A colour variable's value in a mode can now be {"alpha": {"variable", "opacity"}} - that
variable's colour with its alpha replaced - or {"mix": {"from", "to", "t"}}, a per-channel blend
of two colour variables or literals over the stored values (in the document's colour profile),
alpha included. Calculations resolve lazily like aliases, so bound layers, mode switches,
instances and undo follow their sources; they compose, and a loop, or a calculation that reads
more than 32 variables in its collection's modes (other collections in their default modes), is
refused when it is set. Operands are stored by id and read by exact id, as stored references
are. Files keep them; REST, CSS, Penpot and .fig exports write the colour they show in each mode;
deleting a source leaves its readers on the colour they showed; library import and swap
re-point their operands. The Variables panel shows them with their formula and can swap one for
an alias or detach it to its colour.
* M8: opening a file contacts no team library server it names until you check it (#1097)
* M8: translate the team library check strings (#1097)
* M8: the Assets panel library test checks what allows a library, without its own fake link (Sonar duplication and coverage)
UPDATE_APP (native builds; craft-update is a native-only dependency) carries our 128 px icon and accent (#02da96, its colour in ArtCraft Launcher). The updater, the self-update
helper and craft-update's startup prompt all get them through crate::UPDATE_APP; the
prompt draws the icon, the accent and "by ArtCraft" (craft-update's default developer).
craft-update is pinned to storytold/craft-libs main at 1065653e7 (#434).
* M8: a large selection's overlay and Design panel values are kept for frames where nothing changed (#1571)
The selection's outlines, box, size and slots on the canvas, and the Design panel's instance checks and position values, are kept with the document snapshot (held weakly), the selection and, for the overlay, the view's mapping to the screen and the overlay green, and made again when any changes. Dragging 648 selected layers: overlays 1.99 to 0.86 ms a frame, Design panel 2.54 to 1.40 ms.
* M8: split the position fields into one function per row (Sonar S3776)
* M8: one depth cap for a whole render; render threads get 8 MiB stacks (#1082)
A pattern fill drew its source as a fresh render from depth 0, so patterns in patterns could stack three renders of 256 levels. The source now goes on from the depth of the layer it fills. A render level takes about 6.5 KB of stack (measured), about 1.7 MB at the cap: the canvas render, preview and save threads and a band pool of their own now get 8 MiB stacks instead of the default 2 MiB.
* M8: SVG and PDF exports carry the depth into pattern sources and embedded renders (#1082)
Every pointer move draws about three frames, and the canvas hit-tested the hover on each: a hover where nothing changed since the last (place, modifiers, zoom, file, page, revision, selection, tool and modes) is no longer sent to the tools again. Dragging an auto layout frame laid its contents out again on every move: a frame whose only change is its transform now keeps its own layout (its parent's still runs). ui.inspect reports frameTimes. Measured on a synthetic 1,900-layer file: hover UI pass 0.91 to 0.49 ms a frame and CPU 33% to 22% of a core; normalise while dragging 648 layers 3.8 to 2.1 ms a move.
A double-click with the pen drew on: its second press added a point on the last one, and a double-click meant to edit a layer drew a stray vector on it. A press on the last anchor now adds nothing; a double-click ends the path (or, when it only started one, edits the layer under it) and Enter ends the path, both going on in vector edit mode with the Move tool. In edit mode the pen's Enter and double-click take the Move tool, the double-click taking back what its first press began. Escape still keeps the pen (#760).
* M6: FigJam .jam files open like .fig files (#1342)
A .jam is the same archive as a .fig (its canvas header reads fig-jam.), which the .fig reader already took; File > Open and its filter, drag and drop, file.import and the command line now take .jam too, and the home screen shows its thumbnail. FigJam layers come in as the .fig reader makes them (stickies and shapes with text as frames with their generated layers, other FigJam layers as frames or vectors with a note, unknown types left out with a note). Tests use a synthetic fig-jam. canvas and a .jam made from our own export.
* M12: a FigJam .jam file opens as a board (#1342)
The .fig reader marks a canvas with FigJam's fig-jam. header as FileKind::Board, so a .jam opens with the board toolbar, the dot grid and the board panels and saves as a board; a .fig stays a design file, and importing a .jam into an open file leaves its kind alone. Its objects stay ordinary layers (frames and vectors with the existing import notes). Builds on the .jam opening branch (#1586).
A search offered engine commands that need parameters the palette can't give, such as image.place (Place image, needing data or path), which failed with Invalid parameters and sat above the menu's Place image... row with the same label. A search now leaves out a command no menu lists when its params doc names a parameter without ? (figcraft_engine::cmd::needs_params, worked out once per command), and a row no menu item gives whose label reads like a menu item's. Place image runs the menu item, which opens the file dialog.
Someone who joins with a comment link (or its join code) sees the file live and adds, replies to, reacts to and resolves comment threads, but can't change the design: their app refuses other edits and the server accepts a comment link's batch only when every change in it touches comment threads. Sharing online makes a comment link and code beside the edit and view ones; the Share popover offers Can edit, Can comment and Can view, and the commenter's toolbar shows a Can comment badge with Move, Hand and Comment.
Backward compatible: clients announce the comments word; one that doesn't is welcomed with a comment link as a viewer and gets comment links listed as view links, a level this build doesn't know reads as view, and an older server that can't make a comment link leaves the share without one.
With pref.scrollWheelZoom on, a mouse wheel zooms the canvas about the pointer and Cmd/Ctrl+wheel scrolls; Shift+wheel still scrolls sideways, and trackpads, pinches and touch screens are unchanged. A wheel is told from a trackpad by the device macOS reports, elsewhere by line versus pixel steps.
wasm32 can't catch a panic, so the command and frame guards do nothing in the browser and a panic ended the page with its unsaved changes. The page now follows its files with unsaved changes after every frame; its panic hook writes them to local storage as .figcraft copies (as many as fit) and says on the page that it stopped. The next page opens them again as unsaved files: file.recover also takes the copy as base64 data. The recovery-copy helpers move from the desktop app into figcraft_engine::branches so both share them.
The browser worker's tests timed the wait after a preview with real sleeps and assumed two polls in a row land within the last full render's time, that a scene tuned to render slowly still renders slower than the preview threshold when the test runs, and that the first image after a request is its last. On a busy machine (the full suite) a test thread can be held off the CPU between polls for longer than the wait, a scene tuned while the machine was busy can render quickly once it isn't, and fonts another test loads mid-render make the worker show that render and draw it again.
Inline::poll_at takes the time (poll passes now) and, in tests, Inline::with_threshold sets when renders get a preview. The four wait tests poll at times they choose on a plain page that previews every render from scratch, the measured-time test previews once renders have taken any time at all, and the refined helpers wait for the last image of a request: no sleeps, no dependence on render speed or on other tests. The capped test now also checks the preview is not refined just before the last full render's time.
Properties were listed by name, so a rename moved one. Components now keep prop_order (the names as they were made; a rename keeps the place) and every listing follows it. Make slot opens a name field under the frame's Slot row; Enter makes the slot, Escape cancels, a taken name keeps the field open.
The web transport implements LiveLink::publish and the hosting and sharing background requests over the page's WebSocket. Managing connections run as exchanges (exchange.rs) in the browser client's driver; the requests and what their answers mean are shared with the desktop transport (requests.rs). The Share popover offers online sharing in the browser (no local network), and Publish to server opens there. Fixes#917.
Where the browser lists them (window.queryLocalFonts, Chromium), the font menu offers Use fonts installed on this computer; the fonts join the font database by name and each style's bytes are read only when text uses it, then auto-sizing text refits. Rust only (js-sys/web-sys). Fixes#1051.
Direct3D 12 compiles with FXC and no device compiles wgpu's indirect-call
validation shaders, the two causes of "Parent device is lost" at start.
When the graphics still fail before the first frame, the app starts again
with the next of a fixed list of attempts (Windows: Vulkan, OpenGL; Linux
and FreeBSD: OpenGL; then lower requirements on the power-saving GPU), and
the last failure's message names what was tried.
Session::execute_as records the agent's presence: its name, the file, and the innermost layers its last edit changed or the selection it set, for 8 seconds after its last command. The app shows it as an avatar in the people row and an outline with a name tag on the canvas, in its own colour. Display only: no undo step, never saved, never synced to a live session.
While the interaction editor has an Open overlay action with Manual position open, the overlay frame shows dimmed and outlined where it opens, from the top-left of the layer that opens it. Dragging it sets the action's offset through proto.action.set in one gesture: the X/Y fields follow live and the drag is one undo step.
* M9: one name for comments and live sessions, shown in the Join dialog, kept in the browser, renamed live (#1380)
* M9: a reconnecting session's reset is its own helper (#1380)
The board canvas's background grid is now a preference (`board.grid`): dots
(the default), lines, graph paper (a strong line every 2-12 cells over fainter
ones, like Japanese section paper) or none, with spacing (4-512), mark size and
contrast. Preferences gets a Board grid section; right-clicking an empty board
offers Board grid settings. Zoomed out the grid still thins out (by halves, or
down to graph paper's strong lines), and dots no longer shrink to a single
pixel, so the grid stays visible at low zoom.
The renderer draws lines as well as dots, with a configurable strong-mark
rhythm; a crossing of two lines is blended once, in the stronger colour. A
hand-edited preferences file falls back to the default grid instead of losing
the other preferences.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01FEkCVd8n1eC6xTHebmHMDR