A bound fill or stroke colour now sets only the first paint's colour, keeping its opacity,
visibility and blend mode and the rest of the list (it used to replace every fill with one solid
paint). Effect bindings (`effects/<i>/<field>`) follow their effect when an effect is removed or
moved with the new `effect.move {ids?, from, to}`; removing a bound effect or the first fill/stroke
drops its bindings instead of passing them to a neighbour. `effect.remove` rejects negative
indices.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
- Background blur sees the whole backdrop under the layer: the renderer keeps the stack of
isolated surfaces it draws into (clipping frames, rounded clips, faded groups, masks) and
flattens it for the layer's area, reading past the layer's own box. A blur inside a clipping
frame now shows the frame's fill instead of the sharp layers below, on the canvas and in PNG
exports. The PDF export draws background blur and glass through the same code from a render of
what lies under the node (`backdrop::render_beneath`, which the PDF's backdrop now shares), and
its images match the PNG's pixels.
- Shadow spread offsets the outline: the shape filled and stroked twice the spread wide with
mitred joins (grow) or cut away (shrink), the stroked bands cached per outline. Ellipses stay
ellipses, stars keep sharp points, text keeps its letterforms, rounded corners grow their
radius. Inner shadows shrink the outline the same way. Canvas, PNG and PDF share the shadow
code; SVG writes spread shadows as the same geometry and now exports inner shadows.
- Glass effect (light angle and intensity, refraction, depth, dispersion, frost, splay): the
frosted backdrop bent towards the inside within `depth` of the edge, colour fringes, light on
the rim, from an exact distance transform with smoothed normals.
- Noise: mono, duo and multi colour modes, grain size, density, opacity and blend mode; grains
live in the layer's coordinates (stable when panning and zooming). Texture is now drawn
(pixels scattered by the radius, grain size, clip to shape).
- Design panel rows for noise mode/colours/opacity, texture clip to shape and every glass value;
`effect.add` takes `glass`; REST import of NOISE, TEXTURE and GLASS; Inspect rows and CSS;
the scale tool scales grain sizes, texture radius, glass depth and frost.
- Tests in new modules: render backdrop/spread/grain tests, PDF backdrop tests, SVG, doc,
engine and REST effect tests.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
A stroke can carry a width profile: widths at positions along the path
(each subpath by length), interpolated smoothly (monotone cubic).
- doc: WidthProfile / WidthPoint / WidthPreset (uniform, wedge, taper both
ends, eye, rounded, pinch) on StrokeProps, serde-defaulted so older files
load; paint reach and hit testing follow the widest point.
- pathops: path measuring by length and the variable outline (offset along
the normals, round/miter/bevel joins, caps, dashes keep their width,
Inside/Outside clip as before; bounded samples and dashes, uniform
fallback). Canvas, PNG, SVG (filled outline), PDF and outline stroke use it.
- engine: stroke.widthProfile {preset | points}, node.set widthProfile,
inspect output; the Variable width tool (Shift+W) in vector edit mode:
drag the path to add a width point, slide points, drag their handles,
Delete removes the selected one; vector.edit.widthPoint add/set/remove.
Every gesture is one undo step.
- UI: width profile dropdown with previews drawn in code and a flip button
in the stroke settings; the tool in the edit toolbar (new icon drawn in
code); width handles and a hover preview on the canvas; Position/Width
fields for the selected width point.
- Tests: profile maths, outlines, render regressions, tool gestures,
commands, exports and junk sweeps. ROADMAP, README, docs updated.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* M6: REST import of prototypes and variables; export panel polish
REST API file JSON import now brings prototyping and variables along:
- interactions: on click/hover/press/drag, after delay, mouse enter/leave/down/up and key
triggers; navigate, open/swap/close overlay, back, scroll to, change to, open link and set
variable actions (lone unconditional blocks inlined); dissolve, smart animate, move, push and
slide transitions with easing incl. custom bezier and spring; the legacy transitionNodeID
- flow starting points (and the deprecated start node), overflowDirection, scrollBehavior,
prototypeDevice and prototype background
- the local variables response (collections, modes with the default first, values, aliases,
scopes), passed as `variables` to file.open / file.import (object, JSON text or path), found
next to the file (<name>.variables.json / variables.json) or embedded; boundVariables, paint
and text style bindings and explicitVariableModes map onto the fields variable.bind uses
- file.import appends variables, flows and prototype settings with the pages
- unsupported parts (video, gamepad, conditionals, variable modes, library variables) warn
Export panel: rows with a typed or preset size (2x, 512w, 512h), suffix and all five formats
through the new export.update command; export.add steps up (1x, 2x @2x, ...); a preview;
"Export N layers" through the new file.exportLayers (one file per setting, unique safe names)
in the panel and the Export dialog; file.export takes `size`. MCP open_file/export pass the new
params.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* M6: Inspect tab: properties with styles and variables, redlines on hover (#41)
The Inspect tab lists the selected layer's properties for handoff:
layout (size, position from the parent, rotation, opacity, radius), auto
layout (direction, gap, padding, alignment), typography, fills, strokes
and effects, each with the style or variable it comes from. Clicking a
value copies it. With the Inspect tab open, hovering measures distances
from the selection without holding Alt.
New command inspect.properties returns the same groups for agents.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
- Publish (`library.publish {description?, include?, exclude?}`, Libraries > Publish library…):
the file's components, component sets and styles (by default all but names starting with `.` or
`_`, or what the last publish offered) and every component and style they use go into a snapshot
with a manifest (library id, version, per-asset version stamps). An asset keeps the version it
last changed in; publishing without changes is refused.
- .figcraft: `library/manifest.json`, `library/document.json` (the snapshot) and
`library/images/<sha256>` for images only the library still uses. Older files and readers are
unaffected (extra members); a damaged library is skipped and reported when the author's file
opens. Files using a library read only these members (size-limited), never unpublished edits.
- Version history: the library entries are written and read alongside the versions (a library
survives saving with versions and reopening); restoring a version keeps what the file published.
- Enable: `library.add {path}` / `library.remove {id}` / `library.list {assets?}`; the document
keeps its enabled libraries (id, name, path, last seen version) in its data. The session caches
each library file and reads it again when it changes on disk; in the browser these commands
return a clear error (no file system).
- Use: `library.place {library, component, x?, y?}` / `library.import` copy the component (with
the components and styles it uses) into a hidden library store (a page-like root outside the
page list) as read-only main components and place an instance; instances behave like any other
(overrides, properties, variants, swap, reset, detach). `library.applyStyle` copies a style in as
a linked remote style. Editing the copies or library styles is refused; Go to main component
names the library. Importing a file's pages brings its library copies along (shared with copies
the document already has).
- Updates: `library.updates` and `library.acceptUpdates {ids?}` re-import changed copies in place
(layer ids kept, so instance overrides survive, also when layers are added); unused copies are
dropped when a library is removed or updated.
- Assets panel: each enabled library's components (thumbnails, search, click or drag to place,
shared with the local tile code) and styles (click to apply, paint swatches), collapsible per
library; "Library updates available" banner with Update; a libraries view (book button,
Libraries menu) to publish this file (choose assets, description) and add or remove library
files. Local styles in the panels list only this file's styles.
- Tests: manifest round trip and versions, add/place/update keeping overrides (incl. a structural
update), variants/swap/undo, library styles and importing pages, missing/corrupt/truncated/
oversized/never-published files; format tests for damaged and oversized members.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
- Inline IME composition: egui Preedit events become a composition held in the text edit
session (`TextEdit.preedit`), shown inline at the caret with an underline and the IME cursor,
reflowing the text; the document only gets the committed text (`text.edit.insert`). Composing
over a selection replaces it; moving the caret or ending the edit drops an uncommitted
composition. The IME candidate window follows the cursor inside the composition.
New command `text.edit.preedit {text, cursor?}`; `text.edit.selection` reports it.
- Variable fonts: faces read their fvar axes (tag, name, range, default, hidden) and named
instances. Named instances are offered as styles and resolve in `find`; a style name with no
instance implies weight/italic/slant on the axes and optical size follows the font size.
Per-run custom axis values (`TextStyle.variations`, serde default, omitted when empty) are applied
in HarfRust shaping (ShaperInstance) and skrifa outlines/advances (cached per coordinates).
PDF export outlines non-default instances instead of embedding the default one.
- Commands/props: `fontVariations` / `variationSettings` props (whole layer or start..end),
`text.setVariations {variations, replace?}` (merges; edited range while editing),
`text.fonts {family, style?, axes: true}`; `node.get` and copy/paste properties carry the axes.
Picking a named style (Bold/Italic toggles, weight steps, fontStyle/fontWeight) drops custom
wght/ital/slnt values and keeps the others.
- Type settings ▸ Variable tab for variable fonts: a slider (default tick, double-click to reset)
and a field per visible axis, "Mixed" across differing styles, live drag as one undo step,
"Reset to style". Long style/family names stay on one line with an ellipsis and a tooltip.
- Tests: variable font shaping/outlines/clamping/instances (skipped without a variable font),
serde backward compatibility, preedit lifecycle and undo, variation commands/props/undo/junk;
junk sweeps extended with variation and preedit params.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
- Arrow keys on children of an auto layout frame move them one place along the flow (Left/Up
earlier, Right/Down later; grids step by a row vertically); selected neighbours move as a
block and stop at the ends. Free layers still nudge.
- Cmd/Ctrl+arrows resize the selection by the nudge amount (Shift: big nudge), top-left fixed;
only the changed axis becomes Fixed. New command `transform.nudgeSize {dw, dh, big?}`.
- Control channel `ui.key` arrows with `cmd` resize too.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>