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M4: expose nested instances' properties on instances (#22)
- A nested instance inside a main component can be exposed (`component.exposeInstance`, an
"Expose properties to instances" toggle in its panel); the main's instances then list it by
name with its variant and component property controls, recursively for exposed instances
inside it. Values set there are nested overrides and survive main edits.
- `instance.exposed {id}` lists an instance's exposed nested copies (for the CLI and MCP).
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -95,7 +95,7 @@ Or in a project's `.mcp.json`:
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| Tool | What it does |
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| `list_commands {filter?}` | Every command: id, label, menu, shortcut, undoable, params doc. |
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| `run_command {command, params}` | Run any command (e.g. `align.left`, `layout.add`, `component.create`, `instance.place` (drop an instance at a page point into the frame or auto layout slot under it), `inspect.code` (CSS, SwiftUI or Jetpack Compose for a layer), `style.create`, `variable.bind`, `proto.interaction.add`). |
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| `run_command {command, params}` | Run any command (e.g. `align.left`, `layout.add`, `component.create`, `instance.place` (drop an instance at a page point into the frame or auto layout slot under it), `component.exposeInstance` / `instance.exposed` (nested instance properties on instances), `inspect.code` (CSS, SwiftUI or Jetpack Compose for a layer), `style.create`, `variable.bind`, `proto.interaction.add`). |
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| `batch {commands: [{command, params}], label?}` | Several commands as one undo step (`command.batch`); all-or-nothing. |
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| `create_node {type, x, y, width, height, parent, index, name, text, path, props}` | Create a frame, rectangle, ellipse, polygon, star, line, arrow, text, vector, section, component or slice; returns `{id, node}`. |
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| `set_properties {ids, props}` | `node.set` on layers (geometry, fills, strokes, effects, corner radius, auto layout, sizing, constraints, masks (`isMask`, `maskType: alpha\|vector\|luminance`), text…); returns the updated layers. |
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