A viewer moving the pointer sends presence about 30 times a second, and every message sent put
the next ping off by the keep-alive interval, so no ping went out while presence did. The host
answers pings and nothing else to a client alone in a session (presence goes to the other peers),
so nothing was heard for the idle timeout (45 s): the client dropped a healthy connection and
reconnected, over and over. Seen in the browser build; the desktop app's guest has the same
timing (its reader times out the same way) and gets the same change.
Pings are now timed from the last ping, not from the last message sent: one goes out every 15 s
whatever else is on the wire. Regression test: 90 s of presence at 10 a second with the host
answering only the pings keeps the connection (it closed before the change).
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Publishing uploads a whole file, and a large project on a slow link takes
the server several minutes to receive and answer. The one-shot request
connections (hosting, the publish upload, a library, a plugin directory)
waited the session idle timeout (45s), so a large publish timed out with
"no answer from the server" before the server finished. Add a dedicated
request_reply_timeout (5m) for these connections, keeping the session idle
timeout unchanged.
Co-Authored-By: Claude <noreply@anthropic.com>
Second security review:
- a broadcast counts once against the queued-bytes budget; each block of
addresses gets at most an eighth; when the budget runs out the biggest
consumer is shed, not the receiver
- forced compactions at most once a minute per file
- plugin downloads check the per-address share before the global budget
and before reading
- install.sh never replaces a Caddyfile with other sites (one import line,
once; install-test.sh in packaging lint); the built binary runs only as
the server's account
- bytes being read count against per-block and global budgets, the
biggest readers dropped first
- block multipliers x2 (/56) and x4 (/48), connection caps at most a
sixteenth/eighth of all; global publish and download budgets eight times
a /48's share
- problems capped at 200; writes refused below max(1 GiB, two files) free;
the private-server file cap documented
Fixes from the security review of the public server:
- team libraries only in key-published files on open servers; unpacking
bounded by the file cap (zip bombs refused)
- byte-bounded send queues per connection and in all, a bound on bytes
waiting for the hub, per-address and global download budgets
- batches checked against the file, per-address and total caps as files
grow (refused with a Reject the app rolls back); the core's recent-batch
memory bounded in bytes; nothing confirmed when a log can't be written
- usage reports kept in memory; per-kind message caps checked while read
- layered IPv6 limits (/64, /56, /48), a global publish rate, connections
reserved for sessions, short idle timeout for one-shot requests
- revoked links and removed files cut library connections
- data directory 0700, server key 0600 from creation
- install.sh: SSH ports from sshd, ufw left off when other services
listen, unprivileged builds of the latest tag, settings checked before
use, own Caddy snippet; systemd memory and network caps; backups check
free space and say they hold the key
- linger reads raw bytes after an oversized frame (tungstenite asserted)
Config-gated (open_publish): anyone publishes without the server key and
gets an owner token (128-bit, shown once, stored hashed) that manages only
that file. Per-address limits (X-Forwarded-For only from trusted_proxy,
bounded tables), global caps, idle expiry, reports, persisted blocks,
files list --sort, check, GET /healthz on the same listener, startup
warnings. The app asks the server first, publishes without a key when it
is open, shows the owner token once, the host/terms line, the expiry date
and a report button; collab.serverInfo, collab.manageFile, collab.report
and pref.publishServer for MCP/CLI. Protocol additions stay within
version 2, gated like signals.
- Browser client (step 4): the web build joins sessions a desktop app hosts
through the browser's WebSocket API (web-sys, binary frames, the same
message encoding). Its connection logic is a target-independent state
machine (collab-net driver.rs): hello on open, changes and presence held
until the welcome, throttled presence, keep-alive pings, a silent host
counted as dropped, reconnect with backoff, final refusals. Tested natively
against a scripted socket and a real host over loopback. Hosting stays
desktop-only (LiveLink::can_host; collab.peers canHost). https pages are
told up front that they can only reach ws:// sessions on this computer.
- Shared join logic (join.rs: GuestConfig, outcomes, taking in host messages)
and transport limits (limits.rs) used by the native guest and the browser.
- Invite links: `figcraft figcraft://join?...` joins on start (a bad link
opens the Join dialog with it); file:// arguments are paths. Windows
registers a per-user figcraft:// opener (HKCU\Software\Classes\figcraft)
behind a Registry trait (tests use a fake): collab.registerLinks {on?} and a
Preferences checkbox, default on for installed builds, never for builds
from source. macOS Info.plist declares CFBundleURLTypes; the Linux desktop
entry declares x-scheme-handler/figcraft and passes %U.
- Join dialog: Escape closes it and no longer reaches the canvas (selection
kept); its field has the keyboard when it opens.
- Docs: collab-protocol (browser client, links, mixed content), mcp,
control-protocol, README, web hosting notes, collaboration wording in the
progress docs (numbers unchanged).
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>