From a6659dcdfc52d36f265058faeec5ba010574b685 Mon Sep 17 00:00:00 2001 From: leandrodslv <205958219+leandrodslv@users.noreply.github.com> Date: Sat, 17 Oct 2026 11:55:19 +0200 Subject: [PATCH] test(ui): sweep every window size, system scale and interface size Draws the interface the way a real window does (a fixed number of physical pixels, its size in points being that divided by the scale drawn now) over 10 window sizes, 6 system scales and every interface size. Guards the rule a fixed size promises: above 100 % the window still holds the smallest layout, the panels leave room for a canvas, and the size settles without flicker. Co-Authored-By: Claude Sonnet 5.5 --- crates/ui-egui/src/ui_scale_tests.rs | 82 ++++++++++++++++++++++++++++ 1 file changed, 82 insertions(+) diff --git a/crates/ui-egui/src/ui_scale_tests.rs b/crates/ui-egui/src/ui_scale_tests.rs index cda3dd1a..74f1f676 100644 --- a/crates/ui-egui/src/ui_scale_tests.rs +++ b/crates/ui-egui/src/ui_scale_tests.rs @@ -73,3 +73,85 @@ fn the_interface_size_menu_has_a_name_a_value_and_a_state_for_a_screen_reader() u.app.run("pref.uiScale", json!({"scale": 1.25})); assert_eq!(combo(&mut u), (Some("125%".to_owned()), Some(false))); } + +/// Every window size, system scale and interface size, drawn the way a real window is: the window is +/// a fixed number of physical pixels, and its size in points is that divided by the scale drawn now +/// (egui-winit does the same each frame), so a bigger size shrinks the window in points. +/// +/// What a fixed size promises: whatever it draws at above 100 %, the window still holds the smallest +/// layout the interface is made for (`ui_scale::FIT_POINTS`), and the panels leave room for a canvas. +#[test] +fn every_window_size_system_scale_and_interface_size_lays_out_inside_the_window() { + use crate::ui_scale::{FIT_POINTS, SIZES}; + use crate::{FigApp, NoServices}; + use egui::{Pos2, Rect, vec2}; + + // Window sizes in points: the main window's minimum, common laptop and desktop screens up to 5K, + // and a short wide strip. + let windows: [(f32, f32); 10] = [ + (800.0, 500.0), + (1024.0, 640.0), + (1280.0, 720.0), + (1366.0, 768.0), + (1440.0, 900.0), + (1920.0, 1080.0), + (2560.0, 1440.0), + (3840.0, 2160.0), + (5120.0, 2880.0), + (2560.0, 520.0), + ]; + let mut choices: Vec> = vec![None]; + choices.extend(SIZES.iter().map(|s| Some(*s))); + + for native in [1.0_f32, 1.25, 1.5, 1.75, 2.0, 3.0] { + for (w, h) in windows { + let px = vec2(w * native, h * native); + for choice in &choices { + let case = format!("{w}x{h} pt at {native}x, {choice:?}"); + let mut app = FigApp::new(Session::new(), Box::new(NoServices)); + let scale = choice.map_or(json!("auto"), |c| json!(c)); + assert!(app.run("pref.uiScale", json!({"scale": scale})).is_some(), "{case}"); + let ctx = egui::Context::default(); + let mut time = 0.0; + let mut seen = Vec::new(); + for _ in 0..8 { + time += 1.0 / 60.0; + let ppp = ctx.pixels_per_point(); + let mut raw = RawInput { screen_rect: Some(Rect::from_min_size(Pos2::ZERO, px / ppp)), time: Some(time), ..Default::default() }; + raw.viewports.insert(ViewportId::ROOT, ViewportInfo { native_pixels_per_point: Some(native), ..Default::default() }); + let mut out = ctx.run_ui(raw, |ui| app.ui(ui)); + out.textures_delta.clear(); + seen.push((ctx.pixels_per_point(), ctx.content_rect().size())); + } + // It settles within a few frames and then stays put: no flicker between two sizes. + let (ppp, content) = seen[seen.len() - 1]; + assert_eq!(seen[seen.len() - 2].0, ppp, "{case}: still changing"); + assert!(ppp.is_finite() && ppp > 0.0 && content.x.is_finite() && content.y.is_finite(), "{case}: {ppp} {content:?}"); + let plan = app.ui.ui_scale; + assert!((ppp - plan.drawn).abs() < 1e-3, "{case}: egui draws at {ppp}, the plan said {}", plan.drawn); + match choice { + None => assert!((ppp - native).abs() < 1e-3 && !plan.limited, "{case}: Auto must keep the system's scale"), + Some(want) => { + let want = *want as f32; + assert_eq!(plan.limited, ppp < want - 0.005, "{case}: limited flag"); + // Above 100 % the window holds the smallest layout; at or below it there is nothing more to give up. + if ppp > 1.001 { + assert!( + content.x >= FIT_POINTS.0 - 0.5 && content.y >= FIT_POINTS.1 - 0.5, + "{case}: window is {content:?} points at {ppp}" + ); + } + // It never draws bigger than asked, and only a window too small for it draws smaller. + assert!(ppp <= want + 1e-3, "{case}"); + if !plan.limited { + assert!((ppp - want).abs() < 1e-3, "{case}"); + } + } + } + let panels = &app.inspect()["panels"]; + let side = panels["left"].as_f64().unwrap_or(0.0) + panels["right"].as_f64().unwrap_or(0.0); + assert!(side < f64::from(content.x) - 100.0, "{case}: the panels ({side} pt) leave no canvas in {content:?}"); + } + } + } +}