; CLI end to end. Checked by rendering the PDFs back
  to PNG and diffing against the PNG export.

Prototyping
- Model: conditional actions (if / else if / else blocks), set variable mode,
  and expressions (literals, variable references, + - * /, comparisons,
  and/or/not, negate) for set-variable values and conditions; walk helpers
  for nested actions (remap on paste, colours, destination checks, library
  copies and pruning, canvas connections).
- REST import maps CONDITIONAL, SET_VARIABLE_MODE and SET_VARIABLE with
  variable references and EXPRESSION values; unsupported functions (mode
  lookups) skip the action with a warning.
- The presenter runs them in order (`figcraft_engine::proto_run`); the
  Prototype panel summarises conditionals, edits set-variable-mode, and
  `ui.set {protoEditor}` opens an interaction's editor.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 10:57:58 +07:00
BFlatandClaude Opus 5.5 5f54fecca2 M8: 50k-layer zoomed-out renders and faster save/load (#63)
Canvas previews zoomed out to 50% or less draw levels of detail
(crates/render/src/lod.rs): subtrees under 2 device px are splatted as
their averaged paint colours (box filter, no paths or effects), text
under 4 px is greeked into bars, small solid rectangles are splatted and
rectangular clip layers are composited without the blend pipeline.
Image paints and masks keep the exact path. Exports, thumbnails and
every other render stay exact (Options::lod is off by default); render
bands are assembled with a row copy instead of a pixmap draw.

.figcraft documents are serialized straight into the compressor and
parsed straight from the text (a header pass reads version and image
index without building a value tree); layer and text fields at their
default values are left out (63 -> 22 MB of JSON at 50k layers, older
files still load); JSON members use deflate level 3.

At 50k layers: zoomed-to-fit render ~58 -> ~8 ms, save ~1.0 s -> ~0.09 s,
load ~0.86 s -> ~0.16 s.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 10:27:51 +07:00
BFlatandClaude Opus 5.5 1184dd4177 M4: variable width strokes (#58)
A stroke can carry a width profile: widths at positions along the path
(each subpath by length), interpolated smoothly (monotone cubic).

- doc: WidthProfile / WidthPoint / WidthPreset (uniform, wedge, taper both
  ends, eye, rounded, pinch) on StrokeProps, serde-defaulted so older files
  load; paint reach and hit testing follow the widest point.
- pathops: path measuring by length and the variable outline (offset along
  the normals, round/miter/bevel joins, caps, dashes keep their width,
  Inside/Outside clip as before; bounded samples and dashes, uniform
  fallback). Canvas, PNG, SVG (filled outline), PDF and outline stroke use it.
- engine: stroke.widthProfile {preset | points}, node.set widthProfile,
  inspect output; the Variable width tool (Shift+W) in vector edit mode:
  drag the path to add a width point, slide points, drag their handles,
  Delete removes the selected one; vector.edit.widthPoint add/set/remove.
  Every gesture is one undo step.
- UI: width profile dropdown with previews drawn in code and a flip button
  in the stroke settings; the tool in the edit toolbar (new icon drawn in
  code); width handles and a hover preview on the canvas; Position/Width
  fields for the selected width point.
- Tests: profile maths, outlines, render regressions, tool gestures,
  commands, exports and junk sweeps. ROADMAP, README, docs updated.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 10:12:21 +07:00
BFlatandClaude Opus 5.5 b2738d8f0b M5: prototype device rotation, presentation scaling, scroll momentum, mode picker (#62)
- Device rotation: phones and tablets turn to landscape (`proto.settings {rotation}`), saved in
  the file and imported from REST files (`CCW_90`); the presenter and the preview pane size the
  screen to the turned device and draw its body turned. A rotate toggle sits beside the device
  picker in the Prototype panel.
- Presentation options: fit, fit width, fill and 100% (`proto.presentOptions {scale?,
  deviceFrame?}`, an Options menu in the presenter, Z cycles them, R restarts), the device frame
  shown or hidden, kept between presentations; what overflows the window pans by wheel or drag.
  Presenter textures are capped to the GPU's limit (big frames at 100% no longer overflow it).
- Scroll momentum: drags fling and slow down exactly per frame-rate-independent sub-steps, the
  wheel coasts after it stops, a drag past the ends stretches and springs back; repaints only
  while moving, a press catches a fling.
- Variable modes in the Design panel: frames pick a mode per multi-mode collection, or Auto
  (inherited); `variable.setMode {mode: null}` sets Auto.
- Tests in new modules (engine proto_present_tests, UI present_view_tests); docs and ROADMAP.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 09:48:29 +07:00
BFlatandClaude Opus 5.5 d7fd41cd13 M3: library variables (#60)
Publishing a library now includes the file's variable collections (modes,
aliases, scopes), versioned per variable and collection; variables hidden
from publishing stay out unless a published variable aliases them or a
published component binds them. Files using the library see its
collections read-only in the Variables editor and the variable pickers;
binding, aliasing or setting a collection's mode copies the variables in
as read-only linked copies, library components keep their bindings, and
"Library updates available" covers changed variables (bound layers follow).

New commands: library.importVariable, library.bindVariable,
library.aliasVariable, library.setVariableMode; variable.update takes
hiddenFromPublishing.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 09:06:18 +07:00
BFlatandClaude Opus 5.5 0638c98564 M3: component slots and nested override edge cases (#56)
Slots: a frame of a main component becomes a slot property
(component.makeSlot / removeSlot, preferred components, type "slot" in
component.properties). Instances show the main's default content until
the slot is edited; from then on its layers are the instance's own
(override group "slot"): free to add, remove and reorder, kept across
main updates, variant switches, copy/paste and detach, and instances
placed there stand alone. instance.slotInsert fills a slot,
instance.resetSlot brings the default content back. Structure
protection allows edits inside slots only; drops from the Assets panel,
canvas drags, drawing and paste land in slots. UI: slot icon in the
layers panel, dashed outlines and labels on the canvas, slot property
rows with a fill menu in the properties panel, Make/Remove slot on
frames inside a main.

Nested overrides: overrides inside a nested instance survive the main
moving it into another frame (layers matched by source alone when
unique); a nested instance copied out of an instance is re-linked to
its own main with its look kept (values set by component properties
aren't overrides); plain layers copied out of instances stop mirroring
them; canvas drags can no longer pull layers out of an instance or
reorder its auto layout children. Tests for swaps, variant switches,
main restructuring, detach and copy/paste.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 08:04:13 +07:00
BFlatandClaude Opus 5.5 d3dbc6f495 M3: paint: colour profiles (Display P3), image adjustment presets, style picker (#54)
* M3: colour profiles: sRGB or Display P3 per file, convert or keep values, tagged exports

- color: ColorProfile (srgb, displayP3) with conversions derived from the primaries (shared D65
  white and sRGB curve; out-of-gamut channels clip), table-driven pixel conversion, a generated
  ICC v4 matrix/TRC profile and PNG cICP code points.
- doc: Document.color_profile (serde default sRGB, written only when set); every colour value
  (paints, text runs, effects, grids, page and prototype backgrounds, overlay backdrops, styles,
  colour variables, document colours) can be mapped; set_color_profile converts or reinterprets.
- engine: file.colorProfile {profile?, convert?} (File > Color profile...; without a profile it
  opens the dialog); document.inspect reports colorProfile.
- render: images are taken as sRGB and managed into the file's space; encode_export tags PNG
  (sRGB chunk, or iCCP + cICP for Display P3) and embeds the ICC profile in Display P3 JPG/WebP;
  SVG and PDF export Display P3 files converted to sRGB. The CLI exports the same way.
- ui: Color profile dialog (keep appearance / keep values) and a Color profile row on the page
  panel; the canvas, presenter, thumbnails, swatches and colour picker show a Display P3 file's
  colours converted to the screen's sRGB, and Copy as PNG converts too.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* M3: image adjustment presets: built-in, saved in the file, reset

- color: ImageFilters::PRESETS (Vivid, Muted, Warm, Cool, Black & white, Fade, Reset), lookup by
  id or label, and sanitized values.
- doc: Document.image_presets (name + adjustments; written only when there are some).
- engine: image.adjust {ids?, target?, index?, preset?, filters?} sets the adjustments of image
  paints from a preset (built-in or saved) with values on top, one undo step; image.savePreset,
  image.deletePreset and image.presets.
- ui: the colour picker's image section gets a presets menu named after the preset in effect
  ("Custom" otherwise), saved presets with delete, "Save as preset...", a Reset button, and
  aligned adjustment sliders.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* M3: style picker: search, folders, list or swatch grid, edit, create, detach

The Fill, Stroke, Effects and Layout grid sections' Styles button opens a popover laid out like
the variable picker (crates/ui-egui/src/style_picker.rs):

- search over style names; styles grouped by the folders of their `/`-separated names, which
  collapse (searching opens them); colour styles as a list or a grid of swatches;
- click applies, a check marks the applied style; the row's edit button (or a right-click) edits
  the name, description and values: colour style paints open the colour picker on the style,
  effect and grid styles update from the selection; delete;
- `+` creates a style from the selection's current values and opens it for naming; detach;
- colour slots still list colour variables to bind;
- the applied style chip opens the picker; new icons Adjust, ViewList, ViewGrid (drawn in code);
- control channel: ui.set {stylePicker, stylePickerEdit, stylePickerView}.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 07:38:17 +07:00
BFlatandClaude Opus 5.5 77a0e33b61 M5: scrolling inside device frames and a prototype preview pane (#48)
* M5: scrolling inside device frames and a prototype preview pane

On a device, the presented top-level frame is sized to the device's screen:
what doesn't fit is clipped, or scrolls (wheel and drag) when its overflow
allows it. Fixed layers stay on screen, pinned to the edges their
constraints name; "Scroll to" moves every scrolling frame around the layer;
navigating starts at the top unless the new "Preserve scroll position"
option keeps it.

The preview pane is a resizable window over the canvas running the same
player (present.rs now shares layout, drawing and input between the
full-window presenter and the pane). It follows edits live, keeps the
current screen while it exists, shows a newly selected top-level frame, and
takes the keys its prototype uses only while hovered. Opened from the play
menu, the Prototype tab (flows, settings, frame) and `proto.preview
{start?}` / `proto.closePreview`; the control channel gets `ui.set
{preview, presentScroll}` and the player's state in `ui.inspect`.
Alt+Cmd+Enter now presents.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* M5: reconcile with main: one device list, REST navigate keeps preserveScrollPosition

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 06:54:45 +07:00
BFlatandClaude Opus 5.5 d0a21d2a7b M6: REST import of prototypes and variables; export panel polish (#42)
* M6: REST import of prototypes and variables; export panel polish

REST API file JSON import now brings prototyping and variables along:
- interactions: on click/hover/press/drag, after delay, mouse enter/leave/down/up and key
  triggers; navigate, open/swap/close overlay, back, scroll to, change to, open link and set
  variable actions (lone unconditional blocks inlined); dissolve, smart animate, move, push and
  slide transitions with easing incl. custom bezier and spring; the legacy transitionNodeID
- flow starting points (and the deprecated start node), overflowDirection, scrollBehavior,
  prototypeDevice and prototype background
- the local variables response (collections, modes with the default first, values, aliases,
  scopes), passed as `variables` to file.open / file.import (object, JSON text or path), found
  next to the file (<name>.variables.json / variables.json) or embedded; boundVariables, paint
  and text style bindings and explicitVariableModes map onto the fields variable.bind uses
- file.import appends variables, flows and prototype settings with the pages
- unsupported parts (video, gamepad, conditionals, variable modes, library variables) warn

Export panel: rows with a typed or preset size (2x, 512w, 512h), suffix and all five formats
through the new export.update command; export.add steps up (1x, 2x @2x, ...); a preview;
"Export N layers" through the new file.exportLayers (one file per setting, unique safe names)
in the panel and the Export dialog; file.export takes `size`. MCP open_file/export pass the new
params.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* M6: Inspect tab: properties with styles and variables, redlines on hover (#41)

The Inspect tab lists the selected layer's properties for handoff:
layout (size, position from the parent, rotation, opacity, radius), auto
layout (direction, gap, padding, alignment), typography, fills, strokes
and effects, each with the style or variable it comes from. Clicking a
value copies it. With the Inspect tab open, hovering measures distances
from the selection without holding Alt.

New command inspect.properties returns the same groups for agents.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 06:17:54 +07:00
BFlatandClaude Opus 5.5 360b6df206 M4: local libraries: publish, enable, place and apply, updates with overrides kept (#32)
- Publish (`library.publish {description?, include?, exclude?}`, Libraries > Publish library…):
  the file's components, component sets and styles (by default all but names starting with `.` or
  `_`, or what the last publish offered) and every component and style they use go into a snapshot
  with a manifest (library id, version, per-asset version stamps). An asset keeps the version it
  last changed in; publishing without changes is refused.
- .figcraft: `library/manifest.json`, `library/document.json` (the snapshot) and
  `library/images/<sha256>` for images only the library still uses. Older files and readers are
  unaffected (extra members); a damaged library is skipped and reported when the author's file
  opens. Files using a library read only these members (size-limited), never unpublished edits.
- Version history: the library entries are written and read alongside the versions (a library
  survives saving with versions and reopening); restoring a version keeps what the file published.
- Enable: `library.add {path}` / `library.remove {id}` / `library.list {assets?}`; the document
  keeps its enabled libraries (id, name, path, last seen version) in its data. The session caches
  each library file and reads it again when it changes on disk; in the browser these commands
  return a clear error (no file system).
- Use: `library.place {library, component, x?, y?}` / `library.import` copy the component (with
  the components and styles it uses) into a hidden library store (a page-like root outside the
  page list) as read-only main components and place an instance; instances behave like any other
  (overrides, properties, variants, swap, reset, detach). `library.applyStyle` copies a style in as
  a linked remote style. Editing the copies or library styles is refused; Go to main component
  names the library. Importing a file's pages brings its library copies along (shared with copies
  the document already has).
- Updates: `library.updates` and `library.acceptUpdates {ids?}` re-import changed copies in place
  (layer ids kept, so instance overrides survive, also when layers are added); unused copies are
  dropped when a library is removed or updated.
- Assets panel: each enabled library's components (thumbnails, search, click or drag to place,
  shared with the local tile code) and styles (click to apply, paint swatches), collapsible per
  library; "Library updates available" banner with Update; a libraries view (book button,
  Libraries menu) to publish this file (choose assets, description) and add or remove library
  files. Local styles in the panels list only this file's styles.
- Tests: manifest round trip and versions, add/place/update keeping overrides (incl. a structural
  update), variants/swap/undo, library styles and importing pages, missing/corrupt/truncated/
  oversized/never-published files; format tests for damaged and oversized members.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 05:24:46 +07:00
BFlatandClaude Opus 5.5 a5d5c265fd M7: performance: retained canvas renders, virtual layers panel, shared text layouts, cargo xtask bench (#35)
Large documents stay interactive: the canvas re-renders only what a pan uncovers or an edit
touches, the layers panel lays out only the rows in view, and per-frame work no longer walks the
whole page.

- Benchmark: `cargo xtask bench [SIZES]` builds synthetic pages (`figcraft_engine::synthetic`:
  screens with an auto layout header, a card group, button instances and shapes/text) at
  1k/10k/50k layers and prints engine/render timings (`figcraft-cli perf --layers 1000,10000`) and
  headless whole-UI frame timings (an ignored ui-egui test).
- Retained canvas rendering (`figcraft_render::Retained`, used by the render worker): views snap
  to whole device pixels, so a pan shifts the previous image in place and renders only the
  uncovered strips; an edit renders only where changed layers were and are
  (`Document::changed_ids` diffs the two versions skipping shared structure; ancestors that paint
  from their children's pixels - booleans, effects, masks - count whole; background blur reach
  and noise are allowed for). Zoom, page, options, font or page-level changes, or large changes,
  render the whole view as before. `ui.inspect` reports `canvas.renderWork`.
- The texture image is converted on the render thread, not the UI thread.
- Layers panel: only visible rows are laid out (stable ids while scrolling); rows are cached per
  document version, page, expanded set and filter.
- Frame labels and layout grids of off-screen top-level frames are skipped; the Prototype tab's
  connection sources are cached per document version.
- Text: the layout cache keys by a cheap fingerprint confirmed by `TextData` equality (no Debug
  formatting per lookup, 32k entries) and hands out shared layouts; a layout generation marks
  renders stale when fonts arrive. Overflowing text is culled by its glyphs, so it no longer
  vanishes while its box is off screen.

Before -> after (release, Windows, 1440x900 view, ms; 10k / 50k layers):
- move one layer, re-render @100%:     7.65 / 6.49  -> 0.18 / 0.81
- move one layer, re-render zoomed out: 11.95 / 24.10 -> 0.16 / 0.77
- pan 40 px @100%:                     7.53 / 6.82  -> 0.69 / 0.81
- pan 40 px zoomed out:                12.07 / 24.30 -> 1.62 / 4.17
- full render @100% / zoomed to fit:   7.78 / 44.22 -> 6.56 / 38.83 (10k @100%, 50k fit)
- UI frame, every screen expanded in layers: 6.16 / 39.07 -> 0.24 / 0.57
- UI frame, scrolling that panel:      6.11 / 40.18 -> 0.43 / 0.40
- UI frame, layers filtered by name:   1.03 / 6.92  -> 0.17 / 0.36
- UI frame, Prototype tab:             0.89 / 6.45  -> 0.18 / 0.80
- UI frame, idle:                      0.31 / 1.43  -> 0.11 / 0.39
Unchanged and within budget: single-layer edits through the engine ~0.01 ms, normalize after a
one-node edit < 0.01 ms, hit test 26 / 93 us. Left: save/load at 50k (~0.7 s each), zoomed-out
renders at 50k (~40 ms).

Tests: retained renders match full renders after pans, moves, recolours, hide/remove/add, undo,
masks, overflowing text, edits under a background blur and an inner-shadow/noise layer, a drop-
shadowed group, and a blur panned in from the view's edge; zoom/page/options/page background
render full; junk views don't panic. Layer-row and prototype-source caches follow edits, undo,
page switches, expansion and the filter. `changed_ids`, the text cache, and the perf CLI.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 05:19:05 +07:00
BFlatandClaude Opus 5.5 1c6f04bf62 M3: Variables editor with aliases, scopes, and rename/delete for variables, modes and collections (#33)
The Local variables window becomes a table editor: collections in a
sidebar, variables grouped by name with one value column per mode, typed
value cells (colour swatch + hex + alpha, number, string, boolean), alias
chips with a variable picker and detach, double-click rename, context
menus, and an Edit variable window for description and scopes.

New commands: variable.update (name, description, scopes),
variable.duplicate, variable.renameMode, variable.removeMode,
variable.renameCollection, variable.deleteCollection. variable.set
validates aliases (same type, no loops) and stores them by id; addMode
always picks a fresh mode id. Pickers offer only variables scoped to the
property. ui.set {variables} opens the editor on a collection.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 05:12:08 +07:00
BFlatandClaude Opus 5.5 bf3a45d938 M1: sections and frames: resize to fit, section colours, ready-for-dev status (#23)
- Object ▸ Resize to fit (Alt+Shift+Cmd+R, `object.resizeToFit`): frames, sections and
  components shrink or grow to their visible contents without moving them on the page; auto
  layout frames switch to hug instead.
- Sections get colour swatches (light tints) in the Design panel.
- Frames and sections get a handoff status (`devStatus`: ready for dev / completed) set from
  the panel and shown as a badge next to their name on the canvas; `node.get` reports it.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 04:20:23 +07:00
BFlatandClaude Opus 5.5 ff0f5a40d7 M4: expose nested instances' properties on instances (#22)
- A nested instance inside a main component can be exposed (`component.exposeInstance`, an
  "Expose properties to instances" toggle in its panel); the main's instances then list it by
  name with its variant and component property controls, recursively for exposed instances
  inside it. Values set there are nested overrides and survive main edits.
- `instance.exposed {id}` lists an instance's exposed nested copies (for the CLI and MCP).

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 04:08:48 +07:00
BFlatandClaude Opus 5.5 840d3ac5d2 M1: mask types: alpha, vector outline and luminance masks (#17)
- Layers gain `maskType` (alpha by default, so files are unchanged): a vector mask clips by the
  mask layer's outline whatever its fills and opacity; a luminance mask shows content where the
  mask is bright and hides it where it is dark.
- `node.set {maskType}` (validated), `node.get` reports it, and the Appearance section shows a
  Mask dropdown when the selection is masks.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 03:45:45 +07:00
BFlatandClaude Opus 5.5 c6df8302b1 M5: prototyping: custom bezier and spring easings, device frames in the presenter (#10)
- Easing gains `customBezier {x1, y1, x2, y2}` (CSS cubic-bezier) and `customSpring {mass,
  stiffness, damping}` (a damped spring's step response over its settling time, played over the
  interaction's duration); presets keep their string form, so files stay compatible.
- Interaction editor: Custom bezier / Custom spring in the easing menu with value fields (typed or
  scrubbed, one undo step), the curve preview follows.
- Presenter: the page's prototype device now frames the presented screen with a body drawn in
  code (phones with rounded screens, side buttons and a camera pill; tablets; a laptop with its
  base; a desktop monitor on a stand).

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 03:08:13 +07:00
BFlatandClaude Opus 5.5 b7910c81f8 M4: text depth: inline IME composition, variable font axes, range-aware typography polish (#8)
- Inline IME composition: egui Preedit events become a composition held in the text edit
  session (`TextEdit.preedit`), shown inline at the caret with an underline and the IME cursor,
  reflowing the text; the document only gets the committed text (`text.edit.insert`). Composing
  over a selection replaces it; moving the caret or ending the edit drops an uncommitted
  composition. The IME candidate window follows the cursor inside the composition.
  New command `text.edit.preedit {text, cursor?}`; `text.edit.selection` reports it.
- Variable fonts: faces read their fvar axes (tag, name, range, default, hidden) and named
  instances. Named instances are offered as styles and resolve in `find`; a style name with no
  instance implies weight/italic/slant on the axes and optical size follows the font size.
  Per-run custom axis values (`TextStyle.variations`, serde default, omitted when empty) are applied
  in HarfRust shaping (ShaperInstance) and skrifa outlines/advances (cached per coordinates).
  PDF export outlines non-default instances instead of embedding the default one.
- Commands/props: `fontVariations` / `variationSettings` props (whole layer or start..end),
  `text.setVariations {variations, replace?}` (merges; edited range while editing),
  `text.fonts {family, style?, axes: true}`; `node.get` and copy/paste properties carry the axes.
  Picking a named style (Bold/Italic toggles, weight steps, fontStyle/fontWeight) drops custom
  wght/ital/slnt values and keeps the others.
- Type settings ▸ Variable tab for variable fonts: a slider (default tick, double-click to reset)
  and a field per visible axis, "Mixed" across differing styles, live drag as one undo step,
  "Reset to style". Long style/family names stay on one line with an ellipsis and a tooltip.
- Tests: variable font shaping/outlines/clamping/instances (skipped without a variable font),
  serde backward compatibility, preedit lifecycle and undo, variation commands/props/undo/junk;
  junk sweeps extended with variation and preedit params.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 03:07:41 +07:00
BFlatandClaude Opus 5.5 4286a3b74b M2: auto layout depth: min/max UI, ignore auto layout toggle, text baseline alignment, grid tracks and cells (#3)
- Min/max width/height: the W/H sizing menus add min/max (at the current size) and remove them;
  limit rows edit or add the missing bound. The layout clamps Fixed, Hug and Fill children and
  the frame itself; a hugging text wider than its max width wraps at the max. min > max is kept
  ordered by node.set (the other bound follows); in the layout min wins.
- Ignore auto layout (absolute position): a toggle in the Position section; the child stays
  where it is, can't Fill, shows constraints and follows them when the auto layout frame resizes
  (by hugging, filling or a direct resize).
- Text baseline alignment for horizontal layouts ("Align text baselines"; crossAlign baseline):
  first-line baselines line up, other layers align to the top, nested auto layout frames use
  their first child's baseline. Measure gains text_baseline.
- Grid auto layout: column/row tracks (fixed px, hug, fr fill) via columnTracks / rowTracks or
  layout.setTrack, cells anchored by gridColumn / gridRow with gridColumnSpan / gridRowSpan,
  auto placement in reading order, rows grow to fit, hugging grids size to their tracks.
  Panel: column/row gap, track size rows, a child's cell and spans. Old files load unchanged
  (serde defaults; missing tracks are 1fr).
- Canvas handles: wrapped-row gaps and grid column/row gaps are draggable; a selected grid's
  tracks are outlined.
- The layout section moved from right.rs to layout_panel.rs; inspect reports min/max and a
  grid child's resolved gridCell; docs list the new props.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 02:23:43 +07:00
BFlatandClaude Opus 5.5 94e689fad6 M4: vector edit mode tools: pen branching, bend, paint bucket, lasso, cut, mirroring, point panel (#2)
- Edit-mode toolbar (Move V, Pen P, Bend hold Cmd, Paint bucket Shift+B, Lasso Q, Cut X, Done)
  replaces the tools while a vector is edited.
- Pen in edit mode continues open ends, branches from any point (vector networks), adds points on
  segments and closes paths into fill regions; dragging pulls out mirrored handles.
- Paint bucket fills or unfills any closed area: faces of the network (half-edge walk, nested
  pieces become holes), with a hatched preview of the area under the pointer.
- Bend tool / Cmd: bend segments, pull handles out of a point, click a smooth point to sharpen it.
- Lasso and marquee point selection, segment selection (shift adds), cut at a segment or a point.
- Per-point handle mirroring (none / angle / angle and length, inferred for existing files),
  Alt-drag breaks it; smooth/sharp points; join and merge selected points (Cmd+J, Shift+Cmd+J).
- Delete opens the path, Shift+Delete heals it; arrows nudge points; Cmd+A selects all points.
- Design panel shows the selected points' position, corner radius and mirroring.
- Every gesture is one undo step; edit mode ends when its layer is undone away.
- Paths that end on their start without a ClosePath (ellipse outlines) stay closed and filled.
- New commands (vector.edit.tool/pen/paint/cut/lasso/mirroring/smooth/position/nudge/connect/...)
  for the CLI, control channel and MCP; docs updated.
- Clippy: simplify a few boolean expressions flagged by the current toolchain.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 02:16:04 +07:00
Brandon ThomasandClaude Opus 5.5 07e56aed48 M5: prototyping depth: on-canvas connections with drag-to-connect, interaction editor, flows, smart animate presenter, overlays, scroll behaviour
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 14:16:27 -04:00
Brandon ThomasandClaude Opus 5.5 b943e12f3d M2: text depth: OpenType features, small caps, lists, title case across runs, truncation; font picker with previews, type settings; text editing selection and IME
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 14:15:36 -04:00
Brandon ThomasandClaude Opus 5.5 3141226a2e Comments: pins, threads with replies, resolve, comments panel, comment.* commands; real timestamps on web
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 14:06:14 -04:00
Brandon ThomasandClaude Opus 5.5 ab5914485e Perf: persistent node map (imbl) and dirty tracking; commands now scale with what changed (node.create 0.2 ms at 20k nodes)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 13:49:04 -04:00
Brandon ThomasandClaude Opus 5.5 b26b449fe3 Fixes from agent reports: hex colours everywhere, camelCase in/out, unique variable ids, strict batch, ui.key modifiers, export rounding, Fit images, inner shadows on all edges
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 13:34:25 -04:00
Brandon ThomasandClaude Opus 5.5 b36fd771ab M0.9: MCP server + figcraft-cli, PDF export, web app, release/CI packaging, vector edit mode, workspace lint cleanup
- crates/mcp: JSON-RPC MCP server (18 tools, resources, prompts), headless and attached backends, end-to-end agent tests
- apps/figcraft-cli: info/export/convert/render/run/commands/mcp/perf
- crates/pdf: vector PDF export via krilla with embedded text; file.exportFramesPdf
- apps/figcraft-web + packaging/{macos,windows,linux,freebsd,web} + release/ci workflows
- engine vectoredit: edit points/handles/bend/add/delete-heal; canvas overlay and edit strip

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 13:31:53 -04:00
Brandon ThomasandClaude Opus 5.5 f7a68c864b M0.1-M0.3: workspace, licences, geom/color/doc crates
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 12:01:57 -04:00