M1: keep settings next to the executable in portable mode (#1320) (#1558)

The settings folder comes from craft-settings' rules: FIGCRAFT_CONFIG_DIR,
a `portable` file next to the executable (config/ beside it), then the
platform folder every earlier version used. The Windows portable zip ships
the marker, and a portable folder without preferences starts with a copy
of the platform folder's.
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BFlat
2026-10-30 03:35:12 +07:00
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# Hardware and platform parity
> **Last reviewed:** 2026-10-10 · **Last updated:** 2026-10-30 · **Change:** minor (the window starts on other graphics when its first ones fail before the first frame: Direct3D 12 compiles with FXC and no device compiles wgpu's indirect-validation shaders, then Vulkan, OpenGL and lower requirements on the power-saving GPU (#965, #1438); large images on the canvas draw from a smaller copy, so two 16k images no longer lag (#1483); macOS: the Quit menu and ⌘Q ask about unsaved changes (#857); egui/eframe 0.37 dependency migration; hidden-window screenshot deadlines; zoom previews; hidden windows answer control requests; macOS file opening, the Windows start-up message, Linux packaging; copy and paste in the browser; Windows QA pass; Display P3: gamut warning and soft-proof (true P3 blocked upstream); several windows; pen pressure for the Pencil and brushes on Windows and from browser styluses; macOS: quitting ends the process once everything is kept, avoiding the Touch Bar teardown crash (#781); Linux and BSD clipboard: images under Wayland, reads time out; minimised windows under Wayland; window controls on Wayland without server decorations; canvas textures on device pixels; copy and paste in the browser; Windows QA pass; Display P3: gamut warning and soft-proof (true P3 blocked upstream); several windows; pen pressure for the Pencil and brushes on Windows and from browser styluses) · **Target:** Figma Design (desktop app 126.10.7)
> **Last reviewed:** 2026-10-10 · **Last updated:** 2026-10-30 · **Change:** minor (the portable Windows zip keeps its settings, recovery copies and plugins in `config\` beside the executable, starting with an installed copy's preferences; the window starts on other graphics when its first ones fail before the first frame: Direct3D 12 compiles with FXC and no device compiles wgpu's indirect-validation shaders, then Vulkan, OpenGL and lower requirements on the power-saving GPU (#965, #1438); large images on the canvas draw from a smaller copy, so two 16k images no longer lag (#1483); macOS: the Quit menu and ⌘Q ask about unsaved changes (#857); egui/eframe 0.37 dependency migration; hidden-window screenshot deadlines; zoom previews; hidden windows answer control requests; macOS file opening, the Windows start-up message, Linux packaging; copy and paste in the browser; Windows QA pass; Display P3: gamut warning and soft-proof (true P3 blocked upstream); several windows; pen pressure for the Pencil and brushes on Windows and from browser styluses; macOS: quitting ends the process once everything is kept, avoiding the Touch Bar teardown crash (#781); Linux and BSD clipboard: images under Wayland, reads time out; minimised windows under Wayland; window controls on Wayland without server decorations; canvas textures on device pixels; copy and paste in the browser; Windows QA pass; Display P3: gamut warning and soft-proof (true P3 blocked upstream); several windows; pen pressure for the Pencil and brushes on Windows and from browser styluses) · **Target:** Figma Design (desktop app 126.10.7)
How FigCraft uses hardware and which platforms it runs on, against Figma. Figma's desktop app is
Electron with a GPU helper process; its canvas renders on the GPU (WebGL, with WebGPU rolling out
@@ -40,6 +40,7 @@ Nothing has been timed against Figma on the same document (needs `.fig` import).
| Platform | Figma | FigCraft | Notes |
|---|---|---|---|
| macOS | desktop app (Intel and Apple silicon) | universal `.dmg`, signed and notarized (v0.2.0) | where nearly all QA happens. Quitting ends the process once the preferences, recovery copies and live sessions are taken care of: the window's teardown crashed on Macs with a Touch Bar (#781); the Quit menu and ⌘Q ask about unsaved changes like the main window's close button (#857), and like it close the main window only: with several windows open, each quit closes one; a quit that never asked — killed or crashed — still leaves recovery copies for the next start |
| Windows x64 / arm64 | desktop app | `.msi` and portable zip for x64, x86 and arm64 | built in CI; Windows: QA pass done 2026-10-11, findings in PR. The portable zip keeps its settings in `config\` beside `figcraft.exe` (a `portable` file there), taking an installed copy's preferences on its first start (#1320) |
| Windows x64 / arm64 | desktop app | `.msi` and portable zip for x64, x86 and arm64 | built in CI; Windows: QA pass done 2026-10-11, findings in PR. Draws with Direct3D 12 (FXC shaders) or OpenGL; when the graphics fail before the first frame it starts again on Vulkan, then OpenGL, then the power-saving GPU with lower limits (#965) |
| Linux | none (browser only) | AppImage, `.deb`, `.rpm`, Flatpak, tarball, x86_64 and aarch64; riscv64 tarball | CI tests run here. Clipboard (also the BSDs): reads run on a helper thread that gives up after 2 s, and images copied in other apps paste under Wayland through the data-control protocol (#693). Under Wayland the app can't tell its window is minimised, so control requests that need a drawn frame may still wait there (#720). None of this run on a Linux desktop here. On a Wayland compositor without server-side decorations (GNOME) the window gets winit's Adwaita controls (#592: checked by its author in a GNOME Wayland session; KDE not run) |
| FreeBSD | none | tarball | |
@@ -50,6 +51,7 @@ Nothing has been timed against Figma on the same document (needs `.fig` import).
| Date | Change | Summary |
|---|---|---|
| 2026-10-30 | minor | M1, #1320: settings in portable mode. The settings folder now comes from craft-settings, the suite's rules: `FIGCRAFT_CONFIG_DIR` names a folder (set but empty: none, nothing read or written); a `portable` file next to the executable (next to the `.app` on macOS) puts the preferences, recovery copies and installed plugins in `config/` beside it; otherwise they stay in `FigCraft` in the platform folder, where every earlier version kept them, so nothing moves for an installed app. The Windows portable zip now ships the `portable` file. A portable folder without preferences yet starts with a copy of the platform folder's `state.json` (owner-only, the original left for an installed app), so a portable copy that kept its settings in `%APPDATA%` before keeps them after the update. Checked on Windows 11 with a portable copy beside an installed copy's settings: the first start took them (its name and start screen), a name changed there was kept in `config\` only, and without the marker the app read the installed settings again. Tests: `settings_dir_tests`. Numbers unchanged |
| 2026-10-30 | minor | M1, #965, #1438: "Parent device is lost" at start. Both reports lost the device while wgpu compiled its indirect-call validation shaders, which it builds with every device: on Windows Direct3D 12 took another program's `dxcompiler.dll` from the search path and failed without its `dxil.dll`; Intel Macs' Metal compiler aborts on them. Direct3D 12 now compiles with FXC (part of Windows; `WGPU_DX12_COMPILER` still chooses), and the validation shaders are left out (FigCraft draws nothing indirectly; `WGPU_VALIDATION_INDIRECT_CALL` turns them back on). When the graphics still fail before the window's first frame, the app starts itself again with the next attempt, from a fixed list: on Windows Direct3D 12/OpenGL, Vulkan, OpenGL, then the first again on the power-saving GPU with WebGL2-level device limits; on Linux and FreeBSD the defaults, OpenGL, then lower requirements; on macOS the defaults, then lower requirements. The last failure's message names what was tried; the log names the backend and GPU that drew. `WGPU_BACKEND` is still the one attempt. A restarted app waits up to 5 s for its `--control` port. Checked on Windows 11 with a local build that made the first one, two, three and then all four attempts fail: each fallback opened the window (Vulkan, OpenGL, Direct3D 12 on the integrated GPU) and four failures ended with the message. Not run on the reporters' machines or on macOS. Tests: `graphics_tests`, `startup_tests`. Numbers unchanged |
| 2026-10-29 | minor | Large images on the canvas (#1483): an image shown smaller than its pixels draws on the canvas from a copy scaled down to 4096 or 8192 px on its longer side, the smallest that holds what the screen shows (`figcraft_render::images::shown`), cached beside the image itself in the same 512 MB budget. Two 16 000 × 10 000 images took 640 MB each and evicted each other on every frame that drew both; as copies they take 80 MB together zoomed out and 336 MB at 8192. Moving one over the other went from about 2.1 s a frame to 11 ms zoomed to fit and 15 ms at 30% in the app (debug build). Closer than that, and for tiles, the canvas draws from the image itself, so 100% and closer stay sharp; a view of both at 100% still takes about 2 s a frame, and an image with shadows still decodes in full for them. Exports, thumbnails and every other render are unchanged. Tests: `large_image_tests`. Numbers unchanged |
| 2026-10-29 | minor | macOS quit confirmation (#857): winit's default Quit menu item (⌘Q) ended the process through AppKit's `terminate:` at once, so a dirty app died without asking anything. The app now installs the craft-libs app menu (craft-menu): its Quit sends the main window a close request — the same path as its close button — so the unsaved-changes question asks before anything is lost (`windows_tests::a_quit_with_unsaved_changes_waits_for_the_answer`; checked in the app on macOS). Like the close button it closes the main window only, so with several windows open each quit closes one. A second quit before the window draws again (two quits while it is minimised, when only the app's logic runs) counts once: before, it could quit the app over another window's unsaved changes (`windows_tests::quitting_twice_before_the_window_draws_closes_it_once`). Numbers unchanged |
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The desktop app keeps such plugins per user, beside its settings (`Plugins/` in FigCraft's settings
folder: `%APPDATA%\FigCraft` on Windows, `~/Library/Application Support/FigCraft` on macOS,
`~/.config/FigCraft` elsewhere), each in a folder of its own named by a hash of its id, with its
`~/.config/FigCraft` elsewhere; `config/` beside the executable in a portable copy), each in a folder of its own named by a hash of its id, with its
module and its assets. The CLI and the MCP server install for the session only.
**Updating.** When the directory has a newer version than the one installed, the plugin's row
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# FigCraft roadmap: milestones and what's next
> **Last reviewed:** 2026-10-10 · **Last updated:** 2026-10-29 · **Change:** minor (the window starts on other graphics when its first ones fail before the first frame: Direct3D 12 compiles with FXC and no device compiles wgpu's indirect-validation shaders, then Vulkan, OpenGL and lower requirements on the power-saving GPU (#965, #1438); Thai, Lao, Khmer and Burmese lines break between words (#1219); an AI agent attached over MCP shows where it works (#1416); a manual overlay's position can be dragged on the canvas (#405); one name for live sessions and comments: Preferences ▸ Your name, in the Join dialog too, kept in the browser, and a rename shows at once in the sessions you are in (#1380); requests that change a server's files have a budget per address, the server key's too, and join codes are found by their hash (#1075); the Join dialog shows a join from the click until its file is ready, with Cancel, and a failed join with Try again (#1381); requests that change a server's files have a budget per address, the server key's too, and join codes are found by their hash (#1075); SVG import draws each pattern tile once per scale, within the layer budget (#1080); Vietnamese letters typed with combining marks (decomposed) take one font that has every mark, instead of missing-glyph boxes beside the letter (#1478); comment.list reports each message's @mentions (#1415); M8: mask groups draw only over the area they can paint, and nested isolated layers share one memory budget (#1061); M2: components can't contain their own instances, directly or through others; `edit.duplicate` returns an id map with `map: true` (#995); the batches kept for reconnecting apps are bounded in bytes by default, and `figcraft-server` takes `max_log_mb` (#1069); MCP and control calls name their document (#998); sibling placement in live sessions searches instead of counting (#1065); an AI agent attached over MCP comments under its own name, with an Agent label (#1414); the instance-swap menus have a search field (#1338); a refused batch's fixes take time linear in the batch (#1063); the connector tool shows the connector it will make while dragging, ends snapping to attach points (#1387); large images on the canvas draw from a smaller copy, so two 16k images no longer lag (#1483); a file's JPEG thumbnail can't crash the home screen (#1491's progressive JPEG check, now shared); `.fig` import: library text styles linked by asset key, and override rows restating a nested level (#1234); `.fig` import keeps the file's saved line breaks while the text and its box are unedited (#1236); Download a missing free font from the Missing fonts window (`font.download`, #754); the web build's wasm back under its 24 MiB gate (#1472); shadows of images with transparent pixels follow their alpha (#1289); Crop image: Object ▸ Crop image, the right-click menu and the image fill row enter crop mode (`image.crop`, #1464); M0.9: optional batch continue-on-error with per-step outcomes (#1386); Alt pressed during a drag duplicates (#1385); variables in paint props (M3, #1000); finding layers without selecting them (M0.9, part of #996); the attached MCP server reads the app's replies with a 512 MiB bound (#1113); a failed batch keeps the undo steps it undid (#1410); Arabic draft catalog; Android Vector Drawable export; a selected unfilled shape drags over a filled layer below it (#1370); text truncation fills the last line, survives resizing, and auto height takes Max lines (#1375, #1376, #1377); M11 widget fields and property menus; M12 Boards: timer and voting; Installed weights of an embedded font family (#1246); `.sketch` import, best effort; Adobe Fonts found on macOS (#298); M12 Boards; community fixes in #507, #510, #529 and #530: auto-save, a text box by dragging, batch step references, removing someone from a live session, Russian and Turkish catalogs reviewed, Czech and Indonesian drafts, the Japanese draft completed, zoom previews, the web clipboard, Alt-drag snapping and Cmd+D repeat, recovery copies, crash and rollback fixes, colour emoji, `.fig` import fixes; earlier changes are in the revision history below) · **Target:** Figma Design (desktop app 126.10.7)
> **Last reviewed:** 2026-10-10 · **Last updated:** 2026-10-29 · **Change:** minor (the portable Windows zip keeps its settings, recovery copies and plugins in `config\` beside the executable, starting with an installed copy's preferences; the window starts on other graphics when its first ones fail before the first frame: Direct3D 12 compiles with FXC and no device compiles wgpu's indirect-validation shaders, then Vulkan, OpenGL and lower requirements on the power-saving GPU (#965, #1438); Thai, Lao, Khmer and Burmese lines break between words (#1219); an AI agent attached over MCP shows where it works (#1416); a manual overlay's position can be dragged on the canvas (#405); one name for live sessions and comments: Preferences ▸ Your name, in the Join dialog too, kept in the browser, and a rename shows at once in the sessions you are in (#1380); requests that change a server's files have a budget per address, the server key's too, and join codes are found by their hash (#1075); the Join dialog shows a join from the click until its file is ready, with Cancel, and a failed join with Try again (#1381); requests that change a server's files have a budget per address, the server key's too, and join codes are found by their hash (#1075); SVG import draws each pattern tile once per scale, within the layer budget (#1080); Vietnamese letters typed with combining marks (decomposed) take one font that has every mark, instead of missing-glyph boxes beside the letter (#1478); comment.list reports each message's @mentions (#1415); M8: mask groups draw only over the area they can paint, and nested isolated layers share one memory budget (#1061); M2: components can't contain their own instances, directly or through others; `edit.duplicate` returns an id map with `map: true` (#995); the batches kept for reconnecting apps are bounded in bytes by default, and `figcraft-server` takes `max_log_mb` (#1069); MCP and control calls name their document (#998); sibling placement in live sessions searches instead of counting (#1065); an AI agent attached over MCP comments under its own name, with an Agent label (#1414); the instance-swap menus have a search field (#1338); a refused batch's fixes take time linear in the batch (#1063); the connector tool shows the connector it will make while dragging, ends snapping to attach points (#1387); large images on the canvas draw from a smaller copy, so two 16k images no longer lag (#1483); a file's JPEG thumbnail can't crash the home screen (#1491's progressive JPEG check, now shared); `.fig` import: library text styles linked by asset key, and override rows restating a nested level (#1234); `.fig` import keeps the file's saved line breaks while the text and its box are unedited (#1236); Download a missing free font from the Missing fonts window (`font.download`, #754); the web build's wasm back under its 24 MiB gate (#1472); shadows of images with transparent pixels follow their alpha (#1289); Crop image: Object ▸ Crop image, the right-click menu and the image fill row enter crop mode (`image.crop`, #1464); M0.9: optional batch continue-on-error with per-step outcomes (#1386); Alt pressed during a drag duplicates (#1385); variables in paint props (M3, #1000); finding layers without selecting them (M0.9, part of #996); the attached MCP server reads the app's replies with a 512 MiB bound (#1113); a failed batch keeps the undo steps it undid (#1410); Arabic draft catalog; Android Vector Drawable export; a selected unfilled shape drags over a filled layer below it (#1370); text truncation fills the last line, survives resizing, and auto height takes Max lines (#1375, #1376, #1377); M11 widget fields and property menus; M12 Boards: timer and voting; Installed weights of an embedded font family (#1246); `.sketch` import, best effort; Adobe Fonts found on macOS (#298); M12 Boards; community fixes in #507, #510, #529 and #530: auto-save, a text box by dragging, batch step references, removing someone from a live session, Russian and Turkish catalogs reviewed, Czech and Indonesian drafts, the Japanese draft completed, zoom previews, the web clipboard, Alt-drag snapping and Cmd+D repeat, recovery copies, crash and rollback fixes, colour emoji, `.fig` import fixes; earlier changes are in the revision history below) · **Target:** Figma Design (desktop app 126.10.7)
Forward-looking plan. Where FigCraft stands today: [`ROADMAP.md`](../ROADMAP.md) and
[`target-app-parity.md`](target-app-parity.md); the full ranked list: [`gaps.md`](gaps.md). Hours
@@ -75,6 +75,7 @@ blockers.
| Date | Change | Summary |
|---|---|---|
| 2026-10-30 | minor | M1, #1320: settings in portable mode: a `portable` file next to the executable keeps the settings, recovery copies and plugins in `config/` beside it (the Windows portable zip ships one), starting with the platform folder's preferences; the folder comes from craft-settings' rules, and without a marker it is the one every earlier version used. Tests: `settings_dir_tests` |
| 2026-10-30 | minor | M1, #965, #1438: "Parent device is lost" at start: Direct3D 12 compiles with FXC, no device compiles wgpu's indirect-validation shaders, and when the graphics still fail before the first frame the app starts again with the next of a fixed list of attempts (Windows: Vulkan, OpenGL; Linux and FreeBSD: OpenGL; then lower requirements on the power-saving GPU); the last failure names what was tried. Tests: `graphics_tests`, `startup_tests` |
| 2026-10-29 | minor | M4, #1219: Thai, Lao, Khmer and Burmese text, written without spaces between words, wraps between words instead of where a line overflows (`พัฒนาซอ|ฟต์แวร์` → `พัฒนา|ซอฟต์แวร์`). `figcraft_text::breaks::word_breaks` finds the word starts inside each run of these scripts with ICU4X's line segmenter (`icu_segmenter` 2.3): its dictionaries on desktop, its LSTM models in the browser (about 0.39 MB of wasm instead of 1.86 MB, which the 24 MiB gate can't take; they split a few compounds the dictionaries keep whole). Where a run meets spaces, Latin or CJK the UAX #14 rules decide as before, and a word wider than its box still takes #1400's emergency break. Text without these scripts does no extra work. Grade unchanged. Evidence: `breaks::tests::thai_lines_break_between_words`, `lao_khmer_and_burmese_lines_break_between_words`, `word_breaks_survive_junk`, `behaviour_tests::thai_lines_break_between_words` (fails on main). |
| 2026-10-30 | minor | M8, #1416: an attached MCP agent's presence (avatar in the people row, outline and name tag on the layers it last edited or selected), set by `Session::execute_as` and gone 8 seconds after its last command; display only, never synced. Tests: `agent_presence_tests` (engine), `live::agent` (ui-egui) |