main split `codegen.rs` into `dev/codegen.rs` (the shell: `CodeLang`,
`code_for`, `Ctx`, the shared helpers) and one module per native target
(`css`, `html`, `swift`, `compose`, `arkui`), and added Vue and ArkUI from
other PRs. Flutter arrives as the tenth target, in its own module:
`dev/codegen/flutter.rs`, wired from `codegen.rs` (`CodeLang::Flutter`, `dart`
as an alias, rem left to the web targets), with `flutter_definition` /
`flutter_type` / `flutter_default` beside main's `arkui_definition`.
Every language list in the tree is a union of the two sides now: the
`inspect.code` and `inspect.componentCode` specs, `codeConnect` (parse, import
line, expression, template, path checks, messages), the playground CSS/HTML
assets, the 21 UI catalogues (main added eight after this branch: bn, fi, it,
ka, nl, pl, th, vi, each with Flutter in its own conjunction) and the docs.
Flutter is an extra code target; nothing main gained is dropped.
The reviewer's absolute-child bug (#1382-1403: a child that ignores its auto
layout parent fell through to `Place::Flow`) is fixed in `flutter_children`:
flow and absolute children are split, the absolute ones go in a `Stack` around
the Row/Column at the parent's own box (so their offsets stay the parent's and
the padding moves onto the line instead of insetting them), the line fills that
Stack (`Positioned.fill`, so `Expanded` still has a bounded width), and only
flow children now decide `CrossAxisAlignment.stretch` and `Expanded` — the
absolute child no longer joins the line's spacing or loses its offsets.
`flutter_lifts_a_child_that_ignores_its_auto_layout_parent_out_of_the_line`
covers both kinds of child in one auto-layout frame: a 50×20 flow child and a
30×30 absolute one asking for `fill` on both axes, in a parent with 4 pt
padding. It checks the offset, that the absolute child is out of the Row, that
no `Expanded`/stretch comes from it, and that the padding insets the line only.
ROADMAP and dev-mode-parity keep main's header (2026-10-26) and take this
branch's history row in date order (2026-10-16).
`cargo test`: engine 1391 pass, ui-egui 814 + 8 + 1 pass; fmt and clippy clean.
The one engine failure, `board_tables_tests::a_double_click…`, fails the same
way on a pristine `origin/main` here: this sandbox has no `craft-fonts`
checkout, so its text doesn't wrap and the row can't grow.
Found while testing crates/engine/src/component_codegen.rs:~226 (RESERVED list used by ident at :346)
Co-Authored-By: Claude Haiku 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
A Vue component's instance-swap prop now defaults to its component reference in withDefaults, so the dynamic component renders the design default. Attribute detection only applies inside an unfinished opening tag, so text like `Total = {title}` stays text instead of becoming a quoted attribute value.
A quoted Vue attribute stays open across placeholders, so `title="{a} {b}"` escapes both values as attribute text. Plain Vue attribute values in instance calls now HTML-escape `&`, `<` and `>`, so a literal `&` survives the round trip. Tests cover both.
Vue connected templates keep a string's JS quotes inside bound attributes, so `:title={title}` becomes `:title=""Buy""` rather than a bare identifier; static attributes take plain text. Nested instances no longer lose a boolean `v-if` guard, instance swaps render through `<component :is>`, slot names stay distinct when their idents lowercase alike, slot content CSS reaches the parent stylesheet, and text defaults escape `</script>` in the script block. The five locale catalogs the Vue key rename missed (bn, fi, ka, nl, pl) are updated, and the docs list Leptos/Vue consistently.
- usage: a non-plain Vue argument escapes " as " in the attribute value (same rule as the connected-code path)
- usage: Vue pads with two spaces like the markup, not four
- test: an unconnected instance with a quoted title asserts inspect.componentCode and inspect.code
- Code generation gains a Flutter target (ours; the incumbent generates CSS, iOS and Android only), which makes Dart the seventh language: `language: flutter` (with `dart` as an alias, so `CodeLang::from_id` maps both, `id()` is `flutter` and the label `Flutter`).
- `inspect.code` writes a Dart widget tree for the layer: a `Container` for a box, with its size, padding and a `BoxDecoration` (colour, radius, border, shadows); `Row` / `Column` for auto layout, with `spacing`, `crossAxisAlignment` and `textBaseline`, and `stretch` wherever a child fills the cross axis; `Expanded` for a child that fills the main axis; `Stack` with `Positioned` for free children; `Text` with a `TextStyle` (family, size, weight, style, height, letter spacing, decoration and alignment); `Image.asset` for images; `Opacity` for layer opacity; `SizedBox` for a capped subtree. Colours are `Color(0xAARRGGBB)` and `$` is escaped in string literals, as in Compose.
- `inspect.componentCode` writes a `StatelessWidget` for a component or set: properties become constructor parameters with their defaults, a variant property becomes a Dart enum (lowerCamel members, never a keyword), a boolean a `bool`, a text a `String`, a swap a `Widget` and a slot a `List<Widget>?`. Instances are calls that pass only what they change, and an instance's snippet puts the `import 'package:flutter/material.dart';` line before the call, since Dart's imports come first.
- Code connect takes Flutter too: `codeConnect.set {language: flutter}` stores an import path, a name and a template, and the snippet carries a Dart `import '…';` line. The default template passes named parameters (`Card(size: {size})`), as SwiftUI does, and import paths are checked as Dart imports (letters, digits, `_ . / : -`).
- The Inspect panel's language picker iterates `CodeLang::ALL`, so Flutter appears there and in the Connect to code note; the 13 UI catalogs and the component playground's language list follow.
- Docs: README, ROADMAP, docs/mcp.md, docs/gaps.md, docs/components-parity.md, docs/file-format-parity.md, docs/target-app-parity.md and docs/dev-mode-parity.md.
- Tests: Flutter cases in the codegen, component codegen and inspect behaviour suites.
* feat(dev-mode): Leptos code for a layer tree (#223)
inspect.code takes language: leptos, and the Inspect panel lists it: the
HTML markup inside a #[component] fn's view!, with the stylesheet after it
as for React. Text is Rust string literals (line breaks as <br/>) so the
macro parses it; px or rem like the other web languages.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* feat(dev-mode): Leptos components take their properties, instances are calls (#223)
Leptos joins React in component code: a component or set is a #[component]
fn with #[prop] defaults (variant enums with as_str, bool, String, ViewFn
for instance swaps, Option<ViewFn> for slots), layers bound to booleans
show through .then, variants differ by data-* CSS rules, and instances
(also inside layer trees) are calls passing the values they change. Names
are snake_case, Rust keywords get a trailing _. Code Connect takes leptos
too (use <path>::<Name>; view! markup). Markup now takes the language
instead of jsx/leptos flags; React and Leptos share the stylesheet pass.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Justin John <babyjjbabyjj549@gmail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: bflatastic <bombayapirat@gmail.com>
* M6: Dev Mode component code, annotations and ready for dev
- Component code: React (new), SwiftUI and Compose write components as reusable
units whose component properties are parameters (variant unions/enums,
boolean flags, text strings, instance swaps as views, slots as optional
content); variant sets share one definition (React: data-* rules for the
other variants); instances are calls passing only the values they change.
Escaped, unique identifiers. `inspect.componentCode` returns the parts.
- Annotations: notes with pinned properties on any layer, saved with the file
(left out when empty), undoable `annotation.add/edit/remove`, `annotation.list`
with live values; drawn as callouts on the canvas in the Inspect tab and
edited in its Annotations section. Instances keep their own annotations.
- Ready for dev: `inspect.readyForDev` lists frames and sections by handoff
status; the Inspect tab sets the status and lists them with a filter.
- Shared widgets: a multi-line field and the status dropdown are reused.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* M6: test that bound variables become CSS custom properties
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* M6: regenerate the parity report
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>