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refactor(engine): simplify canvas and board handlers
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@@ -1,5 +1,8 @@
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use super::handles::{handle_at, label_at, locked_in, on_corner_square, resize_cursor, selected_end_at};
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use super::*;
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use super::{
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Cursor, Document, Gesture, NodeId, NodeKind, Overlay, PenCursor, Point, PointerEvent, PointerKind, Rect, Result, Session, ToolId, at_45_degrees,
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frame_at, json, select_target,
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};
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impl Session {
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/// The pointer left the canvas: what hovering there showed goes (the distances Alt or Dev Mode
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