`document.json` was read under the 512 MB cap for any archive member, so a
large imported document saved but didn't open again: 900 000 layers save
as a 1.48 GB document.json, packed into 244 MB. It may now unpack to 16
times its packed size (counted up to the archive's own size), within
512 MB and 4 GB; images and other members keep 512 MB. A small archive
still can't unpack into gigabytes.
That saved file reopens in 13 s with a 5.9 GB peak.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01YQxjkNSUJhTkTfY74aNeki
A real 705 MB .fig file (401 644 nodes, 894 004 layers once instances are
expanded) didn't open: "message: too many values". Lifting that cap alone
made it import only its first 200 000 layers, and lifting that one took
41 GB of memory.
The global caps stay as they are. The .fig import gets budgets from the
size of its compressed canvas instead (counted up to the file's own size),
not from the message it unpacks to, since chunks inflate up to 512 MB:
- the kiwi value budget is one value per 2 bytes of the canvas, at least
the old 20 million (kiwi is only read for .fig files);
- the layer cap is one layer per 32 bytes of the canvas, at least the REST
import's 200 000 and at most 2 000 000. A small or crafted file can't
expand its instances into millions of layers, however far it unpacks; the
REST JSON import keeps 200 000.
Memory:
- The mapper no longer passes the document through `json!`, which serialises
its arguments: the whole tree was deep-copied twice.
- Vector networks are built once per distinct network and handed to the REST
importer beside the JSON (`vectorNetworkRef`), not written into it as JSON
objects for every instance that shows them.
- Decoded kiwi objects are trimmed, and each import stage's input is dropped
as soon as the next stage is built.
On that file: peak footprint 41 GB -> 11.3 GB, 67 s -> 25 s.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01YQxjkNSUJhTkTfY74aNeki
Straight connectors saved with a manual routing snapshot (connector and derived-frame version 1) now come in as an editable vector plus their label text layers, instead of an empty frame. Label placement composes the saved background and text transforms, and label paints and text styles use the existing import path. Connectors of other versions or line styles keep the existing fallback with their compatibility notes. At the layer depth or node limit the saved vector is kept without extra label layers, and skipped labels are reported once. Live endpoint bindings and routing are not retained.
Text layers, text styles and instance overrides in .fig files can carry list spacing, hanging list, hanging punctuation and leading trim. The importer now reads them from the highest layer with a valid value, so an invalid instance override row falls through to the valid value below it, while explicit zero, false and NONE values stay resets. Both text layers and text styles share one mapping. The native text data stores these options once per text node, so differing values on separate runs are not represented, and the experimental .fig exporter keeps its existing note that these settings are left out.
Text layers, styled runs and text styles in .fig files carry a skip-ink boolean for their decoration. The importer now reads it into the native decoration look: an omitted run value inherits the layer's, a local value overrides a linked shared text style without changing the style itself, and instance overrides keep an explicit false over a true main. A malformed value counts as unset. The exporter writes the actual value of the layer and of each styled run instead of a constant true, and a decoration look that differs from the default only in skip ink no longer triggers the unsupported-decoration note, so default native text exports its real false value.
Slot properties of a component, the frames that reference them and the content that instances assign to them now come across from .fig files. A slot definition becomes a native slot property. The referencing frame of an expanded instance keeps following the frame of its main, and when the instance assigns slot content (including an explicitly empty slot) the frame carries that content as its own, independently owned children. Nested instances inside assigned content keep their own source links. An assignment on an outer instance wins over one made by an instance nested in the main, and a slot without an assignment keeps the default content of its main.
Assignments that are malformed, use the empty-GUID sentinel or point at a layer that is not slot content are skipped with an import note. Preferred component keys cannot be mapped to nodes of the file and are dropped with a note, as are slot settings the editor cannot represent. Public REST snapshots, the experimental .fig writer and property resources are not changed.
Grid columns and rows keep fixed pixel sizes, Hug sizing and fractional Fill weights when the minimum and maximum sizing definitions agree. Track GUIDs join the sizing records to the ordered tracks, so reordered records do not change cell placement. Unsupported min/max pairs, invalid sizes and duplicate records fall back with a reported note, and imports are bounded to 1,000 tracks per axis. Public REST snapshots ignore the private track metadata.
A text layer that links a shared text style keeps its own, possibly stale, copy
of the typography. The style's typography now beats that copy, a case,
decoration, paragraph spacing or paragraph indent set on the layer itself beats
the style (so "original", "none" and zero clear the style's value), and an
override row of an instance beats both. An explicit "no style" on a text layer
unlinks it even when the older style field still names one.
Letter spacing given as a percentage of the font size stays a percentage. A text
property value on an instance no longer inherits the character styles written
for the main's text, which count other characters.
Override rows of an instance can name a layer of its main by the key the layer
had before the main was edited. The key now resolves to the layer's current id
when it is unambiguous and the current id does not exist already. Rows of an
enclosing instance win over those of the instances nested in it, whatever order
the wire lists them in, and an explicit "no style" on an override detaches the
style instead of falling back to the older field.
Paints bound to variables take the colours of the active modes when a document
loads, before the first edit, without touching other pending changes.
A stroke-only vector that imports as the outline of its stroke now moves the
stroke's shared style and colour variables to the fill it becomes, and vectors
whose single segments carry their own stroke style say so in a warning.
A .fig import now links the layers of an instance to the layers of the
component they came from by the ids the file stores, instead of leaving it to
the engine to guess from names and places. Renamed slots and layers, siblings
that share a name and swapped mains keep their source link and the override
they carry.
Components that live only on the file's hidden internal pages (cached copies of
library components) are kept in the hidden library store when a visible layer
uses them, so their instances stay instances. The read-only guard for library
copies now compares the copies themselves rather than the dirty set, which an
import leaves full until the first edit.
Rebasing an instance (after detaching an outer instance or restoring a main)
follows the source chain inside the right enclosing instance, so contextual
links survive it. The last change of a GUID wins and a removed change deletes
it. Ordinary file JSON never reads the private provenance.
Importing such a file into an open document, or pasting its layers into another one, copies the cached components along (import) or leaves them behind as a missing main (paste), so no link points at a layer of the target.
Figma's schema has leadingTrim on NodeChange (NONE, CAP_HEIGHT), and
the REST importer already reads style.leadingTrim, but the .fig mapping
never copied it, so text set to "Cap height to baseline" imported
untrimmed in its trimmed box. text_style now copies it with the other
text fields, from the layer or its text style.
Vector points carry their own stroke join in a .fig file. Import now keeps each point's join as the point's own override instead of dropping it for the layer's join.
Joins equal to the layer join no longer force styled stroke runs, and an absent layer join counts as miter. Unresolved point styles, unknown joins, and joins that dashed or variable-width strokes cannot draw each produce a warning.
A hyperlink longer than 200 characters came back as a different 200-character
URL -- one that still looks like a working link -- and the import reported
nothing. It applied to a text layer's base style and to a character style
override alike.
The destination went through `clip_str`, which exists so that names and labels
from a file stay readable when they are quoted in a warning. Every other caller
is a name, a description, a style id or a layer type; a hyperlink is data, and
clipping it silently rewrote it. Two things say so: the FIG importer already
keeps the URL whole, so the two importers disagreed, and `rest::props` bounds
numbers and list lengths but no string beyond that label helper -- the text
content itself is not clipped either.
The reporter's integration test is included, with its assertions unchanged. Its
helper is restructured to return what it found rather than unwrap: the crate
denies `unwrap_used` and `panic`, and `clippy.toml` allows them only inside a
`#[test]` function, so the original shape failed the gate before it ran. Its
failure message now reports the input and output lengths.
Saving and exporting wrote a truncating std::fs::write to a deterministic
staging name (<path>.tmp-figcraft, <file>.figcraft.tmp) before renaming, so an
unrelated file or a planted symlink at that name was clobbered or written
through, and separate writers of one destination shared a staging file they
could corrupt. Both paths now go through figcraft_format::write_file_atomic: a
uniquely named sibling staging file is created exclusively (create_new) and
written through its own handle, renamed over the destination, and removed again
on any failure, so only the staging file a write created is ever touched. Tests
cover pre-existing staging files and symlinks, concurrent writers, and
injected rename and permission failures.
A collection a saved file references by its asset key (the form library
collections keep) instead of a guid resolved to nothing, so every
explicitVariableModes entry was dropped silently and bound layers rendered
in the collection's default mode (#267). The .fig import now resolves such
references against the file's own nodes (the collection node carries the
same key) for mode entries and the variables' collection link, and reports
modes of collections it can't resolve.
The Recents section shows recent files as cards: the picture each file
carries (thumbnail.png in .figcraft and .fig, an image file itself) fitted
on its first page's colour, a divider, and a footer with the file's icon,
name and "Edited ... ago" (or "File not found"); the full path on hover.
Pictures are read off the frame's thread, only for cards in view, cached
by path and modification time, capped in bytes and pixels; missing,
damaged or oversized ones give a placeholder. They fade in, and cards
show a skeleton until their file has been looked at.
A sort menu (Alphabetical, Date created, Last modified; either order) and
a grid/list toggle sit above them. The list is a Name, Last modified and
Created table whose headers sort. View (per section) and sort are kept in
the preferences and set with ui.set {homeRecentsView, homeRecentsSort,
homeRecentsOrder}. A click selects, a double-click or Enter opens, arrow
keys move the selection; a right-click offers Open, Show in folder and
Remove from recents (file.openRecent {remove}).
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: bflatastic <bombayapirat@gmail.com>
A `.figcraft` image member that is damaged, too large or missing was skipped
without a word, and saving the file again dropped it for good. The load now
lists each lost image (up to 20, then a count) with its hash and the reason,
file.open puts it in `repairs` and sets a session message, and the app shows
that as a toast.
Co-authored-by: Claude Sonnet 5.5 <noreply@anthropic.com>
Co-authored-by: bflatastic <bombayapirat@gmail.com>
A variable width is written only as the same reach on both sides of the path (a
point with unequal sides drew nothing elsewhere). A stroke wider on one side, on a
shape that shows nothing else, is written as a vector filled with the area it
paints, with the stroke itself kept as plugin data that the import puts back.
Bound layer and text fields also name the number of the field they set. Docs: text,
effect and grid styles and symmetric variable widths are checked; non-colour
bindings come across as values.
Variable-width points say each side's reach as a share of the stroke weight (in
pixels they drew far too wide elsewhere). Progress docs: instance sizes, variables
with modes and shared styles in the .fig export, and what was checked by opening
written files in other software.
Instances write what they change from their main as an override addressed by the
main's id (size, name, paints), what follows from that for their layers as derived
data (size, place, outline, colours their variables give), and a scale factor when
they were scaled as a whole; layers of a nested instance swapped for another
component keep their overrides. Variable collections, modes and variables are nodes
on a hidden page; paints, gradient stops, effects, layout grids and layer fields
name the variables bound to them, and frames and pages the modes they set. Shared
styles are nodes there too, linked from the layers that use them. Variable-width
strokes say their reach on each side of the path. The import reads all of it back
(style definitions and unused styles, variable order and scopes, bindings on paint
lists, stops, effects and grids, page modes, text bindings, width profiles).
- The document and its pages now say they are visible and opaque, and a page carries its background opacity and enabled flag. Left out, a reader took them as hidden and drew nothing: every frame was blank and the page background transparent.
- The schema written into the file uses the format's own names, kinds (struct or message), field ids and enum values for everything the export writes. The schema text parser takes `NAME=n` and `type field=n`.
- Rectangles are written as rounded rectangles with their four radii. Frames, components, instances and sections carry their fill outline; plain strokes carry their stroke outline (a ring around boxes and whole ellipses, the widened path of other centred strokes).
- Text carries its layout settings and one line entry per paragraph. Font styles are written under their standard names ("SemiBold" becomes "Semi Bold", "Regular Italic" becomes "Italic"); the import reads both spellings as the same style.
- A line height that is a share of the font size is written as a raw multiplier: percent units count from the font's own line height, so 140 % was laid out taller than in FigCraft.
- Masks keep their type (alpha, outline, luminance), written and read back.
- The import reads per-side stroke weights whose zero sides are left out (a bottom-only border no longer comes back on all four sides).
- `meta.json` gives the page colour and the thumbnail size; archive members are in the usual order. Texture effects are written under the format's grain type; WebP export settings are written as PNG with a warning (the format has none).
- Docs: `docs/file-format-parity.md`, `docs/gaps.md` (gap 1), `ROADMAP.md`, `docs/target-app-parity.md` (wording only; no number moves).
Fixes from the security review of the public server:
- team libraries only in key-published files on open servers; unpacking
bounded by the file cap (zip bombs refused)
- byte-bounded send queues per connection and in all, a bound on bytes
waiting for the hub, per-address and global download budgets
- batches checked against the file, per-address and total caps as files
grow (refused with a Reject the app rolls back); the core's recent-batch
memory bounded in bytes; nothing confirmed when a log can't be written
- usage reports kept in memory; per-kind message caps checked while read
- layered IPv6 limits (/64, /56, /48), a global publish rate, connections
reserved for sessions, short idle timeout for one-shot requests
- revoked links and removed files cut library connections
- data directory 0700, server key 0600 from creation
- install.sh: SSH ports from sshd, ufw left off when other services
listen, unprivileged builds of the latest tag, settings checked before
use, own Caddy snippet; systemd memory and network caps; backups check
free space and say they hold the key
- linger reads raw bytes after an oversized frame (tungstenite asserted)
An experimental, best-effort `.fig` export, so work done in FigCraft can be handed back as a `.fig` file. It is written from the same public format write-ups the importer uses and is the inverse of the importer's mapping. Only round trips through FigCraft's own importer are verified; other apps may not open every file.
- **Encoder** (`crates/format/src/fig/kiwi.rs`): the kiwi encoder that test fixtures used is now shipped code. It never panics and checks every value against the schema: unknown fields or enum names, missing struct fields, wrong types, out-of-range numbers and non-finite floats are errors, and NULs inside strings are dropped. Varints and floats are written exactly the way the decoder reads them. `Schema::parse` reads the compact text schema form, and the importer's tests use it too.
- **Writer** (`crates/format/src/fig/export.rs`): writes the zip (`canvas.fig`, `meta.json`, `thumbnail.png`, `images/<hash>`). `canvas.fig` holds the fig-kiwi header, then a raw-deflate binary schema and a raw-deflate message (flate2's pure-Rust backend, already in the tree; no new dependencies). The schema covers only the fields we write. The canvas, images, blobs, node count and nesting depth are capped, and floats are made finite before they are written.
- **Mapping:** pages; frames, groups, sections, rectangles, ellipses (arcs), polygons, stars, lines and vectors (vector network blobs with per-point radius, mirroring and caps, plus fill outlines); text with styled runs (UTF-16 indexed) and list types; slices; boolean groups; solid, gradient and image paints (image bytes included); strokes; effects; corners; constraints; masks; auto layout, including grids with tracks and cells; child layout; layout grids; export settings; components, component sets and their properties. Instances are written as their main plus the fields their layers change, by id path. This covers nested instances and swaps, and fields the main sets but the instance clears. Prototype interactions (triggers, navigation and overlay actions, transitions, easing), scrolling and flow starts are included. Everything skipped is reported in a warnings list: style links, variables, comments, Dev Mode data, plugin data, guides, slots, brush and width-profile strokes, pattern fills, image adjustments, variable and conditional actions, and more.
- **Import fixes found by the round trips** (`map.rs`): ellipse arcs, boolean operation types and component set descriptions are now read. Durations are read as whole milliseconds, because seconds stored as 32-bit floats used to truncate by 1 ms.
- **File writes:** a failed write no longer leaves its `.tmp-figcraft` file behind. The junk-parameter sweep found this.
- **Commands and UI:**
- `file.export {format: "fig"}`, or any path ending in `.fig`, writes the whole file and returns `warnings`. Without a path it returns base64 `data`.
- File > Export... has a new "The whole file" section with a ".fig (experimental)" row. A note under it says other apps may not open every exported file. After export, a toast reports how many kinds of content were left out.
- `figcraft-cli export --format fig` (or `-o x.fig`) and `convert` to `.fig` print the warnings as `note:` lines.
- MCP's `export` accepts `format: "fig"` and passes the warnings through.
- New UI strings have English and Spanish entries.
- **Docs:** file-format-parity.md has a new export section covering what is written, what is skipped, and that only round trips through our own importer are verified. Also updated: mcp.md, cli.md, gaps.md (gap 1), target-app-parity.md and ROADMAP.md. Grading is kept low. Import/export goes to 86%/58% and file formats to 60%. The file-exchange discount stays at x0.85, because nothing shows that another app opens these files.
The part of gap 15 that doesn't need video, from the public documentation of prototype triggers, plugins/widgets and prototype expressions.
- **Controller buttons on key/gamepad triggers.** A key trigger's key can be a controller button: `Gamepad A` ... `Gamepad Home`, the standard gamepad layout's 17 buttons (face buttons by position, shoulders, triggers, View/Menu, stick presses, d-pad, Home). The engine keeps its input-agnostic model (a key trigger with a key name; `figcraft_doc::proto::GAMEPAD_BUTTONS`, `gamepad_button`, `is_gamepad_button`, `uses_gamepad`). The interaction editor gets a Controller menu beside the key field; the trigger list shows the button's own name.
- **Reading controllers.** A new `Services::gamepad_held()` (bitmask of held buttons; default none). The player polls it only while the presented prototype has a controller trigger and the window has the focus (about 30 times a second), plays each press once (held buttons don't repeat), and fires the first matching key/gamepad trigger on the screen like a key.
- Desktop, Windows: Windows.Gaming.Input (Xbox-compatible controllers) through the `windows` crate the app already depends on (one more feature flag, `Gaming_Input`; no new crate).
- Browser: the Gamepad API through `web-sys` (features `Gamepad`, `GamepadButton`, `GamepadMappingType`; standard-mapped controllers only).
- macOS, Linux, FreeBSD: no controllers yet (documented gap).
- Control channel: `ui.input {events: [{gamepad: "A" | "Gamepad A" | 0}]}` presses a button in the prototype playing (presenter, else preview pane); an error when nothing plays.
- **REST import** maps controller triggers (`device` other than `KEYBOARD`) to the button at the code's standard-layout index instead of skipping them; two buttons at once or an unknown code is skipped with a warning (`.fig` goes through the same path).
- **Widgets react to clicks in a presented prototype.** A click on a widget's clickable part in the presenter or the preview pane (when no interaction on the layer takes it) calls the plugin back through the canvas's own callback with the same sandbox limits, on the player's copy of the file (`widgets::click_on`, a scratch session holding the copy and the installed plugins): the widget changes in the prototype only, the file and its undo history stay untouched, restarting starts the widget over. Failures (plugin missing or failing) toast; toasts now also show over the full-window presenter.
- **Variable mode lookups.** Lookups (`accent[Dark]`, `mode(Theme)`), set-variable-mode affecting later expressions in the same interaction, and every operator the documentation lists already held; they are now behaviour cases. New `proto.evaluate {expression | expr, id?}` (MCP and agents) computes an expression where a layer's interaction would run, without changing anything. No other cheap expression gap found: every documented operator (numbers, text join, booleans, comparisons, negation, mode lookup) already existed.
- Docs: prototyping-parity (new rule rows, features, revision), target-app-parity area 13 and totals, ROADMAP, gaps.md gap 15, roadmap.md M5, mcp.md, plugins.md, control-protocol.md.
Dependencies: none added. Windows uses the existing `windows` 0.62 dependency with the `Gaming_Input` feature; the browser uses the existing `web-sys` with three more features. The usual Rust controller library (gilrs) was not taken: its Linux backend links the system's libudev (a C library, needing headers on CI and the FreeBSD job), which breaks the pure-Rust rule.
- A branch keeps its own version history. On a branch tab, `file.saveVersion`, `version.autosave` and the `version.*` commands (list, preview, restore, rename, delete, duplicate) act on the branch's versions; the main file's history is untouched. The Version history panel on a branch tab lists the branch's versions (its banner gives way to the version banner while one is viewed).
- Branch versions are saved in the `.figcraft` file with the branch (`branches/<id>/versions/index.json` plus one snapshot each, the same layout as the file's own history; images shared; damaged entries skipped and reported; the snapshot byte budget is shared across branches).
- Merging adds a version to the main file's history (`Merged "<name>"`, after an autosave of main when it had changed); the merged or archived branch keeps its own history and opens with it.
- Fills, strokes and effects merge item by item in `figcraft_collab::merge`: different items changed on each side, or items added at the end on one side (or the same ones on both), merge without a conflict; the same item changed both ways, an item removed on one side, or different items added on both sides still conflict as the whole list. Both sides' writes become the merged list, so merging and Update from main write the same result.
The tail of the text area, from the public documentation of the target app's text settings, with a table-driven behaviour suite (each case derived in one line; "silent" cases pin today's behaviour).
- **Lists per paragraph** (`TextData::paragraphs`, one `ParaList {list, indent}` per paragraph; empty when the layer has one list style at level 0, so old files load and save unchanged). The list buttons, Shift+Cmd+8 / Shift+Cmd+7, `text.listStyle` and Type settings act on the paragraphs the selection touches while editing (the whole layer otherwise). The per-paragraph list follows edits: a new paragraph copies the one it split from, joined paragraphs keep the first one's.
- **Nesting** up to 8 levels: Tab nests a list item, Shift+Tab moves it out; Enter on an empty item and Backspace at an item's start move it a level out, then out of the list. Typing `- `, `* ` or `1. ` at the start of a plain paragraph starts a list. Numbers count per level (1. a. i., then round again), bullets go • ◦ ▪; a plain paragraph, a shallower item or the other list kind starts the count again. Each level indents by one marker gutter; a nested bullet a font lacks comes from a fallback font.
- **List spacing** (space between two items of a list, in place of paragraph spacing), **hanging lists** (the outer gutter outside the box, item text lined up with plain paragraphs) and **hanging punctuation** (opening quotes and brackets outside the start edge of left-aligned and justified lines, closing punctuation outside the end edge of right-aligned and justified ones; hung punctuation takes no room when lines wrap).
- **Decoration look** per character (`TextStyle::decoration_look`, boxed, None by default): style (solid, dotted, wavy), thickness and underline offset (auto, px or % of the font size), skip ink (underlines break around descenders) and colour (its own style index in the layout, so canvas, PNG and PDF paint it without renderer changes). Decorations are drawn from `Decoration::path()` (bar, dots or wave) on the canvas, in PNG, PDF and outlined SVG.
- `node.set` keys: `listStyle` and `indentation` (range-aware with start/end), `listSpacing`, `hangingPunctuation`, `hangingList`, `textDecorationStyle`, `textDecorationThickness`, `textDecorationOffset`, `textDecorationSkipInk`, `textDecorationColor`; documented in `KEYS` and docs/mcp.md. `text.edit.key` documents Tab.
- Inspect: `listStyle`, or `lineTypes` and `lineIndentations` per paragraph; `listSpacing`, `hangingPunctuation`, `hangingList`, the decoration keys. CSS: `text-decoration-style`, `-thickness`, `-color`, `text-underline-offset`, `text-decoration-skip-ink: none` (browsers skip ink by default). Dev Mode rows: decoration style, list spacing.
- REST import: `lineTypes` with `lineIndentations` per paragraph (they collapsed to one list style for the layer before), `listSpacing`, `hangingPunctuation`, `hangingList`, the decoration style, thickness, offset, skip ink and colour; instance override names for them.
- Type settings ▸ Basics: decoration style, thickness and offset fields (with Auto), Skip ink, decoration colour; List spacing; Hanging punctuation and Hanging list checkboxes; the list control acts on the edited paragraphs. New strings in en/es.
- Components carry the new text fields in the characters and text-style override groups; scaling scales list spacing and px decoration lengths.
- `TextData::path` is boxed (`Option<Box<TextPath>>`) to keep `NodeKind` under clippy's enum size limit after the new fields.
The `.fig` import's tail (gap 1):
- **Editable vector networks.** Vector layers now open as vector networks instead of their outlines: points, curved segments with their tangents, filled areas (loops) with their winding rule, per-point corner radius and handle mirroring, and end caps taken from the end points' own styles (an arrow drawn on one end keeps its arrowhead on that end only). The network blob is decoded defensively (`crates/format/src/fig/network.rs`: bounds-checked reads, capped counts, indices checked, floats finite) and scaled from its normalized size to the layer's size. When the blob is missing or damaged, or an open path shows a fill that regions can't hold, the outline import is used as before (damage is reported in the warnings).
- **Layer kinds that used to be dropped** now import as the closest editable layers, each kind with one warning: sticky notes, shapes with text, code blocks, tables and table cells, stamps, media, widgets and slide containers become frames with their paints and children, their text added as a text layer (notes top-left, shapes centred); a non-rectangular shape with text gets its saved outline as a vector under the frame; connectors, highlights and washi tape become vectors (the network or outline when saved, else a straight line between the connector's ends: free points or a point of a sibling layer) with the connector's end caps; text on a path becomes plain text.
- **Variable prototype actions:** set-variable (literal, variable or expression values), set-variable-mode and conditional actions (if / else blocks with expression conditions) are mapped onto the REST importer's existing support. A condition that can't be read makes the whole conditional skip with a warning rather than turning into an "else".
- The REST importer gained two small extensions the `.fig` mapping writes: `vectorNetwork` (FigCraft's own network JSON, validated: sizes capped, coordinates finite and in range, references sanitized, else the outline with a warning) and per-end `strokeCapStart` / `strokeCapEnd`.
- Docs: gaps entry 1, file-format parity, target-app parity, ROADMAP and the MCP guide's `.fig` section.
**A styles and variables behaviour suite written from the public documentation, and fixes for every divergence it found.** Each documented rule (what a style holds, creating from a selection, applying, editing, detaching, deleting a used style, organising by folders and order, descriptions; variable types, modes and the default mode, aliases, scopes, mode inheritance, bindings by field and type, deleting a bound variable, code syntax, number variables in pixels) is a table-driven case with a one-line derivation; where the documentation is silent the case says so and pins the behaviour.
**Fixes (10 of the suite's 18 tests failed on the old code, counting the missing settings below)**
- **Editing a styled property unlinks that style**: a fill, stroke, effect or layout grid list edited away from its style (through `node.set`, a paint row, an added fill, or a variable bound to it) drops the link, as text chars already did. Before, the layer kept a stale link and the next style edit silently overwrote the user's edit. Moving or renaming a layer keeps its links.
- **Applying a style replaces variables bound to what it sets** (the fill list for a paint style, the typography for a text style); other bindings stay. Before, the variable won again on the next edit.
- **Text styles go on text layers only**: applying one to a mixed selection leaves the other layers alone (they used to get a stray text style link); a selection without text is refused.
- **Deleting a bound variable unbinds the layers using it**: they keep the value they show; variables aliasing it take its values per mode (docs silent on aliases). Before, the binding dangled. `variable.deleteCollection` now does the same for aliases from other collections into it.
- **Bindings are type-checked**: a variable of a type the field doesn't take (a colour on `width`, a number on `visible`) is refused; scopes still only filter pickers. Number variables can fill text content (shown as text).
- **Aliases are checked when a variable is created** (`variable.create {value: {alias}}` took any name, of any type).
- **Style names** are trimmed per `/` folder part; empty names are refused.
**Missing documented settings, added**
- **Organising styles**: `style.move {styles, before?, folder?}` reorders and moves into a folder (renaming the style to match), `style.duplicate` puts "<name> copy" right below the original, `style.renameFolder` renames a folder's styles. The page's **Local styles** list (nothing selected) is now grouped by type and folder with swatches and text sizes: click opens the style editor, right-click offers Edit style / Duplicate / Delete, a row dragged by its grip moves (into the folder it lands in), right-click on a folder renames it.
- **Modes**: Duplicate mode (`variable.addMode {from}`), Set as default and Move column left/right (`variable.moveMode {collection, mode, to}`); layers on Auto follow a new default, layers set to a mode keep theirs.
- **Code syntax** per platform (Web, iOS, Android): `variable.update {codeSyntax}`, three fields in Edit variable, carried by the variables JSON (import and export); generated CSS and the CSS variables export use the Web name (`var(--x)` or `--x`).
- **Number variable scopes**: font weight, paragraph spacing, paragraph indent and text content (and `fontWeight`, `paragraphSpacing`, `paragraphIndent` bind with their scopes).
New strings go through `tr(...)` with `en.toml` / `es.toml` entries, new commands have Spanish labels; the new rows, fields and menus have accessible names. Each edit stays one undo step.
**A prototyping behaviour suite written from the public documentation, and fixes for every divergence it found.** Each documented rule on triggers, actions, overlays, animations, easing, scrolling and interactive components is a case with what the rule implies and a one-line derivation; where the documentation is silent the case says so and pins today's behaviour. The model rules are table-driven tests in the engine; the player's are driven through egui headless (real pointer, key and timer input into the presenter) or on the player directly.
**Fixes (the suite failed on these before them)**
- **On drag follows its animation**: with a move, push or slide animation, only a drag that way starts it (a drag another way can scroll instead), and the animation follows the pointer while the button stays down, then plays on from there when it lets go (it played by time, and any drag direction fired it).
- **Key combinations**: a key trigger can be a combination (`Shift+K`, `Ctrl+Alt+Delete`, other spellings of the modifiers accepted); the modifiers held must match, so `K` no longer fires for Shift+K. The interaction editor's recorder records the modifiers held, and REST files' modifier key codes import as the combination (they imported as the key alone, with a warning).
- **Overlay timers**: an overlay's after-delay timer starts when the overlay opens, and again each time it opens (it was timed from when the screen under it arrived, so a toast opened late closed at once, and it fired only the first time).
- **Interactive components**: every instance plays the interactions on the variant it shows; an interaction on the instance with the same trigger wins. Before, instances played only interactions copied onto them when placed: an instance placed before its main got interactions did nothing, and one placed after kept the first variant's interactions after changing (a toggle went on but never off). New instances no longer copy them, and copies in older files give way to the variant shown (`proto_run::play_interactions`, on the player's copy).
- **Change to on nested instances** changes the instance whose variant set holds the destination (`proto_run::change_to_target`), not the innermost instance (an icon inside a button).
- **Springs**: the presets are physical springs (mass 1; stiffness / damping gentle 100/15, quick 300/20, bouncy 600/15, slow 80/20; they were ad-hoc curves), and every spring plays until it settles instead of being squeezed into the duration field's time; the settling time accounts for over-damped springs. The interaction editor shows the spring's duration in place of the duration field, with a tooltip.
- **Smart animate overshoot**: matched layers follow spring and back easings past their end and back (they snapped to the end once the curve passed 1).
- **Fixed layers on top**: fixed layers draw and take clicks above the content scrolling under them, wherever they are in the layer list (the file's order doesn't change).
**Missing documented setting, added**
- **Scroll to offset**: `{type: "scrollTo", dest, offset: [x, y]}` stops the layer that far from the top-left of the innermost frame scrolling it (room for a fixed header); X / Y fields in the interaction editor; files carry it only when set.
- Already there and now covered by the suite: click / mouse down / mouse up / while pressing / while hovering / mouse enter / mouse leave / after delay, nested hotspot priority and click-through, navigate (closing overlays), back with the reversed animation, restart, overlay stacking / swap / close / close on a click outside, change to with smart animate, reversed directional transitions, easing curves.
New strings go through `tr(...)` with `en.toml` / `es.toml` entries. No new command ids. The player still draws nothing while idle: the drag-follow only runs during an animation, and fixed layers and instance interactions are worked out once per layout, not per frame.