usvg unpacks SVGZ with no limit and parses SVGs embedded in `<image>` data
URIs with no shared depth or byte budget, and the nesting check ran on the
compressed bytes. FigCraft now unpacks SVGZ itself within 64 MiB, checks the
real document, and resolves embedded SVGs with its own data resolver: one
32 MiB budget of unpacked bytes and at most 4 levels, an embedded document
past a budget is left out. Rasters still resolve; linked files stay unread.
Co-authored-by: Claude Sonnet 5.5 <noreply@anthropic.com>
Co-authored-by: bflatastic <bombayapirat@gmail.com>
SVG and PDF exports check the visible subtree's depth before bounds or drawing and refuse, with an actionable message, a document nested past 256 levels instead of silently leaving the deep layers out; nothing partial is written, and an inner layer can still be exported. The CLI and MCP report the same error. Fixes#208.
Also: on Windows, figcraft and figcraft-cli link with an 8 MB main-thread stack (Windows gives 1 MB where Linux and macOS give 8), so an export at the depth limit no longer overflows it.
Co-authored-by: bflatastic <bflatastic@users.noreply.github.com>
SVG import comes in editable and looking right: groups named from their
ids with transforms baked into the layers (rotated, scaled and skewed
groups, viewBox scaling and <use> offsets used to be lost); rectangles,
ellipses and lines recognised and kept as those shapes; gradients with
exact handles, reflect/repeat and focal points; patterns as image fills;
clip paths and masks as vector, luminance and alpha masks; shadow and
blur filter chains as drop shadows, inner shadows and layer blurs; blend
modes; text as text layers (it used to vanish); images and nested SVG
images. What can't be represented is reported as import warnings
(file.import / file.open warnings, figcraft-cli info notes). Linked
files are never read, and documents nested too deep for the parser are
refused instead of crashing.
Pasted SVG is recognised after XML declarations, comments and doctypes
and lands centred in the view (file.import center). SVG export writes
vector masks as clip paths and alpha/luminance masks as the mask layer
drawn, so masks survive a round trip.
Tests: a corpus of 21 synthetic SVG files with hand-worked expected
pixels (158 probes), structure checks and export round trips; unit tests
for shape recognition, paints, filters, structure, mask export; hostile
input and byte-mangled corpus fuzzing; engine file command tests.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>