A document carries things the app acts on for whoever opens it. Three of them were
taken as given.
Prototype Open link and Dev Mode dev resources both reached the platform's opener
with any scheme. In the web build the opener is window.open, so a saved document
could run script in the app's own origin; on the desktop any scheme went to the
system's handler. Both now pass through the new engine module `doc_urls`, which
allows http, https and mailto and nothing else. It is an allow-list on purpose: a
list of known-bad schemes is outgrown by every handler a platform adds.
A figcraft:// invite link joined the session at once. The system hands the app
whatever such link was followed, which may come from a page or a message, so the
Join dialog now opens with the link filled in and the person confirms.
A library link stored in a document was loaded from wherever it pointed. Only a
path on this computer is followed now, so opening someone else's file cannot make
the app contact their server (which on Windows would also send credentials).
Tests: each change has one that fails without it, verified by reverting. The
prototype test fires through an afterDelay trigger, since no click is needed, and
keeps a positive case so a refusal cannot pass vacuously.
A behaviour suite for the layers panel and the Assets panel written from the public documentation
(table rows with one-line derivations; rows the documentation is silent on say so and pin today's
behaviour), and the fixes it found.
- Engine suite `crates/engine/src/panels_behaviour_tests.rs` (6 tests, about 50 rows): reordering
and moving layers into frames, groups and auto layout, refused drops, renaming several layers,
show/hide and lock rules, pages and dividers, Assets folders, hidden-from-publishing names, drops.
- Panel suite `crates/ui-egui/src/layers_behaviour_tests.rs` (5 tests, driven through egui
headless): click / Shift range / Cmd-Ctrl toggle, Alt-click expand, Collapse layers, sweeping
across eyes and padlocks, the Rename layers dialog, dragging pages, dividers.
Fixes:
- Several layers dropped together in the layers panel land together at the drop point (layers
from apart split around it before).
- Collapse layers (Alt+L) keeps the rows leading to the selection open (it closed everything).
- The eye and padlock no longer vanish when the pointer reaches them (the row lost its hover to
them, so clicks could miss); dragging across eyes or padlocks sets every row passed in one undo
step. Layers inside a locked frame show a faint padlock.
- Several layers selected + Cmd/Ctrl+R / F2 / Rename open a Rename layers dialog (Match, Rename to,
Current name / Number up / Number down buttons, start value, preview) instead of renaming the top
row only.
- `object.batchRename`: `$n` counts up and `$N` down (they were swapped), `$nnn` pads, `start`
sets where numbers start/stop, `regex: true` matches a regular expression with `$1`..`$9`,
`` $` `` and `$'`, and codes work in the replacement too. Returns the new names.
- Pages: dragged up and down the list to reorder; a blank page named with a leading hyphen is a
divider (drawn as a line, never opened, holds no layers); duplicates are named "Copy of ...";
the last page that isn't a divider can't be deleted. `page.list` reports `divider`.
- Assets panel: components filed in folders by page, the frames holding them and the slash parts
of their names (folders fold away; open while searching), tiles show the last name part;
`component.list` gives each component's `folder` and `label` for agents.
- Publishing: a leading `.` or `_` keeps a component (style, collection) out of a library even
after it was published, and removing the prefix brings it back (the previous publish's choice
won before).
The engine gains the `regex` crate (already in the lock file through env_logger) for the
documented regular-expression matching.
Animated GIF image fills keep their frames (first frame on the canvas and in exports; the presenter and preview play them, capped frames and memory, idle when not playing). TIFF images open, import, place and drop (pure-Rust decoder already in the tree); SVG exports embed TIFF and BMP as PNG. HEIC and video stay out (non-Rust decoders).
* M9: real-time collaboration protocol (design)
docs/collab-protocol.md: WebSocket sessions with a server-ordered,
per-property last-writer-wins document sync, client-scoped ids,
fractional positions for children, ephemeral presence (cursors,
selections, follow), per-user undo, hosting from the app first and a
self-hosted server next, and the implementation plan. ROADMAP gains M9.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* M9: collaboration core: ids, change sets, server ordering, convergence
Step 1 of docs/collab-protocol.md, no networking:
- Client-scoped node ids: Document::set_client_id makes alloc_id hand out
client << 32 | counter; single-user files allocate as before; the id
counter is no longer part of document equality.
- crates/collab (layer 2): the synced object/property model (every saved
Node field, plus document-level styles, comments, variables, images,
dev snapshots, library data), Change batches, an O(changed) diff, strict
and lenient apply, fractional sibling positions, snapshots.
- Server (ordering, validation, rejects with fixes) and Client (optimistic
view, replay under remote batches, author-side repair of derived data)
as pure state machines; binary (version byte + postcard, JSON values) and
JSON message forms, fuzzed decoders.
- Engine: normalize as the recompute hook, collab.diff.
- Tests: round trips over random real commands, an N-client convergence
fuzz test over delayed in-order links, junk batches.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* M9: fmt after merge
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Sandboxed WebAssembly plugins whose API is the command registry:
- figcraft-plugin (new crate, L2): the figcraft-plugin.json manifest
(menu commands with parameters, read/write access, command allowlist)
and the sandbox: wasmi (pure Rust, no JIT, also in the web build) with
fuel metering, a memory cap, no WASI and seven host functions (call,
selection, reply_len, reply_read, log, notify, set_output).
- Engine: plugin.list / plugin.import / plugin.remove / plugin.run,
plugins.runLast (Alt+Cmd+P; Ctrl+Alt+Shift+P on Windows/Linux) and
plugins.manage. A run is one undo step (Session::grouped, which
command.batch now uses too) and is rolled back when it fails. Files,
other documents, the undo history, dialogs and plugins are off limits;
read-only plugins can't change the document. Installed plugins live in
the preferences; development plugins re-read their module every run.
- UI: installed plugins in the Plugins menu, a parameters form drawn
from the manifest, Manage plugins, Plugins > Development > Import
plugin from manifest.
- plugins/: a no_std Rust SDK and two example plugins (Tidy names,
Swatch grid), built for wasm32 by `cargo xtask plugins` (part of
`cargo xtask wasm`).
- Docs: docs/plugins.md (manifest, permissions, limits, ABI, SDK),
docs/mcp.md, docs/control-protocol.md, README, ROADMAP, parity.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>