The interface keeps a saved session with the preferences, written whenever
it changes (at once, then at most once a second; nothing while idle): each
window's place, size, maximized or full-screen state and screen, its panels,
its tabs in order with the one in front, and per tab the saved file or your
online file (server and id, never a token), the page and the view.
At the next start the windows and tabs open again (`session.restore`): a
window off every screen moves onto one, files that are gone are skipped
with one message, online files are joined again as their owner and take
their place when they arrive, and a file or invite link from the command
line opens in front. Unsaved documents stay the recovery copies' job.
A mark written before restoring and cleared once the windows have settled
keeps a crash while restoring from repeating: the next run starts without
it and the home screen offers Restore last session. Preferences ▸ Reopen
windows and tabs from last time (`pref.restoreSession`) and `--fresh`
start without it. `window.list` reports each window's rectangle and state;
`ui.inspect` reports the kept session.
The saved-state reader takes junk, cut-off, huge and wrongly typed input
without failing; tests cover the round trip, order and front tab, missing
files, an online file through a scripted link, off-screen rectangles,
the crash guard, the preference, a command-line file and several windows.
The recovery copy of one of your online files is no longer discarded when
the file reopens from its server. It is kept until the outcome is known:
- the server has everything in it: the copy goes;
- the copy has changes that never reached the server and nothing else
changed there: they are applied on top as one edit and sent to everyone;
- anything else (others changed the file, the server forgot the client):
the copy opens beside the file as "<name> (recovered copy)", with a toast;
- the server can't be reached: the copy opens as an unsaved document.
The note beside a copy is written after it and records who the app was in
the file and the server's last change it had. The app joins again as that
client (the first hello resumes; a new sync client numbers its batches
after the ones the server processed), so the layers it made are its own to
send. The old copy is removed only once this run has copied what it became.
collab.recoverFile; a tooltip on the tab mark; docs.
A file put on a server without the server's key stays its owner's after its
tab closes or the app quits. The app records it with the preferences (server,
id, name, owner token, the owner's links, what others join with; at most 200;
validated when read back) and never shows the token: not in command results,
ui.inspect, logs or debug output.
- Home > Online lists your online files: open one as its owner (a new tab, or
its tab comes to the front), start and stop sharing, copy the code or link,
rename on the server, remove from the server (confirmed), forget here. One
request per server when the section opens; offline and gone states.
- collab.files, collab.openFile, collab.forgetFile; collab.manageFile takes
its server and token from the record and gains share / unshare.
- Server: Admin owned (a compatible addition within protocol version 2) says
what became of the files a list of owner tokens owns. Older servers leave
the list as recorded.
- Tabs mark files in a live session (shared, or open only to you); toasts
about a file that isn't in front name it; after a crash a recorded file
reopens from its server as its owner.
- Draft catalogs (de, fr, ja, ko, pt-BR, zh-Hans) translate the 71 strings
and 5 command labels they lacked and the new ones; es and es-419 follow.
- Docs: collab-protocol, server, mcp, control-protocol, parity pages, gaps,
ROADMAP.
The hicolor theme, the .ico and the window icon now show the whole tile with its rounded
corners, like the other Crafting Apps, instead of a crop that cut most of the corners off.
The owner's engraving-style chameleon drawing, traced to three colours (ink, paper,
FigCraft green #02da96) on the shared 512-unit tile. assets/app-icon/figcraft.svg is the
master; cargo xtask icon now renders the PNGs (macOS grid), the hicolor theme and the .ico
(tight crop, 16-256 px) from it with resvg instead of drawing the old geometric mark.
Off macOS the window icon uses the tight 256 px render.
- **Installed plugins survive a crash.** Importing, installing, updating or removing a plugin, and a
plugin changing its settings, now sets `Runtime::unsaved`; at the end of each frame the app hands
the preferences to a new `Services::save_prefs`, and the desktop app writes `state.json` at once
(temporary file + rename, the same atomic write the quit path uses, now shared). Nothing waits for
quit any more.
- **The UI never waits on the network.** New `Session::start_background(id, params)`: the command
runs as usual until it makes a server request; the request goes out on the link's own thread
(`LiveLink::background`, implemented by the desktop `NetLink` with one short-lived thread per
request) and the command stops; when the answer arrives (`Event::Net`, taken by `live_poll`, which
the network's waker already triggers) the command runs again from the start on the file it
started on, answered from the answers so far, until it needs no new request. All server requests
go through one funnel (`Session::net`), so `plugin.directory.*`, `library.publishToServer`,
`library.add` (links), `library.usage` and library fetches work this way without being split.
A re-run of `library.publishToServer` caches the library it actually sent (a fresh copy differs
in its time and, on a first publish, its id). One job per command; `cancel_background` drops a
late answer.
- **UI:** `FigApp::run_background(ctx, id, params, done)` with a boxed completion. Manage plugins >
Browse shows "Fetching from the server..." with Cancel instead of Browse; the install confirmation
shows "Installing..." with Cancel and stays open until the download is in (an error leaves it open
to retry); row buttons wait during an install; closing the window cancels. Assets > Libraries:
Publish to server shows "Publishing..." + Cancel, Show usage and pasting a team library link show
"Fetching from the server..." + Cancel. No polling repaints: the window draws again when the
answer's waker fires; pending state is a scan of a short Vec, no per-frame allocation.
- **Programmatic callers are unchanged:** MCP, CLI, control channel and scripts still run the same
commands synchronously (and the browser link, which has no background requests, too).
- New string "Installing..." (en/es); docs: plugins.md (immediate saves, Browse/Install never wait),
server.md (team library requests never wait).
The part of gap 15 that doesn't need video, from the public documentation of prototype triggers, plugins/widgets and prototype expressions.
- **Controller buttons on key/gamepad triggers.** A key trigger's key can be a controller button: `Gamepad A` ... `Gamepad Home`, the standard gamepad layout's 17 buttons (face buttons by position, shoulders, triggers, View/Menu, stick presses, d-pad, Home). The engine keeps its input-agnostic model (a key trigger with a key name; `figcraft_doc::proto::GAMEPAD_BUTTONS`, `gamepad_button`, `is_gamepad_button`, `uses_gamepad`). The interaction editor gets a Controller menu beside the key field; the trigger list shows the button's own name.
- **Reading controllers.** A new `Services::gamepad_held()` (bitmask of held buttons; default none). The player polls it only while the presented prototype has a controller trigger and the window has the focus (about 30 times a second), plays each press once (held buttons don't repeat), and fires the first matching key/gamepad trigger on the screen like a key.
- Desktop, Windows: Windows.Gaming.Input (Xbox-compatible controllers) through the `windows` crate the app already depends on (one more feature flag, `Gaming_Input`; no new crate).
- Browser: the Gamepad API through `web-sys` (features `Gamepad`, `GamepadButton`, `GamepadMappingType`; standard-mapped controllers only).
- macOS, Linux, FreeBSD: no controllers yet (documented gap).
- Control channel: `ui.input {events: [{gamepad: "A" | "Gamepad A" | 0}]}` presses a button in the prototype playing (presenter, else preview pane); an error when nothing plays.
- **REST import** maps controller triggers (`device` other than `KEYBOARD`) to the button at the code's standard-layout index instead of skipping them; two buttons at once or an unknown code is skipped with a warning (`.fig` goes through the same path).
- **Widgets react to clicks in a presented prototype.** A click on a widget's clickable part in the presenter or the preview pane (when no interaction on the layer takes it) calls the plugin back through the canvas's own callback with the same sandbox limits, on the player's copy of the file (`widgets::click_on`, a scratch session holding the copy and the installed plugins): the widget changes in the prototype only, the file and its undo history stay untouched, restarting starts the widget over. Failures (plugin missing or failing) toast; toasts now also show over the full-window presenter.
- **Variable mode lookups.** Lookups (`accent[Dark]`, `mode(Theme)`), set-variable-mode affecting later expressions in the same interaction, and every operator the documentation lists already held; they are now behaviour cases. New `proto.evaluate {expression | expr, id?}` (MCP and agents) computes an expression where a layer's interaction would run, without changing anything. No other cheap expression gap found: every documented operator (numbers, text join, booleans, comparisons, negation, mode lookup) already existed.
- Docs: prototyping-parity (new rule rows, features, revision), target-app-parity area 13 and totals, ROADMAP, gaps.md gap 15, roadmap.md M5, mcp.md, plugins.md, control-protocol.md.
Dependencies: none added. Windows uses the existing `windows` 0.62 dependency with the `Gaming_Input` feature; the browser uses the existing `web-sys` with three more features. The usual Rust controller library (gilrs) was not taken: its Linux backend links the system's libudev (a C library, needing headers on CI and the FreeBSD job), which breaks the pure-Rust rule.
A self-hosted plugin directory, with no third-party service: `figcraft-server` keeps plugin bundles,
the app browses, installs and updates from it, and `figcraft-cli` publishes to it.
- **Bundles** (`figcraft_plugin::bundle`): a plugin's manifest, module and up to 32 plain-named
assets in one uncompressed, length-prefixed binary form (nothing can expand beyond the bytes
sent). Its SHA-256 names it. `Bundle::decode` never allocates beyond its input and refuses
trailing bytes; `Bundle::check` parses the manifest (refusing a plugin API this build doesn't
run), requires a version of 1-4 numbers, compiles the module without running it (only the
sandbox's imports allowed) and checks asset names (no paths, no dot files, no Windows device
names, unique ignoring case). Manifests gain an optional `author`.
- **Protocol**: a new connection kind next to managing and team-library connections:
`OpenPlugins {key}` then `Plugins {list | fetch | publish | unpublish}`. Browsing needs no
credential; publishing and unpublishing need the server key (a wrong key is refused). Older
servers refuse the connection and the app says the server has no plugin directory. The protocol
version is unchanged; old clients are unaffected.
- **Server** (`apps/figcraft-server/src/directory.rs`): `<data>/plugins/index.json` plus
`<data>/plugins/<sha256>.bin`, so no publisher-chosen name reaches the file system. Every publish
is checked in full and must be a newer version; caps `max_plugins` (versions, 0 turns it off),
`max_plugin_mb` (<= 32), `max_plugins_mb`. Fetches re-hash the file before sending (a damaged
bundle is never sent) and share a download budget (~32 MiB/s) so a flood is refused, not queued.
Damaged index entries are skipped and reported, never deleted; an unreadable index lists nothing
and refuses writes until the operator fixes it. Operator moderation:
`figcraft-server plugins [list]` and `plugins remove ID [--version V]` (offline or through the
running server). Logs name ids and versions, never keys.
- **App**: Plugins > Manage plugins gets Installed / Browse tabs. Browse lists a server's plugins
(version, author as typed, size, access) with a search; nothing is fetched until Browse is
pressed. Install / Update open a confirmation listing the permissions asked for, the source and
the SHA-256; only its button downloads. The download must match the listed SHA-256 (and the one
shown), then is checked like an imported plugin before anything is written. Installed plugins
live per user under `<settings>/FigCraft/Plugins/<hash of id>/` and run in the same sandbox;
Remove deletes the folder.
- **Commands**: `plugin.directory.list {server?, query?}`, `plugin.directory.install {id, version?,
confirm, server?, sha256?}` (refused without `confirm: true`; never opens a dialog),
`plugin.directory.publish {path | plugin, server}`, `plugin.directory.unpublish {id, version?,
server}`. `ui.set {pluginsTab, pluginConfirm}` on the control channel.
- **CLI**: `figcraft-cli plugin publish FOLDER --server ws://host:port/` with the key from
`FIGCRAFT_SERVER_KEY` (or `?key=`), never printed.
- Docs: plugins.md (directories, publishing, commands, manifest), server.md (operating the
directory: access, checks, caps, moderation, backups, security), collab-protocol.md, mcp.md,
cli.md, control-protocol.md, target-app-parity area 18 and Ecosystem, ROADMAP, roadmap.md M11,
gaps.md gap 6. Plugins & widgets 55%/32% -> 60%/35%, 10-30 h -> 8-26 h.
- New UI catalogs `crates/ui-egui/locales/fr.toml`, `de.toml` and `pt-BR.toml`: every UI string (1,351 keys, 36 with plural forms), every command label (519) and every main-menu wording (29) translated, 1,899 entries each. Machine-drafted from our English, marked `status = "draft - needs native review"` like Spanish, so Preferences shows the draft note. Placeholders are identical to English; `|context` keys are translated per context (sizing "Fill", stroke "Join", glass "Light", open comments).
- Language conventions: French uses no-break spaces (` `) before `: ; ? !`, inside guillemets and before `%`; German uses formal address and German quotes; Brazilian Portuguese uses Brazilian vocabulary (arquivo, salvar, tela, voce).
- Not added to `COMPLETE`: that list forces every later PR to translate new strings into each complete language, so the three drafts are registered as incomplete and fall back to English per key; Spanish stays the only enforced language. `docs/translating.md` says so and how to list what a draft lacks.
- Plurals: `plural_one` now takes 0 as singular for French and Brazilian Portuguese (CLDR integer rules); English, Spanish and German stay `n == 1`.
- Language choice: Preferences > Language lists Francais, Deutsch and Portugues (Brasil) by their own names (from the catalogs). System now walks the OS's preferred-language list and takes the first language with a catalog: Windows' full `GlobalizationPreferences.Languages`, all of macOS's `AppleLanguages`, gettext's `LANGUAGE` then the locale variables on Linux/BSD; the browser still uses `navigator.language`. A tag with only a regional catalog reads it (`pt-PT`, `pt` -> `pt-BR`). `pref.language` docs list `fr|de|pt-BR`.
- Overflow (German is the longest): `widgets::dropdown` now keeps its label on one line, ending it with an ellipsis and showing it in full on hover (it used to wrap mid-word, e.g. the auto layout sizing and stacking dropdowns); `elided_dropdown` merged into it. Two-column sublabels in the right panel and the home screen's cards elide the same way. English is unchanged.
- Docs: localization-parity (languages, string counts, status, hours), translating, target-app-parity, ROADMAP, gaps (gap 5), roadmap (current focus 4), mcp. Localization 20% -> 30%, 45-75 h -> 40-65 h; ready for real work stays ~52%; full parity ~289-564 h -> ~284-554 h; beta ~170-305 h -> ~162-292 h.
Found and fixed in a Windows pass of everyday workflows: unsaved documents are now copied in the background (at most every 10 s) and offered back after a crash or forced quit (file.recover); Ctrl+arrow / Ctrl+Backspace / Ctrl+Delete text motion follows Windows and Linux conventions (keymap::text_motion); number-field scrubbing keeps its value; typing in a Tab-focused field works; default linear gradients and their handles behave; Escape closes dialogs without deselecting; clipped panel hints wrap; the unsaved-changes dialog is translated.
File > New window, Open in new window on a tab, and dragging a tab out open files in separate OS windows (egui deferred viewports, redrawn only when needed), sharing one session, preferences, libraries and clipboard. Closing a window asks about unsaved files (the main window now asks too); closing the last window quits. window.new / window.list / window.focus and per-window screenshots for the control channel and attached MCP. The browser keeps one window.
UI strings come from per-language TOML catalogs compiled in (English text as the key and fallback, named placeholders, one/other plurals, context suffixes); command labels are translated at display time while ids, CLI, MCP and control output stay English; accessibility names follow. Preferences > Language (System / English / Español, live; the system language from the OS or the browser), pref.language for scripts. A key check test guards the catalogs. The Spanish catalog is a machine draft awaiting native review; docs/translating.md explains adding a language.
The last three catalogued menu items got commands: File > Open recent (recent files kept in preferences, capped, missing files greyed and dropped when picked, Clear recent), outlines for the selected layers only, and mask outlines. Menu breadth 100%.
- Browser client (step 4): the web build joins sessions a desktop app hosts
through the browser's WebSocket API (web-sys, binary frames, the same
message encoding). Its connection logic is a target-independent state
machine (collab-net driver.rs): hello on open, changes and presence held
until the welcome, throttled presence, keep-alive pings, a silent host
counted as dropped, reconnect with backoff, final refusals. Tested natively
against a scripted socket and a real host over loopback. Hosting stays
desktop-only (LiveLink::can_host; collab.peers canHost). https pages are
told up front that they can only reach ws:// sessions on this computer.
- Shared join logic (join.rs: GuestConfig, outcomes, taking in host messages)
and transport limits (limits.rs) used by the native guest and the browser.
- Invite links: `figcraft figcraft://join?...` joins on start (a bad link
opens the Join dialog with it); file:// arguments are paths. Windows
registers a per-user figcraft:// opener (HKCU\Software\Classes\figcraft)
behind a Registry trait (tests use a fake): collab.registerLinks {on?} and a
Preferences checkbox, default on for installed builds, never for builds
from source. macOS Info.plist declares CFBundleURLTypes; the Linux desktop
entry declares x-scheme-handler/figcraft and passes %U.
- Join dialog: Escape closes it and no longer reaches the canvas (selection
kept); its field has the keyboard when it opens.
- Docs: collab-protocol (browser client, links, mixed content), mcp,
control-protocol, README, web hosting notes, collaboration wording in the
progress docs (numbers unchanged).
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* M9: real-time collaboration protocol (design)
docs/collab-protocol.md: WebSocket sessions with a server-ordered,
per-property last-writer-wins document sync, client-scoped ids,
fractional positions for children, ephemeral presence (cursors,
selections, follow), per-user undo, hosting from the app first and a
self-hosted server next, and the implementation plan. ROADMAP gains M9.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* M9: collaboration core: ids, change sets, server ordering, convergence
Step 1 of docs/collab-protocol.md, no networking:
- Client-scoped node ids: Document::set_client_id makes alloc_id hand out
client << 32 | counter; single-user files allocate as before; the id
counter is no longer part of document equality.
- crates/collab (layer 2): the synced object/property model (every saved
Node field, plus document-level styles, comments, variables, images,
dev snapshots, library data), Change batches, an O(changed) diff, strict
and lenient apply, fractional sibling positions, snapshots.
- Server (ordering, validation, rejects with fixes) and Client (optimistic
view, replay under remote batches, author-side repair of derived data)
as pure state machines; binary (version byte + postcard, JSON values) and
JSON message forms, fuzzed decoders.
- Engine: normalize as the recompute hook, collab.diff.
- Tests: round trips over random real commands, an N-client convergence
fuzz test over delayed in-order links, junk batches.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* M9: fmt after merge
* M9: live sessions: host from the app, invite links, live cursors and presence
Step 2 of docs/collab-protocol.md, networking and presence half:
- crates/collab-net (layer 6): WebSocket transport (sync tungstenite, a
reader and a writer thread per connection, no async runtime), the
session host the app embeds (runs figcraft_collab::Server as the
authority, carries its messages), invite links, presence throttling
(~30 Hz, latest wins), limits (sockets, hello/idle timeouts, message
size, rate, slow clients), keep-alive, clean close, reconnect with
backoff; a browser stand-in until the web-sys client (step 4).
- engine: live session state (status, peers, presence, follow) and the
collab.host/stop/join/leave/peers/follow/cursor commands; the network
is reached only through the LiveLink the app installs.
- ui-egui: remote cursors (pointer drawn in code, name tag, gliding),
selection outlines (once documents sync), avatars in the right panel
with follow, the Share popover (start, invite link + URL with Copy,
stop), File > Join live session.
- desktop app and MCP headless session install the link; xtask layers
keeps networking crates out of L0-L5.
- Documents don't sync between apps yet (follow-up).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* M9: live sessions: document sync between apps
- The host's session runs figcraft_collab::Server seeded with the shared
document; every app (the host's too, through the hub without a socket)
is a collab Client. Guests open the host's file from the welcome as a
new tab; leaving keeps it as a local copy.
- Engine: after each local action (a gesture once it ends; nothing during
version or text previews) the session document is diffed into one
Changes batch; server batches go through Client::receive with
EngineRecompute and are installed with Session::apply_remote, which
never touches the undo history. Batches arriving mid-gesture wait.
- Transport: Changes/Reject/Welcome reach the engine as Event::Sync;
LiveLink::send carries batches in order; hellos are limited to 64 KiB,
joined clients to the core's message size.
- Tests: engine sync against a real Server (ids in the client's space,
one batch per gesture, remote edits skip undo, deferral, closing the
file leaves), three apps over loopback converging (create, move,
recolour, delete, rename) and a late joiner getting the server's state.
- Docs: collab-protocol, mcp, README, roadmap docs; the UI's
"cursors only" note is gone, replaced by the per-person undo caveat.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* M8: no redraws while idle
An idle window redrew ~240 times a second: the window title was re-sent every
frame and each viewport command asks for another frame. It is now sent only when
it changes. With that gone, the frames that are still needed wake the UI at their
deadline instead of relying on the loop:
- toasts ask for the frame that hides them (shown-at time instead of summed dt);
- the autosave checkpoint wakes the UI when due;
- the presenter's "after delay" timers schedule and fire from the same layer
(an overlay over a frame with a pending delay no longer spins);
- the interaction editor's curve preview plays when it shows, changes or is
hovered, then rests;
- a control-channel screenshot keeps frames coming only until the window
delivers it (it hung on an idle window), expiring after 60 s;
- the system font scan wakes the UI when it finishes.
ui.inspect reports framesDrawn and repaintCauses (file:line of repaint
requests); ui.set {resetFrameStats} starts them over. Headless idle tests cover
a document, a selected text layer, the comments panel, the interaction editor,
the presenter, toasts, background renders, control requests and screenshots.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* M8: idle tests build the render job with the focus view's solo field
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* M8: accessibility: screen reader names, keyboard navigation mode
- Screen readers: the custom-painted controls report a role, name, value and
state to AccessKit (number and text fields, dropdowns, segmented and toggle
buttons, tools with their keys, layer rows as tree items, pages, tabs, menu
items, the canvas describing the selection), from the shared widget helpers
and a `Tip` trait for ad-hoc icon buttons. Regions are named containers.
- Keyboard navigation: F6 / Shift+F6 (view.nextRegion / view.previousRegion)
cycle the toolbar, layers, canvas and properties; Tab / Shift+Tab move within
a region and wrap; Enter or Space activate; arrows move along the toolbar and
through the layer rows; menus and flyouts opened from the keyboard take it and
give it back; Escape returns to the canvas. A focus ring (new `focus` token)
shows until the next pointer press. Tab on the canvas selects the next layer
again instead of moving egui's focus to the tab strip; Enter that starts a
field edit no longer ends it.
- Reduced motion: pref.reduceMotion and the system setting (Windows
UISettings, macOS, GNOME, prefers-reduced-motion) turn egui's animations off.
- Contrast: light secondary and accent text meet WCAG AA.
- ui.inspect reports focus {region, keyboard, control} and reduceMotion;
ui.set {focusRegion}.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* M8: parity report command count after merging main
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* M8: accessibility: regression test against nested egui context locks
A debug build's temporary logging called the context inside a context closure and hung; the shipped code never does. Document the rule in a11y.rs and run every accessibility path with the AccessKit tree on, so a nested call fails the test (debug builds panic after 10 s) instead of hanging.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Right-to-left and mixed-direction names in the panels: layers, pages,
Assets, tab titles, the file header and canvas frame titles show in
visual order (Unicode bidi, joined Arabic letters, mirrored brackets),
elided at their end (the left end of a right-to-left name). egui shapes
each font run itself, so shown names are laid out a cluster at a time.
Rename fields keep egui's editing and draw the shown text over it: the
caret, selection, clicks, drags and arrow keys follow what's on screen.
System fonts are added for scripts the built-in UI fonts lack.
The Typography section's text style browser: list and grid views with
each style in its own font, search, folders, this file's and enabled
libraries' styles, apply, detach, edit the typography, create from the
selected chars, hover to preview on the canvas, and "Mixed" when the
chars use several styles. Text styles now link chars (style_id on text
styles), so a range can take a style; editing what a style sets
unlinks the chars edited; files from before link on open.
Live text previews (text.preview / text.endPreview): a hovered text
style, font style or named instance and a dragged axis slider show on
the canvas without an undo step; release commits one step, Escape
cancels. ui.input sends raw window input over the control channel.
Visual QA: list markers keep the paragraph's font, renames start with
the name selected and centred, Max lines shows while truncating.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
The tab strip is now the window's title bar instead of sitting under the system one. On Windows,
Linux and FreeBSD the window is frameless: empty bar space drags it (double-click maximises or
restores), minimise / maximise-restore / close buttons sit at the right end (close turns red on
hover), and invisible strips along the edges and corners resize it (not while maximised). On macOS
the system window buttons are inset into the strip. The browser build is unchanged.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* M6: REST import of prototypes and variables; export panel polish
REST API file JSON import now brings prototyping and variables along:
- interactions: on click/hover/press/drag, after delay, mouse enter/leave/down/up and key
triggers; navigate, open/swap/close overlay, back, scroll to, change to, open link and set
variable actions (lone unconditional blocks inlined); dissolve, smart animate, move, push and
slide transitions with easing incl. custom bezier and spring; the legacy transitionNodeID
- flow starting points (and the deprecated start node), overflowDirection, scrollBehavior,
prototypeDevice and prototype background
- the local variables response (collections, modes with the default first, values, aliases,
scopes), passed as `variables` to file.open / file.import (object, JSON text or path), found
next to the file (<name>.variables.json / variables.json) or embedded; boundVariables, paint
and text style bindings and explicitVariableModes map onto the fields variable.bind uses
- file.import appends variables, flows and prototype settings with the pages
- unsupported parts (video, gamepad, conditionals, variable modes, library variables) warn
Export panel: rows with a typed or preset size (2x, 512w, 512h), suffix and all five formats
through the new export.update command; export.add steps up (1x, 2x @2x, ...); a preview;
"Export N layers" through the new file.exportLayers (one file per setting, unique safe names)
in the panel and the Export dialog; file.export takes `size`. MCP open_file/export pass the new
params.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* M6: Inspect tab: properties with styles and variables, redlines on hover (#41)
The Inspect tab lists the selected layer's properties for handoff:
layout (size, position from the parent, rotation, opacity, radius), auto
layout (direction, gap, padding, alignment), typography, fills, strokes
and effects, each with the style or variable it comes from. Clicking a
value copies it. With the Inspect tab open, hovering measures distances
from the selection without holding Alt.
New command inspect.properties returns the same groups for agents.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
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Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
- Cmd/Ctrl+V pastes an image from the system clipboard (screenshots, images copied in other
apps) as an image layer centred in the view; an image-only clipboard (no paste event) is
handled from the key.
- FigCraft remembers what it last put on the system clipboard (SVG of the copied layers, or a
marker): when the clipboard still holds it, paste uses our copied layers; anything newer from
another app (image, SVG, text) is pasted instead. Cut now also mirrors to the system clipboard.
- Desktop services read clipboard images (size-capped); the browser falls back to text.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>