* M1: Crop image from the Object menu, the right-click menu and the image fill row (#1464)
* M1: crop mode shows the image dimmed outside the layer and heavier crop marks (#1464)
* M1: the handle overlay draws gradients and crops in their own helpers (#1464)
Brings #1210 onto main as it stands after #1019 and #1209, and keeps both:
- #1019's flyout caret keeps its 16 pt target, 2 pt clear of its tool (#988).
- #1209's narrow-window handling stays as it landed: the pill is never wider
than the canvas less a margin and its buttons scroll inside it under a drag
or the wheel, the help button lifts above it when they'd overlap, and the
pill still clips to itself rather than floating over the panels.
The design itself, as #1210 proposed it:
- One grid for every state of the pill: 32 pt cells, 8 pt padding, 8 pt between
top-level items (the divider included), a 1 pt divider as tall as the content,
16 pt carets, 14 pt mode marks, and a 32 pt mode strip whose current mode is a
plain inset with no outline.
- The Resources button goes; the left rail's Assets tab, Shift+I, Alt+2 and
View > Panels > Assets remain the ways into the Assets panel (and the locale
key, its test and the parity notes go with it).
- The vector edit and shape builder pills move onto the same grid, so a pill
never changes its spacing as the tool changes.
main_width is now the same walk the pill draws, and a test walks it for the
design and board toolbars: the last item ends exactly PAD from the right edge.
That caught the board pill asking for 8 pt more than it drew.
* E21: require release font coverage and stabilize capture deadline tests
* E21: separate capture, IME and field-save regression phases
* M0: correct the migration qualification reference
* M-egui037: document input lifecycle and UI regression contracts
* M0: correct egui 0.37 status docs and stabilize join-code regression
---------
Co-authored-by: Dylan M. Taylor <dylan@dylanmtaylor.com>
Co-authored-by: Codebuff <noreply@codebuff.com>
Text went onto a path only with the Design panel's Put text on path
button (a text layer and a path selected together) or with text.onPath.
The Text on a path tool, in the Text flyout of the toolbar
(tool.textOnPath), shows the I-beam over a shape's or vector's path, and
a click there puts new, empty text on the path, starting at the click,
and starts typing. The text takes the path layer's place, transform,
box, constraints and effects, and its fills when one of them shows; the
path layer is removed. Ending the edit with nothing typed puts the path
back with no undo step.
The tool measures the distance on the page, so a layer scaled more one
way than the other, or shown smaller, is reached where it shows. Shapes
in front whose outline is away from the click do not hide a path behind
them, and paths that a mask or a clipping frame hides at the click are
skipped, as are locked layers and layers inside instances.
A double-click into a text layer that was just made no longer makes it
count as an existing layer, so leaving it empty records no undo step,
with this tool and with the Text tool.
A Selection colors row could take a color style but not a color
variable, and a row linked to a style or variable could not be
unlinked from there.
selection.bindColorVariable binds a color variable to every solid fill
and stroke slot a row stands for. It replaces a color style on that
list and any earlier binding of the slot. A text range with fills of
its own takes the variable's value in the layer's modes. Gradients and
slots outside the variable's scopes are refused.
selection.detachColor unlinks the style or variable of a row's slots
and keeps their colors.
In the Design panel, the Styles menu of an unlinked row lists the
document's color variables after its color styles, and a linked row
shows a Detach button in the Styles button's place.
Board files (File > New board) with sticky notes, shapes with text, connectors that follow what they join (straight or elbow, arrowheads, labels), marker, highlighter and eraser, and stamps; a board toolbar and a contextual bar; the Design panel hidden on boards, Prototype and Dev Mode refused there. Boards are ordinary FigCraft files built from ordinary layers, so saving, undo, export, MCP and live sessions work unchanged. File tabs, recent files and Open files show a pen nib for design files and a note for boards (original icons drawn in code).
With points selected in more than one edited layer the transform box now
wraps them all, in the page's axes since the layers can be turned
differently. Its corners and edges scale them, outside a corner rotates
them and inside drags them; each layer's points are mapped in its own
coordinates and the whole drag is one undo step. A click inside clears
every layer's points.
Alt+arrows were left out of the nudge keys, so with Alt held to measure
the arrows did nothing and the distances never changed. The arrows now
nudge with Alt held too (Shift: the big step); the hover measurement is
recomputed every frame, so the labels follow each nudge. While measuring
to another layer the selection's handles and size label hide; both
layers keep their outlines.
The dim text token (disabled buttons, placeholders, hints) was 2.1:1 on
the light theme's panels; disabled buttons also faded to 40% opacity,
and selected text was drawn in the dark green, 1.4:1 on the dark
theme's selection highlight. The dim text token is now at least 3:1
against panels, fields and selected rows in both themes while staying
dimmer than secondary text, a disabled button is grey with that text,
and selected text takes the theme's readable green. A test checks the
ratios with the colour contrast helper.
ExportFormat::VectorDrawable ("XML", .xml) and ExportSetting.vd_compat
(bestEffort / exact / ignore, stored only when not the default) wire the
figcraft-vectordrawable writer into file.export, file.exportLayers and
export.add/update: a vdCompat param (junk refused), svgIdAttribute writes
android:name, and the results carry the writer's warnings (per file for
export layers). The Export section lists XML with an "Android Vector
Drawable" tooltip and its id attribute and compatibility options, File >
Export... gets an XML preset, and the toasts say when content was changed
or left out. CLI: --format xml / .xml outputs, --vd-compat, warnings as
note: lines. MCP: format xml returns the XML as text plus its warnings.
A .fig export writes XML settings as SVG with a note.
Docs: file-format-parity (row and revision), ui-parity and roadmap
revisions, architecture (the crate), cli and mcp.
From review: the three-field models keep the values last typed while the
colour is still theirs, so a chroma lowered to fit sRGB or a hue typed on
a grey isn't lost on the next frame. One table per model (Polar) with its
own field ids. lch()/oklch() read deg, rad, grad, turn and none through
one helper, with a junk sweep. lch.rs reuses the sRGB transfer functions
from profile.rs.
The picker's model menu offers LCH and OKLCH beside Hex, RGB, HSL, HSB
and CSS, on desktop and web. Lightness, chroma and hue fields; an edit
outside sRGB lowers chroma and keeps lightness and hue (CSS gamut
mapping). The CSS field and Color::parse_css read lch() and oklch().
- Text editing on the canvas now tells the platform it wants the IME on **every** frame of the
edit. Before, it only did so on frames that brought input events.
- The candidate window opens at the caret. Before, it opened at the canvas corner: the desktop
integration places it by `IMEOutput.rect`, which was the whole canvas.
- Keys that reach the editor while a composition is in progress belong to the IME. Enter, Escape,
Backspace, arrows and shortcuts don't act on the text then, so Enter picking a candidate doesn't
add a newline.
- New test `crates/ui-egui/src/ime_tests.rs`.
- Docs: the IME rows in `docs/ui-parity.md` and `ROADMAP.md` now say it hasn't been checked on a Mac.
Fixes#747.
Escape or Enter while the pen draws ends the path and keeps its vector in
edit mode with the pen, so the next path joins the same layer; another
Escape leaves edit mode. Entering edit mode on a layer that already is a
vector no longer records an empty undo step.
Brings the progress docs up to date with what landed on 2026-10-17: community batches #727, #728, #733, #735, #736 and #753, plus #729, #745, #746 and #751. Docs only.
A click or Tab into a one-line field selects all of its text, so typing
replaces the value, as in Figma: hex and colour fields, inline fields
(a fill's hex, variable values, renames), names, the font size field,
search boxes and dialog fields (widgets::select_all_on_focus). A drag
from the press still selects only what it covers; multi-line fields
keep the caret where clicked.
The first click into an inline field (a fill's hex) now takes the
keyboard: egui dropped the focus of the editor created by that click,
so it took a second click.
Every hex field (fills, strokes, text ranges, effects, layout grids,
colour variables, page and prototype backgrounds, the colour picker)
now takes any of the 148 CSS named colours. Case, spaces, hyphens and
underscores are ignored; hex wins where both could match; names are
opaque and keep the colour's opacity. Color::parse_css (the picker's
CSS field and command colour params) takes the full list too.
The Small caps button in Type settings labelled itself "Aɢ", but the
small-capital G (U+0262) is missing from egui's default fonts, which the
UI uses whenever Inter isn't built in, so the button showed "A" and a box.
The sample is now a capital followed by smaller capitals laid out from
ordinary letters every UI font has. A test checks the UI fonts draw every
letter of the sample.
- A copy Alt-dragged off a layer snaps to that layer too: its edges,
centres and equal spacing (Targets::add_box with the originals' box).
Before, the originals were left out of the snap targets, so a copy
couldn't line up with or space evenly from the layer it came from.
- Duplicate (Cmd+D) repeats the last duplicate's page offset while its
copies are what it duplicates: Alt-drag a copy, or Duplicate and move
the copy, then each Cmd+D steps out the next one as far again. The
step is measured when Duplicate runs. It lasts as long as the
selection (undo reuses ids), copies placed by an auto layout set no
step, and explicit dx/dy win.
- measure_tests: an Alt-dragged copy between its original and another
layer now snaps to equal spacing (45/45 instead of 50/40).
Tests: duplicate_spacing_tests (snap to the original, equal spacing,
repeat after moving a copy and after an Alt-drag, only for the last
copies, undo then a new layer, rotated frame, auto layout).
Refs #256
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
The Recents section shows recent files as cards: the picture each file
carries (thumbnail.png in .figcraft and .fig, an image file itself) fitted
on its first page's colour, a divider, and a footer with the file's icon,
name and "Edited ... ago" (or "File not found"); the full path on hover.
Pictures are read off the frame's thread, only for cards in view, cached
by path and modification time, capped in bytes and pixels; missing,
damaged or oversized ones give a placeholder. They fade in, and cards
show a skeleton until their file has been looked at.
A sort menu (Alphabetical, Date created, Last modified; either order) and
a grid/list toggle sit above them. The list is a Name, Last modified and
Created table whose headers sort. View (per section) and sort are kept in
the preferences and set with ui.set {homeRecentsView, homeRecentsSort,
homeRecentsOrder}. A click selects, a double-click or Enter opens, arrow
keys move the selection; a right-click offers Open, Show in folder and
Remove from recents (file.openRecent {remove}).
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: bflatastic <bombayapirat@gmail.com>
With the Move tool, the filled area under the pointer is hatched with "/" lines in the selection colour (1.4 px), clipped by the area's own fill rule so holes stay clear. The hatch goes when the pointer is 3.5 px from a point or 2 px from a segment (screen pixels at any zoom); between those clearances and the 6 px hit radius the area wins. Bezier handles, the transform box's handles and other edited layers' parts come first. Line spacing follows octave folding: 8 px at every power-of-two zoom, growing with the zoom and stepping back at sqrt(2) * 2^n. The pattern is anchored to the vector's origin, so it stays on the shape when panning, and several selected areas share one pattern. The last area listed wins where areas overlap, and only vectors with a visible fill have areas.
A click selects an area with its points; they move with it (drags, nudges, the Design panel) but keep the unselected look and show no handles. Shift adds an area or takes a selected one out (its own points go, points selected on their own or shared with another selected area stay). A press on a selected area drags everything selected, as one undo step; Escape puts it back. Drags show no hover hatch. Any other press without Shift drops the areas and the points selected only through them, and a click on an empty spot such as a hole clears them and stays in edit mode. Inside the transform box around points selected on their own, the box keeps its drag unless the area is already selected. Area indexes are dropped when the network's topology changes; moving points keeps them.
The network gets region walking, an inside test per region by its own fill rule, the region under a point, a region's points and a topology fingerprint (vector_regions.rs). The engine does hit testing and lays out and clips the hatch in screen space (vectoredit/regions.rs); the canvas only draws the lines. vector.edit.select takes regions, and vector.edit.state reports regions, regionVertices and regionHover. Tests: vector_regions_tests (doc) and regions_tests (engine), covering fill rules, overlap, curves, reversed segments, clearances at 100% and 400%, selection, drags, undo and cancel, and the hatch spacing at seven zoom levels, its direction, anchoring, coverage and clipping.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
View > Full screen (`view.fullscreen {on?}`, F11 on Windows and Linux,
Ctrl+Cmd+F on macOS) makes the window fill the screen, taskbar included,
and leaves it again. FigCraft's own menu item, translated in every catalog.
Tests: the key and the command toggle the window, junk parameters are
ignored; the shortcut table pins the new binding (49 pinned).
Co-authored-by: Claude Sonnet 5.5 <noreply@anthropic.com>
Co-authored-by: bflatastic <bombayapirat@gmail.com>
- Scrubbing the label: a step a point, x10 with Shift, x0.1 with Alt, each
stretch at its own rate, counted from the press; on past the screen edge
where the platform reports the mouse's motion.
- Arrow keys: pixel fields by the nudge preferences (Shift: the big nudge),
other fields by their own step and ten of it; also with the keyboard on
the field; the stepped value stays selected.
- Typing: brackets and units in arithmetic; +10, *2, /4 and (outside
percentage fields) 50% are relative to the value.
- A field left as it was commits nothing (no undo step, no rounded display
written back); Tab commits and moves on; Escape restores.
- Mixed values: a relative edit or an arrow key goes to each layer from its
own value in one undo step (X, Y, W, H, rotation, opacity, corner radius,
stroke weight).
- Fields take keys in a window that isn't in front (control channel).
- Docs for the everyday editing partials: ui-parity rows, ROADMAP,
target-app-parity, gaps, mcp, control protocol, the parity checklist
(211/211).
A move or a resize starts only once the pointer has travelled 3 px on screen, and a double-click drops the gesture its second press began, so double-clicking text inside a group reliably selects it and then edits it instead of sometimes dragging or resizing it.
The last two documented shortcuts the parity table listed as missing, and a stale toast.
- **Alt+R: rotation origin** (both platforms). `transform.rotationOrigin {on?}` shows (or hides) a
handle at the selection's rotation origin: a ring with a cross through it, drawn in code. Drag it
to move the origin (it snaps to the selection box's corners, edge middles and centre within the
snap distance); double-click it to put it back at the centre; Escape hides it before it deselects,
and Alt+R again hides it too. `transform.setRotationOrigin {x, y} | {reset: true}` does the same
from the CLI, MCP and the control channel. The corner rotation handles, the rotation field
(`node.set {rotation}` on the selection: each layer's point under the origin stays put, so flipped
layers work too), Rotate 90/180 and `transform.rotate` without `cx`/`cy` turn about it. The
origin is stored on the document state per selection, in the first layer's own coordinates, so it
follows the layers as they move and turn; it is dropped when the selection changes and is not
saved in the file (the public documentation doesn't say it persists; pinned in the parity row).
- **Enter places an object with the chosen tool.** With a shape or frame tool chosen, Enter on the
canvas, or Enter again on the toolbar's chosen tool (after picking it from the toolbar with the
keyboard), places what a click with the tool makes (100x100; lines 100 long; sections 400x300, the
existing click sizes, now one `ToolId::click_size`) centred in the view, selected, as one undo
step; the canvas then takes the keyboard. New `tool.place {tool?, x?, y?}`; MCP's headless `key
Enter` does the same. The documented crosshair that the arrows move before placing is not built.
- **Keyboard box selection toast** (and its screen-reader text) now names both ways to size the box:
"Shift+arrows or Cmd+arrows" (Ctrl on Windows and Linux). The changed key is renamed in every
catalog with its translation updated.
- **Shortcuts panel labels:** a label too long for its column was measured in a smaller font than
it is drawn in, so long ones (several Spanish rows) ran into their keycaps; it is now measured in
its own font, ends with "..." before the keycaps and shows in full on hover. The new Tools row
reads "Place a shape or frame (its tool chosen)" with an Enter keycap.
- **Parity table:** the two rows move from Missing to bound (Alt+R -> `transform.rotationOrigin`;
Enter -> a Tools-tab gesture row, the keymap's Enter staying `select.children`); counts 129
documented, 128 bound, 1 moved, 0 missing, 2 kept by a platform, 48 pinned.
- New command labels in Spanish (`tool.place`, `transform.rotationOrigin`,
`transform.setRotationOrigin`), new UI strings in English and Spanish (es-419 overlays "Enter").
- Docs: ui-parity.md (selection and transform rows, shortcut counts, header, revision row),
mcp.md (the new commands).
- A shortcut parity table (`crates/engine/src/shortcut_parity_tests.rs`): one row per shortcut in
the public documentation (help-centre feature articles: keyboard layouts, text properties,
alignment, frames, components, prototypes, plugins, keyboard navigation), with the macOS and the
Windows/Linux keys, what handles it here (keymap command, held key/gesture listed in the panel,
vector edit tool key, or missing), and a note in our own words. Rows the documentation is silent
on pin today's keys, so every default binding is in the table.
- 129 documented rows: 126 bound (110 before), 1 moved off a documented conflict (Run last
plugin on Windows: the docs also give Ctrl+Alt+P to pixel preview; the plugin keeps
Ctrl+Alt+Shift+P), 2 missing (moving the rotation origin with Alt+R; placing an object with
Enter after choosing a tool from the toolbar), 2 kept by a platform (Ctrl+Space with some CJK
input methods; F6 in browsers). 48 undocumented bindings pinned.
- Tests: every row fires its command on both platforms and sits in the right shortcuts-panel tab;
every default binding has a row; no binding uses a chord the OS keeps (Cmd+H/M/Q/Tab/Space,
Ctrl+Space, screenshot keys on macOS; Alt+Space/Tab/F4, Ctrl+Esc, Ctrl+Alt+Delete, Linux
workspace and VT keys); macOS keycaps show Cmd/Option glyphs only and Windows/Linux keycaps
Ctrl/Alt words only; vector edit tool keys; counts pinned for the docs.
- Newly bound: A (Frame tool), Shift+' (pixel grid; Cmd+' kept, the articles disagree),
Alt+Cmd+\ / Ctrl+Alt+\ (others' cursors in a live session), Ctrl+F6 (toolbar focus on
Windows/Linux), Shift+Cmd+U (link text; Cmd+K kept), Cmd/Ctrl+] and [ (list levels while
editing), Cmd/Ctrl+Backspace (ungroup), Alt+Space / Ctrl+Space (keyboard box selection; F8 kept,
Cmd/Ctrl+arrows draw the box out), Ctrl+Shift+A / Ctrl+Alt+Shift+A (suggest auto layout),
Ctrl+Alt+Cmd+K / Ctrl+Alt+Shift+K (go to main component).
- New commands: `view.multiplayerCursors {on?}` (View menu item, menu breadth 207/207),
`view.pan {dx, dy, big?}` (arrows pan the view by 20 screen px, 200 with Shift, when nothing is
selected; the canvas and MCP `key` both use it), `text.listIndent` / `text.listOutdent`.
- Behaviour: Control held while dragging suspends snapping on macOS too (Cmd/Ctrl already did);
the presenter takes Space and N for the next frame, C for comments (Shift+C kept) and F for full
screen, after the prototype's own key triggers; the paint bucket's tooltip shows Shift+B (B still
works).
- Keyboard layouts: shortcuts follow the character typed, named as on a US keyboard. A symbol
another layout types with Shift (`/` is Shift+7 on German keyboards) now counts without the
Shift (canvas, text editing and F6 navigation share one lookup). Characters egui has no key for
already arrive as the key at that position.
- Keyboard shortcuts panel: new rows for panning with the arrows, suspending snapping, moving along
the toolbar, and the presentation keys, in the tabs the documentation groups them in (en/es
strings).
- Docs: ui-parity.md gets a Keyboard shortcuts section with the counts; target-app-parity.md,
ROADMAP.md, gaps.md (gap 4 landed list), mcp.md, parity-checklist.md (regenerated).
Two presence features for live sessions, with no accounts needed:
- **Cursor chat.** In a live session, `/` on the canvas opens a bubble in your colour at your pointer. What you type goes to everyone as you type, and others see it next to your cursor in place of your name tag. Enter (or clicking away) sends it and closes the box. On every screen it fades a few seconds after its last change (5 s, then a 1 s fade; with reduced motion it vanishes without fading). Escape takes it back at once and doesn't deselect. A box left open without typing closes by itself. Limits: 100 characters, control characters become spaces. Agents use `collab.cursorChat {text}`.
- **Spotlight.** Your avatar (top of the right panel) now has a menu with Spotlight me / Stop spotlighting (`collab.spotlight {on?}`). Everyone else follows your view and page, using the existing follow. People who join later are told by the server and follow too. Anyone who pans, zooms or presses Escape stops following, and a canvas banner ("Hana is spotlighting", Follow) lets them follow again. A newer spotlight takes over the old one. The presenter leaving or stopping ends it. The presenter sees a banner with Stop. After a reconnect, your spotlight goes out again.
- **Protocol: signals.** New `ClientMsg::Signal {kind, text}` and `ServerMsg::Signal {client_id, signal}` carry ephemeral presence. Signals never go into the document, the log or a saved state; the server keeps only who is spotlighting, for newcomers. The server cleans each signal: unknown kinds, malformed spotlights, a client's `ready` and anything over 1 KiB are dropped, and chat is capped and has control characters replaced. The app checks what arrives again before showing it. The hub rate-limits signals per connection (20 a second, bursts of 40) and drops the excess without closing the connection.
- **Compatibility, both directions.** A client that reads signals announces it with the word `signals` in its hello's `client_version`, and the server sends signals only to those clients, so older clients never see a message they can't decode. A server that takes signals answers with a `ready` signal after the welcome, and the client sends signals only after that, so older servers never get one; the app says the host runs an older version. Signals are kind plus text, so clients skip kinds added later and servers drop them.
- Engine: `Live` keeps `signals`, `chats`, `chat`, `spotlight` and `spotlighting`, all reported by `collab.peers`. UI: chat bubbles, the chat box, the spotlight banner (the existing canvas banner widget), the avatar menu and `ui.inspect` fields. Keymap: `/` maps to `collab.cursorChat` (Essential). Spanish labels for both commands, plus en/es UI strings.
- Docs: collab-protocol (messages, compatibility, Presence, security limits, agents), mcp.md, collaboration-parity rows, target-app-parity, ROADMAP, gaps, ui-parity.
A behaviour suite for the layers panel and the Assets panel written from the public documentation
(table rows with one-line derivations; rows the documentation is silent on say so and pin today's
behaviour), and the fixes it found.
- Engine suite `crates/engine/src/panels_behaviour_tests.rs` (6 tests, about 50 rows): reordering
and moving layers into frames, groups and auto layout, refused drops, renaming several layers,
show/hide and lock rules, pages and dividers, Assets folders, hidden-from-publishing names, drops.
- Panel suite `crates/ui-egui/src/layers_behaviour_tests.rs` (5 tests, driven through egui
headless): click / Shift range / Cmd-Ctrl toggle, Alt-click expand, Collapse layers, sweeping
across eyes and padlocks, the Rename layers dialog, dragging pages, dividers.
Fixes:
- Several layers dropped together in the layers panel land together at the drop point (layers
from apart split around it before).
- Collapse layers (Alt+L) keeps the rows leading to the selection open (it closed everything).
- The eye and padlock no longer vanish when the pointer reaches them (the row lost its hover to
them, so clicks could miss); dragging across eyes or padlocks sets every row passed in one undo
step. Layers inside a locked frame show a faint padlock.
- Several layers selected + Cmd/Ctrl+R / F2 / Rename open a Rename layers dialog (Match, Rename to,
Current name / Number up / Number down buttons, start value, preview) instead of renaming the top
row only.
- `object.batchRename`: `$n` counts up and `$N` down (they were swapped), `$nnn` pads, `start`
sets where numbers start/stop, `regex: true` matches a regular expression with `$1`..`$9`,
`` $` `` and `$'`, and codes work in the replacement too. Returns the new names.
- Pages: dragged up and down the list to reorder; a blank page named with a leading hyphen is a
divider (drawn as a line, never opened, holds no layers); duplicates are named "Copy of ...";
the last page that isn't a divider can't be deleted. `page.list` reports `divider`.
- Assets panel: components filed in folders by page, the frames holding them and the slash parts
of their names (folders fold away; open while searching), tiles show the last name part;
`component.list` gives each component's `folder` and `label` for agents.
- Publishing: a leading `.` or `_` keeps a component (style, collection) out of a library even
after it was published, and removing the prefix brings it back (the previous publish's choice
won before).
The engine gains the `regex` crate (already in the lock file through env_logger) for the
documented regular-expression matching.
Vector edit mode can now edit several vector layers at once, and the rest of the vector edit tail
from the public documentation landed. A behaviour suite came first
(`crates/engine/src/vector_multi_behaviour_tests.rs`, 5 behaviour tests with about 30 table rows and
steps, plus a junk-parameter sweep of every `vector.*` command run in multi-edit mode).
- **Multi-edit.** Enter, a double-click or `vector.edit.begin {ids}` with several shapes selected
puts them all in edit mode, converting them in one undo step. The clicked or first one is the
active layer. Pressing another layer's point, handle or segment makes that layer active. Shift-click,
marquee and lasso select points in any layer. Dragging a selected point, the arrows, Delete,
delete and heal, mirroring, smoothing, corner radius and the new cap and join commands reach every
layer's selected points in one undo step. The pen, bend, paint bucket, cut, eraser, join and
position work in the active layer. A click away from every edited layer leaves edit mode.
`vector.edit.state` now reports `layers`, `others` and `handles`.
- **Several handles.** Shift-click Bezier handles to select more than one. Dragging one moves the
others by the same amount. Also available as `vector.edit.select {handles}` and
`vector.edit.moveHandles`. Selected handles are drawn filled.
- **Rounding next to curves.** A sharp point with a corner radius rounds even when one of its
segments is curved. The curve is cut where the arc meets it and keeps the rest of its shape, and
the arc meets each side smoothly (`VectorNetwork::rounded`).
- **A cap and a join per point.** `Vertex` gets optional `cap` and `join` values. When unset, the
layer's apply. The commands are `vector.edit.strokeCap` and `vector.edit.strokeJoin` (`null`
clears). The Design panel's Point section gets End point and Join dropdowns, each with a "Same as
layer" option. The stroke is drawn run by run and each point's own join is drawn over the break
(`figcraft_pathops::stroke_outline_of`, new `points.rs`). This applies to the canvas, PNG and PDF,
and to SVG as outlines. Outline stroke follows it, render bounds count arrowheads from points, and
the stroke cache key includes the points' styles.
- **Pen outside edit mode.** Clicking one of the path's own points (other than the first or last)
connects there and ends the path, as a vector network. With an open vector selected, clicking one
of its end points continues that path in edit mode.
- MCP: headless `key` Enter on shapes now enters vector edit mode, as in the desktop app. The new
commands have Spanish labels, and the new UI string has en and es entries.
- Docs: target-app-parity (area 4: 98%/72% to 99%/73%, 2-4 h to 1-3 h; area 20: 80%/55% to
88%/60%, 2-5 h to 1-3 h), ROADMAP, gaps (gap 9 is down to tablet pressure on macOS and Linux; the
gap 13 note is updated), ui-parity and mcp.md. Totals are recomputed by the doc's method, because
rows added since the last recompute had left them stale. Feature breadth is now ~83% and ready for
real work ~52%. Mainstream stays at ~49% (49.7%, rounded down). Full parity goes from
~306-595 h to ~294-572 h.
A behaviour suite for canvas navigation, rulers, guides, layout grids, outline mode and measuring
(`crates/engine/src/view_behaviour_tests.rs`, 18 tests, ~120 table rows and checks), written from
the public documentation with a one-line derivation per case; where the documentation is silent the
case says so and pins today's behaviour. Plus the fixes it found:
- **Pixel grid** shows from 400% (it waited for 800%). The threshold, pixel preview's resolution
and wheel panning (`ViewState::pixel_grid_shown`, `pixel_preview_scale`, `scroll`) now live in the
engine; the canvas calls them.
- **Guides belong to the page or a top-level frame.** A guide dropped over a nested frame goes to
the frame holding it (`guides::drop_owner`), `guide.add` refuses nested frames, and a frame moved
into another frame keeps its guides but they stop drawing, snapping and measuring.
- **Selecting guides:** a click selects a guide (`guide.select`, new command, Spanish label added);
Delete/Backspace removes it, the arrows across it nudge it (Shift: big nudge), Escape deselects;
right-click opens the context menu with Remove guide (`guide.remove` without an index removes the
selected guide). A click without a move no longer records an empty undo step.
- **Alt-drag** on a guide drops a copy; **holding Alt while dragging** a guide shows its distances
to the nearest edges inside the frame it crosses (`distance::from_guide`).
- **Layout grids:** columns/rows with a fixed width and count 0 are **Auto** (as many as fit; the
Count field shows Auto); grids don't show or snap on a **rotated frame**.
- **Outline mode:** shapes are hit on their outlines, so a click reaches layers drawn behind
(`geometry::hit_outlines`).