Commit Graph
80 Commits
Author SHA1 Message Date
bflatastic 1e4a31a303 Merge #1199: M3: instance-swap properties in the Dev Mode component playground (@marcoarnulfo) 2026-10-24 09:15:41 +07:00
bflatastic 6063d3e9a9 Merge #1189: M4: vector edit transform box around points of several layers (@marcoarnulfo)
# Conflicts:
#	docs/target-app-parity.md
#	docs/ui-parity.md
2026-10-24 09:15:11 +07:00
BFlat 8167f13a6a M12: Boards: a collaborative whiteboard file kind (#1229)
Board files (File > New board) with sticky notes, shapes with text, connectors that follow what they join (straight or elbow, arrowheads, labels), marker, highlighter and eraser, and stamps; a board toolbar and a contextual bar; the Design panel hidden on boards, Prototype and Dev Mode refused there. Boards are ordinary FigCraft files built from ordinary layers, so saving, undo, export, MCP and live sessions work unchanged. File tabs, recent files and Open files show a pen nib for design files and a note for boards (original icons drawn in code).
2026-10-24 04:18:55 +07:00
BFlat d6e8a6e874 Docs: roadmap entries for the community PRs in #507, #510, #529 and #530 (#587)
Roadmap, milestone and parity rows for the 93 community PRs landed in batches #507, #510, #529 and #530.
2026-10-24 02:02:19 +07:00
Marco Arnulfo af0b150736 M3: instance-swap properties in the Dev Mode component playground 2026-10-23 03:28:55 +02:00
Marco Arnulfo 1f2a8104bf M4: vector edit transform box around points of several layers
With points selected in more than one edited layer the transform box now
wraps them all, in the page's axes since the layers can be turned
differently. Its corners and edges scale them, outside a corner rotates
them and inside drags them; each layer's points are mapped in its own
coordinates and the whole drag is one undo step. A click inside clears
every layer's points.
2026-10-22 23:37:49 +02:00
bflatastic 05da6b2125 M1: node.get reports layer data (pluginData) (#879)
Layer data written with node.set {props: {pluginData}} was saved but no
command read it back. node.get (the command, the control method and MCP
get_node) and document.inspect now report pluginData as {key: value}
when a layer or page has any, so a tool keeping state in a file can
read it on its next run. Widget keys are included: the plugin rules
only stop plugins writing them, and widget.list already reports that
state.
2026-10-20 04:58:32 +07:00
BFlat c6d6433473 Docs: parity rows for the 2026-10-17 landings (#756)
Brings the progress docs up to date with what landed on 2026-10-17: community batches #727, #728, #733, #735, #736 and #753, plus #729, #745, #746 and #751. Docs only.
2026-10-17 21:56:26 +07:00
BFlat ac4b98dbd7 M8: confine MCP file access with --automation-read-root/--automation-write-root (#715) (#746)
- `figcraft-cli mcp --automation-read-root DIR --automation-write-root DIR` (each repeatable, `--flag=DIR` works too). When either is given, every file an agent's tool call reads must lie inside a read root or a write root, and every file it writes inside a write root. Anything else is an ordinary tool error (`automation path rejected: … is outside the folders that may be written: …`); nothing is written and the server keeps serving. Without the flags nothing changes.
- The desktop app takes the same flags (`figcraft --control PORT --automation-read-root DIR …`) and confines every control request and every frame of every window to them, so `figcraft-cli mcp --attach` drives a confined app. `--attach` together with the flags is a usage error, because the app runs the commands and only the app can confine them.
- New engine module `crates/engine/src/file_access.rs`: `Roots` (resolution and comparison), a thread-scoped `confined(roots, f)`, and the file primitives (`read`, `read_capped`, `open`, `metadata`, `read_dir`, `write` (atomic), `create_dir_all`, `exists`, `is_dir`). Every engine file access now goes through it. `crates/engine/clippy.toml` denies `std::fs::*`, `File::open/create`, `OpenOptions::open`, `Path::exists/is_file/is_dir/metadata/read_dir/canonicalize` and `figcraft_format::{write_file_atomic, save_file, load_file}` everywhere else in the engine, so a command added later is confined without a check of its own.
- `ui.screenshot` and `ui.render` return the PNG as base64 `data` when no `path` is given (before, `ui.screenshot` wrote `figcraft-screenshot.png` in the working directory and `ui.render` required a path). The attached MCP backend uses that, so it no longer writes and deletes temporary PNGs, and a confined app needs no exemption for them.
- `initialize`'s `instructions` name the folders the agent may read and write.
- `figcraft-cli` options may be given more than once (`Args::values`); single-valued options keep the last value, as before.
- Docs: `docs/mcp.md` › Confining file access (options, semantics, coverage, resolution, limits), `docs/control-protocol.md` › Confining file access and the optional `path` of `ui.screenshot` / `ui.render`, `docs/cli.md`, `figcraft-cli --help`, and the Automation line plus a revision row in `docs/target-app-parity.md`.

Fixes #715, fixes #481.
2026-10-17 19:56:20 +07:00
BFlat 9e28e11954 M3: number variables in the text content picker (#629) (#725)
The Typography section's variable picker also lists number variables for a text layer's content (shown as the number), as the engine already accepted; other text fields keep their own types (#629).
2026-10-17 14:03:59 +07:00
BFlat 40c744da10 M1: convert frames to sections and sections to frames (#719) (#721)
Frames on the page or in a section convert to sections (object.convertToSection) and sections back to frames (object.convertToFrame), in place, one undo step each, from the canvas context menu; nested frames, instances, main components and sections holding sections are refused.
2026-10-17 13:03:49 +07:00
VanTan 7a0bd980c6 M9: add Russian interface translation 2026-10-14 09:33:58 +03:00
rcoenenandClaude Opus 5.5 6267ae5638 Vector edit mode: hover, hatch, select and drag filled regions (#243)
With the Move tool, the filled area under the pointer is hatched with "/" lines in the selection colour (1.4 px), clipped by the area's own fill rule so holes stay clear. The hatch goes when the pointer is 3.5 px from a point or 2 px from a segment (screen pixels at any zoom); between those clearances and the 6 px hit radius the area wins. Bezier handles, the transform box's handles and other edited layers' parts come first. Line spacing follows octave folding: 8 px at every power-of-two zoom, growing with the zoom and stepping back at sqrt(2) * 2^n. The pattern is anchored to the vector's origin, so it stays on the shape when panning, and several selected areas share one pattern. The last area listed wins where areas overlap, and only vectors with a visible fill have areas.

A click selects an area with its points; they move with it (drags, nudges, the Design panel) but keep the unselected look and show no handles. Shift adds an area or takes a selected one out (its own points go, points selected on their own or shared with another selected area stay). A press on a selected area drags everything selected, as one undo step; Escape puts it back. Drags show no hover hatch. Any other press without Shift drops the areas and the points selected only through them, and a click on an empty spot such as a hole clears them and stays in edit mode. Inside the transform box around points selected on their own, the box keeps its drag unless the area is already selected. Area indexes are dropped when the network's topology changes; moving points keeps them.

The network gets region walking, an inside test per region by its own fill rule, the region under a point, a region's points and a topology fingerprint (vector_regions.rs). The engine does hit testing and lays out and clips the hatch in screen space (vectoredit/regions.rs); the canvas only draws the lines. vector.edit.select takes regions, and vector.edit.state reports regions, regionVertices and regionHover. Tests: vector_regions_tests (doc) and regions_tests (engine), covering fill rules, overlap, curves, reversed segments, clearances at 100% and 400%, selection, drags, undo and cancel, and the hatch spacing at seven zoom levels, its direction, anchoring, coverage and clipping.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 11:17:17 +07:00
YTwsy 0efbd55564 Bound plugin logs before allocation and host forwarding (#216)
Plugin log lines are admitted before guest memory is copied: a line over 8 KiB, more than 1,000 lines or more than 1 MiB of log bytes in a run fails the run with a limit error, and the same budgets bound what is forwarded to the host logger. Fixes #191.
2026-10-14 05:49:32 +07:00
bflatastic e56856f401 M3: component playground: variant, boolean and text properties 2026-10-13 13:36:54 +07:00
bflatastic e02ad435b3 M2: auto layout: dragging an automatic gap's handle fixes the gap 2026-10-13 13:36:54 +07:00
bflatastic a399ff8934 M3: variables inside styles 2026-10-13 13:36:54 +07:00
bflatastic d7f76246d3 M3: effects on groups: inner shadows and background blur 2026-10-13 13:36:54 +07:00
bflatastic fca70a6063 M1: text made by commands in the app is readable on dark pages 2026-10-13 13:36:54 +07:00
bflatastic 2c35c7bd21 M1: frames and groups: one-step convert 2026-10-13 13:36:54 +07:00
bflatastic 5548284c65 M5: prototyping: delays on mouse triggers, manual overlay offsets 2026-10-13 13:36:54 +07:00
bflatastic a2a0f80252 M2: auto layout: wrapped-line alignment 2026-10-13 13:36:54 +07:00
bflatastic 5be3012e9b M11: starter templates: docs and the essentials assessment 2026-10-13 03:01:19 +07:00
bflatastic 39e9e87b74 M1: number fields: scrub rates, arrow steps, arithmetic, relative edits of mixed values
- Scrubbing the label: a step a point, x10 with Shift, x0.1 with Alt, each
  stretch at its own rate, counted from the press; on past the screen edge
  where the platform reports the mouse's motion.
- Arrow keys: pixel fields by the nudge preferences (Shift: the big nudge),
  other fields by their own step and ten of it; also with the keyboard on
  the field; the stepped value stays selected.
- Typing: brackets and units in arithmetic; +10, *2, /4 and (outside
  percentage fields) 50% are relative to the value.
- A field left as it was commits nothing (no undo step, no rounded display
  written back); Tab commits and moves on; Escape restores.
- Mixed values: a relative edit or an arrow key goes to each layer from its
  own value in one undo step (X, Y, W, H, rotation, opacity, corner radius,
  stroke weight).
- Fields take keys in a window that isn't in front (control channel).
- Docs for the everyday editing partials: ui-parity rows, ROADMAP,
  target-app-parity, gaps, mcp, control protocol, the parity checklist
  (211/211).
2026-10-13 00:29:41 +07:00
bflatastic f77d9a467e M3: text metrics: whole-pixel line heights, advances on a 1024-per-em grid, letter spacing between glyphs only
Measured against documents re-saved by other software. A line's height is rounded to whole
pixels (halves up) with the baseline keeping its fraction inside it; a glyph's advance and its
kerning are each rounded to 1/1024 em before scaling; a line's width and wrapping leave out the
letter spacing after its last visible glyph. Rule tests on built-in fonts, a local-only check over
such documents, and three behaviour expectations updated to the new rules.
2026-10-12 17:54:18 +07:00
bflatastic 0e6dc6871b M7: .fig export that opens and draws in other software
- The document and its pages now say they are visible and opaque, and a page carries its background opacity and enabled flag. Left out, a reader took them as hidden and drew nothing: every frame was blank and the page background transparent.
- The schema written into the file uses the format's own names, kinds (struct or message), field ids and enum values for everything the export writes. The schema text parser takes `NAME=n` and `type field=n`.
- Rectangles are written as rounded rectangles with their four radii. Frames, components, instances and sections carry their fill outline; plain strokes carry their stroke outline (a ring around boxes and whole ellipses, the widened path of other centred strokes).
- Text carries its layout settings and one line entry per paragraph. Font styles are written under their standard names ("SemiBold" becomes "Semi Bold", "Regular Italic" becomes "Italic"); the import reads both spellings as the same style.
- A line height that is a share of the font size is written as a raw multiplier: percent units count from the font's own line height, so 140 % was laid out taller than in FigCraft.
- Masks keep their type (alpha, outline, luminance), written and read back.
- The import reads per-side stroke weights whose zero sides are left out (a bottom-only border no longer comes back on all four sides).
- `meta.json` gives the page colour and the thumbnail size; archive members are in the usual order. Texture effects are written under the format's grain type; WebP export settings are written as PNG with a warning (the format has none).
- Docs: `docs/file-format-parity.md`, `docs/gaps.md` (gap 1), `ROADMAP.md`, `docs/target-app-parity.md` (wording only; no number moves).
2026-10-12 17:54:18 +07:00
bflatastic faf2e78c9d M9: install.sh, backup timer and docs for a public figcraft-server
packaging/server/install.sh sets up Debian/Ubuntu behind Caddy: binary from
its release archive, the source tree it sits in, the latest release or a
clone (temporary swap under 2 GB of memory), user, dirs and config only when
missing, systemd unit, Caddy site, nightly backup timer, ufw for 22/80/443;
safe to re-run for upgrades. docs/server.md gains Running a public server
(limits, expiry, moderation, operator responsibility, no end-to-end
encryption, threat model) and an install.sh walk-through; protocol, MCP,
CLI and parity docs updated.
2026-10-12 11:40:03 +07:00
bflatastic e01f4c1a43 Docs: shortcut counts, draft coverage and the box-selection label after the polish pass 2026-10-12 07:53:24 +07:00
bflatastic c420721597 M6: experimental .fig export
An experimental, best-effort `.fig` export, so work done in FigCraft can be handed back as a `.fig` file. It is written from the same public format write-ups the importer uses and is the inverse of the importer's mapping. Only round trips through FigCraft's own importer are verified; other apps may not open every file.

- **Encoder** (`crates/format/src/fig/kiwi.rs`): the kiwi encoder that test fixtures used is now shipped code. It never panics and checks every value against the schema: unknown fields or enum names, missing struct fields, wrong types, out-of-range numbers and non-finite floats are errors, and NULs inside strings are dropped. Varints and floats are written exactly the way the decoder reads them. `Schema::parse` reads the compact text schema form, and the importer's tests use it too.
- **Writer** (`crates/format/src/fig/export.rs`): writes the zip (`canvas.fig`, `meta.json`, `thumbnail.png`, `images/<hash>`). `canvas.fig` holds the fig-kiwi header, then a raw-deflate binary schema and a raw-deflate message (flate2's pure-Rust backend, already in the tree; no new dependencies). The schema covers only the fields we write. The canvas, images, blobs, node count and nesting depth are capped, and floats are made finite before they are written.
- **Mapping:** pages; frames, groups, sections, rectangles, ellipses (arcs), polygons, stars, lines and vectors (vector network blobs with per-point radius, mirroring and caps, plus fill outlines); text with styled runs (UTF-16 indexed) and list types; slices; boolean groups; solid, gradient and image paints (image bytes included); strokes; effects; corners; constraints; masks; auto layout, including grids with tracks and cells; child layout; layout grids; export settings; components, component sets and their properties. Instances are written as their main plus the fields their layers change, by id path. This covers nested instances and swaps, and fields the main sets but the instance clears. Prototype interactions (triggers, navigation and overlay actions, transitions, easing), scrolling and flow starts are included. Everything skipped is reported in a warnings list: style links, variables, comments, Dev Mode data, plugin data, guides, slots, brush and width-profile strokes, pattern fills, image adjustments, variable and conditional actions, and more.
- **Import fixes found by the round trips** (`map.rs`): ellipse arcs, boolean operation types and component set descriptions are now read. Durations are read as whole milliseconds, because seconds stored as 32-bit floats used to truncate by 1 ms.
- **File writes:** a failed write no longer leaves its `.tmp-figcraft` file behind. The junk-parameter sweep found this.
- **Commands and UI:**
  - `file.export {format: "fig"}`, or any path ending in `.fig`, writes the whole file and returns `warnings`. Without a path it returns base64 `data`.
  - File > Export... has a new "The whole file" section with a ".fig (experimental)" row. A note under it says other apps may not open every exported file. After export, a toast reports how many kinds of content were left out.
  - `figcraft-cli export --format fig` (or `-o x.fig`) and `convert` to `.fig` print the warnings as `note:` lines.
  - MCP's `export` accepts `format: "fig"` and passes the warnings through.
  - New UI strings have English and Spanish entries.
- **Docs:** file-format-parity.md has a new export section covering what is written, what is skipped, and that only round trips through our own importer are verified. Also updated: mcp.md, cli.md, gaps.md (gap 1), target-app-parity.md and ROADMAP.md. Grading is kept low. Import/export goes to 86%/58% and file formats to 60%. The file-exchange discount stays at x0.85, because nothing shows that another app opens these files.
2026-10-12 07:19:57 +07:00
bflatastic 8d5f8a0978 M1: keyboard shortcut parity suite and bindings
- A shortcut parity table (`crates/engine/src/shortcut_parity_tests.rs`): one row per shortcut in
  the public documentation (help-centre feature articles: keyboard layouts, text properties,
  alignment, frames, components, prototypes, plugins, keyboard navigation), with the macOS and the
  Windows/Linux keys, what handles it here (keymap command, held key/gesture listed in the panel,
  vector edit tool key, or missing), and a note in our own words. Rows the documentation is silent
  on pin today's keys, so every default binding is in the table.
  - 129 documented rows: 126 bound (110 before), 1 moved off a documented conflict (Run last
    plugin on Windows: the docs also give Ctrl+Alt+P to pixel preview; the plugin keeps
    Ctrl+Alt+Shift+P), 2 missing (moving the rotation origin with Alt+R; placing an object with
    Enter after choosing a tool from the toolbar), 2 kept by a platform (Ctrl+Space with some CJK
    input methods; F6 in browsers). 48 undocumented bindings pinned.
  - Tests: every row fires its command on both platforms and sits in the right shortcuts-panel tab;
    every default binding has a row; no binding uses a chord the OS keeps (Cmd+H/M/Q/Tab/Space,
    Ctrl+Space, screenshot keys on macOS; Alt+Space/Tab/F4, Ctrl+Esc, Ctrl+Alt+Delete, Linux
    workspace and VT keys); macOS keycaps show Cmd/Option glyphs only and Windows/Linux keycaps
    Ctrl/Alt words only; vector edit tool keys; counts pinned for the docs.
- Newly bound: A (Frame tool), Shift+' (pixel grid; Cmd+' kept, the articles disagree),
  Alt+Cmd+\ / Ctrl+Alt+\ (others' cursors in a live session), Ctrl+F6 (toolbar focus on
  Windows/Linux), Shift+Cmd+U (link text; Cmd+K kept), Cmd/Ctrl+] and [ (list levels while
  editing), Cmd/Ctrl+Backspace (ungroup), Alt+Space / Ctrl+Space (keyboard box selection; F8 kept,
  Cmd/Ctrl+arrows draw the box out), Ctrl+Shift+A / Ctrl+Alt+Shift+A (suggest auto layout),
  Ctrl+Alt+Cmd+K / Ctrl+Alt+Shift+K (go to main component).
- New commands: `view.multiplayerCursors {on?}` (View menu item, menu breadth 207/207),
  `view.pan {dx, dy, big?}` (arrows pan the view by 20 screen px, 200 with Shift, when nothing is
  selected; the canvas and MCP `key` both use it), `text.listIndent` / `text.listOutdent`.
- Behaviour: Control held while dragging suspends snapping on macOS too (Cmd/Ctrl already did);
  the presenter takes Space and N for the next frame, C for comments (Shift+C kept) and F for full
  screen, after the prototype's own key triggers; the paint bucket's tooltip shows Shift+B (B still
  works).
- Keyboard layouts: shortcuts follow the character typed, named as on a US keyboard. A symbol
  another layout types with Shift (`/` is Shift+7 on German keyboards) now counts without the
  Shift (canvas, text editing and F6 navigation share one lookup). Characters egui has no key for
  already arrive as the key at that position.
- Keyboard shortcuts panel: new rows for panning with the arrows, suspending snapping, moving along
  the toolbar, and the presentation keys, in the tabs the documentation groups them in (en/es
  strings).
- Docs: ui-parity.md gets a Keyboard shortcuts section with the counts; target-app-parity.md,
  ROADMAP.md, gaps.md (gap 4 landed list), mcp.md, parity-checklist.md (regenerated).
2026-10-12 06:49:02 +07:00
bflatastic 9f13cb4ba2 M9: Simplified Chinese draft catalog
- `crates/ui-egui/locales/zh-Hans.toml`: Simplified Chinese, translated from our English catalog:
  every UI string (1,371 keys), command label (524) and menu wording (29), 1,924 entries. Concise UI
  style, full-width punctuation in Chinese text, a space between Chinese and Latin words or numbers;
  plural entries give only `other`. `[meta] status = "draft — needs native review"`; registered as
  a draft (not in `COMPLETE`), like fr/de/pt-BR/ja/ko.
- Preferences > Language shows the native name (Simplified Chinese in Chinese characters).
- Detection: zh, zh-CN, zh-SG, zh-Hans, zh-Hans-CN (and zh-Hans-HK) -> zh-Hans. Traditional Chinese
  (zh-Hant, zh-TW, zh-HK, zh-MO, zh_TW.UTF-8) has no catalog: it resolves to English, or to the next
  OS language in the list, never to Simplified (before this, the regional fallback would have picked
  zh-Hans for zh-TW).
- `plural_one` never picks "one" for zh-Hans.
- CJK UI fonts (`cjk.rs`, `theme.rs`, `lib.rs`):
  - `cjk::samples` takes the UI language's scripts: a Chinese UI puts Han first, looked up in the
    Chinese faces first (Noto Sans CJK SC, Microsoft YaHei UI / YaHei, PingFang SC, ...), even when
    the document also has kana.
  - `install_fonts`: in a Chinese UI the craft-fonts build's built-in Japanese BIZ UDPGothic goes
    after the system faces and doesn't count as drawing Han, so Han takes Simplified Chinese shapes
    instead of Japanese ones (and characters BIZ lacks no longer mix in from another face).
  - The installed CJK faces are keyed by UI language too, so switching languages lays them out
    again (before: switching from Japanese to Chinese kept the Japanese face in front).
- `pref.language` params doc and `docs/mcp.md` list zh-Hans.
- Docs: localization-parity, translating, target-app-parity, ROADMAP, gaps (gap 5), roadmap (focus
  item 4). String counts re-measured from source: 1,371 UI keys, 524 command labels, 29 menu
  wordings (1,924 entries; the docs said 1,899); fr/de/pt-BR/ja/ko drafts have 1,899 of them (25
  strings added since read English), graded 99%. Localization 36% -> 39%, 31-54 h -> 29-51 h; ready
  for real work unchanged (~53%); full parity ~267-527 h -> ~265-524 h.
2026-10-12 05:57:48 +07:00
bflatastic 08df188e1a M9: Latin American Spanish overlay
- `crates/ui-egui/locales/es-419.toml`: Latin American Spanish as an overlay on `es.toml`. It lists
  only the 87 entries (61 UI strings, 26 command labels) whose wording differs in Latin American
  usage: agregar for anadir, presionar for pulsar, configuracion for settings, Enter for the Intro
  key, control for a gamepad, resorte for a spring. Everything else reads `es.toml`, then English.
  Same tu register as `es.toml`. Marked as a draft awaiting native review (not in `COMPLETE`).
- Fallback chain: a regional catalog whose language has a catalog overlays it. `build.rs` bakes a
  `parent` index into each `Lang` (es-419 -> es; others -> English), and `i18n::chain` walks
  overlay -> base -> English for UI strings, command labels and menu wordings. Catalogs are now
  sorted by code, so the picker lists Espanol before Espanol (Latinoamerica).
- System detection: es-419, es-MX, es-AR, es-CO, es-US and the other Latin American tags (also
  `es_CO.UTF-8`, `es-Latn-MX`) resolve to es-419; es, es-ES and other regions stay es.
- Preferences > Language shows "Espanol (Latinoamerica)" (in Spanish spelling) with the draft note.
- `pref.language` params doc and `docs/mcp.md` list es-419.
- Docs: localization-parity (overlay section, language preference, Spanish row, total), translating
  (overlays, detection, wording), target-app-parity, ROADMAP, gaps (gap 5), roadmap (focus item 4).
  Localization 35% -> 36%, 32-55 h -> 31-54 h; ready for real work unchanged (~53%); full parity
  ~268-528 h -> ~267-527 h.
2026-10-12 05:57:48 +07:00
bflatastic 119b8c7441 M5: prototyping tail: gamepad triggers, widgets in prototypes, mode lookups
The part of gap 15 that doesn't need video, from the public documentation of prototype triggers, plugins/widgets and prototype expressions.

- **Controller buttons on key/gamepad triggers.** A key trigger's key can be a controller button: `Gamepad A` ... `Gamepad Home`, the standard gamepad layout's 17 buttons (face buttons by position, shoulders, triggers, View/Menu, stick presses, d-pad, Home). The engine keeps its input-agnostic model (a key trigger with a key name; `figcraft_doc::proto::GAMEPAD_BUTTONS`, `gamepad_button`, `is_gamepad_button`, `uses_gamepad`). The interaction editor gets a Controller menu beside the key field; the trigger list shows the button's own name.
- **Reading controllers.** A new `Services::gamepad_held()` (bitmask of held buttons; default none). The player polls it only while the presented prototype has a controller trigger and the window has the focus (about 30 times a second), plays each press once (held buttons don't repeat), and fires the first matching key/gamepad trigger on the screen like a key.
  - Desktop, Windows: Windows.Gaming.Input (Xbox-compatible controllers) through the `windows` crate the app already depends on (one more feature flag, `Gaming_Input`; no new crate).
  - Browser: the Gamepad API through `web-sys` (features `Gamepad`, `GamepadButton`, `GamepadMappingType`; standard-mapped controllers only).
  - macOS, Linux, FreeBSD: no controllers yet (documented gap).
  - Control channel: `ui.input {events: [{gamepad: "A" | "Gamepad A" | 0}]}` presses a button in the prototype playing (presenter, else preview pane); an error when nothing plays.
- **REST import** maps controller triggers (`device` other than `KEYBOARD`) to the button at the code's standard-layout index instead of skipping them; two buttons at once or an unknown code is skipped with a warning (`.fig` goes through the same path).
- **Widgets react to clicks in a presented prototype.** A click on a widget's clickable part in the presenter or the preview pane (when no interaction on the layer takes it) calls the plugin back through the canvas's own callback with the same sandbox limits, on the player's copy of the file (`widgets::click_on`, a scratch session holding the copy and the installed plugins): the widget changes in the prototype only, the file and its undo history stay untouched, restarting starts the widget over. Failures (plugin missing or failing) toast; toasts now also show over the full-window presenter.
- **Variable mode lookups.** Lookups (`accent[Dark]`, `mode(Theme)`), set-variable-mode affecting later expressions in the same interaction, and every operator the documentation lists already held; they are now behaviour cases. New `proto.evaluate {expression | expr, id?}` (MCP and agents) computes an expression where a layer's interaction would run, without changing anything. No other cheap expression gap found: every documented operator (numbers, text join, booleans, comparisons, negation, mode lookup) already existed.
- Docs: prototyping-parity (new rule rows, features, revision), target-app-parity area 13 and totals, ROADMAP, gaps.md gap 15, roadmap.md M5, mcp.md, plugins.md, control-protocol.md.

Dependencies: none added. Windows uses the existing `windows` 0.62 dependency with the `Gaming_Input` feature; the browser uses the existing `web-sys` with three more features. The usual Rust controller library (gilrs) was not taken: its Linux backend links the system's libudev (a C library, needing headers on CI and the FreeBSD job), which breaks the pure-Rust rule.
2026-10-12 05:28:53 +07:00
bflatastic def6f84b22 M11: plugin directory on figcraft-server
A self-hosted plugin directory, with no third-party service: `figcraft-server` keeps plugin bundles,
the app browses, installs and updates from it, and `figcraft-cli` publishes to it.

- **Bundles** (`figcraft_plugin::bundle`): a plugin's manifest, module and up to 32 plain-named
  assets in one uncompressed, length-prefixed binary form (nothing can expand beyond the bytes
  sent). Its SHA-256 names it. `Bundle::decode` never allocates beyond its input and refuses
  trailing bytes; `Bundle::check` parses the manifest (refusing a plugin API this build doesn't
  run), requires a version of 1-4 numbers, compiles the module without running it (only the
  sandbox's imports allowed) and checks asset names (no paths, no dot files, no Windows device
  names, unique ignoring case). Manifests gain an optional `author`.
- **Protocol**: a new connection kind next to managing and team-library connections:
  `OpenPlugins {key}` then `Plugins {list | fetch | publish | unpublish}`. Browsing needs no
  credential; publishing and unpublishing need the server key (a wrong key is refused). Older
  servers refuse the connection and the app says the server has no plugin directory. The protocol
  version is unchanged; old clients are unaffected.
- **Server** (`apps/figcraft-server/src/directory.rs`): `<data>/plugins/index.json` plus
  `<data>/plugins/<sha256>.bin`, so no publisher-chosen name reaches the file system. Every publish
  is checked in full and must be a newer version; caps `max_plugins` (versions, 0 turns it off),
  `max_plugin_mb` (<= 32), `max_plugins_mb`. Fetches re-hash the file before sending (a damaged
  bundle is never sent) and share a download budget (~32 MiB/s) so a flood is refused, not queued.
  Damaged index entries are skipped and reported, never deleted; an unreadable index lists nothing
  and refuses writes until the operator fixes it. Operator moderation:
  `figcraft-server plugins [list]` and `plugins remove ID [--version V]` (offline or through the
  running server). Logs name ids and versions, never keys.
- **App**: Plugins > Manage plugins gets Installed / Browse tabs. Browse lists a server's plugins
  (version, author as typed, size, access) with a search; nothing is fetched until Browse is
  pressed. Install / Update open a confirmation listing the permissions asked for, the source and
  the SHA-256; only its button downloads. The download must match the listed SHA-256 (and the one
  shown), then is checked like an imported plugin before anything is written. Installed plugins
  live per user under `<settings>/FigCraft/Plugins/<hash of id>/` and run in the same sandbox;
  Remove deletes the folder.
- **Commands**: `plugin.directory.list {server?, query?}`, `plugin.directory.install {id, version?,
  confirm, server?, sha256?}` (refused without `confirm: true`; never opens a dialog),
  `plugin.directory.publish {path | plugin, server}`, `plugin.directory.unpublish {id, version?,
  server}`. `ui.set {pluginsTab, pluginConfirm}` on the control channel.
- **CLI**: `figcraft-cli plugin publish FOLDER --server ws://host:port/` with the key from
  `FIGCRAFT_SERVER_KEY` (or `?key=`), never printed.
- Docs: plugins.md (directories, publishing, commands, manifest), server.md (operating the
  directory: access, checks, caps, moderation, backups, security), collab-protocol.md, mcp.md,
  cli.md, control-protocol.md, target-app-parity area 18 and Ecosystem, ROADMAP, roadmap.md M11,
  gaps.md gap 6. Plugins & widgets 55%/32% -> 60%/35%, 10-30 h -> 8-26 h.
2026-10-12 05:28:53 +07:00
bflatastic 159de3ce43 M9: Japanese and Korean draft catalogs and CJK UI fonts
- **Japanese (`ja`) and Korean (`ko`) draft catalogs** (`crates/ui-egui/locales/ja.toml`, `ko.toml`): every UI string (1,351 keys), command label (519) and menu wording (29), machine-drafted from our English (Japanese: concise, no desu/masu endings, full-width punctuation where Japanese UI text uses it; Korean: no hamnida endings, instructions in -seyo). Placeholders identical to English, `|context` keys translated per context, plural entries give only `other`. Marked `status = "draft - needs native review"` and registered as drafts (not in `COMPLETE`), like fr/de/pt-BR.
- **Plurals:** `plural_one` returns false for ja and ko (always "other").
- **Language picker and detection:** Preferences > Language lists the two languages by their own names; System picks `ja*` / `ko*` from the OS language list; `pref.language` doc lists `ja|ko` (engine spec and docs/mcp.md).
- **CJK UI fonts** (`crates/ui-egui/src/cjk.rs`): egui's fonts and Inter have no CJK glyphs. After the existing system font scan, the desktop app works out which CJK scripts (kana, Hangul, Han) the UI shows: the UI language's, the language picker's while Preferences is open, typed/IME text, and the open file's names and comments (re-read when the tab's revision changes, not mid-drag, and never again once all three scripts have a face). For each needed script it appends one face to egui's fallback list, the UI language's script first: Windows Yu Gothic UI / Meiryo / Malgun Gothic / Microsoft YaHei, macOS Hiragino Sans / Apple SD Gothic Neo / PingFang SC, Linux/BSD Noto Sans CJK, Source Han Sans, Nanum, WenQuanYi; the craft-fonts build's embedded BIZ UDPGothic is tried first (free). Han without kana outside a Japanese/Korean UI reads as Chinese (Chinese faces first). English users load no CJK face. No font files are added to the repo.
- **Read once, share the bytes:** new `FontDb::find_one` reads only the one face a fallback needs instead of every file of the family (Yu Gothic UI is 4 files of ~14 MB); `theme::font_data` hands egui the font database's shared bytes instead of copying them (also used for the existing Hebrew/Arabic fallbacks). The scan's existing 64 MB per-file cap applies. Any failure degrades to the previous behaviour (tofu at worst), never a panic.
- **Web:** no system fonts there. `crates/text/build.rs` now embeds craft-fonts' Noto Sans CJK into the wasm build when `FIGCRAFT_EMBED_CJK` is set (it covers kana, Hangul and Han; +16 MB) and reruns when that variable changes. Without it, `cjk::can_show` keeps ja/ko out of the picker and out of System detection, so Japanese and Korean browser users keep the English UI instead of boxes. Nothing is fetched from the network.
- **Docs:** localization-parity (rows, CJK UI fonts section, totals, revision), translating (catalog list, CJK conventions, fonts, plural note), target-app-parity, ROADMAP, gaps (gap 5), roadmap (focus 4), mcp.md. Localization 30% -> 35% (graded low: unreviewed drafts), 40-65 h -> 32-55 h; ready for real work ~52% -> ~53% (52.9 -> 53.1 by the dimension table); full parity ~284-554 h -> ~276-544 h; beta ~162-292 h -> ~155-280 h.
2026-10-12 04:41:28 +07:00
bflatastic 207373be15 M11: plugin widgets and the plugin panel tail
Widgets for FigCraft's own WebAssembly plugins (plugin API 3; API 1 and 2 plugins run unchanged), plus the panel tail.

- **Widgets.** A manifest with `"api": 3, "widget": true` makes a widget plugin. Plugins > Widgets (or `widget.insert {plugin, x?, y?}`) puts its widget on the page: the plugin is called with `widget: {id, state, event}` and hands back a description through the new `widget_render` import (`{state?, root}`: frames with auto layout, text, rectangles, ellipses and images it carries as base64). FigCraft validates the description (4 MB, 256 layers, 16 deep, finite numbers within ranges, hex colours, text length and control characters, a 16 KB state, images 1 MB each / 2 MB together / 4096 px a side) and builds it as a frame whose layers are locked, so the widget moves as one layer.
- **Clicks.** A plain click with the Move tool on a part the plugin named as a `target` (the cursor turns into a pointing hand there; quick repeated clicks each count) calls the plugin back in a fresh, metered sandbox (same fuel, memory and call limits as runs; nothing kept between calls, so the state and the click alone decide the result) as one undo step, and the widget is redrawn. Dragging moves it; Shift/Cmd/Alt clicks only select. Agents use `widget.click {id, target}` and `widget.list`.
- **State in the document.** The plugin id and the state live in the widget's own layer data (`figcraft.widget*`), so widgets survive save and reload, duplicate/copy and paste (the copy is a widget of its own), undo/redo, export (the built layers draw) and live sessions (synced like any layer data). No plugin can write `figcraft.widget*` data or call `widget.*`; a callback can only rebuild its own widget, and touches other layers only through the commands its manifest permits. A widget whose plugin is missing stays as drawn.
- **Example.** `plugins/examples/counter`: a counter between - and + buttons (read access, no assets). The SDK gained `Input::widget` and `render_widget`.
- **Panel tail.** Panels of several plugins are open at once, side by side (`plugin.ui` without an id returns the one opened last); a colour field's swatch opens FigCraft's colour picker beside the plugin's window (the plugin hears of the colour when a drag ends; also for parameters forms). Swatch grid's palette panel gained a label colour field.
- Docs: plugins.md (ABI v3, widget description, commands, limits), mcp.md, target-app-parity area 18, ROADMAP, gaps gap 6, roadmap M11; Spanish labels for the new commands.
2026-10-12 04:41:28 +07:00
bflatastic 1e0b51398a M9: French, German and Brazilian Portuguese draft catalogs
- New UI catalogs `crates/ui-egui/locales/fr.toml`, `de.toml` and `pt-BR.toml`: every UI string (1,351 keys, 36 with plural forms), every command label (519) and every main-menu wording (29) translated, 1,899 entries each. Machine-drafted from our English, marked `status = "draft - needs native review"` like Spanish, so Preferences shows the draft note. Placeholders are identical to English; `|context` keys are translated per context (sizing "Fill", stroke "Join", glass "Light", open comments).
- Language conventions: French uses no-break spaces (` `) before `: ; ? !`, inside guillemets and before `%`; German uses formal address and German quotes; Brazilian Portuguese uses Brazilian vocabulary (arquivo, salvar, tela, voce).
- Not added to `COMPLETE`: that list forces every later PR to translate new strings into each complete language, so the three drafts are registered as incomplete and fall back to English per key; Spanish stays the only enforced language. `docs/translating.md` says so and how to list what a draft lacks.
- Plurals: `plural_one` now takes 0 as singular for French and Brazilian Portuguese (CLDR integer rules); English, Spanish and German stay `n == 1`.
- Language choice: Preferences > Language lists Francais, Deutsch and Portugues (Brasil) by their own names (from the catalogs). System now walks the OS's preferred-language list and takes the first language with a catalog: Windows' full `GlobalizationPreferences.Languages`, all of macOS's `AppleLanguages`, gettext's `LANGUAGE` then the locale variables on Linux/BSD; the browser still uses `navigator.language`. A tag with only a regional catalog reads it (`pt-PT`, `pt` -> `pt-BR`). `pref.language` docs list `fr|de|pt-BR`.
- Overflow (German is the longest): `widgets::dropdown` now keeps its label on one line, ending it with an ellipsis and showing it in full on hover (it used to wrap mid-word, e.g. the auto layout sizing and stacking dropdowns); `elided_dropdown` merged into it. Two-column sublabels in the right panel and the home screen's cards elide the same way. English is unchanged.
- Docs: localization-parity (languages, string counts, status, hours), translating, target-app-parity, ROADMAP, gaps (gap 5), roadmap (current focus 4), mcp. Localization 20% -> 30%, 45-75 h -> 40-65 h; ready for real work stays ~52%; full parity ~289-564 h -> ~284-554 h; beta ~170-305 h -> ~162-292 h.
2026-10-12 04:19:58 +07:00
bflatastic 1f6e75e0b6 M8: cursor chat and spotlight in live sessions
Two presence features for live sessions, with no accounts needed:

- **Cursor chat.** In a live session, `/` on the canvas opens a bubble in your colour at your pointer. What you type goes to everyone as you type, and others see it next to your cursor in place of your name tag. Enter (or clicking away) sends it and closes the box. On every screen it fades a few seconds after its last change (5 s, then a 1 s fade; with reduced motion it vanishes without fading). Escape takes it back at once and doesn't deselect. A box left open without typing closes by itself. Limits: 100 characters, control characters become spaces. Agents use `collab.cursorChat {text}`.
- **Spotlight.** Your avatar (top of the right panel) now has a menu with Spotlight me / Stop spotlighting (`collab.spotlight {on?}`). Everyone else follows your view and page, using the existing follow. People who join later are told by the server and follow too. Anyone who pans, zooms or presses Escape stops following, and a canvas banner ("Hana is spotlighting", Follow) lets them follow again. A newer spotlight takes over the old one. The presenter leaving or stopping ends it. The presenter sees a banner with Stop. After a reconnect, your spotlight goes out again.
- **Protocol: signals.** New `ClientMsg::Signal {kind, text}` and `ServerMsg::Signal {client_id, signal}` carry ephemeral presence. Signals never go into the document, the log or a saved state; the server keeps only who is spotlighting, for newcomers. The server cleans each signal: unknown kinds, malformed spotlights, a client's `ready` and anything over 1 KiB are dropped, and chat is capped and has control characters replaced. The app checks what arrives again before showing it. The hub rate-limits signals per connection (20 a second, bursts of 40) and drops the excess without closing the connection.
- **Compatibility, both directions.** A client that reads signals announces it with the word `signals` in its hello's `client_version`, and the server sends signals only to those clients, so older clients never see a message they can't decode. A server that takes signals answers with a `ready` signal after the welcome, and the client sends signals only after that, so older servers never get one; the app says the host runs an older version. Signals are kind plus text, so clients skip kinds added later and servers drop them.
- Engine: `Live` keeps `signals`, `chats`, `chat`, `spotlight` and `spotlighting`, all reported by `collab.peers`. UI: chat bubbles, the chat box, the spotlight banner (the existing canvas banner widget), the avatar menu and `ui.inspect` fields. Keymap: `/` maps to `collab.cursorChat` (Essential). Spanish labels for both commands, plus en/es UI strings.
- Docs: collab-protocol (messages, compatibility, Presence, security limits, agents), mcp.md, collaboration-parity rows, target-app-parity, ROADMAP, gaps, ui-parity.
2026-10-12 03:47:34 +07:00
bflatastic 626a9eac08 M1: layers and assets panels behaviour suite and fixes
A behaviour suite for the layers panel and the Assets panel written from the public documentation
(table rows with one-line derivations; rows the documentation is silent on say so and pin today's
behaviour), and the fixes it found.

- Engine suite `crates/engine/src/panels_behaviour_tests.rs` (6 tests, about 50 rows): reordering
  and moving layers into frames, groups and auto layout, refused drops, renaming several layers,
  show/hide and lock rules, pages and dividers, Assets folders, hidden-from-publishing names, drops.
- Panel suite `crates/ui-egui/src/layers_behaviour_tests.rs` (5 tests, driven through egui
  headless): click / Shift range / Cmd-Ctrl toggle, Alt-click expand, Collapse layers, sweeping
  across eyes and padlocks, the Rename layers dialog, dragging pages, dividers.

Fixes:
- Several layers dropped together in the layers panel land together at the drop point (layers
  from apart split around it before).
- Collapse layers (Alt+L) keeps the rows leading to the selection open (it closed everything).
- The eye and padlock no longer vanish when the pointer reaches them (the row lost its hover to
  them, so clicks could miss); dragging across eyes or padlocks sets every row passed in one undo
  step. Layers inside a locked frame show a faint padlock.
- Several layers selected + Cmd/Ctrl+R / F2 / Rename open a Rename layers dialog (Match, Rename to,
  Current name / Number up / Number down buttons, start value, preview) instead of renaming the top
  row only.
- `object.batchRename`: `$n` counts up and `$N` down (they were swapped), `$nnn` pads, `start`
  sets where numbers start/stop, `regex: true` matches a regular expression with `$1`..`$9`,
  `` $` `` and `$'`, and codes work in the replacement too. Returns the new names.
- Pages: dragged up and down the list to reorder; a blank page named with a leading hyphen is a
  divider (drawn as a line, never opened, holds no layers); duplicates are named "Copy of ...";
  the last page that isn't a divider can't be deleted. `page.list` reports `divider`.
- Assets panel: components filed in folders by page, the frames holding them and the slash parts
  of their names (folders fold away; open while searching), tiles show the last name part;
  `component.list` gives each component's `folder` and `label` for agents.
- Publishing: a leading `.` or `_` keeps a component (style, collection) out of a library even
  after it was published, and removing the prefix brings it back (the previous publish's choice
  won before).

The engine gains the `regex` crate (already in the lock file through env_logger) for the
documented regular-expression matching.
2026-10-12 03:47:34 +07:00
bflatastic a5a706674c M4: vector multi-edit and edit tail
Vector edit mode can now edit several vector layers at once, and the rest of the vector edit tail
from the public documentation landed. A behaviour suite came first
(`crates/engine/src/vector_multi_behaviour_tests.rs`, 5 behaviour tests with about 30 table rows and
steps, plus a junk-parameter sweep of every `vector.*` command run in multi-edit mode).

- **Multi-edit.** Enter, a double-click or `vector.edit.begin {ids}` with several shapes selected
  puts them all in edit mode, converting them in one undo step. The clicked or first one is the
  active layer. Pressing another layer's point, handle or segment makes that layer active. Shift-click,
  marquee and lasso select points in any layer. Dragging a selected point, the arrows, Delete,
  delete and heal, mirroring, smoothing, corner radius and the new cap and join commands reach every
  layer's selected points in one undo step. The pen, bend, paint bucket, cut, eraser, join and
  position work in the active layer. A click away from every edited layer leaves edit mode.
  `vector.edit.state` now reports `layers`, `others` and `handles`.
- **Several handles.** Shift-click Bezier handles to select more than one. Dragging one moves the
  others by the same amount. Also available as `vector.edit.select {handles}` and
  `vector.edit.moveHandles`. Selected handles are drawn filled.
- **Rounding next to curves.** A sharp point with a corner radius rounds even when one of its
  segments is curved. The curve is cut where the arc meets it and keeps the rest of its shape, and
  the arc meets each side smoothly (`VectorNetwork::rounded`).
- **A cap and a join per point.** `Vertex` gets optional `cap` and `join` values. When unset, the
  layer's apply. The commands are `vector.edit.strokeCap` and `vector.edit.strokeJoin` (`null`
  clears). The Design panel's Point section gets End point and Join dropdowns, each with a "Same as
  layer" option. The stroke is drawn run by run and each point's own join is drawn over the break
  (`figcraft_pathops::stroke_outline_of`, new `points.rs`). This applies to the canvas, PNG and PDF,
  and to SVG as outlines. Outline stroke follows it, render bounds count arrowheads from points, and
  the stroke cache key includes the points' styles.
- **Pen outside edit mode.** Clicking one of the path's own points (other than the first or last)
  connects there and ends the path, as a vector network. With an open vector selected, clicking one
  of its end points continues that path in edit mode.
- MCP: headless `key` Enter on shapes now enters vector edit mode, as in the desktop app. The new
  commands have Spanish labels, and the new UI string has en and es entries.
- Docs: target-app-parity (area 4: 98%/72% to 99%/73%, 2-4 h to 1-3 h; area 20: 80%/55% to
  88%/60%, 2-5 h to 1-3 h), ROADMAP, gaps (gap 9 is down to tablet pressure on macOS and Linux; the
  gap 13 note is updated), ui-parity and mcp.md. Totals are recomputed by the doc's method, because
  rows added since the last recompute had left them stale. Feature breadth is now ~83% and ready for
  real work ~52%. Mainstream stays at ~49% (49.7%, rounded down). Full parity goes from
  ~306-595 h to ~294-572 h.
2026-10-12 02:52:18 +07:00
bflatastic 7e467c2b82 M7: dev resources links
- Dev resources: links for developers (a URL and a name) on any layer, stored on the layer (`Node::dev_resources`, a new synced property `devResources` at the end of the property list), saved in the file and undoable.
- Commands: `devResource.add {id?, url, name?}`, `devResource.edit {id?, index, url?, name?}`, `devResource.remove {id?, index?}`, `devResource.list {id?}` (Spanish labels added).
- An instance lists its own links, then its main component's and that component's set's, read-only with `from`; layers inside an instance show their main layer's and take none of their own (refused with a hint). Instances don't copy the main's links (created empty, own links kept across main edits).
- URLs are data: http or https with a host, no whitespace or control characters, at most 2,048 characters; names clipped to 200; at most 32 per layer. Nothing is fetched: a link added without a name is named after its URL (scheme, `www.` and trailing slash dropped). The app opens a link only when it is clicked.
- Inspect tab: a Dev resources section (after Annotations) lists the links with a link icon, name and URL (or "From <main>"), opens on click, edits name and link inline (pencil), removes (minus) and adds from a "Paste a link" field (plus). New strings in the en and es catalogs; links are announced as links to screen readers.
- Agents: `get_node` / `inspect_document` return `devResources` (own and inherited); docs/mcp.md and docs/control-protocol.md describe them.
- The editor extension stays out of scope: the MCP server already serves design data, code and links to agents and editors.
2026-10-12 02:30:25 +07:00
bflatastic 8a983f42ce M3: extended collections tail
- Variables a library adds to a collection this file extends are now a library update of their own. `library::pending` counts published variables of an extended collection's library collection that have no copy yet; `library.updates` lists them by name without an `id` (no copy yet); `library.acceptUpdates` brings them in, inheriting. Before, they only arrived with the library's next other update. The old special case in `accept_updates` is gone (the pending list now carries them).
- Extending an extended collection: a library collection that is itself an extended collection (a brand theme extending a core theme, published) can be extended in another file; values flow down the chain as each file accepts its library's updates, and every level's overrides stay. This already worked because a library's extended collection arrives as a plain copy; it is now checked end to end and documented, and the `sync_extensions` shortcut note says why local chains aren't followed (extending takes library collections only).
2026-10-12 02:30:25 +07:00
bflatastic c50bbd08bd M8: branch version history and finer list merges
- A branch keeps its own version history. On a branch tab, `file.saveVersion`, `version.autosave` and the `version.*` commands (list, preview, restore, rename, delete, duplicate) act on the branch's versions; the main file's history is untouched. The Version history panel on a branch tab lists the branch's versions (its banner gives way to the version banner while one is viewed).
- Branch versions are saved in the `.figcraft` file with the branch (`branches/<id>/versions/index.json` plus one snapshot each, the same layout as the file's own history; images shared; damaged entries skipped and reported; the snapshot byte budget is shared across branches).
- Merging adds a version to the main file's history (`Merged "<name>"`, after an autosave of main when it had changed); the merged or archived branch keeps its own history and opens with it.
- Fills, strokes and effects merge item by item in `figcraft_collab::merge`: different items changed on each side, or items added at the end on one side (or the same ones on both), merge without a conflict; the same item changed both ways, an item removed on one side, or different items added on both sides still conflict as the whole list. Both sides' writes become the merged list, so merging and Update from main write the same result.
2026-10-12 02:30:25 +07:00
bflatastic 970eb001f1 Docs: recompute headline percentages from the area table
Feature breadth ~84% (core ~94%), weighted ready ~63%, core ready ~72%, mainstream ~50%
(weekly areas 72.3%): earlier rows had moved area scores without carrying them into the
totals. Hours unchanged until the next full re-measure.
2026-10-12 02:09:10 +07:00
bflatastic bf82f7ebf9 M4: text lists, hanging punctuation and decoration styles
The tail of the text area, from the public documentation of the target app's text settings, with a table-driven behaviour suite (each case derived in one line; "silent" cases pin today's behaviour).

- **Lists per paragraph** (`TextData::paragraphs`, one `ParaList {list, indent}` per paragraph; empty when the layer has one list style at level 0, so old files load and save unchanged). The list buttons, Shift+Cmd+8 / Shift+Cmd+7, `text.listStyle` and Type settings act on the paragraphs the selection touches while editing (the whole layer otherwise). The per-paragraph list follows edits: a new paragraph copies the one it split from, joined paragraphs keep the first one's.
- **Nesting** up to 8 levels: Tab nests a list item, Shift+Tab moves it out; Enter on an empty item and Backspace at an item's start move it a level out, then out of the list. Typing `- `, `* ` or `1. ` at the start of a plain paragraph starts a list. Numbers count per level (1. a. i., then round again), bullets go • ◦ ▪; a plain paragraph, a shallower item or the other list kind starts the count again. Each level indents by one marker gutter; a nested bullet a font lacks comes from a fallback font.
- **List spacing** (space between two items of a list, in place of paragraph spacing), **hanging lists** (the outer gutter outside the box, item text lined up with plain paragraphs) and **hanging punctuation** (opening quotes and brackets outside the start edge of left-aligned and justified lines, closing punctuation outside the end edge of right-aligned and justified ones; hung punctuation takes no room when lines wrap).
- **Decoration look** per character (`TextStyle::decoration_look`, boxed, None by default): style (solid, dotted, wavy), thickness and underline offset (auto, px or % of the font size), skip ink (underlines break around descenders) and colour (its own style index in the layout, so canvas, PNG and PDF paint it without renderer changes). Decorations are drawn from `Decoration::path()` (bar, dots or wave) on the canvas, in PNG, PDF and outlined SVG.
- `node.set` keys: `listStyle` and `indentation` (range-aware with start/end), `listSpacing`, `hangingPunctuation`, `hangingList`, `textDecorationStyle`, `textDecorationThickness`, `textDecorationOffset`, `textDecorationSkipInk`, `textDecorationColor`; documented in `KEYS` and docs/mcp.md. `text.edit.key` documents Tab.
- Inspect: `listStyle`, or `lineTypes` and `lineIndentations` per paragraph; `listSpacing`, `hangingPunctuation`, `hangingList`, the decoration keys. CSS: `text-decoration-style`, `-thickness`, `-color`, `text-underline-offset`, `text-decoration-skip-ink: none` (browsers skip ink by default). Dev Mode rows: decoration style, list spacing.
- REST import: `lineTypes` with `lineIndentations` per paragraph (they collapsed to one list style for the layer before), `listSpacing`, `hangingPunctuation`, `hangingList`, the decoration style, thickness, offset, skip ink and colour; instance override names for them.
- Type settings ▸ Basics: decoration style, thickness and offset fields (with Auto), Skip ink, decoration colour; List spacing; Hanging punctuation and Hanging list checkboxes; the list control acts on the edited paragraphs. New strings in en/es.
- Components carry the new text fields in the characters and text-style override groups; scaling scales list spacing and px decoration lengths.
- `TextData::path` is boxed (`Option<Box<TextPath>>`) to keep `NodeKind` under clippy's enum size limit after the new fields.
2026-10-12 02:09:10 +07:00
bflatastic 1caf771e82 M8: comments and version history behaviour suite and fixes
A behaviour suite for comments and version history written from the public documentation
(`crates/engine/src/history_behaviour_tests.rs`, 15 tests, about 80 table rows plus stepwise checks),
each row with a one-line derivation; where the documentation is silent the row says so and pins
today's behaviour. 4 of the 15 tests failed on the old code. Fixes, all in shared engine code:

- **Live sessions: comment threads made in the session couldn't be used.** Their ids come from the
  creator's id space (e.g. 4294967297) and every thread command (`comment.reply`, `edit`, `react`,
  `resolve`, `move`, `delete`, `markRead`, `open`, `link`) refused them as "out of range".
  Comment ids are now parsed as ids, not small indexes.
- **Restoring a version lost newer comments.** Comments are a conversation about the file, kept
  apart from its design history: restoring now keeps the current comments; a comment on a layer
  the version doesn't have stays where it was (on the nearest surviving parent, or the canvas).
- **Restoring now keeps the replaced design in the history** as an autosave first, unless a
  version of it was just saved or restored (so work isn't only in the session's undo history).
  The checkpoint marker is now "none yet" for a freshly opened file and compares contents when
  normalising copied the document.
- **A titled autosave becomes a named version** (`version.rename` clears `auto`), so it is no longer
  dropped when autosaves make room.
- **Merging a branch adds to the main file's history:** the main file as it was (an autosave,
  when it changed since its last version), then `Merged “<branch>”`.
- `version.restore` refuses up front for a view-only live session (nothing goes into the history).

Pinned where the documentation is silent: pins go to the innermost frame under them (not to a
leaf layer); copies, duplicates and duplicated pages come without comments; replying reopens a
resolved thread; only authors delete their messages (no accounts); stepping past the last thread
stays on it; comments show on the canvas by default; versions stay with whoever saved them in a
live session.

`crates/engine/src/collab_live_tests.rs`: the test `Room` is `pub(crate)` so the suite can run a
live session. `crates/engine/src/cmd/props.rs`: one line reformatted by `cargo fmt` (it was
unformatted on the base, which failed the fmt check). `crates/render/src/effects_behaviour_tests.rs`:
the paint suite expected an offset drop shadow to grow the export on every side, but the later export
suite made exports grow only where the shadow falls (40 x 50 for a shadow 10 down); the base failed
the gate on it, so the expectation now says "grows" (wider or taller). No new commands.

Docs: collaboration-parity, target-app-parity (area 16 85%/60% -> 85%/62%, 2-5 h -> 2-4 h; full
parity ~306-595 h -> ~306-594 h; percentages unchanged at this rounding), ROADMAP (also corrects the
stale area 16 row, 80%/58%/4-8 h), gaps (gap 4's landed list), mcp.md.
2026-10-12 02:09:10 +07:00
bflatastic f2c22213d6 M1: canvas navigation, guides and grids behaviour suite and fixes
A behaviour suite for canvas navigation, rulers, guides, layout grids, outline mode and measuring
(`crates/engine/src/view_behaviour_tests.rs`, 18 tests, ~120 table rows and checks), written from
the public documentation with a one-line derivation per case; where the documentation is silent the
case says so and pins today's behaviour. Plus the fixes it found:

- **Pixel grid** shows from 400% (it waited for 800%). The threshold, pixel preview's resolution
  and wheel panning (`ViewState::pixel_grid_shown`, `pixel_preview_scale`, `scroll`) now live in the
  engine; the canvas calls them.
- **Guides belong to the page or a top-level frame.** A guide dropped over a nested frame goes to
  the frame holding it (`guides::drop_owner`), `guide.add` refuses nested frames, and a frame moved
  into another frame keeps its guides but they stop drawing, snapping and measuring.
- **Selecting guides:** a click selects a guide (`guide.select`, new command, Spanish label added);
  Delete/Backspace removes it, the arrows across it nudge it (Shift: big nudge), Escape deselects;
  right-click opens the context menu with Remove guide (`guide.remove` without an index removes the
  selected guide). A click without a move no longer records an empty undo step.
- **Alt-drag** on a guide drops a copy; **holding Alt while dragging** a guide shows its distances
  to the nearest edges inside the frame it crosses (`distance::from_guide`).
- **Layout grids:** columns/rows with a fixed width and count 0 are **Auto** (as many as fit; the
  Count field shows Auto); grids don't show or snap on a **rotated frame**.
- **Outline mode:** shapes are hit on their outlines, so a click reaches layers drawn behind
  (`geometry::hit_outlines`).
2026-10-12 01:32:04 +07:00
bflatastic 8b2607de8e M7: export and inspect behaviour suite and fixes
A behaviour suite for export and inspect, written from public documentation of design tools'
export settings and developer handoff modes (`crates/engine/src/export_behaviour_tests.rs`,
`crates/engine/src/inspect_behaviour_tests.rs`: 19 tests, 139 table rows and asserts, each with a
one-line derivation; rows where the docs are silent say so and pin today's behaviour). 47 cases
failed on `main`; this PR fixes them in shared code.

**Fixes**
- Export bounds are what a layer paints (`Document::world_render_bounds`, used by every export):
  a drop shadow adds room only in the direction it falls (it was a symmetric margin of blur +
  largest offset on every side); strokes on rectangles, frames and ellipses reach their real width
  (the mitre factor made a centre stroke of 4 add 8 a side); hidden children take no room; a mask
  group exports the mask's area.
- Slices export everything visible in their area (they exported an empty image).
- Slashes in layer names export into folders (`icons/close` → `icons/close.png`, folders created;
  `.` and `..` segments dropped).
- Copy as PNG copies the whole selection (only the first layer was copied), now from shared code
  (`cmd::file::copy_png`).
- Inspect positions are measured from the frame around a layer; groups aren't frames.

**Added (documented options that were missing)**
- Export settings: contents only (off draws every layer showing in the area) and include bounding
  box (the layer's own box); SVG: outline text (off writes `<text>` with a `<tspan>` per line),
  id attributes (unique), simplified strokes (stroke attributes for centred strokes, and for inside
  and outside strokes on boxes and ellipses). Stored per export setting, taken by `file.export`,
  `export.add` / `export.update`, `file.exportLayers` and MCP `export`; a "…" popover on each row of
  the Export section.
- Inspect: colour formats hex / RGB / CSS / HSL / HSB (`inspect.properties {colorFormat}`, a Color
  format dropdown), a Blend row, CSS in rem (`inspect.code {unit, rootFontSize}`, px/rem dropdown),
  CSS for rotation, blend modes, gradient directions and kinds (linear angle, radial, conic), text
  alignment, case and decoration; icons and images in the asset list (`kind`), exported with
  `file.exportLayers {assets: true}`.
2026-10-12 01:32:04 +07:00
bflatastic df6bc0a319 M6: .fig import: editable vector networks and more layer kinds
The `.fig` import's tail (gap 1):

- **Editable vector networks.** Vector layers now open as vector networks instead of their outlines: points, curved segments with their tangents, filled areas (loops) with their winding rule, per-point corner radius and handle mirroring, and end caps taken from the end points' own styles (an arrow drawn on one end keeps its arrowhead on that end only). The network blob is decoded defensively (`crates/format/src/fig/network.rs`: bounds-checked reads, capped counts, indices checked, floats finite) and scaled from its normalized size to the layer's size. When the blob is missing or damaged, or an open path shows a fill that regions can't hold, the outline import is used as before (damage is reported in the warnings).
- **Layer kinds that used to be dropped** now import as the closest editable layers, each kind with one warning: sticky notes, shapes with text, code blocks, tables and table cells, stamps, media, widgets and slide containers become frames with their paints and children, their text added as a text layer (notes top-left, shapes centred); a non-rectangular shape with text gets its saved outline as a vector under the frame; connectors, highlights and washi tape become vectors (the network or outline when saved, else a straight line between the connector's ends: free points or a point of a sibling layer) with the connector's end caps; text on a path becomes plain text.
- **Variable prototype actions:** set-variable (literal, variable or expression values), set-variable-mode and conditional actions (if / else blocks with expression conditions) are mapped onto the REST importer's existing support. A condition that can't be read makes the whole conditional skip with a warning rather than turning into an "else".
- The REST importer gained two small extensions the `.fig` mapping writes: `vectorNetwork` (FigCraft's own network JSON, validated: sizes capped, coordinates finite and in range, references sanitized, else the outline with a warning) and per-end `strokeCapStart` / `strokeCapEnd`.
- Docs: gaps entry 1, file-format parity, target-app parity, ROADMAP and the MCP guide's `.fig` section.
2026-10-12 01:32:04 +07:00
bflatastic 2a54adb762 M4: shapes and vector behaviour suite and fixes
**A shapes and vector behaviour suite written from the public documentation, and fixes for every divergence it found.** Each documented rule (drawing with Shift and Alt, corner radius and which layers take one, point counts and star ratios, arcs, stroke joins and the miter angle, caps per end, boolean results and the look they take, flatten and outline stroke; entering and leaving vector edit mode, the pen, selecting points and segments, deleting vs. delete and heal, handle mirroring, the bend, paint bucket, cut, join and eraser tools, nudging and undo steps, what converting a shape keeps) is a table row or a step with what the rule implies and a one-line derivation; where the documentation is silent the row says so and pins today's behaviour.

**Fixes**
- **Rounded vector points were stored but never drawn**: a point's corner radius (edit mode's Corner radius field, `vector.edit.cornerRadius`) now rounds the corner between two straight segments on the canvas, in hit testing, booleans and every export (`VectorNetwork::rounded`, used by the fill and stroke paths); the radius shrinks to fit half of each segment, like a polygon's corners. A vector layer's own corner radius rounds every point. The points stay where they are in edit mode.
- **A boolean group's look follows its operation**: union, intersect and exclude take the top layer's fills, strokes and effects, subtract the bottom layer's (it was always the bottom one).
- **Alt draws a line or an arrow from its centre**, like the other shapes (it was ignored).
- **Stars keep to 3–60 points** (they went to 120; polygons keep 120, the documentation is silent); a junk `pointCount` is refused instead of becoming 5.
- **Delete and heal recomputes the curve**: the healed segment keeps its neighbours' tangents and passes through where the deleted point was (it reused the neighbours' handles, so healing over a circle cut deep inside it). Corners between straight segments heal straight, as before.
- **Shift-click on a selected point at a corner of the points' transform box takes it out of the selection** (it started a scale); a Shift-drag there still scales in proportion.
- **Outline stroke** turns the stroke's colour style into the outline's fill style, and the outline keeps the layer's opacity, blend, effects, constraints and visibility (they were lost).
- **The stroke panel's Miter angle shows degrees** (it showed the ratio 4 under that name; the default is ~28.96°); `node.set {miterAngle}` sets it and `get_node` reports a non-default join or angle.
- **Individual corners only for rectangles and frames**: polygons, stars and vectors have one radius (the toggle showed for them and set corners that weren't drawn).
- **Option/Alt+Shift+F flattens** (Cmd/Ctrl+E still does).
- **MCP `key` in vector edit mode reaches the edit tools first**, as the canvas does: tool letters, arrows, Delete / Shift+Delete, Cmd/Ctrl+J, Enter (Delete removed the whole layer; `X` was unknown).

**Missing documented behaviour, added**
- **Corner radius and star ratio handles on the canvas**: a handle inside each corner of a selected rectangle or frame, one inside a polygon's or star's top point, a ratio handle on a star's first inner point (`shape_handles.rs`). Dragging along a corner's bisector sets the radius of every corner (Alt: only that corner of a rectangle or frame, documentation silent), stopping where the corners meet; the ratio handle sets the inner radius. A readout shows the value while dragging; the handles hide under 48 px on screen, on locked layers, with several layers selected and in edit mode. One undo step per drag; `inspect_ui` lists them under `tool.shapeHandles`.
- **Count and Ratio fields** in the Design panel for polygons and stars (there was no way to change them in the UI).
- **Cut tool drags**: dragging across paths cuts them where the line crosses; parts that come apart move to layers of their own, each keeping its piece of the fill (`vector.edit.cut {from, to}`). A click still splits at a point or segment.
- **Paint bucket drags**: a drag fills or unfills every area it crosses the way the first one went (`vector.edit.paint {points}`), one undo step.

New strings go through `tr(...)` (the new fields reuse the existing Count / Ratio / Radius / Star / Polygon entries in `en.toml` and `es.toml`); the new fields have accessible names (an icon lead with its label). Each gesture and edit stays one undo step.
2026-10-12 01:32:04 +07:00