From 9f60f5470d5e8232092b526693fbf4f5916cf2aa Mon Sep 17 00:00:00 2001 From: bflatastic Date: Sat, 24 Oct 2026 10:31:31 +0700 Subject: [PATCH] Batch r2-1 review: status lines and rows in ROADMAP, prototyping and UI parity --- ROADMAP.md | 2 +- docs/prototyping-parity.md | 9 +++++---- docs/ui-parity.md | 2 +- 3 files changed, 7 insertions(+), 6 deletions(-) diff --git a/ROADMAP.md b/ROADMAP.md index d32eb906..05b7ed65 100644 --- a/ROADMAP.md +++ b/ROADMAP.md @@ -2,7 +2,7 @@ **Stage: alpha** · next: beta, ~26 points and ~162–292 h away (one Opus 5.5 agent; ~33–67 h wall-clock with 5 agents) -> **Last reviewed:** 2026-10-10 · **Last updated:** 2026-10-22 · **Change:** minor (boards: a board area row and progress entry; `fill`/`stroke` props accept `"none"` and `null` as no paint (#1036); community batch #753: Selection colors, smart-selection spacing, a Present tab; language table re-measured from the catalogs; community fixes from #524 up (55 PRs: `.fig` import fidelity, paste from other apps, the Actions palette, editor fixes, server limits) and a boolean-op crash guard; number variables in the text content picker (#629); frames and sections convert into each other (#719); bounded canvas pan overscan; community fixes from #478 up and a control-channel fix (#589); bounded canvas pan overscan; Typography spacing icons support scrubbing (#373); font scans skip named pipes; system theme on first run; recent files as cards with thumbnails on the home screen; community fixes: lost images reported on loading (#207), SVG import budgets (#190), Leptos code (#223), full screen (#227), server snapshots readable again (#188), owner-only preferences (#200), ruzstd 0.9.1 (#182), layer cycle repair (#205), batch rollback, Direct3D 12 on Windows, plugin metering (#192); vector edit mode regions: hover hatch, selection and drag; SVG/PDF exports refuse over-depth documents (#208); bounded MCP/control framing, connections and queues (#201); plugin log limits (#191); live-session revert guard (#198); attached MCP no longer replays after a lost reply (#194); repeat command recursion fix; the Layout panel's constrain-proportions link scales the other side, #220; core editor leftovers: component playground, auto gap handles, variables inside styles, inner shadows and background blur on groups, command-made text readable on dark pages, a one-step frame/group convert, delays on mouse triggers and manual overlay offsets, wrapped-line alignment; `.fig` export: instance sizes, variables with modes, shared styles, variable-width strokes; starter templates, a Templates tab and Getting started tips on the home screen; your online files; everyday editing partials: number fields, outline options, Hide when publishing, cursors, panel widths, dark pages; sharing with a join code; text box sizes measured against documents re-saved by other software; live sessions per document; .fig export checked by opening written files in other software; a public figcraft-server: open hosting, owner tokens, per-address limits, idle expiry, moderation, install.sh; experimental .fig export; keyboard shortcut parity suite and bindings; Simplified Chinese draft catalog; Latin American Spanish overlay; prototyping tail: gamepad triggers, widgets in prototypes, mode lookups; plugin directory on figcraft-server; Japanese and Korean draft catalogs and CJK UI fonts; plugin widgets and the plugin panel tail; French, German and Brazilian Portuguese draft catalogs; cursor chat and spotlight in live sessions; layers and assets panels behaviour suite and fixes; vector multi-edit and edit tail; dev resources links; extended collections tail; branch version history and finer list merges; headline percentages recomputed from the area table: feature breadth ~84%, core ~94%, mainstream ~50%; text lists, hanging punctuation and decoration styles; comments and version history behaviour suite and fixes; canvas navigation, guides and grids behaviour suite and fixes; export and inspect behaviour suite and fixes; .fig import: editable vector networks and more layer kinds; shapes and vector behaviour suite and fixes; paint and effects behaviour suite and fixes; frames, groups, sections and masks behaviour suite and fixes; styles and variables behaviour suite and fixes; prototyping behaviour suite and fixes; components behaviour suite and fixes; embedded image colour profiles; layers panel keyboard: F2 rename, Shift+F10 context menu, keyboard box selection, 10k-layer QA; per-side stroke weight variables; text behaviour suite: CJK line breaking, metrics, vertical trim; selection and transform behaviour suite and fixes; `.fig` import, best effort; Windows QA pass with eight fixes; auto layout behaviour suite and fixes; Display P3: gamut warning and soft-proof (true P3 blocked upstream); several windows; localization layer with a draft Spanish catalog; hosting figcraft-server: wss in the desktop app, server releases, deployment guide; plugin panels and settings; canvas fixes: boolean hit testing on the result, group drags, frame outlines and slices; code connect; stretch and scatter brushes, pen pressure; text on a path and pattern fills; team libraries on the server and swap library; branches: create, update from main, review and merge; animated GIF fills and TIFF images; Open recent, outlines for the selection and mask outlines: menu breadth 100%; extended collections, variables import/export, gradient stop and variant bindings; feature breadth ~80%; ready ~49%) · **Target:** Figma Design (desktop app 126.10.7) +> **Last reviewed:** 2026-10-10 · **Last updated:** 2026-10-24 · **Change:** minor (boards: a board area row and progress entry; `fill`/`stroke` props accept `"none"` and `null` as no paint (#1036); community fixes in #507, #510, #529 and #530: auto-save, a text box by dragging, batch step references, removing someone from a live session, Russian and Turkish catalogs reviewed, Czech and Indonesian drafts, the Japanese draft completed, zoom previews, the web clipboard, Alt-drag snapping and Cmd+D repeat, recovery copies, crash and rollback fixes, colour emoji, `.fig` import fixes; earlier changes are in the revision history below) · **Target:** Figma Design (desktop app 126.10.7) FigCraft is a clean-room, open-source, pure-Rust reimplementation of the Figma design workflow, native on macOS, Windows, Linux and FreeBSD and in the browser, fully drivable by agents through diff --git a/docs/prototyping-parity.md b/docs/prototyping-parity.md index d8173a11..2ded779d 100644 --- a/docs/prototyping-parity.md +++ b/docs/prototyping-parity.md @@ -1,14 +1,15 @@ # Prototyping parity -> **Last reviewed:** 2026-10-11 · **Last updated:** 2026-10-17 · **Change:** minor (Change to, set variable and set variable mode lay out what they change in the player, as the canvas does; presentation tabs, one per page of a file; a Present tab with device and scale controls (#537); core editor leftovers: delays on mouse triggers and manual overlay offsets; controller buttons on key/gamepad triggers, widgets that react in prototypes, `proto.evaluate` and the mode lookup rules pinned) · **Target:** Figma Design (desktop app 126.10.7) +> **Last reviewed:** 2026-10-11 · **Last updated:** 2026-10-23 · **Change:** patch (top-level frames bigger than the device's screen scroll in the player; Change to, set variable and set variable mode lay out what they change in the player, as the canvas does; presentation tabs, one per page of a file; a Present tab with device and scale controls (#537); core editor leftovers: delays on mouse triggers and manual overlay offsets; controller buttons on key/gamepad triggers, widgets that react in prototypes, `proto.evaluate` and the mode lookup rules pinned) · **Target:** Figma Design (desktop app 126.10.7) **Breadth ~92%, ready ~74% (estimated).** Every Figma trigger except media, every action except media control, every transition and easing exist; key/gamepad triggers take controller buttons, read from controllers on Windows and in the browser. Every rule of the public documentation on triggers, actions, overlays, animations, easing, scrolling and interactive components is a test case with what it implies (`crates/engine/src/proto_behaviour_tests.rs`, 7 -tests on the model, and `crates/ui-egui/src/present_behaviour_tests.rs`, 12 tests driving the -player, 21 gestures among them; the tail: `crates/engine/src/proto_tail_tests.rs`, 4 tests, and +tests on the model, and `crates/ui-egui/src/present_behaviour_tests.rs`, 14 tests driving the +player, 21 gestures among them; presentation tabs: `crates/ui-egui/src/present_tab_tests.rs`, 6 +tests; the tail: `crates/engine/src/proto_tail_tests.rs`, 4 tests, and `crates/ui-egui/src/present_tail_tests.rs`, 5 tests), and all pass. Not yet checked against larger real prototypes. Remaining: 2–5 h. @@ -88,7 +89,7 @@ case pins the current behaviour). | Widgets react to clicks in a presented prototype | done | clicks only, like on the canvas | | Interactive components: instances play their variant's interactions, overridden per trigger | done | | | Drag-driven animations that follow the pointer, in their direction | done | | -| Presenter: device frames and colours, rotation, custom sizes, fit/fill/100%, responsive frames | done | device bodies drawn in code. Presenting opens its own Present tab, which keeps its screen and history while you go back to the design, with a thumbnail of the current frame, previous / next, device presets and scale choices; the frame is laid out again for the device's screen on the prototype's copy (constraints and auto layout; the file is untouched); on phones and tablets overflowing content drags while the device stays put: a top-level frame bigger than the screen always scrolls (as in Figma, with no overflow setting), content past the frame's own edges as its overflow setting allows ("No scrolling" clips it); closing the window asks about unsaved changes above the presentation (#537). Devices not compared with Figma's | +| Presenter: device frames and colours, rotation, custom sizes, fit/fill/100%, responsive frames | done | device bodies drawn in code. Presenting opens a tab for the page, named "file - page", which keeps its screen and history while you go back to the design, with a thumbnail of the current frame, previous / next, device presets and scale choices; the frame is laid out again for the device's screen on the prototype's copy (constraints and auto layout; the file is untouched); on phones and tablets overflowing content drags while the device stays put: a top-level frame bigger than the screen always scrolls (as in Figma, with no overflow setting), content past the frame's own edges as its overflow setting allows ("No scrolling" clips it); closing the window asks about unsaved changes above the presentation (#537). Devices not compared with Figma's | | Hotspot hints, inspect panel in the presenter, comments in the presenter | done | | | Preview pane following edits live | done | | | Edit interactions on several layers at once | done | | diff --git a/docs/ui-parity.md b/docs/ui-parity.md index e999ed46..2b8c66be 100644 --- a/docs/ui-parity.md +++ b/docs/ui-parity.md @@ -82,7 +82,7 @@ interaction feel not yet compared. | Rectangle, ellipse (arc handles and Design panel arc fields), polygon, star, line, arrow; Shift/Alt | done | Alt draws lines from the centre too (`shapes_behaviour_tests`) | | Corner radius handles (inside each corner of a rectangle or frame, a polygon's or star's top point; Alt: one corner), star ratio handle; Count and Ratio fields | done | handles hide under 48 px on screen; no count handle on the canvas (the Count field instead); corner smoothing rounds rectangles and frames only | | Pen: vector networks, branch, close, bend; pencil | done | pen pressure on Windows and from browser styluses only; outside edit mode the Pen closes on its first point, connects to its other points and continues a selected open path from an end point (`vector_multi_behaviour_tests`); Escape or Enter ends the path and keeps its layer in edit mode with the pen, so the next path joins the same vector and another Escape leaves edit mode (#760, `pen_end_tests`); switching from Design to Prototype or Inspect ends the path and returns to Move (#308) | -| Vector edit mode: bend, paint bucket, lasso, cut, eraser, transform box, point snapping, mirroring | done | a double-click a few pixels off a thin stroke enters edit mode (#646); entering edit mode and picking a region keep the canvas still (#322); a point dropped on another point merges with it, and dropping one end of an open path on the other closes it (a 2-point line's end just moves, #401); Flatten keeps open paths open (#377); paint bucket drags across areas; cut drags divide a shape into layers; delete and heal follows the curve; rounded points are drawn; Shift-click deselects a point at a corner of the box (`vector_behaviour_tests`); several vectors edited at once, Shift-click handles to drag them together, a cap and join per point, rounded points beside curves (`vector_multi_behaviour_tests`); filled regions with the Move tool: the area under the pointer is hatched ("/" lines in the selection colour, clipped by the area's own fill rule, holes left out, gone 3.5 px from a point or 2 px from a segment at any zoom), the line spacing follows octave folding (fitted to measurements at several zoom levels: 8 px at every power-of-two zoom, growing with the zoom and stepping back at √2 · 2ⁿ) and stays fixed to the shape when panning; a click selects the area and its points (moved with it but drawn unselected), Shift adds or removes an area, a press on a selected area drags the whole selection, no hover hatch during drags, a click on an empty spot (a hole) clears it and stays in edit mode; `vector.edit.select {regions}` (`regions_tests`, `vector_regions_tests`). Not yet: the transform box around points of several layers; areas of other layers edited at once | +| Vector edit mode: bend, paint bucket, lasso, cut, eraser, transform box, point snapping, mirroring | done | a double-click a few pixels off a thin stroke enters edit mode (#646); entering edit mode and picking a region keep the canvas still (#322); a point dropped on another point merges with it, and dropping one end of an open path on the other closes it (a 2-point line's end just moves, #401); Flatten keeps open paths open (#377); paint bucket drags across areas; cut drags divide a shape into layers; delete and heal follows the curve; rounded points are drawn; Shift-click deselects a point at a corner of the box (`vector_behaviour_tests`); several vectors edited at once, Shift-click handles to drag them together, a cap and join per point, rounded points beside curves (`vector_multi_behaviour_tests`); filled regions with the Move tool: the area under the pointer is hatched ("/" lines in the selection colour, clipped by the area's own fill rule, holes left out, gone 3.5 px from a point or 2 px from a segment at any zoom), the line spacing follows octave folding (fitted to measurements at several zoom levels: 8 px at every power-of-two zoom, growing with the zoom and stepping back at √2 · 2ⁿ) and stays fixed to the shape when panning; a click selects the area and its points (moved with it but drawn unselected), Shift adds or removes an area, a press on a selected area drags the whole selection, no hover hatch during drags, a click on an empty spot (a hole) clears it and stays in edit mode; `vector.edit.select {regions}` (`regions_tests`, `vector_regions_tests`). Not yet: areas of other layers edited at once | | Shape builder (Shift+M) on fills, strokes and open paths; variable width (Shift+W), one side with Alt | done | | | Boolean groups: clicked where the result is, double-click or Cmd/Ctrl-click into operands, live results while dragging or editing points, per-operand operations | done | | | Text: point, auto height, fixed; caret, words, lines, IME | done | the font picker previews a family on the canvas while hovered (no undo step; Escape restores, #653) and Up/Down step through it (#352); a selection highlight after a line break starts at that line's start and an empty last line shows its mark (#665); carets step over whole emoji and accented letters; colour emoji draw from their colour tables (#300); IME composition replayed in tests as macOS sends it, not yet checked on a Mac (#747); CJK words by script run (no dictionary); vertical trim in Type settings; no spell check |