Board files (File > New board) with sticky notes, shapes with text, connectors that follow what they join (straight or elbow, arrowheads, labels), marker, highlighter and eraser, and stamps; a board toolbar and a contextual bar; the Design panel hidden on boards, Prototype and Dev Mode refused there. Boards are ordinary FigCraft files built from ordinary layers, so saving, undo, export, MCP and live sessions work unchanged. File tabs, recent files and Open files show a pen nib for design files and a note for boards (original icons drawn in code).
Found while testing crates/doc/src/geometry.rs:75 (hits_node_itself, the `_` arm, using path.winding(lp) != 0); compare VectorNetwork::fill_contains at crates/doc/src/vector.rs:321
Co-Authored-By: Claude Haiku 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Found while testing crates/doc/src/proto_expr.rs:172 (display writes `not {x}` with a bare var_ref) with crates/doc/src/proto_expr_parse.rs:262 (not() checks variable names before the `not` keyword)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Found while testing crates/doc/src/proto_expr_parse.rs:462 (variable lookup before the true/false literals at :466) with crates/doc/src/proto_expr.rs:151/186 (display writes the literal as bare `true` and var_ref writes such a variable bare)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
An instance copied its main's variable modes when it was made and kept
the copy as modes of its own. Switching it to another variant kept the
old variant's modes, and a mode set on the main later never reached it.
Instances now take the modes their main sets through the link
(`Document::inherited_modes`), closer than any frame around them. Modes
set on the instance itself still win and stay through variant switches.
Bindings are re-applied for the instances of a main that chose another
mode and for an instance that switched mains. Detaching keeps the modes
the instance took from its main, and the Variable modes panel shows them
as the instance's Auto value.
Instances made before this change keep their copy as modes of their
own; setting one back to Auto lets it follow its main.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A 1 px Line or stroke-only path only counted as hit within 2 screen
pixels, so a double-click slightly off it cleared the selection and
never entered vector edit mode, and Cmd/Ctrl could not bend it.
Strokes with nothing filled now reach 5 screen pixels; filled shapes
keep the plain tolerance.
The .fig export now writes a numbered list's start on each of its lines,
so a reader that takes it per line or per list counts the same. Bullets
no longer keep a start. The field is named start_offset (it holds the
offset: 1 shows "2."). get_node reports listStartOffsets. The parity doc
lists what's still not read from .fig lists.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Figma stores where a numbered list starts counting on each text line
(listStartOffset; a list shown as "2." has offset 1). The import dropped
it, so every list counted from 1.
A paragraph's list settings now carry a start number (written only when
set, so older files open and save unchanged). Numbering counts on from
it where a list starts; items that go on counting ignore it. The .fig
import reads it, the .fig export writes it on a list's first line, and
plain paragraphs drop it. Toggling a list off ignores differing starts.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Node lookups in the document's B-tree were still a third of a render on a
900 000-layer file: a small subtree was walked for its bounds, again to
see whether it could be splatted, and again to splat it, and each child
of a drawn layer was looked up by paint_runs, by the mask check and by
draw_node.
- The render's table also keeps the layers it looked up, keyed with a
multiply hash instead of SipHash (ids are counters), and so do the
bounds it keeps.
- draw_children looks each child up once, works out the paint runs from
those (Document::paint_runs_of) and draws the child it has.
- Whether a layer can be splatted is kept like its bounds: layers with
children only, answers the nesting cap decided aren't kept, and kept
answers are read only where their levels fit under the cap.
Ctx gets a second lifetime, for the document the kept layers come from.
Single-threaded cycles per 1440x900 render fitted to the page: 0.39 ->
0.34 G on a page of 246 204 layers, 0.26 -> 0.22 G on one of 118 358.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01YQxjkNSUJhTkTfY74aNeki
Culling a layer asked for its paint bounds, which walk its whole subtree,
and then did the same for each child: every layer's subtree was walked
again at each level above it, and once more in each parallel band. The
bounds worked out during a render are now kept for it (layers with
children only; bounds the 64-level cap cut short are not kept, and kept
ones are read only where their levels still fit under the cap, so culling
is exactly as before).
Every render also looked through every layer of the document for the
largest background blur, to size the overlap of its bands: 900 000 layers
on one large file, on the main thread before the bands start. The
document now works it out when first asked after a change, like whether
it has masks.
A 1440x900 render on a 900 000-layer file, page of 118 358 layers: at
100% 13.0 -> 0.6 ms, at 25% 16.5 -> 3.4 ms, fitted to the page 56 -> 31 ms;
page of 246 204 layers: 12.6 -> 2.5 ms, 12.1 -> 2.0 ms, 69 -> 62 ms.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01YQxjkNSUJhTkTfY74aNeki
page.duplicate copies every layer with duplicate_all_into (navigation between
copied frames points at the copies) and builds the old-to-new list for flows
from that copy, instead of copying each layer separately.
StyleRun start/end are usize taken straight from a .figcraft document.json
(nothing clamps them on load; only the REST and SVG importers normalize),
so TextData::replace_range's p - removed + inserted panics in a debug or
test build and wraps to zero in release, where normalize then drops the
run and the layer silently loses its formatting.
Shift the runs with saturating arithmetic; normalize drops whatever is
left. Regression test: text_runs_past_the_text_never_overflow — panics
at crates/doc/src/text.rs:605 on main, passes with the clamp.
Document::next_name summed max + 1 over numbers parsed from existing layer
names, and bump_name did the same for the duplicate-rename path: a document
(or peer, or node.set) holding a layer named "Frame 18446744073709551615"
overflowed both (panic in debug, wrap to a wrong name in release). next_name
now collects the numbers it sees and, when the counter is spent, picks the
lowest free number (mirrors new_style_id); bump_name only bumps when the
number can step, else falls to its existing " 2" branch.
Tests: next_name_never_overflows (doc) and
duplicating_a_layer_named_past_the_counter_does_not_overflow (engine panel
behaviour).
With the Move tool, the filled area under the pointer is hatched with "/" lines in the selection colour (1.4 px), clipped by the area's own fill rule so holes stay clear. The hatch goes when the pointer is 3.5 px from a point or 2 px from a segment (screen pixels at any zoom); between those clearances and the 6 px hit radius the area wins. Bezier handles, the transform box's handles and other edited layers' parts come first. Line spacing follows octave folding: 8 px at every power-of-two zoom, growing with the zoom and stepping back at sqrt(2) * 2^n. The pattern is anchored to the vector's origin, so it stays on the shape when panning, and several selected areas share one pattern. The last area listed wins where areas overlap, and only vectors with a visible fill have areas.
A click selects an area with its points; they move with it (drags, nudges, the Design panel) but keep the unselected look and show no handles. Shift adds an area or takes a selected one out (its own points go, points selected on their own or shared with another selected area stay). A press on a selected area drags everything selected, as one undo step; Escape puts it back. Drags show no hover hatch. Any other press without Shift drops the areas and the points selected only through them, and a click on an empty spot such as a hole clears them and stays in edit mode. Inside the transform box around points selected on their own, the box keeps its drag unless the area is already selected. Area indexes are dropped when the network's topology changes; moving points keeps them.
The network gets region walking, an inside test per region by its own fill rule, the region under a point, a region's points and a topology fingerprint (vector_regions.rs). The engine does hit testing and lays out and clips the hatch in screen space (vectoredit/regions.rs); the canvas only draws the lines. vector.edit.select takes regions, and vector.edit.state reports regions, regionVertices and regionHover. Tests: vector_regions_tests (doc) and regions_tests (engine), covering fill rules, overlap, curves, reversed segments, clearances at 100% and 400%, selection, drags, undo and cancel, and the hatch spacing at seven zoom levels, its direction, anchoring, coverage and clipping.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
validate() now reports children listed twice, pages with a parent, and
nodes not reachable from a page (cycles, detached subtrees). repair()
drops repeated children, clears page parents and removes every node not
reachable from a page in one linear pass, replacing the orphan loop.
Co-authored-by: Justin John <babyjjbabyjj549@gmail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>