Commit Graph
11 Commits
Author SHA1 Message Date
bflatastic 9c57ba1beb Merge main into #1202 2026-10-26 08:43:07 +07:00
NetterSilverandClaude Haiku 5.5 142676191e Rename component parameters that are strict-mode reserved words
Found while testing crates/engine/src/component_codegen.rs:~226 (RESERVED list used by ident at :346)

Co-Authored-By: Claude Haiku 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-25 12:08:47 +01:00
bflatastic 62a3072134 Merge main and the community batch into #1202
# Conflicts:
#	crates/engine/src/component_codegen.rs
#	crates/engine/src/tools.rs
#	crates/ui-egui/locales/fi.toml
#	crates/ui-egui/locales/nl.toml
#	crates/ui-egui/src/dev_mode_tests.rs
#	crates/ui-egui/src/shortcuts.rs
#	docs/dev-mode-parity.md
#	docs/file-format-parity.md
#	docs/ui-parity.md
2026-10-24 09:39:52 +07:00
BFlat 17ed21d128 M6: Dev Mode tail: imports in layer trees, compare with versions, an inspect-only canvas (#538)
Import lines for connected components inside generated layer trees; Compare changes against any saved version; a Dev Mode behaviour suite with an inspect-only canvas (menus, shortcuts, paste and Revert to saved refuse design edits; a drag under way is dropped on entering), Changed in the ready list, statuses only on top-level frames and sections; read-only plugins' panels from the Inspect tab.
2026-10-24 02:56:55 +07:00
Nicek 261b8c5146 fix: 处理 PR 评审意见(剪贴板、图案填充、ArkUI 生成、资产缩略图)
粘贴其他应用的设计图层时保留已复制的填充/描边/效果行;粘贴重复图案前校验来源,拒绝自引用;ArkUI 生成补上变体枚举导出、对齐文本的宽度、auto layout 内绝对定位子节点,并用容器包裹带定位的 instance swap builder;资产列表只为可见行生成缩略图;Shift+Del 检查所有编辑图层的选中点;文档把 ArkUI 标为 FigCraft 自有能力并更新状态与修订历史。
2026-10-23 13:20:31 +08:00
Nicek 7e28d58b3f feat: 新增 ArkUI 代码生成和代码连接支持
添加 ArkUI 作为新的代码语言支持,包括:
- 代码生成:支持生成 ArkTS 组件代码,包括 `@Component` 结构体、`@Prop` 参数、`@BuilderParam` 构建器等
- 代码连接:支持将组件连接到 ArkTS 代码,包括导入路径和模板配置
- 测试:添加 ArkUI 相关测试用例,验证代码生成和连接功能的正确性
- 更新文档:更新开发模式 parity 文档、文件格式一致性文档等,添加 ArkUI 相关说明
- 更新国际化:在所有支持的语言中添加 ArkUI 选项提示
2026-10-22 20:36:45 +08:00
NetterSilverandClaude Haiku 5.5 e8a30df944 Give case-colliding variant properties distinct data attributes
Fixes #456

Co-Authored-By: Claude Haiku 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 10:57:13 +02:00
24c5617230 feat(dev-mode): Leptos code with component properties, instance calls and Code Connect (#240)
* feat(dev-mode): Leptos code for a layer tree (#223)

inspect.code takes language: leptos, and the Inspect panel lists it: the
HTML markup inside a #[component] fn's view!, with the stylesheet after it
as for React. Text is Rust string literals (line breaks as <br/>) so the
macro parses it; px or rem like the other web languages.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* feat(dev-mode): Leptos components take their properties, instances are calls (#223)

Leptos joins React in component code: a component or set is a #[component]
fn with #[prop] defaults (variant enums with as_str, bool, String, ViewFn
for instance swaps, Option<ViewFn> for slots), layers bound to booleans
show through .then, variants differ by data-* CSS rules, and instances
(also inside layer trees) are calls passing the values they change. Names
are snake_case, Rust keywords get a trailing _. Code Connect takes leptos
too (use <path>::<Name>; view! markup). Markup now takes the language
instead of jsx/leptos flags; React and Leptos share the stylesheet pass.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Justin John <babyjjbabyjj549@gmail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: bflatastic <bombayapirat@gmail.com>
2026-10-14 10:32:14 +07:00
bflatastic 62db8d4e36 M3: components behaviour suite and fixes
**A components and variants behaviour suite written from the public documentation, and fixes for every divergence it found.** Each documented rule of instances (what an instance overrides and what it can't, how overrides persist when the main changes, reset), variants (which overrides survive a switch, the default variant, property order, duplicate combinations), swaps (instance menu vs Assets panel), exposed nested instances, detach / reset all / push changes / go to main, resizing and auto layout instances is a table row with the values the rule implies and a one-line derivation; where the documentation is silent the row says so and pins today's behaviour. Nested instance overrides stay covered by `nested_override_tests`, slots by `components_tests`, accepting library updates with overrides kept by `library_tests` / `components_scale_tests` (#91).

**Fixes (9 of the 10 new tests fail on the old code)**
- **Overrides that were silently lost**: auto layout **padding**, **gap** and **alignment** (three override groups, so a padding override still follows the main's gap), **layout grids**, **export settings** and **prototype interactions** on layers inside instances, and every **text property** (resizing, paragraph spacing and indent, lists, max lines, OpenType features) were reset by the next edit of the main. They are override groups now: kept when the main changes that property, carried by variant switches and swaps, pushed to the main, reset per group, and listed in the Overrides section. REST imports map the matching `overriddenFields`. An instance's own export settings and interactions stay its own, like its place (as before).
- **What an instance can't override is refused** (rolled back with a message, one place for every path: commands, MCP, gestures): moving, rotating, flipping, nudging or aligning a layer inside an instance (auto layout items included: their place is the layout's), resizing it (text boxes keep their main's bounds; text whose box follows its content still grows), changing its constraints or resizing (hug / fill / min / max / absolute), and an instance's auto layout direction or other auto layout settings (only padding, gap and alignment are its own). Before, these became `position` / `size` overrides or were lost on the next main edit. Resizing the instance itself still works and its layers follow the main's constraints. Existing `size` / `position` overrides in files are still read and kept.
- **Variant switches** keep an override only where the layer's name path matches *and* both variants had the same value for that property; text layers keep all their changes (by name and hierarchy). Before, every same-named override survived, even where the new variant differs (a hover background overridden back to the default one). The instance's own overrides follow the same rule. Undo brings the dropped overrides back.
- **Alt-drop swaps from the Assets panel** (`instance.swapAt`, `library.swapAt`) keep only text layers' overrides; the instance menu's swap (`instance.swap`) still keeps every override on same-named layers.
- **Default variant = the top-left one** (was the first in layer order): new instances of a set, the set's Assets thumbnail, generated code, `component.properties` defaults and the panel's default dropdown. Picking another default moves that variant to the top-left corner (one undo step).
- **Hidden exposed instances hide their properties** (`instance.exposed`).
- **Push changes from a nested layer** goes to the outer instance's main, never into the nested instance's own main; it reuses the override copy code, so every group above is pushed too.

**Added**
- **Variant property order**: `component.editProperty {name, index}` moves a variant property; every variant's name follows.
- **Duplicate combinations**: `component.properties` reports `conflicts` (variants sharing one combination of values), and the component panel warns until each has a unique one.
- **Design panel**: Position, Rotation, Constraints, Dimensions / resizing and grid cell fields are greyed out (with a tooltip) for layers inside an instance; the auto layout direction, wrap, strokes / canvas stacking and add / remove auto layout are greyed out or hidden for instances. New strings go through `tr(...)` with `en.toml` / `es.toml` entries; disabled controls are announced as disabled.
2026-10-12 00:57:43 +07:00
BFlat 13ab3f150f M6: code connect: link components to real code (#122)
Components (or sets) can be linked per language to a real code component (import path, name, and a template whose {prop} and {prop ? "a" : "b"} placeholders take the instance's property values, escaped per language). Dev Mode's Inspect panel shows the connected snippet with its import for instances, a Connect to code editor with live preview, and read-only plugins. Links export to and import from figcraft.connect.json.
2026-10-11 14:02:37 +07:00
BFlatandClaude Opus 5.5 d16878588f M6: Dev Mode component code, annotations and ready for dev (#80)
* M6: Dev Mode component code, annotations and ready for dev

- Component code: React (new), SwiftUI and Compose write components as reusable
  units whose component properties are parameters (variant unions/enums,
  boolean flags, text strings, instance swaps as views, slots as optional
  content); variant sets share one definition (React: data-* rules for the
  other variants); instances are calls passing only the values they change.
  Escaped, unique identifiers. `inspect.componentCode` returns the parts.
- Annotations: notes with pinned properties on any layer, saved with the file
  (left out when empty), undoable `annotation.add/edit/remove`, `annotation.list`
  with live values; drawn as callouts on the canvas in the Inspect tab and
  edited in its Annotations section. Instances keep their own annotations.
- Ready for dev: `inspect.readyForDev` lists frames and sections by handoff
  status; the Inspect tab sets the status and lists them with a filter.
- Shared widgets: a multi-line field and the status dropdown are reused.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* M6: test that bound variables become CSS custom properties

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* M6: regenerate the parity report

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 14:55:33 +07:00