* M6: Dev Mode component code, annotations and ready for dev
- Component code: React (new), SwiftUI and Compose write components as reusable
units whose component properties are parameters (variant unions/enums,
boolean flags, text strings, instance swaps as views, slots as optional
content); variant sets share one definition (React: data-* rules for the
other variants); instances are calls passing only the values they change.
Escaped, unique identifiers. `inspect.componentCode` returns the parts.
- Annotations: notes with pinned properties on any layer, saved with the file
(left out when empty), undoable `annotation.add/edit/remove`, `annotation.list`
with live values; drawn as callouts on the canvas in the Inspect tab and
edited in its Annotations section. Instances keep their own annotations.
- Ready for dev: `inspect.readyForDev` lists frames and sections by handoff
status; the Inspect tab sets the status and lists them with a filter.
- Shared widgets: a multi-line field and the status dropdown are reused.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* M6: test that bound variables become CSS custom properties
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* M6: regenerate the parity report
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Measuring (Alt/Option): distances from the selection to the hovered layer,
its parent (over the selection itself or empty space) and ruler guides;
Cmd+Alt for nested layers; containment both ways, overlaps between matching
edges, gaps with dashed extension lines; rotated layers and several selected
layers by their bounds; the measured box outlined. Alt while dragging shows
live distances to the neighbours (or the parent's edges); Shift+Alt reads out
an auto layout frame's padding and gaps. Labels are placed so they never
overlap each other or the size label and stay the same size at every zoom.
Commands: measure.distances, measure.padding.
Scale tool (K) canvas handles: one factor about the Scale panel's anchor
(tool.scaleAnchor, shared by the panel and the canvas; the opposite handle when
the anchor is on the side being dragged), Alt from the centre, flips past the
pivot, rotated layers and lines along their own axes, one undo step per drag,
a live factor in the size label and the pivot marked. scale_node now also
scales min/max sizes, layout grids, guides, fixed grid tracks, tiled images,
paragraph indent and run letter spacing.
Selection: Cmd/Ctrl-marquee selects nested layers, Shift-marquee toggles,
the context menu's Select layer lists every layer under the click
(select.layersAt), outlines are purple for every layer inside components and
instances, hover outlines show with the Scale tool too. Fixed marquees
selecting layers that only overlapped the marquee on one axis.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Pins follow their layers (to other pages too) and stay where they were
when the layer is deleted, re-pinned to the nearest surviving parent;
your pins drag onto another frame; crowded pins cluster when zoomed out
and a click zooms them apart; Shift+C shows or hides them.
Threads: edit and delete your own messages (marked edited), emoji
reactions, @mentions with a picker of the names used in the file (your
name from Preferences), read/unread state per name, and Copy link
(figcraft://comment/<id>; pasting it or comment.open goes to the page,
zooms to the frame and opens the thread).
Comments panel: search (text, names, frame), filters (open, resolved,
yours, unread), sort by date or page, each thread's frame and page,
Up/Down to step through threads. The presenter shows the presented
frame's comments (Comments button or Shift+C) to read and reply.
New commands: comment.react, comment.markRead, comment.open,
comment.next, comment.zoom, comment.link, comment.people,
pref.userName; comment.list gains filter/sort/query/frame, comment.move
re-pins. Old files load unchanged (the first message stays on the
comment; missing read state counts as read).
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Right-to-left and mixed-direction names in the panels: layers, pages,
Assets, tab titles, the file header and canvas frame titles show in
visual order (Unicode bidi, joined Arabic letters, mirrored brackets),
elided at their end (the left end of a right-to-left name). egui shapes
each font run itself, so shown names are laid out a cluster at a time.
Rename fields keep egui's editing and draw the shown text over it: the
caret, selection, clicks, drags and arrow keys follow what's on screen.
System fonts are added for scripts the built-in UI fonts lack.
The Typography section's text style browser: list and grid views with
each style in its own font, search, folders, this file's and enabled
libraries' styles, apply, detach, edit the typography, create from the
selected chars, hover to preview on the canvas, and "Mixed" when the
chars use several styles. Text styles now link chars (style_id on text
styles), so a range can take a style; editing what a style sets
unlinks the chars edited; files from before link on open.
Live text previews (text.preview / text.endPreview): a hovered text
style, font style or named instance and a dragged axis slider show on
the canvas without an undo step; release commits one step, Escape
cancels. ui.input sends raw window input over the control channel.
Visual QA: list markers keep the paragraph's font, renames start with
the name selected and centred, Max lines shows while truncating.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Parity table rows for shapes and vector, strokes, components, styles and variables, prototyping and
import/export moved for what landed (variable width strokes, the vector point transform box and
snapping, library variables and the mode picker, rotation, scaling, momentum and responsive
presentation, conditional actions, PDF export depth); weighted feature depth recomputed from the
table (~73%), hours and milestones updated, stale "in progress" PDF notes removed, docs/parity.md
regenerated (197/202).
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
- Transform box around 2+ selected points (Move tool): corners/edges scale
them (Shift keeps proportions, Alt from the centre), just outside a corner
rotates them (Shift: 15° steps, the box turns with them), dragging inside
moves them; one undo step each. Corners win over points, points over edges,
edges over segments.
- Commands: vector.edit.bounds, vector.edit.resize, vector.edit.rotate,
vector.edit.transform; object.flipH/V and the 90°/180° rotations act on the
selected points while editing (unless ids are given).
- Design panel in edit mode: W/H for the selected points next to X/Y (the
layer's dimensions are hidden while points are selected).
- Point snapping for dragged points and handles and both pens: points and
segment midpoints of this and other vectors, the usual layer targets and
the pixel grid, with guides and a marker on the point landed on; Ctrl/Cmd
turns object snapping off. Snap code generalised in snap.rs (Targets spans).
- Fix: handle/bend drags read positions in the gesture snapshot's coordinates,
so handles no longer lag when the preview re-fits the vector.
- Shared resize math (tools::resized_box) and handle hit-testing for layer
and point boxes; canvas draws both boxes through one helper.
- Tests in vectoredit/transform_tests.rs (incl. junk sweep for the
edit-aware commands).
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Publishing a library now includes the file's variable collections (modes,
aliases, scopes), versioned per variable and collection; variables hidden
from publishing stay out unless a published variable aliases them or a
published component binds them. Files using the library see its
collections read-only in the Variables editor and the variable pickers;
binding, aliasing or setting a collection's mode copies the variables in
as read-only linked copies, library components keep their bindings, and
"Library updates available" covers changed variables (bound layers follow).
New commands: library.importVariable, library.bindVariable,
library.aliasVariable, library.setVariableMode; variable.update takes
hiddenFromPublishing.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* M3: colour profiles: sRGB or Display P3 per file, convert or keep values, tagged exports
- color: ColorProfile (srgb, displayP3) with conversions derived from the primaries (shared D65
white and sRGB curve; out-of-gamut channels clip), table-driven pixel conversion, a generated
ICC v4 matrix/TRC profile and PNG cICP code points.
- doc: Document.color_profile (serde default sRGB, written only when set); every colour value
(paints, text runs, effects, grids, page and prototype backgrounds, overlay backdrops, styles,
colour variables, document colours) can be mapped; set_color_profile converts or reinterprets.
- engine: file.colorProfile {profile?, convert?} (File > Color profile...; without a profile it
opens the dialog); document.inspect reports colorProfile.
- render: images are taken as sRGB and managed into the file's space; encode_export tags PNG
(sRGB chunk, or iCCP + cICP for Display P3) and embeds the ICC profile in Display P3 JPG/WebP;
SVG and PDF export Display P3 files converted to sRGB. The CLI exports the same way.
- ui: Color profile dialog (keep appearance / keep values) and a Color profile row on the page
panel; the canvas, presenter, thumbnails, swatches and colour picker show a Display P3 file's
colours converted to the screen's sRGB, and Copy as PNG converts too.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* M3: image adjustment presets: built-in, saved in the file, reset
- color: ImageFilters::PRESETS (Vivid, Muted, Warm, Cool, Black & white, Fade, Reset), lookup by
id or label, and sanitized values.
- doc: Document.image_presets (name + adjustments; written only when there are some).
- engine: image.adjust {ids?, target?, index?, preset?, filters?} sets the adjustments of image
paints from a preset (built-in or saved) with values on top, one undo step; image.savePreset,
image.deletePreset and image.presets.
- ui: the colour picker's image section gets a presets menu named after the preset in effect
("Custom" otherwise), saved presets with delete, "Save as preset...", a Reset button, and
aligned adjustment sliders.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* M3: style picker: search, folders, list or swatch grid, edit, create, detach
The Fill, Stroke, Effects and Layout grid sections' Styles button opens a popover laid out like
the variable picker (crates/ui-egui/src/style_picker.rs):
- search over style names; styles grouped by the folders of their `/`-separated names, which
collapse (searching opens them); colour styles as a list or a grid of swatches;
- click applies, a check marks the applied style; the row's edit button (or a right-click) edits
the name, description and values: colour style paints open the colour picker on the style,
effect and grid styles update from the selection; delete;
- `+` creates a style from the selection's current values and opens it for naming; detach;
- colour slots still list colour variables to bind;
- the applied style chip opens the picker; new icons Adjust, ViewList, ViewGrid (drawn in code);
- control channel: ui.set {stylePicker, stylePickerEdit, stylePickerView}.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Recompute the totals from the parity table after the day's merges
(feature depth ~58% to ~68%; remaining feature work 76-130 h for one
agent), refresh the gap-list prose (bidi text, version previews and
autosaves landed), milestones, test count, next steps, and regenerate
docs/parity.md (196/201).
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
The selected shapes' outlines split the canvas into regions, computed as the faces of their
arrangement with linesweeper (curves kept, per-shape fill rules, holes and islands handled) and
cached per document version and selection.
- Engine: shapeBuilder.regions / merge / remove / mode commands, ToolId::ShapeBuilder and
tool.shapeBuilder (catalog: Tools > Shape builder, Shift+M). Merge makes one vector from the
picked regions styled like the top-most shape over the first; every shape covering a picked
region loses that area (becomes a vector, or is deleted when nothing is left). One gesture or
command is one undo step. Session::tool_key routes Enter (finish) and vector edit keys.
- Pathops: faces() (arrangement faces with their covering inputs) and union_faces().
- UI: region edges on the canvas, hovered/collected regions hatched (danger colour to remove),
no transform box while building, a toolbar pill with Merge/Remove modes, a hint and Done; shared
pill/tool-cell/divider/Done helpers; original merge/remove icons drawn in code.
- Tests: pathops faces; engine regions, merge, remove, curves, groups, rotation, pointer
click/drag/Alt, modes, Escape/Enter, cache, junk parameters and degenerate geometry.
- Docs: ROADMAP, README, docs/mcp.md, docs/control-protocol.md, docs/parity.md.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
- Object ▸ Resize to fit (Alt+Shift+Cmd+R, `object.resizeToFit`): frames, sections and
components shrink or grow to their visible contents without moving them on the page; auto
layout frames switch to hug instead.
- Sections get colour swatches (light tints) in the Design panel.
- Frames and sections get a handoff status (`devStatus`: ready for dev / completed) set from
the panel and shown as a badge next to their name on the canvas; `node.get` reports it.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
- Feature depth from the weighted table (~59%, graded down to ~58%), parity incl. fidelity,
menu breadth 97%, remaining hours from the table's rows, next/then priorities, command and
test counts; parity report regenerated.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
- Min/max width/height: the W/H sizing menus add min/max (at the current size) and remove them;
limit rows edit or add the missing bound. The layout clamps Fixed, Hug and Fill children and
the frame itself; a hugging text wider than its max width wraps at the max. min > max is kept
ordered by node.set (the other bound follows); in the layout min wins.
- Ignore auto layout (absolute position): a toggle in the Position section; the child stays
where it is, can't Fill, shows constraints and follows them when the auto layout frame resizes
(by hugging, filling or a direct resize).
- Text baseline alignment for horizontal layouts ("Align text baselines"; crossAlign baseline):
first-line baselines line up, other layers align to the top, nested auto layout frames use
their first child's baseline. Measure gains text_baseline.
- Grid auto layout: column/row tracks (fixed px, hug, fr fill) via columnTracks / rowTracks or
layout.setTrack, cells anchored by gridColumn / gridRow with gridColumnSpan / gridRowSpan,
auto placement in reading order, rows grow to fit, hugging grids size to their tracks.
Panel: column/row gap, track size rows, a child's cell and spans. Old files load unchanged
(serde defaults; missing tracks are 1fr).
- Canvas handles: wrapped-row gaps and grid column/row gaps are draggable; a selected grid's
tracks are outlined.
- The layout section moved from right.rs to layout_panel.rs; inspect reports min/max and a
grid child's resolved gridCell; docs list the new props.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
- Edit-mode toolbar (Move V, Pen P, Bend hold Cmd, Paint bucket Shift+B, Lasso Q, Cut X, Done)
replaces the tools while a vector is edited.
- Pen in edit mode continues open ends, branches from any point (vector networks), adds points on
segments and closes paths into fill regions; dragging pulls out mirrored handles.
- Paint bucket fills or unfills any closed area: faces of the network (half-edge walk, nested
pieces become holes), with a hatched preview of the area under the pointer.
- Bend tool / Cmd: bend segments, pull handles out of a point, click a smooth point to sharpen it.
- Lasso and marquee point selection, segment selection (shift adds), cut at a segment or a point.
- Per-point handle mirroring (none / angle / angle and length, inferred for existing files),
Alt-drag breaks it; smooth/sharp points; join and merge selected points (Cmd+J, Shift+Cmd+J).
- Delete opens the path, Shift+Delete heals it; arrows nudge points; Cmd+A selects all points.
- Design panel shows the selected points' position, corner radius and mirroring.
- Every gesture is one undo step; edit mode ends when its layer is undone away.
- Paths that end on their start without a ClosePath (ellipse outlines) stay closed and filled.
- New commands (vector.edit.tool/pen/paint/cut/lasso/mirroring/smooth/position/nudge/connect/...)
for the CLI, control channel and MCP; docs updated.
- Clippy: simplify a few boolean expressions flagged by the current toolchain.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>