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M1: keyboard shortcut parity suite and bindings
- A shortcut parity table (`crates/engine/src/shortcut_parity_tests.rs`): one row per shortcut in
the public documentation (help-centre feature articles: keyboard layouts, text properties,
alignment, frames, components, prototypes, plugins, keyboard navigation), with the macOS and the
Windows/Linux keys, what handles it here (keymap command, held key/gesture listed in the panel,
vector edit tool key, or missing), and a note in our own words. Rows the documentation is silent
on pin today's keys, so every default binding is in the table.
- 129 documented rows: 126 bound (110 before), 1 moved off a documented conflict (Run last
plugin on Windows: the docs also give Ctrl+Alt+P to pixel preview; the plugin keeps
Ctrl+Alt+Shift+P), 2 missing (moving the rotation origin with Alt+R; placing an object with
Enter after choosing a tool from the toolbar), 2 kept by a platform (Ctrl+Space with some CJK
input methods; F6 in browsers). 48 undocumented bindings pinned.
- Tests: every row fires its command on both platforms and sits in the right shortcuts-panel tab;
every default binding has a row; no binding uses a chord the OS keeps (Cmd+H/M/Q/Tab/Space,
Ctrl+Space, screenshot keys on macOS; Alt+Space/Tab/F4, Ctrl+Esc, Ctrl+Alt+Delete, Linux
workspace and VT keys); macOS keycaps show Cmd/Option glyphs only and Windows/Linux keycaps
Ctrl/Alt words only; vector edit tool keys; counts pinned for the docs.
- Newly bound: A (Frame tool), Shift+' (pixel grid; Cmd+' kept, the articles disagree),
Alt+Cmd+\ / Ctrl+Alt+\ (others' cursors in a live session), Ctrl+F6 (toolbar focus on
Windows/Linux), Shift+Cmd+U (link text; Cmd+K kept), Cmd/Ctrl+] and [ (list levels while
editing), Cmd/Ctrl+Backspace (ungroup), Alt+Space / Ctrl+Space (keyboard box selection; F8 kept,
Cmd/Ctrl+arrows draw the box out), Ctrl+Shift+A / Ctrl+Alt+Shift+A (suggest auto layout),
Ctrl+Alt+Cmd+K / Ctrl+Alt+Shift+K (go to main component).
- New commands: `view.multiplayerCursors {on?}` (View menu item, menu breadth 207/207),
`view.pan {dx, dy, big?}` (arrows pan the view by 20 screen px, 200 with Shift, when nothing is
selected; the canvas and MCP `key` both use it), `text.listIndent` / `text.listOutdent`.
- Behaviour: Control held while dragging suspends snapping on macOS too (Cmd/Ctrl already did);
the presenter takes Space and N for the next frame, C for comments (Shift+C kept) and F for full
screen, after the prototype's own key triggers; the paint bucket's tooltip shows Shift+B (B still
works).
- Keyboard layouts: shortcuts follow the character typed, named as on a US keyboard. A symbol
another layout types with Shift (`/` is Shift+7 on German keyboards) now counts without the
Shift (canvas, text editing and F6 navigation share one lookup). Characters egui has no key for
already arrive as the key at that position.
- Keyboard shortcuts panel: new rows for panning with the arrows, suspending snapping, moving along
the toolbar, and the presentation keys, in the tabs the documentation groups them in (en/es
strings).
- Docs: ui-parity.md gets a Keyboard shortcuts section with the counts; target-app-parity.md,
ROADMAP.md, gaps.md (gap 4 landed list), mcp.md, parity-checklist.md (regenerated).
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# Where FigCraft falls short of Figma
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> **Last reviewed:** 2026-10-10 · **Last updated:** 2026-10-12 · **Change:** minor (Simplified Chinese draft catalog; Latin American Spanish overlay; prototyping tail: gamepad triggers, widgets in prototypes, mode lookups; plugin directory on figcraft-server; Japanese and Korean draft catalogs and CJK UI fonts; plugin widgets and the plugin panel tail; French, German and Brazilian Portuguese draft catalogs; cursor chat and spotlight in live sessions; layers and assets panels behaviour suite and fixes; vector multi-edit and edit tail; dev resources links; extended collections tail; branch version history and finer list merges; comments and version history behaviour suite and fixes; canvas navigation, guides and grids behaviour suite and fixes; `.fig` import: editable vector networks, more layer kinds, variable prototype actions; `.fig` import, best effort: gap 1 down to its tail; Windows QA pass: everyday workflows on Windows 11, eight fixes incl. unsaved work kept after a crash or a forced quit; Display P3: gamut warning and soft-proof (true P3 blocked upstream); several windows; localization layer with a draft Spanish catalog; hosting figcraft-server: wss in the desktop app, server releases, deployment guide; plugin panels and settings; canvas fixes: boolean hit testing on the result, group drags, frame outlines and slices; code connect; stretch and scatter brushes, pen pressure; text on a path and pattern fills; team libraries on the server and swap library; branches: create, update from main, review and merge; animated GIF fills and TIFF images; Open recent, outlines for the selection and mask outlines: menu breadth 100%; extended collections, variables import/export, gradient stop and variant bindings: gap 14 down to its tail) · **Target:** Figma Design (desktop app 126.10.7)
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> **Last reviewed:** 2026-10-10 · **Last updated:** 2026-10-12 · **Change:** minor (keyboard shortcut parity suite and bindings; Simplified Chinese draft catalog; Latin American Spanish overlay; prototyping tail: gamepad triggers, widgets in prototypes, mode lookups; plugin directory on figcraft-server; Japanese and Korean draft catalogs and CJK UI fonts; plugin widgets and the plugin panel tail; French, German and Brazilian Portuguese draft catalogs; cursor chat and spotlight in live sessions; layers and assets panels behaviour suite and fixes; vector multi-edit and edit tail; dev resources links; extended collections tail; branch version history and finer list merges; comments and version history behaviour suite and fixes; canvas navigation, guides and grids behaviour suite and fixes; `.fig` import: editable vector networks, more layer kinds, variable prototype actions; `.fig` import, best effort: gap 1 down to its tail; Windows QA pass: everyday workflows on Windows 11, eight fixes incl. unsaved work kept after a crash or a forced quit; Display P3: gamut warning and soft-proof (true P3 blocked upstream); several windows; localization layer with a draft Spanish catalog; hosting figcraft-server: wss in the desktop app, server releases, deployment guide; plugin panels and settings; canvas fixes: boolean hit testing on the result, group drags, frame outlines and slices; code connect; stretch and scatter brushes, pen pressure; text on a path and pattern fills; team libraries on the server and swap library; branches: create, update from main, review and merge; animated GIF fills and TIFF images; Open recent, outlines for the selection and mask outlines: menu breadth 100%; extended collections, variables import/export, gradient stop and variant bindings: gap 14 down to its tail) · **Target:** Figma Design (desktop app 126.10.7)
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Every known shortfall against Figma, one entry each, ranked by how much it stops a Figma user from
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doing real work in FigCraft. Agents: pick work from the top unless the owner says otherwise. The
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@@ -89,13 +89,16 @@ No alpha blockers: the alpha gate in [`roadmap.md`](roadmap.md#alpha-gate) passe
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craftrules `standards/test-corpora.md`).
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### 4. Interaction fidelity not compared tool by tool
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- **Missing:** a side-by-side pass of every tool and panel: cursors, modifier keys while dragging
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(e.g. Ctrl to ignore snapping on macOS), hover states, popovers, menus, snapping thresholds.
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- **Missing:** a side-by-side pass of every tool and panel: cursors, modifier keys while dragging,
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hover states, popovers, menus, snapping thresholds.
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- **Landed (2026-10-11):** behaviour suites written from the public documentation for auto layout,
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selection and transform, text, and canvas navigation with rulers, guides, layout grids, outline
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mode and measuring, then (2026-10-12) comments and version history, and the layers and Assets
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panels (`crates/engine/src/*_behaviour_tests.rs`, `crates/ui-egui/src/layers_behaviour_tests.rs`),
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each with its fixes.
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each with its fixes; then keyboard shortcuts per platform (`shortcut_parity_tests.rs`: 129
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documented rows, 126 bound, 1 moved off a documented conflict, 2 missing, 48 undocumented
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bindings pinned), with 16 rows newly bound, Control suspending snapping on macOS and shifted
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symbols on other keyboard layouts.
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- **Evidence:** ROADMAP item 7 ("Left: tool by tool, panel by panel against the incumbent").
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- **Impact:** Figma users notice the feel within minutes; it decides whether they stay.
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- **Estimate:** 40–60 h. Detail in [`ui-parity.md`](ui-parity.md).
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@@ -352,6 +355,7 @@ No alpha blockers: the alpha gate in [`roadmap.md`](roadmap.md#alpha-gate) passe
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| Date | Change | Summary |
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|---|---|---|
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| 2026-10-12 | minor | Gap 4: keyboard shortcut parity suite per platform (129 documented rows: 126 bound, 1 moved, 2 missing; 48 undocumented bindings pinned) added to the landed list; estimate and ranking unchanged |
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| 2026-10-12 | minor | Simplified Chinese draft catalog (gap 5): `zh-Hans.toml` translates every UI string (1,371 keys; plurals give only `other`, and `plural_one` never picks "one"), command label (524) and menu wording (29), machine-drafted in a concise UI style with full-width punctuation and marked as a draft awaiting native review; Preferences ▸ Language lists 简体中文, System maps zh, zh-CN, zh-SG and zh-Hans to it, and Traditional Chinese (zh-Hant, zh-TW, zh-HK, zh-MO) has no catalog and stays English (or the next OS language), never Simplified. A Chinese UI draws Han in a Chinese face first (Microsoft YaHei, PingFang SC, Noto Sans CJK SC), ahead of the craft-fonts build's Japanese BIZ UDPGothic, and changing the UI language lays the CJK faces out again (switching from Japanese to Chinese no longer keeps the Japanese face in front). String counts re-measured: 1,371 UI keys, 524 command labels and 29 menu wordings (1,924 entries); the French, German, Brazilian Portuguese, Japanese and Korean drafts have 1,899 of them (the 25 newer strings read English). Gap 5 31–54 h → 29–51 h, rank unchanged |
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| 2026-10-12 | minor | Latin American Spanish overlay (gap 5): `es-419.toml` lists only the 87 entries (61 UI strings, 26 command labels) whose wording differs in Latin American usage (agregar for añadir, presionar for pulsar, configuración for settings, Enter for the Intro key, control for a gamepad, resorte for a spring) and reads `es.toml`, then English, for the rest (a regional catalog overlays its language's); same tú register as Spanish; a draft awaiting native review. Preferences ▸ Language lists Español (Latinoamérica); System maps es-419, es-MX, es-AR, es-CO and the other Latin American and US Spanish tags to it, es-ES and es to Spanish. Gap 5 32–55 h → 31–54 h, rank unchanged |
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| 2026-10-12 | minor | Gap 15: controller buttons on key/gamepad triggers (Windows and the browser), widgets reacting in prototypes and `proto.evaluate` landed; gap 15 now media plus controllers off Windows, 3–6 h → 2–5 h; ranking unchanged |
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+6
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@@ -201,7 +201,7 @@ Or in a project's `.mcp.json`:
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| `open_file {path, variables?}` / `save_file {path?}` | Open `.figcraft`, `.json` (FigCraft JSON or REST API file JSON with its variables, see below), `.fig` (best effort, see below), `.svg` (see Importing SVG below) or an image; save as `.figcraft`. |
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| `undo` / `redo` | Step through history. |
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| `pointer {kind, x, y, to?, steps?, tool?, shift, alt, cmd, pressure?, pressureTo?}` | Mouse gestures in page coordinates with the current tool: `click`, `double`, `drag`, `down`, `move`, `up`, `hover`. A dragged layer drops into the frame or auto layout slot under the pointer, except one inside a group, a boolean group or an instance (outside its slots), which only moves. `pressure` (0–1) is pen pressure; a drag goes from `pressure` to `pressureTo` (see Brushes and pen pressure). |
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| `key {key, shift, alt, cmd}` | A shortcut or key as if typed on the canvas (every default shortcut, tool keys, Escape, Delete, arrows, number keys for opacity; while editing text, the text shortcuts and then text editing keys). Keys are names like `A`, `0`, `Enter`, `ArrowLeft`, `=`, `/`, or egui's (`Plus`, `Questionmark`); `cmd` is Cmd on macOS and Ctrl elsewhere. |
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| `key {key, shift, alt, cmd}` | A shortcut or key as if typed on the canvas (every default shortcut, tool keys, Escape, Delete, arrows, number keys for opacity, arrows that pan the view when nothing is selected; while editing text, the text shortcuts and then text editing keys). Keys are names like `A`, `0`, `Enter`, `ArrowLeft`, `=`, `/`, or egui's (`Plus`, `Questionmark`); `cmd` is Cmd on macOS and Ctrl elsewhere. |
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| `type_text {text, id?}` | Type into the text being edited, or replace the contents of text layer `id`. |
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| `inspect_ui {}` | Tool, view and status (and panels, timings and the app's `windows` when attached). |
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@@ -239,6 +239,11 @@ on; `key` resolves keys the way the canvas does. Commands behind keys:
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- `view.designPrototype` (`Shift+E`), `view.devMode` (`Shift+D`) and `view.leftSidebar`
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(`Shift+Cmd+\`) switch the right panel's tab or hide the left sidebar in the app (no-ops headless).
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- `doc.nextTab` / `doc.previousTab` (`Ctrl+Tab` / `Ctrl+Shift+Tab`): the next or previous open file.
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- `view.pan {dx, dy, big?}`: the arrow keys with nothing selected (`key ArrowRight` does the same)
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pan the view by 20 screen pixels a step, 200 with `big` (Shift).
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- `view.multiplayerCursors {on?}` (`Alt+Cmd+\`): show or hide others' cursors in a live session.
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- `text.listIndent` / `text.listOutdent` (`Cmd+]` / `Cmd+[` while editing text): the selected list
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items a level deeper or out, like Tab and Shift+Tab.
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- `view.nextRegion` / `view.previousRegion` (`F6` / `Shift+F6`, live while editing text too): move
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the keyboard between the app's regions (toolbar, layers, canvas, properties). In the app, Tab and
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Shift+Tab then move between the region's controls, Enter or Space activate one, the arrows move
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@@ -1,10 +1,10 @@
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# Parity checklist
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> **Generated:** 2026-10-11 by `cargo xtask parity`. Do not edit by hand.
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> **Generated:** 2026-10-12 by `cargo xtask parity`. Do not edit by hand.
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FigCraft commands registered for the incumbent's main menu and toolbar (499 commands in the engine).
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FigCraft commands registered for the incumbent's main menu and toolbar (528 commands in the engine).
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**206 / 206 menu items (100.0%)**
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**207 / 207 menu items (100.0%)**
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Every catalog item has a command.
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@@ -1,6 +1,6 @@
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# FigCraft parity with Figma
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> **Last reviewed:** 2026-10-10 · **Last updated:** 2026-10-12 · **Change:** minor (Simplified Chinese draft catalog; Latin American Spanish overlay; prototyping tail: gamepad triggers, widgets in prototypes, mode lookups; plugin directory on figcraft-server; Japanese and Korean draft catalogs and CJK UI fonts; plugin widgets and the plugin panel tail; French, German and Brazilian Portuguese draft catalogs; cursor chat and spotlight in live sessions; layers and assets panels behaviour suite and fixes; vector multi-edit and edit tail; dev resources links; extended collections tail; branch version history and finer list merges; headline percentages recomputed from the area table: feature breadth ~84%, core ~94%, mainstream ~50%; text lists, hanging punctuation and decoration styles; comments and version history behaviour suite and fixes; canvas navigation, guides and grids behaviour suite and fixes; export and inspect behaviour suite and fixes; .fig import: editable vector networks and more layer kinds; shapes and vector behaviour suite and fixes; paint and effects behaviour suite and fixes; frames, groups, sections and masks behaviour suite and fixes; styles and variables behaviour suite and fixes; prototyping behaviour suite and fixes; components behaviour suite and fixes; embedded image colour profiles; layers panel keyboard: F2 rename, Shift+F10 context menu, keyboard box selection, 10k-layer QA; per-side stroke weight variables; text behaviour suite: CJK line breaking, metrics, vertical trim; selection and transform behaviour suite and fixes; `.fig` import, best effort; auto layout behaviour suite and fixes; Display P3: gamut warning and soft-proof (true P3 blocked upstream); several windows; localization layer with a draft Spanish catalog; hosting figcraft-server: wss in the desktop app, server releases, deployment guide; plugin panels and settings; canvas fixes: boolean hit testing on the result, group drags, frame outlines and slices; code connect; stretch and scatter brushes, pen pressure; text on a path and pattern fills; team libraries on the server and swap library; branches: create, update from main, review and merge; animated GIF fills and TIFF images; Open recent, outlines for the selection and mask outlines: menu breadth 100%; extended collections, variables import/export, gradient stop and variant bindings; feature breadth ~80%; ready ~49%; last major: full re-measure against Figma desktop 126.10.7) · **Target:** Figma Design (desktop app 126.10.7, macOS)
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> **Last reviewed:** 2026-10-10 · **Last updated:** 2026-10-12 · **Change:** minor (keyboard shortcut parity suite and bindings; Simplified Chinese draft catalog; Latin American Spanish overlay; prototyping tail: gamepad triggers, widgets in prototypes, mode lookups; plugin directory on figcraft-server; Japanese and Korean draft catalogs and CJK UI fonts; plugin widgets and the plugin panel tail; French, German and Brazilian Portuguese draft catalogs; cursor chat and spotlight in live sessions; layers and assets panels behaviour suite and fixes; vector multi-edit and edit tail; dev resources links; extended collections tail; branch version history and finer list merges; headline percentages recomputed from the area table: feature breadth ~84%, core ~94%, mainstream ~50%; text lists, hanging punctuation and decoration styles; comments and version history behaviour suite and fixes; canvas navigation, guides and grids behaviour suite and fixes; export and inspect behaviour suite and fixes; .fig import: editable vector networks and more layer kinds; shapes and vector behaviour suite and fixes; paint and effects behaviour suite and fixes; frames, groups, sections and masks behaviour suite and fixes; styles and variables behaviour suite and fixes; prototyping behaviour suite and fixes; components behaviour suite and fixes; embedded image colour profiles; layers panel keyboard: F2 rename, Shift+F10 context menu, keyboard box selection, 10k-layer QA; per-side stroke weight variables; text behaviour suite: CJK line breaking, metrics, vertical trim; selection and transform behaviour suite and fixes; `.fig` import, best effort; auto layout behaviour suite and fixes; Display P3: gamut warning and soft-proof (true P3 blocked upstream); several windows; localization layer with a draft Spanish catalog; hosting figcraft-server: wss in the desktop app, server releases, deployment guide; plugin panels and settings; canvas fixes: boolean hit testing on the result, group drags, frame outlines and slices; code connect; stretch and scatter brushes, pen pressure; text on a path and pattern fills; team libraries on the server and swap library; branches: create, update from main, review and merge; animated GIF fills and TIFF images; Open recent, outlines for the selection and mask outlines: menu breadth 100%; extended collections, variables import/export, gradient stop and variant bindings; feature breadth ~80%; ready ~49%; last major: full re-measure against Figma desktop 126.10.7) · **Target:** Figma Design (desktop app 126.10.7, macOS)
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The authoritative assessment of how close FigCraft is to Figma Design. [`ROADMAP.md`](../ROADMAP.md)
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summarizes it; [`gaps.md`](gaps.md) is the ranked work list; the measured menu checklist is
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@@ -15,7 +15,7 @@ summarizes it; [`gaps.md`](gaps.md) is the ranked work list; the measured menu c
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| Number | Value | Kind |
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|---|---|---|
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| Menu/command breadth | **100%** (204 / 204 catalogued menu items have a live command) | **measured** (`cargo xtask parity`, 2026-10-11) |
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| Menu/command breadth | **100%** (207 / 207 catalogued menu items have a live command) | **measured** (`cargo xtask parity`, 2026-10-12) |
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| Feature breadth (does each Figma Design feature exist, weighted) | **~84%** (core editor areas 1–16: ~94%) | estimated from the area table below |
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| Ready for real work | **~53%** | estimated (dimension table below: written weights × written per-dimension scores) |
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| Essentials user | **~57%** | estimated ([below](#essentials-user): core features 77.8% × discounts 0.92 × 0.92 × 0.88) |
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@@ -447,11 +447,17 @@ Hours in this narrative are the builders' estimates; the tables above supersede
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(Cmd/Ctrl+K: link while typing, Actions on the canvas), Cmd/Ctrl+/ for Actions, `+`/`-` zoom,
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Shift+0/1/2 from any layout, Cmd/Ctrl+0, hold Z for the zoom tool (Alt zooms out, drag an area),
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two quick digits for an exact opacity, boolean keys (Alt+Shift+U/S/I/E), remove fill/stroke
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(Alt+/, Shift+/), outlines on Shift+Cmd+O, pixel grid on Cmd+', Shift+E / Shift+D and the other panel keys, Ctrl+Tab between files, B for the paint bucket in vector edit mode; the Keyboard
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(Alt+/, Shift+/), outlines on Shift+Cmd+O, pixel grid on Shift+' (and Cmd+'), Shift+E / Shift+D and the other panel keys, Ctrl+Tab between files, Shift+B (and B) for the paint bucket in vector edit mode; the Keyboard
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shortcuts panel docks at the bottom with a tab per group and search, keycaps per platform.
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A shortcut parity suite (`shortcut_parity_tests.rs`) checks every documented shortcut on both
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platforms (129 rows: 126 bound, 1 moved off a documented conflict, 2 missing: moving the
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rotation origin and placing an object with Enter from the toolbar) and pins the 48 undocumented
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bindings; others' cursors (`Alt+Cmd+\`), list levels while editing (Cmd/Ctrl+] and [), the
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keyboard box selection on Alt+Space / Ctrl+Space, arrows that pan with nothing selected,
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Control to suspend snapping on macOS and Space/N/C/F while presenting landed with it
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([ui-parity](ui-parity.md#keyboard-shortcuts)).
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*Left:* tool by tool, panel by panel against the incumbent (cursors, modifier keys while
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dragging such as Ctrl to ignore snapping on macOS, hover states, menus, popovers); multiplayer
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cursor keys wait for multiplayer. 40–60 h.
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dragging, hover states, menus, popovers); per-keyboard-layout shortcut tables. 40–60 h.
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8. **Collaboration (local):** comments landed: pins pinned to frames and layers that move with them
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(to other pages too) and stay where they were when the layer is deleted, your pins dragged onto
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another frame, crowded pins clustered when zoomed out (a click zooms them apart), Shift+C to show
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@@ -619,6 +625,7 @@ Carried over from the ROADMAP's "Shipped so far" (2026-10-10). The test count th
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| Date | Change | Summary |
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|---|---|---|
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| 2026-10-12 | minor | Keyboard shortcut parity suite and bindings (gap 4): a table test with one row per shortcut in the public documentation, macOS and Windows/Linux keys each (129 rows: 126 bound, 110 before; 1 moved off a documented conflict; 2 missing; 2 kept by a platform), plus 48 pinned undocumented bindings so every default binding is in the table; newly bound: A (Frame), Shift+' (pixel grid), Alt+Cmd+\ (others' cursors, new `view.multiplayerCursors`), Ctrl+F6, Shift+Cmd+U (link), Cmd/Ctrl+] and [ (list levels while editing, new `text.listIndent` / `text.listOutdent`), Cmd/Ctrl+Backspace (ungroup), Alt+Space / Ctrl+Space (keyboard box selection, Cmd/Ctrl+arrows draw it out), suggest auto layout, go to main component, arrows that pan with nothing selected (new `view.pan`), Control suspending snapping on macOS, Space/N/C/F while presenting; symbols another layout types with Shift count without it; no default binding uses a system-reserved chord (tested). Menu breadth 207/207 (View ▸ Multiplayer cursors). UI/UX fidelity 58% and the interaction pass 40–60 h unchanged at this rounding |
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| 2026-10-12 | minor | Simplified Chinese draft catalog (gap 5): `zh-Hans.toml` translates every UI string (1,371 keys; plurals give only `other`, and `plural_one` never picks "one"), command label (524) and menu wording (29), machine-drafted in a concise UI style with full-width punctuation and marked as a draft awaiting native review; Preferences ▸ Language lists 简体中文, System maps zh, zh-CN, zh-SG and zh-Hans to it, and Traditional Chinese (zh-Hant, zh-TW, zh-HK, zh-MO) has no catalog and stays English (or the next OS language), never Simplified. A Chinese UI draws Han in a Chinese face first (Microsoft YaHei, PingFang SC, Noto Sans CJK SC), ahead of the craft-fonts build's Japanese BIZ UDPGothic, and changing the UI language lays the CJK faces out again (switching from Japanese to Chinese no longer keeps the Japanese face in front). String counts re-measured: 1,371 UI keys, 524 command labels and 29 menu wordings (1,924 entries); the French, German, Brazilian Portuguese, Japanese and Korean drafts have 1,899 of them (the 25 newer strings read English). Localization 36% → 39%, 31–54 h → 29–51 h; ready for real work unchanged (~53%); full parity ~267–527 h → ~265–524 h |
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| 2026-10-12 | minor | Latin American Spanish overlay (gap 5): `es-419.toml` lists only the 87 entries (61 UI strings, 26 command labels) whose wording differs in Latin American usage (agregar for añadir, presionar for pulsar, configuración for settings, Enter for the Intro key, control for a gamepad, resorte for a spring) and reads `es.toml`, then English, for the rest (a regional catalog overlays its language's); same tú register as Spanish; a draft awaiting native review. Preferences ▸ Language lists Español (Latinoamérica); System maps es-419, es-MX, es-AR, es-CO and the other Latin American and US Spanish tags to it, es-ES and es to Spanish. Localization 35% → 36%, 32–55 h → 31–54 h; ready for real work unchanged (~53%); full parity ~268–528 h → ~267–527 h |
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| 2026-10-12 | minor | Prototyping tail (gap 15, the part that doesn't need video): key/gamepad triggers take controller buttons (`Gamepad A` … `Gamepad Home`, the standard layout's 17 buttons, from a Controller menu beside the key field; the REST import maps controller triggers instead of skipping them); the player reads controllers on Windows (Windows.Gaming.Input through the `windows` crate the app already used; no new dependency) and in the browser (the Gamepad API), polling only while the prototype has such a trigger and the window has the focus, and the control channel presses buttons (`ui.input {gamepad}`); macOS, Linux and FreeBSD read no controllers yet. Widgets react to clicks in a presented prototype (the canvas's callback and sandbox limits, on the prototype's copy: the file and its history don't change, restarting starts over). `proto.evaluate` computes an expression where a layer's interaction would run (MCP); the mode lookup and set-variable-mode rules are cases in a behaviour suite (they already held). Prototyping breadth 90% → 92%, ready unchanged at 74%, 3–6 h → 2–5 h; area hours 120–260 → 119–259 (core 33–75 → 32–74), Features (depth) 29–68 h → 28–67 h; percentages unchanged at this rounding; full parity ~276–538 h → ~275–537 h |
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# UI and interaction parity
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> **Last reviewed:** 2026-10-10 · **Last updated:** 2026-10-12 · **Change:** minor (cursor chat and spotlight in live sessions; layers and assets panels behaviour suite and fixes; vector multi-edit and the vector edit tail; canvas navigation, guides and grids behaviour suite and fixes; shapes and vector behaviour suite and fixes; paint and effects behaviour suite and fixes; frames, groups, sections and masks behaviour suite and fixes; layers panel keyboard: F2 rename, Shift+F10 context menu, F8 box selection; selection and transform behaviour suite and fixes; Display P3: gamut warning and soft-proof (true P3 blocked upstream); several windows; boolean hit testing on the result, group drags, frame outlines and slices; outlines for the selection, mask outlines; arc fields, live boolean editing, shape builder on strokes, one-sided widths) · **Target:** Figma Design UI3 (desktop app 126.10.7)
|
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> **Last reviewed:** 2026-10-10 · **Last updated:** 2026-10-12 · **Change:** minor (keyboard shortcut parity suite and bindings; cursor chat and spotlight in live sessions; layers and assets panels behaviour suite and fixes; vector multi-edit and the vector edit tail; canvas navigation, guides and grids behaviour suite and fixes; shapes and vector behaviour suite and fixes; paint and effects behaviour suite and fixes; frames, groups, sections and masks behaviour suite and fixes; layers panel keyboard: F2 rename, Shift+F10 context menu, F8 box selection; selection and transform behaviour suite and fixes; Display P3: gamut warning and soft-proof (true P3 blocked upstream); several windows; boolean hit testing on the result, group drags, frame outlines and slices; outlines for the selection, mask outlines; arc fields, live boolean editing, shape builder on strokes, one-sided widths) · **Target:** Figma Design UI3 (desktop app 126.10.7)
|
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|
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Fine canvas control is what Figma users feel first: handles, snapping, nudging, modifier keys,
|
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drag behaviour, numeric precision. This checklist covers the tools, gestures and panels. Status:
|
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@@ -22,7 +22,7 @@ interaction feel not yet compared.
|
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| Actions palette (Cmd+K, Cmd+/) | done | commands; no assets search parity |
|
||||
| Context menus | done | canvas and layers; Shift+F10 opens them from the keyboard (at the focused layer row or below the canvas selection) and the menu takes the keyboard; the Menu key isn't delivered by the windowing layer (egui 0.36 has no key for it) |
|
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| Main menu from the logo | done | generated from `catalog.rs`; popups sized to content |
|
||||
| Keyboard shortcuts panel | done | docked, tabbed by group, searchable, per-platform keycaps |
|
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| Keyboard shortcuts panel | done | docked, tabbed by group like the documentation, searchable, per-platform keycaps; held keys, gestures and presentation keys listed beside the bindings |
|
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| Several windows | partial | File ▸ New window, Open in new window on a tab, a tab dragged off the strip; screen-reader tree in the main window only; positions not restored |
|
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| Multiplayer avatars, Share button | missing | waits for multiplayer |
|
||||
| Blend mode menus: the layer's (Design panel) and each paint's (colour picker) | done | Pass through and Normal are distinct (Normal isolates a group's or frame's children); paints have no pass-through; plus darker drawn exactly on the canvas |
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@@ -56,13 +56,13 @@ interaction feel not yet compared.
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||||
| Scale tool (K): handles about an anchor, live factor, panel | done | |
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||||
| Nudge 1 / Shift 10 (preference), Cmd+arrows resize | done | arrows reorder auto layout children |
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||||
| Smart guides: edges, centres, equal spacing (between two layers or continuing a row's gap, labelled), spacing labels, parent, layout grid, ruler guides | done | red, `snap.rs`; thresholds not yet compared with Figma's |
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| Ctrl to suspend snapping while dragging (macOS) | missing | |
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||||
| Ctrl to suspend snapping while dragging (macOS) | done | Control on macOS (Cmd keeps working), Ctrl elsewhere; moving, resizing and drawing |
|
||||
| Measure (Alt hover, Cmd+Alt nested, Shift+Alt padding/gaps) | done | labels never overlap |
|
||||
| Pixel grid snapping, pixel preview, 2x preview | done | moves, resizes and new shapes land on whole pixels; the pixel grid shows from 400% (`view_behaviour_tests`) |
|
||||
| Numeric fields: arithmetic, scrubbing by dragging the label, mixed values | partial | check scrub speed and Shift/Alt steps |
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||||
| Transform box at small sizes | done | a press inside a layer smaller than its handles moves it, the nearest handle wins, handles answer just outside and are hidden under 16 px on screen; cursors follow each handle and the box's rotation |
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| Locked layers | done | selectable from the layers panel; no handles, not dragged with the rest of a selection |
|
||||
| Keyboard box selection | done | F8 (`select.area`): a box around the selection or in the middle of the view; arrows move it, Shift+arrows size it, Enter selects like a marquee (Shift+Enter toggles, Cmd/Ctrl+Enter nested); our addition for keyboard-only users |
|
||||
| Keyboard box selection | done | Alt+Space on macOS, Ctrl+Space on Windows and Linux, or F8 (`select.area`): a box around the selection or in the middle of the view; arrows move it, Cmd/Ctrl+arrows or Shift+arrows size it (Shift with Cmd/Ctrl: farther), Enter selects like a marquee (Shift+Enter toggles, Cmd/Ctrl+Enter nested), Escape closes |
|
||||
|
||||
## Tools
|
||||
|
||||
@@ -103,6 +103,48 @@ interaction feel not yet compared.
|
||||
| Cursors per tool and modifier | partial | not compared |
|
||||
| Multiplayer cursors, cursor chat, spotlight | partial | in live sessions: named cursors, chat bubbles that fade, `/` to chat, spotlight from your avatar's menu with a banner; no audio or reactions |
|
||||
|
||||
## Keyboard shortcuts
|
||||
|
||||
One keymap (`figcraft_engine::keymap`) drives the menus, the canvas, the shortcuts panel, the
|
||||
control channel and MCP `key`. `crates/engine/src/shortcut_parity_tests.rs` holds one row per
|
||||
shortcut in the public documentation (the help centre's feature articles: keyboard layouts, text
|
||||
properties, alignment, frames, components, prototypes, plugins, keyboard navigation…), with the
|
||||
macOS and Windows/Linux keys, what does it here and a note in our words, and checks every row on
|
||||
both platforms; rows the documentation is silent on pin today's keys, so every default binding is
|
||||
in the table. `crates/ui-egui/src/shortcut_keys_tests.rs` drives the keys a lookup can't prove.
|
||||
|
||||
| | Count | Notes |
|
||||
|---|---|---|
|
||||
| Documented shortcuts (rows) | 129 | each with macOS and Windows/Linux keys |
|
||||
| Bound as documented | 126 (110 before this suite) | 107 keymap bindings, 13 held keys, gestures and presentation keys, 6 vector edit tool keys |
|
||||
| Bound on other keys (documented conflict) | 1 | Run last plugin: the documentation also gives Ctrl+Alt+P to pixel preview on Windows; the plugin takes Ctrl+Alt+Shift+P there |
|
||||
| Missing | 2 | moving the rotation origin (Alt+R); placing an object with Enter after choosing a tool from the toolbar |
|
||||
| Documented keys a platform keeps | 2 | Ctrl+Space (Windows/Linux keyboard box selection) switches some CJK input methods; F6 goes to a browser's address bar in the web build |
|
||||
| Undocumented bindings pinned | 48 | of which Cmd/Ctrl+W, Cmd/Ctrl+N and Ctrl+Tab are taken by browsers (web build) and Ctrl+Alt+T / Ctrl+Alt+L by some Linux desktops |
|
||||
|
||||
- **Newly bound:** A for the Frame tool, Shift+' for the pixel grid (Cmd+' kept: the articles
|
||||
disagree), Alt+Cmd+\ / Ctrl+Alt+\ for others' cursors (`view.multiplayerCursors`, new), Ctrl+F6
|
||||
to the toolbar on Windows/Linux, Shift+Cmd+U to link text (Cmd+K kept), Cmd/Ctrl+] and [ to
|
||||
nest list items while editing (`text.listIndent` / `text.listOutdent`, new), Cmd/Ctrl+Backspace
|
||||
to ungroup, Alt+Space / Ctrl+Space for the keyboard box selection (F8 kept) with Cmd/Ctrl+arrows
|
||||
drawing it out, Ctrl+Shift+A / Ctrl+Alt+Shift+A to suggest auto layout, Ctrl+Alt+Cmd+K /
|
||||
Ctrl+Alt+Shift+K to go to the main component, the arrows panning the view when nothing is
|
||||
selected (`view.pan`, new), Control suspending snapping on macOS, and Space, N, C and F while
|
||||
presenting. The paint bucket's tooltip shows Shift+B (B still works).
|
||||
- **Where the documentation disagrees with itself** (noted per row): pixel grid (Shift+' or
|
||||
Cmd+'), letter spacing (Alt or Cmd with < >; Cmd would be the font size keys, Alt bound),
|
||||
Windows remove fill (Alt+/ or Alt+,; Alt+, is letter spacing), the Layers panel on Windows (Alt+1
|
||||
or Ctrl+1), send to back / bring to front (one table shows only the bracket).
|
||||
- **Platform keys:** macOS rows use Cmd and Option, Windows/Linux rows Ctrl and Alt (tested: no
|
||||
macOS glyph on Windows/Linux keycaps, no "Ctrl"/"Alt" words on macOS); no default binding uses a
|
||||
chord the system keeps (Cmd+H/M/Q/Tab/Space, Ctrl+Space and the screenshot keys on macOS;
|
||||
Alt+Space/Tab/F4, Ctrl+Esc, Ctrl+Alt+Delete and Linux workspace and terminal-switch keys).
|
||||
- **Keyboard layouts:** keys follow the character typed, named as on a US keyboard. Characters
|
||||
egui has no key for (`ü`, `ж`) arrive as the key at that position (egui's fallback); a symbol
|
||||
another layout types with Shift (`/` is Shift+7 on a German keyboard) now counts without the
|
||||
Shift. Not done: per-layout tables like the documentation's (a German Shift+' types `"` and
|
||||
reaches Shift+2).
|
||||
|
||||
## Accessibility (ours vs Figma's)
|
||||
|
||||
| Item | Status | Notes |
|
||||
@@ -118,6 +160,7 @@ interaction feel not yet compared.
|
||||
|
||||
| Date | Change | Summary |
|
||||
|---|---|---|
|
||||
| 2026-10-12 | minor | Keyboard shortcut parity suite and bindings: a table of the 129 documented shortcuts per platform (126 bound, 1 moved for a documented conflict, 2 missing, 2 kept by a platform) plus 48 pinned undocumented bindings; 16 rows newly bound (see Keyboard shortcuts); Ctrl to suspend snapping on macOS done; keyboard box selection on Alt+Space / Ctrl+Space |
|
||||
| 2026-10-12 | minor | Multiplayer cursors, cursor chat and spotlight: missing → partial (live sessions: chat bubbles at the pointer that fade, `/` to chat, spotlight from your avatar's menu with a banner to stop or follow again) |
|
||||
| 2026-10-12 | minor | Layers and Assets panels behaviour suite and fixes: several layers dropped together land together, Collapse layers keeps the selection's rows open, dragging across eyes or padlocks sets several layers in one step, the toggles stay under the pointer, Rename layers dialog for several layers, pages dragged to reorder, dividers, "Copy of" duplicates, Assets folders by page, frame and slash names |
|
||||
| 2026-10-12 | minor | Vector multi-edit and the vector edit tail, with a behaviour suite written from the public documentation (5 tests, about 30 table rows and steps, and a junk-parameter sweep of every vector command in multi-edit mode): several vector layers are edited at once (Enter, double-click or `vector.edit.begin {ids}`; a press on another layer's point, handle or segment makes it the active layer; Shift-click, marquee and lasso select across layers; dragging, the arrows, Delete, delete and heal, mirroring, smoothing, corner radius and point caps and joins reach every layer's selected points in one undo step; the pen, bend, paint bucket, cut and eraser work in the active layer); several Bezier handles are selected with Shift-click and dragged together (`vector.edit.moveHandles`); a sharp point next to a curved segment rounds (the curve is cut where the arc meets it and keeps its shape); a point can have its own stroke cap and join (`vector.edit.strokeCap`, `vector.edit.strokeJoin`, the Point section of the Design panel; canvas, PNG, SVG and PDF, outline stroke); the Pen outside edit mode connects to one of its own points and ends the path, and continues a selected open path from an end point. Left: corner smoothing beyond rectangles, the transform box around points of several layers, per-point caps and joins on dashed, variable-width and brush strokes |
|
||||
|
||||
Reference in New Issue
Block a user