Files
effectcraft/CONTRIBUTING.md
T
13470ca161 Add affected CI and replayable crash repros (#1224)
* AG4: xtask ci --affected

cargo xtask ci --affected [--base REV] [--dry-run] runs fmt, clippy, tests (nextest + doctests when available), layers, assets (only on asset changes) and wasm (only for affected L0-L4/web crates) for the packages a change can affect: changed files map to the owning package and to packages whose sources read them via ../ paths, expanded to reverse dependents. Workspace-wide inputs (root Cargo.toml, Cargo.lock, .cargo/, xtask/, toolchain, clippy.toml) fall back to full CI. Documented in docs/testing.md, AGENTS.md and CLAUDE.md.

(cherry picked from commit f3ca84fc2ee3948582cbc94e4c99ee510e829540)

(cherry picked from commit 8a2cdcadf447eafa57ab14016beae4420f002af0)
(cherry picked from commit d8a4301bc1)

(cherry picked from commit 36402c61ac2f7e29ecd76a6cfc89365cc2572e0a)

* AO1: fast CI profile, looser timing tests

- [profile.ci] (release without LTO, 16 codegen units); `xtask ci` runs clippy
  and tests with --profile ci instead of --release.
- Wall-clock asserts in engine memory_tick, gpu OpenGL decline and script
  socket tests keep their intent with bounds that survive a loaded machine.
- docs/testing.md and CONTRIBUTING.md mention the profile.

(cherry picked from commit b45c8a379351ebdfda0d7076ad4b740baf6f2087)

(cherry picked from commit fa1ea6a107c4c1936cde89b518a05adc73f2b4b0)
(cherry picked from commit e5d5ed80e9)

(cherry picked from commit d2c67660c70764f9c56880a642ad7f0d004a7f92)

* AG6: journal replay repros

Bug reports become replay scripts and crash regression tests become data files:
- engine::replay: a JSON-lines repro format (start line, command steps with
  expect_error, expect queries with JSON pointer + equals, expect_no_error),
  a never-panicking runner that reports per-step ok/error and the first failure,
  and journal export (from the last project open; saves left out; size-capped).
- journal.export {path?} and help.exportRepro {path?} (not journaled).
- Crash capture: when the last-resort guard catches a panic in the outermost
  command, the journal plus that command is saved to Repros/crash-*.jsonl in the
  settings store (newest 20 kept) and the error names the file.
- Commands run by a journaled command (script steps) are no longer journaled twice.
- effectcraft-cli replay SCRIPT.jsonl [--json] [--keep-going]: exits 1 on a failed
  step, unmet expectation or panic.
- crates/host/tests/repros.rs replays every tests/repros/*.jsonl; three samples
  from past crash fixes (zero frame rate, Layer Settings with no selection,
  New Comp from Selection with hostile overlap).
- Docs: docs/agents.md "Repro scripts"; AGENTS.md: crash fix regression test =
  a .jsonl in tests/repros.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

(cherry picked from commit c38509d7dafe507856c48c78db65e00b94b0cebc)

(cherry picked from commit e55b56dbf76716adfcbfe4cc773df19a74edc419)
(cherry picked from commit 96a63855a9)

(cherry picked from commit c59351ab3bd697f0868e41230dd883960d94a540)

* xtask: ci and ci --affected run cargo test and nextest with --no-fail-fast

One run now lists every failing crate instead of stopping at the first.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_019qXL3GPNnY9BSFF2XoU2Yu

(cherry picked from commit e46c7debe738eca62b35bf7392ab77637f6a33ae)

* Agents: confinement write-checks journal.export, help.exportRepro and file.exportTimeline

Review on #859 (split into this PR): their output paths were only read-checked (relative ones
not at all). Test: confinement_covers_every_command_that_writes_a_file.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_014d65YdNxQmjRkbXRtP2NwH

* #1224: handle bin-only CI targets and BOM repros without weakening timing tests

* #1224: run the full gate when nextest policy changes

---------

Co-authored-by: Elias <hakifx91@gmail.com>
Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: FredApps <FredApps@users.noreply.github.com>
Co-authored-by: FredApps <153173854+FredApps@users.noreply.github.com>
2026-11-10 14:57:32 +01:00

5.1 KiB

Contributing to EffectCraft

Thanks for helping. Please read AGENTS.md first: its rules on assets and clean-room work apply to everyone, people and AI agents alike, and they are not negotiable.

Setup

You need Rust 1.95 or newer.

On Linux the desktop app plays preview sound through cpal, so the build needs a usable ALSA pkg-config package: an alsa.pc that pkg-config can find, naming the linkable ALSA runtime library (usually libasound.so.2). alsa-sys runs pkg-config at build time; it does not compile ALSA's headers. Without a usable package the build fails at link time with an unrelated-looking error; cargo xtask ci probes pkg-config up front and names the package:

sudo dnf install alsa-lib-devel        # Fedora
sudo apt install libasound2-dev        # Debian / Ubuntu
sudo pacman -S alsa-lib                # Arch

If you cannot install the package, point PKG_CONFIG_PATH at a directory holding an alsa.pc whose Libs line names your system's libasound (usually libasound.so.2); every CI run needs that variable set.

cargo run -p effectcraft -- --demo       # the desktop app, with the demo project
cargo test --workspace
cargo xtask ci                           # what every commit must pass (dev-profile checks and tests)

The default dev profile keeps debug info to line tables: builds are fast and panics/backtraces still name the file and line, but a debugger cannot show local variables. For an interactive debugger session use the dev-full profile, which is the same build with full debug info:

cargo run --profile dev-full -p effectcraft -- --demo

Windows

The MSVC toolchain, rustup's default on Windows, is what the releases use: with the Visual Studio C++ build tools installed, the commands above work as they are.

The GNU toolchain (x86_64-pc-windows-gnu) needs a current mingw-w64 GCC and binutils first on PATH. They provide the linker and the Windows import libraries, such as libshlwapi.a for opening links from the app. With MSYS2:

C:\msys64\usr\bin\pacman.exe -S --needed mingw-w64-x86_64-gcc
$env:PATH = "C:\msys64\mingw64\bin;$env:PATH"
cargo +stable-x86_64-pc-windows-gnu run -p effectcraft -- --demo

An older MinGW earlier on PATH can break the build: CodeBlocks' GCC 8.1 fails to link boa_engine (#1882).

Rust's bundled LLD and self-contained libraries don't include every import library EffectCraft needs, so on their own they stop with unable to find library for -lshlwapi, -lktmw32, -lpropsys and -lversion (#1886). To link that way, copy those four from mingw-w64 into a folder of its own and add that folder to the search path in your own Cargo config (%USERPROFILE%\.cargo\config.toml). Don't add all of mingw-w64's lib folder: its C runtime clashes with Rust's bundled one (undefined symbol: DllEntryPoint).

New-Item -ItemType Directory -Force C:\gnu-import-libs
foreach ($lib in "shlwapi", "ktmw32", "propsys", "version") {
    Copy-Item "C:\msys64\mingw64\lib\lib$lib.a" C:\gnu-import-libs\
}
[target.x86_64-pc-windows-gnu]
linker = "rust-lld"
rustflags = ["-C", "link-self-contained=yes", "-L", "native=C:/gnu-import-libs"]

Ground rules

  • Clean room. Work from After Effects' public documentation and its observable behaviour only. Never use Adobe artwork, presets or code, and never copy GPL/LGPL/AGPL code.
  • Every asset is attributed. Add a .attribution sidecar and an ATTRIBUTION.md row; cargo xtask assets checks it.
  • Layering. Nothing below the interface layer depends on UI or OS crates; see docs/architecture.md.
  • Everything is a command. New features are engine commands with an id, label, menu path, shortcut and parameters, so the UI, the CLI and the MCP server get them at once. Interactive widgets register an automation id.
  • Never crash. Non-test code returns errors instead of panicking: no unwrap(), expect(), panic!, unreachable!, todo!, unimplemented! or unsafe, checked indexing and arithmetic on input-derived values, and a regression test with every crash fix. See the "Never crash" section of AGENTS.md.
  • Tests with every change, and green cargo xtask ci before every commit. One task per commit.

How to add…

  • An effect: add an EffectSpec in crates/effects (AE display name, category, parameters with AE's names, defaults and ranges) and its render function, with a determinism test and a behaviour test. If it reads the clock directly, add it to TIME_DEPENDENT.
  • A command: register it with cmd! in crates/engine/src/commands/, place it in the menu tree in crates/engine/src/menus.rs, and test it including undo.
  • A panel or dialog: crates/ui-egui/src/panels/; look at the result with the headless snapshot tool described in docs/testing.md.

Talk to us

Questions, ideas and bug reports are welcome on Discord and in GitHub issues.