Files
effectcraft/crates/engine/src/session_settings.rs
T
bflatasticandClaude Opus 5.5 da165724e9 Plug-ins: Ease Presets moves out of core into a bundled ScriptUI panel
The Ease Presets panel (#254) is modelled on a third-party panel, so,
as with third-party tools in After Effects, it isn't core any more: it
is `extensions/scriptui-panels/Ease Presets.jsx`, a ScriptUI panel
bundled as an optional extension (Window ▸ Ease Presets.jsx), written
only against the public scripting API. Clicking a preset eases every
pair of neighbouring selected keyframes in one undo step (per
dimension, along the motion path for spatial properties, the keys'
other sides as they play); the fields edit the working curve, which the
panel draws; From Keys, Save, Rename and Delete as before. The twelve
built-in curves are unchanged.

Scripting API fixes it needed (After Effects parity):
- `app.settings` lasts between runs (`script_settings.json` in the
  settings folder; `script.settings.get` / `script.settings.save`).
- Per-key methods (`setTemporalEaseAtKey`, `setInterpolationTypeAtKey`,
  `removeKey`, the continuous / auto-Bezier / roving setters) no longer
  change the user's key selection (they selected the key they edited).
- `keyInTemporalEase` / `keyOutTemporalEase` report linear and
  auto-Bezier sides as they play, `keyIn/OutSpatialTangent` the
  tangents the motion path plays.
- `selectedProperties` includes the properties of selected keyframes.
- `isInterpolationTypeValid` is false for Linear / Bezier on values that
  only hold.

Removed from core: Window ▸ Ease Presets, the `keys.easePreset.*`
commands, `engine::ease_presets` and the `ease_presets.json` store,
`keyframe::EaseCurve` (nothing else used it) and the egui panel. User
presets saved by the v0.6.0 panel move into the panel's app.settings
section the first time settings load (the old file is left as is).
Docs: plugins.md (bundled extensions), parity.md, gaps.md G8, agents.md.

Test: app_settings_last_between_runs,
per_key_methods_keep_the_key_selection_and_report_eases_as_they_play,
spatial_tangents_are_reported_as_the_path_plays (each fails before),
the_ease_presets_panel_eases_every_selected_pair_in_one_undo_step,
a_typed_curve_scales_to_each_dimension_and_follows_motion_paths,
user_presets_save_rename_delete_and_persist,
presets_saved_by_the_old_core_panel_carry_over (script, through the
panel's controls), ease_presets_panel_eases_the_selected_keys_from_its_list
(UI: the panel docks and a click on a preset eases the keys).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 21:03:12 +07:00

311 lines
13 KiB
Rust

//! Session side of Settings, keyboard shortcut presets, auto-save and crash recovery.
use std::path::Path;
use crate::autosave::{self, Sentinel};
use crate::prefs::{PREFS_FILE, Prefs};
use crate::shortcuts::{Keymaps, SHORTCUTS_FILE, ShortcutTable, UiCommand};
use crate::{EngineError, Result, Session};
impl Session {
/// Load settings, shortcut presets and scripts' settings from the config store and apply
/// them.
pub fn load_settings(&mut self) {
if let Some(c) = &self.config {
if let Some(t) = c.read(PREFS_FILE) {
self.prefs = Prefs::from_json(&t);
}
if let Some(t) = c.read(SHORTCUTS_FILE) {
self.keymaps = Keymaps::from_json(&t);
}
}
crate::commands::scripts::load_script_settings(self);
self.prefs_changed();
self.shortcuts_changed();
}
/// Settings changed: apply what the engine owns (cache budgets) and tell frontends.
pub fn prefs_changed(&mut self) {
self.prefs.normalize();
self.apply_cache_budgets();
self.configure_disk_cache();
self.footage.set_conform_folder(self.conformed_audio_folder());
// Switches Affect Nested Comps changes what precomp layers render: drop cached pixels.
let nested = self.prefs.general.switches_affect_nested_comps;
if self.applied_nested_switches.replace(nested).is_some_and(|was| was != nested) {
self.layer_cache.clear();
self.events.push(crate::Event::PurgeCaches);
}
// Fewer undo levels apply right away.
let levels = self.prefs.general.undo_levels.max(1) as usize;
let current = self.project.clone();
self.history.trim(levels, &current);
// Settings ▸ Roto Brush / Face Tracking: load (or drop) the chosen trained models.
self.apply_models();
self.prefs_revision += 1;
}
/// A Disk settings folder: the setting, or (for frontends with a settings store) `name` next
/// to the platform disk cache folder. Headless sessions without the setting stay off disk.
fn cache_folder(&self, setting: &str, name: &str) -> Option<std::path::PathBuf> {
let s = setting.trim();
if !s.is_empty() {
return Some(std::path::PathBuf::from(s));
}
// (the browser has no file system: no default folder there)
if self.config.is_none() || cfg!(target_arch = "wasm32") {
return None;
}
let base = effectcraft_render::disk_cache::default_folder();
Some(base.parent().map(|p| p.join(name)).unwrap_or_else(|| base.join(name)))
}
/// Settings ▸ Disk ▸ Database and Cache Folder (media cache: audio waveform summaries).
pub fn media_cache_folder(&self) -> Option<std::path::PathBuf> {
self.cache_folder(&self.prefs.disk.media_cache_folder, "Media Cache")
}
/// Settings ▸ Disk ▸ Conformed Audio Folder (decoded footage audio, see
/// `MediaPool::set_conform_folder`).
pub fn conformed_audio_folder(&self) -> Option<std::path::PathBuf> {
self.cache_folder(&self.prefs.disk.conformed_media_folder, "Conformed Audio")
}
/// Apply the Memory & CPU cache budgets, limited by RAM Reserved for Other Applications and
/// reduced while the system is low on memory (see [`crate::prefs::Prefs::cache_budgets`]).
pub fn apply_cache_budgets(&mut self) {
let b = self.prefs.cache_budgets(self.sys_memory);
self.layer_cache.set_budget(b.layer);
self.footage.set_cache_budget(b.media);
}
/// Take the latest reading of the system's memory and start the next one in the background
/// (desktop frontends call this every few seconds; it never waits for the system), then
/// re-apply the cache budgets when the reading changes them. Returns the effective budgets.
pub fn memory_tick(&mut self) -> crate::prefs::CacheBudgets {
let before = self.prefs.cache_budgets(self.sys_memory);
self.sys_memory = self.memory_watch.latest().or(self.sys_memory);
self.memory_watch.poll();
let after = self.prefs.cache_budgets(self.sys_memory);
if after != before {
self.apply_cache_budgets();
// Frontends re-apply their preview cache budget.
self.prefs_revision += 1;
if after.reduced && !before.reduced {
self.toast("The system is low on memory: cache sizes were reduced");
}
}
after
}
/// Apply Settings ▸ Media & Disk Cache ▸ Disk Cache: open (or close) the persistent cache
/// and attach it to the layer cache. Without a folder setting the platform cache folder is
/// used, but only by frontends with a settings store (headless sessions stay off disk).
pub fn configure_disk_cache(&mut self) {
use effectcraft_render::disk_cache::{DiskCache, default_folder, footage_salt};
let d = &self.prefs.disk;
let folder = if d.disk_cache_folder.trim().is_empty() {
(self.config.is_some() && !cfg!(target_arch = "wasm32")).then(default_folder)
} else {
Some(std::path::PathBuf::from(d.disk_cache_folder.trim()))
};
let max = d.disk_cache_max_gb.max(1) as u64 * (1 << 30);
// (no file system in the browser: the disk cache stays off there)
let Some(folder) = folder.filter(|_| d.disk_cache_enabled && !cfg!(target_arch = "wasm32")) else {
self.disk_cache = None;
self.layer_cache.set_disk(None);
return;
};
let dc = match &self.disk_cache {
Some(c) if c.folder() == folder.as_path() => {
c.set_max_bytes(max);
c.clone()
}
_ => match DiskCache::open(&folder, max) {
Ok(c) => c,
Err(e) => {
log::warn!("disk cache at {}: {e}", folder.display());
self.disk_cache = None;
self.layer_cache.set_disk(None);
return;
}
},
};
self.layer_cache.set_disk(Some((dc.clone(), footage_salt(&self.project))));
self.disk_cache = Some(dc);
}
/// Write settings to the config store.
pub fn save_prefs(&self) {
if let Some(c) = &self.config
&& let Err(e) = c.write(PREFS_FILE, &self.prefs.to_json())
{
log::warn!("saving settings: {e}");
}
}
/// Shortcut presets changed: rebuild the table and save them.
pub fn shortcuts_changed(&mut self) {
self.shortcut_table = std::sync::OnceLock::new();
if let Some(c) = &self.config
&& let Err(e) = c.write(SHORTCUTS_FILE, &self.keymaps.to_json())
{
log::warn!("saving keyboard shortcuts: {e}");
}
}
/// The frontend's own bindable commands (tools, timeline navigation…).
pub fn set_ui_commands(&mut self, cmds: Vec<UiCommand>) {
self.ui_commands = cmds;
self.shortcut_table = std::sync::OnceLock::new();
}
/// The active shortcut preset resolved against every bindable command.
pub fn shortcuts(&self) -> &ShortcutTable {
self.shortcut_table.get_or_init(|| ShortcutTable::build(&self.keymaps, &self.ui_commands))
}
/// Remember a project in File ▸ Open Recent and in the crash-recovery sentinel.
pub(crate) fn note_project_path(&mut self, path: &str) {
self.prefs.push_recent(path);
self.save_prefs();
let _ = self.autosave_wait();
self.autosave =
autosave::AutoSaveState { last: self.autosave.last, sentinel: self.autosave.sentinel, background: self.autosave.background, ..Default::default() };
self.update_sentinel();
}
/// Refresh the crash-recovery sentinel (when one is active).
pub fn update_sentinel(&self) {
if let Some(c) = &self.config
&& self.autosave.sentinel
{
let s = Sentinel { pid: autosave::pid(), project: self.path.clone(), autosave: self.autosave.last_path.clone(), dirty: self.is_dirty() };
autosave::update(c.as_ref(), &s);
}
}
/// Fallback folder for auto-saves of untitled projects (next to the settings).
pub fn default_autosave_root(&self) -> Option<std::path::PathBuf> {
self.config.as_ref().and_then(|c| c.dir())
}
/// Where auto-saves live: the config store's [`crate::config::FileOps`], else the file system.
pub fn file_ops(&self) -> &dyn crate::config::FileOps {
match &self.config {
Some(c) => c.files(),
None => &crate::config::StdFiles,
}
}
/// Auto-save preferences with the host's isolation folder applied, without changing or
/// persisting the user's settings.
pub fn autosave_prefs(&self) -> crate::prefs::Prefs {
let mut prefs = self.prefs.clone();
if let Some(folder) = &self.autosave_folder_override {
prefs.auto_save.location = "custom".into();
prefs.auto_save.folder = folder.to_string_lossy().into_owned();
}
prefs
}
/// Write an auto-save now (whether or not the project is dirty). Returns its path.
///
/// With [`autosave::AutoSaveState::background`] the project is serialised and written on a
/// background thread (the path is returned at once; [`Session::autosave_wait`] waits).
/// Auto-saves are compact JSON (opened like any project); File ▸ Save writes pretty JSON.
pub fn autosave_now(&mut self) -> Result<String> {
// One write at a time: the previous one must land before its slot rotates.
self.autosave_wait()?;
let root = self.default_autosave_root();
let prefs = self.autosave_prefs();
let fail = |e: std::io::Error| EngineError::Other(format!("auto-save failed: {e}"));
let plan = autosave::plan_in(self.file_ops(), &prefs, self.path.as_deref(), root.as_deref(), self.autosave.last_slot).map_err(fail)?;
if self.autosave.background && !cfg!(target_arch = "wasm32") {
let project = self.project.clone();
let config = self.config.clone();
let job = plan.clone();
let pending = autosave::PendingWrite::spawn(plan.path.clone(), move || {
let json = project.to_json_compact();
match &config {
Some(c) => job.write(c.files(), json.as_bytes()),
None => job.write(&crate::config::StdFiles, json.as_bytes()),
}
})
.map_err(fail)?;
self.autosave.pending = Some(pending);
} else {
let json = self.project.to_json_compact();
plan.write(self.file_ops(), json.as_bytes()).map_err(fail)?;
}
let (path, slot) = (plan.path, plan.slot);
let p = path.to_string_lossy().to_string();
self.autosave.last_slot = Some(slot);
self.autosave.saved_revision = Some(self.revision);
self.autosave.last_path = Some(p.clone());
self.update_sentinel();
Ok(p)
}
/// Wait for a background auto-save ([`autosave::AutoSaveState::background`]) to land.
pub fn autosave_wait(&mut self) -> Result<()> {
match self.autosave.pending.take() {
Some(w) => w.join().map_err(|e| EngineError::Other(format!("auto-save failed: {e}"))),
None => Ok(()),
}
}
/// Call periodically with wall-clock seconds: auto-saves a dirty project once the interval
/// has passed since the last auto-save (or since the first call). Returns the written path.
pub fn autosave_tick(&mut self, now: f64) -> Option<Result<String>> {
if self.autosave.pending.as_ref().is_some_and(autosave::PendingWrite::is_finished)
&& let Err(e) = self.autosave_wait()
{
return Some(Err(e));
}
let a = &self.prefs.auto_save;
if !a.enabled {
self.autosave.last = Some(now);
return None;
}
let interval = a.interval_minutes.max(1) as f64 * 60.0;
let last = *self.autosave.last.get_or_insert(now);
if now - last < interval {
return None;
}
self.autosave.last = Some(now);
if !self.is_dirty() || self.autosave.saved_revision == Some(self.revision) || self.render_job.is_some() {
return None;
}
if self.path.is_none() && self.prefs.auto_save.location != "custom" && self.default_autosave_root().is_none() && self.autosave_folder_override.is_none()
{
return None;
}
let r = self.autosave_now();
if let Ok(p) = &r {
self.toast(format!("Auto-saved {}", Path::new(p).file_name().map(|n| n.to_string_lossy().to_string()).unwrap_or_default()));
}
Some(r)
}
/// At launch: start crash recovery. Returns the previous run's state when it didn't exit
/// cleanly (and the setting asks for it).
pub fn begin_recovery(&mut self) -> Option<autosave::Recovery> {
let c = self.config.clone()?;
let r = autosave::begin(c.as_ref(), &self.prefs);
self.autosave.sentinel = true;
self.update_sentinel();
r.filter(|_| self.prefs.startup.offer_crash_recovery)
}
/// Clean exit: remove the crash-recovery sentinel.
pub fn end_recovery(&mut self) {
if let Some(c) = &self.config
&& self.autosave.sentinel
{
autosave::end(c.as_ref());
self.autosave.sentinel = false;
}
}
}