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M9: Simplified Chinese draft catalog
- `crates/ui-egui/locales/zh-Hans.toml`: Simplified Chinese, translated from our English catalog:
every UI string (1,371 keys), command label (524) and menu wording (29), 1,924 entries. Concise UI
style, full-width punctuation in Chinese text, a space between Chinese and Latin words or numbers;
plural entries give only `other`. `[meta] status = "draft — needs native review"`; registered as
a draft (not in `COMPLETE`), like fr/de/pt-BR/ja/ko.
- Preferences > Language shows the native name (Simplified Chinese in Chinese characters).
- Detection: zh, zh-CN, zh-SG, zh-Hans, zh-Hans-CN (and zh-Hans-HK) -> zh-Hans. Traditional Chinese
(zh-Hant, zh-TW, zh-HK, zh-MO, zh_TW.UTF-8) has no catalog: it resolves to English, or to the next
OS language in the list, never to Simplified (before this, the regional fallback would have picked
zh-Hans for zh-TW).
- `plural_one` never picks "one" for zh-Hans.
- CJK UI fonts (`cjk.rs`, `theme.rs`, `lib.rs`):
- `cjk::samples` takes the UI language's scripts: a Chinese UI puts Han first, looked up in the
Chinese faces first (Noto Sans CJK SC, Microsoft YaHei UI / YaHei, PingFang SC, ...), even when
the document also has kana.
- `install_fonts`: in a Chinese UI the craft-fonts build's built-in Japanese BIZ UDPGothic goes
after the system faces and doesn't count as drawing Han, so Han takes Simplified Chinese shapes
instead of Japanese ones (and characters BIZ lacks no longer mix in from another face).
- The installed CJK faces are keyed by UI language too, so switching languages lays them out
again (before: switching from Japanese to Chinese kept the Japanese face in front).
- `pref.language` params doc and `docs/mcp.md` list zh-Hans.
- Docs: localization-parity, translating, target-app-parity, ROADMAP, gaps (gap 5), roadmap (focus
item 4). String counts re-measured from source: 1,371 UI keys, 524 command labels, 29 menu
wordings (1,924 entries; the docs said 1,899); fr/de/pt-BR/ja/ko drafts have 1,899 of them (25
strings added since read English), graded 99%. Localization 36% -> 39%, 31-54 h -> 29-51 h; ready
for real work unchanged (~53%); full parity ~267-527 h -> ~265-524 h.
This commit is contained in:
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# FigCraft parity with Figma
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> **Last reviewed:** 2026-10-10 · **Last updated:** 2026-10-12 · **Change:** minor (Latin American Spanish overlay; prototyping tail: gamepad triggers, widgets in prototypes, mode lookups; plugin directory on figcraft-server; Japanese and Korean draft catalogs and CJK UI fonts; plugin widgets and the plugin panel tail; French, German and Brazilian Portuguese draft catalogs; cursor chat and spotlight in live sessions; layers and assets panels behaviour suite and fixes; vector multi-edit and edit tail; dev resources links; extended collections tail; branch version history and finer list merges; headline percentages recomputed from the area table: feature breadth ~84%, core ~94%, mainstream ~50%; text lists, hanging punctuation and decoration styles; comments and version history behaviour suite and fixes; canvas navigation, guides and grids behaviour suite and fixes; export and inspect behaviour suite and fixes; .fig import: editable vector networks and more layer kinds; shapes and vector behaviour suite and fixes; paint and effects behaviour suite and fixes; frames, groups, sections and masks behaviour suite and fixes; styles and variables behaviour suite and fixes; prototyping behaviour suite and fixes; components behaviour suite and fixes; embedded image colour profiles; layers panel keyboard: F2 rename, Shift+F10 context menu, keyboard box selection, 10k-layer QA; per-side stroke weight variables; text behaviour suite: CJK line breaking, metrics, vertical trim; selection and transform behaviour suite and fixes; `.fig` import, best effort; auto layout behaviour suite and fixes; Display P3: gamut warning and soft-proof (true P3 blocked upstream); several windows; localization layer with a draft Spanish catalog; hosting figcraft-server: wss in the desktop app, server releases, deployment guide; plugin panels and settings; canvas fixes: boolean hit testing on the result, group drags, frame outlines and slices; code connect; stretch and scatter brushes, pen pressure; text on a path and pattern fills; team libraries on the server and swap library; branches: create, update from main, review and merge; animated GIF fills and TIFF images; Open recent, outlines for the selection and mask outlines: menu breadth 100%; extended collections, variables import/export, gradient stop and variant bindings; feature breadth ~80%; ready ~49%; last major: full re-measure against Figma desktop 126.10.7) · **Target:** Figma Design (desktop app 126.10.7, macOS)
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> **Last reviewed:** 2026-10-10 · **Last updated:** 2026-10-12 · **Change:** minor (Simplified Chinese draft catalog; Latin American Spanish overlay; prototyping tail: gamepad triggers, widgets in prototypes, mode lookups; plugin directory on figcraft-server; Japanese and Korean draft catalogs and CJK UI fonts; plugin widgets and the plugin panel tail; French, German and Brazilian Portuguese draft catalogs; cursor chat and spotlight in live sessions; layers and assets panels behaviour suite and fixes; vector multi-edit and edit tail; dev resources links; extended collections tail; branch version history and finer list merges; headline percentages recomputed from the area table: feature breadth ~84%, core ~94%, mainstream ~50%; text lists, hanging punctuation and decoration styles; comments and version history behaviour suite and fixes; canvas navigation, guides and grids behaviour suite and fixes; export and inspect behaviour suite and fixes; .fig import: editable vector networks and more layer kinds; shapes and vector behaviour suite and fixes; paint and effects behaviour suite and fixes; frames, groups, sections and masks behaviour suite and fixes; styles and variables behaviour suite and fixes; prototyping behaviour suite and fixes; components behaviour suite and fixes; embedded image colour profiles; layers panel keyboard: F2 rename, Shift+F10 context menu, keyboard box selection, 10k-layer QA; per-side stroke weight variables; text behaviour suite: CJK line breaking, metrics, vertical trim; selection and transform behaviour suite and fixes; `.fig` import, best effort; auto layout behaviour suite and fixes; Display P3: gamut warning and soft-proof (true P3 blocked upstream); several windows; localization layer with a draft Spanish catalog; hosting figcraft-server: wss in the desktop app, server releases, deployment guide; plugin panels and settings; canvas fixes: boolean hit testing on the result, group drags, frame outlines and slices; code connect; stretch and scatter brushes, pen pressure; text on a path and pattern fills; team libraries on the server and swap library; branches: create, update from main, review and merge; animated GIF fills and TIFF images; Open recent, outlines for the selection and mask outlines: menu breadth 100%; extended collections, variables import/export, gradient stop and variant bindings; feature breadth ~80%; ready ~49%; last major: full re-measure against Figma desktop 126.10.7) · **Target:** Figma Design (desktop app 126.10.7, macOS)
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The authoritative assessment of how close FigCraft is to Figma Design. [`ROADMAP.md`](../ROADMAP.md)
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summarizes it; [`gaps.md`](gaps.md) is the ranked work list; the measured menu checklist is
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@@ -21,7 +21,7 @@ summarizes it; [`gaps.md`](gaps.md) is the ranked work list; the measured menu c
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| Essentials user | **~57%** | estimated ([below](#essentials-user): core features 77.8% × discounts 0.92 × 0.92 × 0.88) |
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| Mainstream practitioner | **~49%** | estimated ([below](#mainstream-practitioner): weekly areas 72.6% × discounts 0.9 × 0.9 × 0.85) |
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| Remaining to beta | **~155–280 h** one Opus 5.5 agent (~32–64 h wall-clock with 5 parallel agents) | estimated |
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| Remaining to full parity | **~264–522 h** one agent (~83–145 h wall-clock with 5 parallel agents) | estimated |
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| Remaining to full parity | **~262–519 h** one agent (~83–145 h wall-clock with 5 parallel agents) | estimated |
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| Stage | **alpha**: the alpha gate passes ([roadmap](roadmap.md#alpha-gate)); multiplayer and checking the best-effort `.fig` import on real files are beta gaps (see [ROADMAP](../ROADMAP.md#stage)) | |
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The previous figures (ROADMAP of 2026-10-10, "feature depth ~79%", "full parity 115–195 h") were
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@@ -35,7 +35,7 @@ tool; presence was being graded as behaviour in places.
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| Audience | Ready % | Opus 5.5 agent wall-clock hours to ~95% | Work that dominates |
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| Full target (ready for real work) | ~53% | ~270–525 h | multiplayer (42–84), localization (31–54), plugins (8–26), the interaction pass (40–60), GPU canvas (30–60), AI (30–60), the `.fig` import's tail (5–10) |
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| Full target (ready for real work) | ~53% | ~268–522 h | multiplayer (42–84), localization (29–51), plugins (8–26), the interaction pass (40–60), GPU canvas (30–60), AI (30–60), the `.fig` import's tail (5–10) |
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| Mainstream practitioner | ~49% | ~130–244 h | core editor depth incl. the `.fig` import's tail (49–98), the interaction pass (40–60), real-file corpus and platform QA (25–50), `.fig` export for handing work back (15–30) |
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| Essentials user | ~57% | ~60–110 h | the `.fig` import's tail so the files people send open well (5–10), core tool polish (25–45), interaction pass on the core tools (15–25), stability QA (10–20), onboarding and starter templates (5–10) |
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@@ -129,11 +129,11 @@ Breadth: does it exist. Ready: depth, correctness and fidelity for real projects
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| Stability | 8 | 55% | 20–40 | Never-crash lints, command guard with rollback, recovery copies, 963 tests incl. junk-parameter sweeps and a seeded retained-render walk; but two days old, one release (v0.2.0), no field reports, QA mostly on macOS | [gaps](gaps.md) |
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| Performance | 6 | 60% | 30–60 | `cargo xtask bench`: 50k-layer page ~8 ms zoomed out, 10k-layer edits ~0.2 ms, 2,000-instance design system edits 4–64 ms; CPU (tiny-skia) canvas where Figma renders on the GPU; nothing timed against Figma on the same file | [hardware-parity](hardware-parity.md) |
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| Hardware | 3 | 60% | 10–21 | Trackpad pinch and HiDPI yes; pen pressure on Windows and from browser styluses (none from macOS/Linux tablets); several windows (screen-reader tree in the main one only); no GPU canvas, no P3 on screen | [hardware-parity](hardware-parity.md) |
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| Localization | 3 | 36% | 31–54 | The layer, an English catalog and complete machine drafts of Spanish (with a Latin American overlay), French, German, Brazilian Portuguese, Japanese and Korean (none reviewed by a native speaker), CJK UI text in installed faces loaded on demand (web: only the craft-fonts CJK build); engine messages stay English | [localization-parity](localization-parity.md) |
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| Localization | 3 | 39% | 29–51 | The layer, an English catalog and machine drafts of Spanish (with a Latin American overlay), French, German, Brazilian Portuguese, Japanese, Korean and Simplified Chinese (none reviewed by a native speaker; five lack the 25 newest strings), CJK UI text in installed faces loaded on demand (web: only the craft-fonts CJK build); engine messages stay English | [localization-parity](localization-parity.md) |
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| Platforms | 3 | 75% | 10–20 | macOS, Windows (x64/x86/arm64), Linux, FreeBSD, web all packaged (v0.2.0); Figma also has iOS/Android apps; non-macOS QA thin | [hardware-parity](hardware-parity.md) |
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| Ecosystem/plugins | 3 | 38% | 8–26 | Own WASM plugins with a Rust SDK and three examples (#101), plugin panels and settings (ABI v2), widgets that take clicks (API 3), a self-hosted plugin directory on `figcraft-server`; no Figma plugin compatibility, no public catalogue or community files; the CLI, control channel and MCP server are ahead of Figma for agents | [gaps](gaps.md) |
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| AI features | 2 | 0% | 30–60 | None | [gaps](gaps.md) |
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| **Ready for real work** | 100 | **~53%** | **~264–522** | | |
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| **Ready for real work** | 100 | **~53%** | **~262–519** | | |
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Dimension hours add up to the full-parity total without double counting: the feature-area rows
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for import/export (14), multiplayer and team libraries (17, 19), plugins (18) and AI (21) are
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@@ -619,6 +619,7 @@ Carried over from the ROADMAP's "Shipped so far" (2026-10-10). The test count th
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| Date | Change | Summary |
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|---|---|---|
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| 2026-10-12 | minor | Simplified Chinese draft catalog (gap 5): `zh-Hans.toml` translates every UI string (1,371 keys; plurals give only `other`, and `plural_one` never picks "one"), command label (524) and menu wording (29), machine-drafted in a concise UI style with full-width punctuation and marked as a draft awaiting native review; Preferences ▸ Language lists 简体中文, System maps zh, zh-CN, zh-SG and zh-Hans to it, and Traditional Chinese (zh-Hant, zh-TW, zh-HK, zh-MO) has no catalog and stays English (or the next OS language), never Simplified. A Chinese UI draws Han in a Chinese face first (Microsoft YaHei, PingFang SC, Noto Sans CJK SC), ahead of the craft-fonts build's Japanese BIZ UDPGothic, and changing the UI language lays the CJK faces out again (switching from Japanese to Chinese no longer keeps the Japanese face in front). String counts re-measured: 1,371 UI keys, 524 command labels and 29 menu wordings (1,924 entries); the French, German, Brazilian Portuguese, Japanese and Korean drafts have 1,899 of them (the 25 newer strings read English). Localization 36% → 39%, 31–54 h → 29–51 h; ready for real work unchanged (~53%); full parity ~267–527 h → ~265–524 h |
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| 2026-10-12 | minor | Latin American Spanish overlay (gap 5): `es-419.toml` lists only the 87 entries (61 UI strings, 26 command labels) whose wording differs in Latin American usage (agregar for añadir, presionar for pulsar, configuración for settings, Enter for the Intro key, control for a gamepad, resorte for a spring) and reads `es.toml`, then English, for the rest (a regional catalog overlays its language's); same tú register as Spanish; a draft awaiting native review. Preferences ▸ Language lists Español (Latinoamérica); System maps es-419, es-MX, es-AR, es-CO and the other Latin American and US Spanish tags to it, es-ES and es to Spanish. Localization 35% → 36%, 32–55 h → 31–54 h; ready for real work unchanged (~53%); full parity ~268–528 h → ~267–527 h |
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| 2026-10-12 | minor | Prototyping tail (gap 15, the part that doesn't need video): key/gamepad triggers take controller buttons (`Gamepad A` … `Gamepad Home`, the standard layout's 17 buttons, from a Controller menu beside the key field; the REST import maps controller triggers instead of skipping them); the player reads controllers on Windows (Windows.Gaming.Input through the `windows` crate the app already used; no new dependency) and in the browser (the Gamepad API), polling only while the prototype has such a trigger and the window has the focus, and the control channel presses buttons (`ui.input {gamepad}`); macOS, Linux and FreeBSD read no controllers yet. Widgets react to clicks in a presented prototype (the canvas's callback and sandbox limits, on the prototype's copy: the file and its history don't change, restarting starts over). `proto.evaluate` computes an expression where a layer's interaction would run (MCP); the mode lookup and set-variable-mode rules are cases in a behaviour suite (they already held). Prototyping breadth 90% → 92%, ready unchanged at 74%, 3–6 h → 2–5 h; area hours 120–260 → 119–259 (core 33–75 → 32–74), Features (depth) 29–68 h → 28–67 h; percentages unchanged at this rounding; full parity ~276–538 h → ~275–537 h |
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| 2026-10-12 | minor | Plugin directory on `figcraft-server` (gap 6): the server keeps plugin bundles (manifest, module, up to 32 assets; an uncompressed length-prefixed format named by its SHA-256) published with the server key (`figcraft-cli plugin publish`, `plugin.directory.publish`), checked in full before they are kept (size cap, manifest and plugin API version, a version newer than the one kept, the module compiled but never run, plain asset names) and capped (`max_plugins`, `max_plugin_mb`, `max_plugins_mb`); anyone who reaches the server lists, searches and fetches them (hash-checked again on read, a shared download budget); the operator moderates with `figcraft-server plugins [remove]`. The app's Plugins ▸ Manage plugins gains a Browse tab: a server's plugins with Install / Update / Remove, an install confirmation that shows the permissions asked for, the source and the SHA-256, the download checked against the listed hash before anything is read, plugins kept per user in hash-named folders; `plugin.directory.list` / `install` (needs `confirm: true`) / `publish` / `unpublish` for scripts and MCP. Not in the browser build yet; no public catalogue, publisher accounts, signatures, ratings or background update checks. Plugins & widgets 55%/32% → 60%/35%, 10–30 h → 8–26 h; Ecosystem dimension 34% → 38%; weighted totals unchanged at this rounding; full parity ~281–548 h → ~279–544 h |
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