* E21: require release font coverage and stabilize capture deadline tests
* E21: separate capture, IME and field-save regression phases
* M0: correct the migration qualification reference
* M-egui037: document input lifecycle and UI regression contracts
* M0: correct egui 0.37 status docs and stabilize join-code regression
---------
Co-authored-by: Dylan M. Taylor <dylan@dylanmtaylor.com>
Co-authored-by: Codebuff <noreply@codebuff.com>
The hover search now recurses into each child first and looks up its mask only when the child added a candidate, as layers_at in crates/doc/src/geometry.rs does.
Text went onto a path only with the Design panel's Put text on path
button (a text layer and a path selected together) or with text.onPath.
The Text on a path tool, in the Text flyout of the toolbar
(tool.textOnPath), shows the I-beam over a shape's or vector's path, and
a click there puts new, empty text on the path, starting at the click,
and starts typing. The text takes the path layer's place, transform,
box, constraints and effects, and its fills when one of them shows; the
path layer is removed. Ending the edit with nothing typed puts the path
back with no undo step.
The tool measures the distance on the page, so a layer scaled more one
way than the other, or shown smaller, is reached where it shows. Shapes
in front whose outline is away from the click do not hide a path behind
them, and paths that a mask or a clipping frame hides at the click are
skipped, as are locked layers and layers inside instances.
A double-click into a text layer that was just made no longer makes it
count as an existing layer, so leaving it empty records no undo step,
with this tool and with the Text tool.
Board files (File > New board) with sticky notes, shapes with text, connectors that follow what they join (straight or elbow, arrowheads, labels), marker, highlighter and eraser, and stamps; a board toolbar and a contextual bar; the Design panel hidden on boards, Prototype and Dev Mode refused there. Boards are ordinary FigCraft files built from ordinary layers, so saving, undo, export, MCP and live sessions work unchanged. File tabs, recent files and Open files show a pen nib for design files and a note for boards (original icons drawn in code).
Import lines for connected components inside generated layer trees; Compare changes against any saved version; a Dev Mode behaviour suite with an inspect-only canvas (menus, shortcuts, paste and Revert to saved refuse design edits; a drag under way is dropped on entering), Changed in the ready list, statuses only on top-level frames and sections; read-only plugins' panels from the Inspect tab.
A Shift-click with the Pen already put the next point at a 45° step
from the last one, but the line drawn to the pointer while moving
ignored Shift and followed the pointer, so holding Shift looked like it
did nothing. The line now ends where the click will put the point. Both
use one helper, at_45_degrees.
Duplicate and Alt-drag copied a main component as a second main. Within
its file the copy is now an instance of it (components::copy_in_file,
shared by edit.duplicate and the Alt-drag copy), as Copy then Paste
already was. A variant duplicated in its set stays a new variant.
While drawing, the Pencil previewed its stroke in the theme's text
colour, 2 points wide: white in dark theme, so over a white shape
nothing showed until the mouse was let go. The preview now uses the
colour and weight the Pencil draws with (one constant, PENCIL_STROKE,
black at 2 pt), scaled by the zoom, at least 1 pt. It doesn't show pen
pressure or a brush, which only the finished vector has.
Refs #256 ("The 'draw' tool is not visible when you are drawing. You
can see it after you release the mouse.").
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Escape or Enter while the pen draws ends the path and keeps its vector in
edit mode with the pen, so the next path joins the same layer; another
Escape leaves edit mode. Entering edit mode on a layer that already is a
vector no longer records an empty undo step.
A frame's name above its top edge (or a section's pill) only selected and
dragged it; a double-click there did nothing, since the label lies outside
the frame and hits no layer. With the Move or Scale tool, a double-click on
a label now selects that frame and asks the UI (`canvas.renameLabel`) for a
field over the label with the name selected, as the layers panel and pages
list do. Enter or a click elsewhere renames it (`object.rename`, one undo
step) and Escape leaves the name as it was. Rotated labels work too.
Tests drive the canvas: a double-click on a label opens the field, typing
and Enter rename the frame without moving it, undo restores the name, and
Escape cancels on a rotated frame.
With Shift let go before the button, the release took the layer out of
the selection and also ran the widget's click. The take-out now skips
the widget click, as a Shift-click always has.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Shift on a selected layer took it out of the selection on press, so the
drag that followed had nothing to move, and with several layers selected
the grabbed one stayed behind. It now leaves the selection on release,
and only when the press didn't become a drag. Where no move can start
(a version being viewed), it still leaves on press.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
The colour of new text in the app was chosen from the page alone, so
on a dark page text drawn in a white frame (a new frame's default) was
white and invisible. readable_text_fills now looks at what the text is
drawn on: the nearest layer from its parent out whose top visible fill
is a mostly opaque solid colour, else the page. The Text tool and
text.create / node.create pass the text's parent.
The two tests that asserted the page-only rule in a frame now expect
black text in a white frame; new cases cover dark, unfilled, nested,
faint and stacked fills, and the Text tool.
The Text tool made its text on the press and ignored the drag, so a
drag gave auto-width text like a click. The new text now stays in a
TextBox gesture while pressed: past the drag slop it becomes a box as
wide as the drag, its top-left at the drag's, with a fixed width and a
height that follows its text. A click, or a drag within the slop, still
makes auto-width text.
The corner-radius handle sits 10 px in from each corner and answers within 6 px, so a press on the inner half of the 8 px corner square picked it: the drag rounded the corners or, dragged outward, did nothing. Inside the drawn square the corner now resizes both sides (in ratio with Shift or the constrain-proportions link); further in the radius handle still answers.
- A copy Alt-dragged off a layer snaps to that layer too: its edges,
centres and equal spacing (Targets::add_box with the originals' box).
Before, the originals were left out of the snap targets, so a copy
couldn't line up with or space evenly from the layer it came from.
- Duplicate (Cmd+D) repeats the last duplicate's page offset while its
copies are what it duplicates: Alt-drag a copy, or Duplicate and move
the copy, then each Cmd+D steps out the next one as far again. The
step is measured when Duplicate runs. It lasts as long as the
selection (undo reuses ids), copies placed by an auto layout set no
step, and explicit dx/dy win.
- measure_tests: an Alt-dragged copy between its original and another
layer now snaps to equal spacing (45/45 instead of 50/40).
Tests: duplicate_spacing_tests (snap to the original, equal spacing,
repeat after moving a copy and after an Alt-drag, only for the last
copies, undo then a new layer, rotated frame, auto layout).
Refs #256
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
The Pen showed only its anchors while a path was drawn; handles appeared
only in vector edit mode afterwards. Now:
- The point being dragged shows its in and out handles, and the point
before it its out handle (the handles shaping the segments at the pen),
drawn like vector edit mode's (one shared canvas helper).
- Moving on to the next point, the rubber band is the segment a click
would make: it leaves the last anchor along its out handle instead of
going straight.
- A press no longer leaves the previous straight rubber band on screen
over the segment being dragged.
Overlay gains pen_handles and rubber_handle (shown in ui.inspect).
Tests: pen_overlay_tests (handles during and after a drag, none and a
straight band for corner points, cleared on finish); canvas_fixes_tests
(handle lines and dots painted mid-drag, curved band after release).
Refs #256
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
- Cursors: the engine names a cursor for every tool, modifier and hover
target (rotate turned to its corner, pen states, eyedropper, comment,
copy on Alt, not-allowed while an instance refuses the edit); the UI shows
the system's or draws its own; guides and handles keep their cursors;
ui.inspect reports it.
- Panels: each edge drags its panel within limits, a double-click resets,
widths are per window and kept in the preferences (view.panelWidths); a
small window keeps its canvas.
- Outline mode: Include hidden layers and Include object bounds
(view.outlinesHiddenLayers, view.outlinesObjectBounds), drawn and
clickable; light lines on a dark page; check marks in the View menu.
- A file or page made in the dark theme has a #1E1E1E page (sessions
without an interface keep #F5F5F5); text drawn on a dark page is white.
- Tests for Enter and Escape on a selected text.
A move or a resize starts only once the pointer has travelled 3 px on screen, and a double-click drops the gesture its second press began, so double-clicking text inside a group reliably selects it and then edits it instead of sometimes dragging or resizing it.
The last two documented shortcuts the parity table listed as missing, and a stale toast.
- **Alt+R: rotation origin** (both platforms). `transform.rotationOrigin {on?}` shows (or hides) a
handle at the selection's rotation origin: a ring with a cross through it, drawn in code. Drag it
to move the origin (it snaps to the selection box's corners, edge middles and centre within the
snap distance); double-click it to put it back at the centre; Escape hides it before it deselects,
and Alt+R again hides it too. `transform.setRotationOrigin {x, y} | {reset: true}` does the same
from the CLI, MCP and the control channel. The corner rotation handles, the rotation field
(`node.set {rotation}` on the selection: each layer's point under the origin stays put, so flipped
layers work too), Rotate 90/180 and `transform.rotate` without `cx`/`cy` turn about it. The
origin is stored on the document state per selection, in the first layer's own coordinates, so it
follows the layers as they move and turn; it is dropped when the selection changes and is not
saved in the file (the public documentation doesn't say it persists; pinned in the parity row).
- **Enter places an object with the chosen tool.** With a shape or frame tool chosen, Enter on the
canvas, or Enter again on the toolbar's chosen tool (after picking it from the toolbar with the
keyboard), places what a click with the tool makes (100x100; lines 100 long; sections 400x300, the
existing click sizes, now one `ToolId::click_size`) centred in the view, selected, as one undo
step; the canvas then takes the keyboard. New `tool.place {tool?, x?, y?}`; MCP's headless `key
Enter` does the same. The documented crosshair that the arrows move before placing is not built.
- **Keyboard box selection toast** (and its screen-reader text) now names both ways to size the box:
"Shift+arrows or Cmd+arrows" (Ctrl on Windows and Linux). The changed key is renamed in every
catalog with its translation updated.
- **Shortcuts panel labels:** a label too long for its column was measured in a smaller font than
it is drawn in, so long ones (several Spanish rows) ran into their keycaps; it is now measured in
its own font, ends with "..." before the keycaps and shows in full on hover. The new Tools row
reads "Place a shape or frame (its tool chosen)" with an Enter keycap.
- **Parity table:** the two rows move from Missing to bound (Alt+R -> `transform.rotationOrigin`;
Enter -> a Tools-tab gesture row, the keymap's Enter staying `select.children`); counts 129
documented, 128 bound, 1 moved, 0 missing, 2 kept by a platform, 48 pinned.
- New command labels in Spanish (`tool.place`, `transform.rotationOrigin`,
`transform.setRotationOrigin`), new UI strings in English and Spanish (es-419 overlays "Enter").
- Docs: ui-parity.md (selection and transform rows, shortcut counts, header, revision row),
mcp.md (the new commands).
- A shortcut parity table (`crates/engine/src/shortcut_parity_tests.rs`): one row per shortcut in
the public documentation (help-centre feature articles: keyboard layouts, text properties,
alignment, frames, components, prototypes, plugins, keyboard navigation), with the macOS and the
Windows/Linux keys, what handles it here (keymap command, held key/gesture listed in the panel,
vector edit tool key, or missing), and a note in our own words. Rows the documentation is silent
on pin today's keys, so every default binding is in the table.
- 129 documented rows: 126 bound (110 before), 1 moved off a documented conflict (Run last
plugin on Windows: the docs also give Ctrl+Alt+P to pixel preview; the plugin keeps
Ctrl+Alt+Shift+P), 2 missing (moving the rotation origin with Alt+R; placing an object with
Enter after choosing a tool from the toolbar), 2 kept by a platform (Ctrl+Space with some CJK
input methods; F6 in browsers). 48 undocumented bindings pinned.
- Tests: every row fires its command on both platforms and sits in the right shortcuts-panel tab;
every default binding has a row; no binding uses a chord the OS keeps (Cmd+H/M/Q/Tab/Space,
Ctrl+Space, screenshot keys on macOS; Alt+Space/Tab/F4, Ctrl+Esc, Ctrl+Alt+Delete, Linux
workspace and VT keys); macOS keycaps show Cmd/Option glyphs only and Windows/Linux keycaps
Ctrl/Alt words only; vector edit tool keys; counts pinned for the docs.
- Newly bound: A (Frame tool), Shift+' (pixel grid; Cmd+' kept, the articles disagree),
Alt+Cmd+\ / Ctrl+Alt+\ (others' cursors in a live session), Ctrl+F6 (toolbar focus on
Windows/Linux), Shift+Cmd+U (link text; Cmd+K kept), Cmd/Ctrl+] and [ (list levels while
editing), Cmd/Ctrl+Backspace (ungroup), Alt+Space / Ctrl+Space (keyboard box selection; F8 kept,
Cmd/Ctrl+arrows draw the box out), Ctrl+Shift+A / Ctrl+Alt+Shift+A (suggest auto layout),
Ctrl+Alt+Cmd+K / Ctrl+Alt+Shift+K (go to main component).
- New commands: `view.multiplayerCursors {on?}` (View menu item, menu breadth 207/207),
`view.pan {dx, dy, big?}` (arrows pan the view by 20 screen px, 200 with Shift, when nothing is
selected; the canvas and MCP `key` both use it), `text.listIndent` / `text.listOutdent`.
- Behaviour: Control held while dragging suspends snapping on macOS too (Cmd/Ctrl already did);
the presenter takes Space and N for the next frame, C for comments (Shift+C kept) and F for full
screen, after the prototype's own key triggers; the paint bucket's tooltip shows Shift+B (B still
works).
- Keyboard layouts: shortcuts follow the character typed, named as on a US keyboard. A symbol
another layout types with Shift (`/` is Shift+7 on German keyboards) now counts without the
Shift (canvas, text editing and F6 navigation share one lookup). Characters egui has no key for
already arrive as the key at that position.
- Keyboard shortcuts panel: new rows for panning with the arrows, suspending snapping, moving along
the toolbar, and the presentation keys, in the tabs the documentation groups them in (en/es
strings).
- Docs: ui-parity.md gets a Keyboard shortcuts section with the counts; target-app-parity.md,
ROADMAP.md, gaps.md (gap 4 landed list), mcp.md, parity-checklist.md (regenerated).
Widgets for FigCraft's own WebAssembly plugins (plugin API 3; API 1 and 2 plugins run unchanged), plus the panel tail.
- **Widgets.** A manifest with `"api": 3, "widget": true` makes a widget plugin. Plugins > Widgets (or `widget.insert {plugin, x?, y?}`) puts its widget on the page: the plugin is called with `widget: {id, state, event}` and hands back a description through the new `widget_render` import (`{state?, root}`: frames with auto layout, text, rectangles, ellipses and images it carries as base64). FigCraft validates the description (4 MB, 256 layers, 16 deep, finite numbers within ranges, hex colours, text length and control characters, a 16 KB state, images 1 MB each / 2 MB together / 4096 px a side) and builds it as a frame whose layers are locked, so the widget moves as one layer.
- **Clicks.** A plain click with the Move tool on a part the plugin named as a `target` (the cursor turns into a pointing hand there; quick repeated clicks each count) calls the plugin back in a fresh, metered sandbox (same fuel, memory and call limits as runs; nothing kept between calls, so the state and the click alone decide the result) as one undo step, and the widget is redrawn. Dragging moves it; Shift/Cmd/Alt clicks only select. Agents use `widget.click {id, target}` and `widget.list`.
- **State in the document.** The plugin id and the state live in the widget's own layer data (`figcraft.widget*`), so widgets survive save and reload, duplicate/copy and paste (the copy is a widget of its own), undo/redo, export (the built layers draw) and live sessions (synced like any layer data). No plugin can write `figcraft.widget*` data or call `widget.*`; a callback can only rebuild its own widget, and touches other layers only through the commands its manifest permits. A widget whose plugin is missing stays as drawn.
- **Example.** `plugins/examples/counter`: a counter between - and + buttons (read access, no assets). The SDK gained `Input::widget` and `render_widget`.
- **Panel tail.** Panels of several plugins are open at once, side by side (`plugin.ui` without an id returns the one opened last); a colour field's swatch opens FigCraft's colour picker beside the plugin's window (the plugin hears of the colour when a drag ends; also for parameters forms). Swatch grid's palette panel gained a label colour field.
- Docs: plugins.md (ABI v3, widget description, commands, limits), mcp.md, target-app-parity area 18, ROADMAP, gaps gap 6, roadmap M11; Spanish labels for the new commands.
Vector edit mode can now edit several vector layers at once, and the rest of the vector edit tail
from the public documentation landed. A behaviour suite came first
(`crates/engine/src/vector_multi_behaviour_tests.rs`, 5 behaviour tests with about 30 table rows and
steps, plus a junk-parameter sweep of every `vector.*` command run in multi-edit mode).
- **Multi-edit.** Enter, a double-click or `vector.edit.begin {ids}` with several shapes selected
puts them all in edit mode, converting them in one undo step. The clicked or first one is the
active layer. Pressing another layer's point, handle or segment makes that layer active. Shift-click,
marquee and lasso select points in any layer. Dragging a selected point, the arrows, Delete,
delete and heal, mirroring, smoothing, corner radius and the new cap and join commands reach every
layer's selected points in one undo step. The pen, bend, paint bucket, cut, eraser, join and
position work in the active layer. A click away from every edited layer leaves edit mode.
`vector.edit.state` now reports `layers`, `others` and `handles`.
- **Several handles.** Shift-click Bezier handles to select more than one. Dragging one moves the
others by the same amount. Also available as `vector.edit.select {handles}` and
`vector.edit.moveHandles`. Selected handles are drawn filled.
- **Rounding next to curves.** A sharp point with a corner radius rounds even when one of its
segments is curved. The curve is cut where the arc meets it and keeps the rest of its shape, and
the arc meets each side smoothly (`VectorNetwork::rounded`).
- **A cap and a join per point.** `Vertex` gets optional `cap` and `join` values. When unset, the
layer's apply. The commands are `vector.edit.strokeCap` and `vector.edit.strokeJoin` (`null`
clears). The Design panel's Point section gets End point and Join dropdowns, each with a "Same as
layer" option. The stroke is drawn run by run and each point's own join is drawn over the break
(`figcraft_pathops::stroke_outline_of`, new `points.rs`). This applies to the canvas, PNG and PDF,
and to SVG as outlines. Outline stroke follows it, render bounds count arrowheads from points, and
the stroke cache key includes the points' styles.
- **Pen outside edit mode.** Clicking one of the path's own points (other than the first or last)
connects there and ends the path, as a vector network. With an open vector selected, clicking one
of its end points continues that path in edit mode.
- MCP: headless `key` Enter on shapes now enters vector edit mode, as in the desktop app. The new
commands have Spanish labels, and the new UI string has en and es entries.
- Docs: target-app-parity (area 4: 98%/72% to 99%/73%, 2-4 h to 1-3 h; area 20: 80%/55% to
88%/60%, 2-5 h to 1-3 h), ROADMAP, gaps (gap 9 is down to tablet pressure on macOS and Linux; the
gap 13 note is updated), ui-parity and mcp.md. Totals are recomputed by the doc's method, because
rows added since the last recompute had left them stale. Feature breadth is now ~83% and ready for
real work ~52%. Mainstream stays at ~49% (49.7%, rounded down). Full parity goes from
~306-595 h to ~294-572 h.
A behaviour suite for canvas navigation, rulers, guides, layout grids, outline mode and measuring
(`crates/engine/src/view_behaviour_tests.rs`, 18 tests, ~120 table rows and checks), written from
the public documentation with a one-line derivation per case; where the documentation is silent the
case says so and pins today's behaviour. Plus the fixes it found:
- **Pixel grid** shows from 400% (it waited for 800%). The threshold, pixel preview's resolution
and wheel panning (`ViewState::pixel_grid_shown`, `pixel_preview_scale`, `scroll`) now live in the
engine; the canvas calls them.
- **Guides belong to the page or a top-level frame.** A guide dropped over a nested frame goes to
the frame holding it (`guides::drop_owner`), `guide.add` refuses nested frames, and a frame moved
into another frame keeps its guides but they stop drawing, snapping and measuring.
- **Selecting guides:** a click selects a guide (`guide.select`, new command, Spanish label added);
Delete/Backspace removes it, the arrows across it nudge it (Shift: big nudge), Escape deselects;
right-click opens the context menu with Remove guide (`guide.remove` without an index removes the
selected guide). A click without a move no longer records an empty undo step.
- **Alt-drag** on a guide drops a copy; **holding Alt while dragging** a guide shows its distances
to the nearest edges inside the frame it crosses (`distance::from_guide`).
- **Layout grids:** columns/rows with a fixed width and count 0 are **Auto** (as many as fit; the
Count field shows Auto); grids don't show or snap on a **rotated frame**.
- **Outline mode:** shapes are hit on their outlines, so a click reaches layers drawn behind
(`geometry::hit_outlines`).