Files
effectcraft/crates/render/src/lib.rs
T
Brandon ThomasandClaude Opus 5.5 83aabf0a87 Merge main into M7 3D branch
Resolve conflicts with perf (layer cache / Arc<Buf>), export (RenderOpts.view: None
for output), timeline (separate dimensions + one-node POI visibility), mask/pen
viewer gestures (alongside camera tools and view-aware layer matrices), key
dialogs (alongside Camera/Light Settings), render queue + MCP command modules.
3D path tangent honours separated position; DOF blurs a per-frame copy so cached
layer buffers stay shared. New test: cached renders match uncached after camera,
focus, light and 3D view changes. Fix a clone-on-copy lint from main.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 23:24:08 -04:00

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//! The EffectCraft compositor (CPU reference path).
//!
//! `Renderer::comp_frame` renders a composition at a time:
//! bottom-to-top over visible layers → **source** (solid, footage, text, shapes, precomp) →
//! **masks** → **effects** → **transform** (2D affine or 3D projective through the active camera,
//! with motion blur sub-samples) → **track matte** → **blend** with the layer's mode and opacity.
//! Adjustment layers run their effects on everything below, limited by their own bounds/masks.
pub mod audio;
pub mod cache;
pub mod eval;
pub mod masks;
pub mod shapes;
pub mod text;
pub mod three_d;
use std::sync::Arc;
pub use cache::{CacheStats, LayerCache};
use effectcraft_color::BlendMode;
use effectcraft_effects::{Buf, EffectCtx, EffectEnv, EffectHost, LayerPixels, Params};
use effectcraft_geom::{Mat3, vec2};
use effectcraft_project::{Comp, Footage, GroupKind, ItemId, ItemKind, Layer, LayerSource, MatteKind, Node, Project, Quality, Sampling};
pub use effectcraft_raster::Image;
use effectcraft_raster::{WarpOpts, composite_warp};
use effectcraft_time::Tick;
pub use eval::{EvalCtx, ExprHost, source_size};
use rayon::prelude::*;
/// Supplies decoded footage frames (implemented by the media layer).
pub trait FootageSource: Send + Sync {
/// The frame of `item` at source time `t`, straight from the file (any size).
fn frame(&self, item: ItemId, footage: &Footage, t: Tick) -> Option<Arc<Image>>;
/// `frames` interleaved stereo sample frames of `item`'s audio from source time `t` at
/// `rate` Hz (`None` when unavailable).
fn audio(&self, _item: ItemId, _footage: &Footage, _t: Tick, _frames: usize, _rate: u32) -> Option<Vec<f32>> {
None
}
}
/// Layer parameters and audio for effects (see [`effectcraft_effects::EffectHost`]).
struct FxHost<'r, 'a, 'c> {
r: &'r Renderer<'a>,
ctx: &'c EvalCtx<'a>,
layer: &'c Layer,
}
impl EffectHost for FxHost<'_, '_, '_> {
fn layer(&self, id: u64, masks_and_effects: bool) -> Option<LayerPixels> {
let other = self.ctx.layer(effectcraft_project::LayerId(id))?;
if other.id == self.layer.id || self.r.depth > 8 {
return None;
}
let sub = Renderer { depth: self.r.depth + 1, ..*self.r };
// The cached layer buffer is shared; effects get their own copy.
let buf = if masks_and_effects { (*sub.layer_buf(self.ctx, other)?).clone() } else { sub.source(self.ctx, other)? };
let size = source_size(self.r.project, other);
let size = if size.0 == 0 { [self.ctx.comp.width as f64, self.ctx.comp.height as f64] } else { [size.0 as f64, size.1 as f64] };
Some(LayerPixels { buf, size })
}
fn audio(&self, id: u64, start: f64, frames: usize, rate: u32) -> Option<Vec<f32>> {
let other = self.ctx.layer(effectcraft_project::LayerId(id))?;
let LayerSource::Footage { item } = &other.source else { return None };
let ItemKind::Footage(f) = &self.r.project.item(*item)?.kind else { return None };
if !f.has_audio {
return None;
}
let st = other.layer_time(Tick::from_seconds_f64(start));
self.r.footage.audio(*item, f, st, frames, rate)
}
}
/// No footage available (renders footage layers as transparent).
pub struct NoFootage;
impl FootageSource for NoFootage {
fn frame(&self, _: ItemId, _: &Footage, _: Tick) -> Option<Arc<Image>> {
None
}
}
#[derive(Clone, Copy, Debug)]
pub struct RenderOpts {
/// Output scale relative to comp pixels (1 = Full, 0.5 = Half…).
pub scale: f64,
pub motion_blur: bool,
/// Render guide layers (viewer only).
pub guides: bool,
/// Draft quality: fewer motion-blur samples, bilinear only.
pub draft: bool,
/// 3D view camera override (viewer Front/Top/Custom views); None = the comp's active camera.
pub view: Option<three_d::CameraState>,
}
impl Default for RenderOpts {
fn default() -> Self {
RenderOpts { scale: 1.0, motion_blur: true, guides: false, draft: false, view: None }
}
}
pub struct Renderer<'a> {
pub project: &'a Project,
pub footage: &'a dyn FootageSource,
pub expr: Option<&'a dyn ExprHost>,
pub opts: RenderOpts,
/// Processed-layer cache shared across frames (see [`cache`]). `None` renders everything.
pub cache: Option<&'a LayerCache>,
/// Optional per-layer timing sink (`frame --bench` / perf readouts).
pub profile: Option<&'a std::sync::Mutex<Vec<LayerTiming>>>,
/// Current nesting depth (precomp recursion guard).
depth: usize,
}
/// Time spent on one layer of one frame (milliseconds).
#[derive(Clone, Debug, Default)]
pub struct LayerTiming {
pub depth: usize,
pub layer: String,
/// Source + masks + effects (cache lookup only, on a hit).
pub process_ms: f64,
/// Per effect: (effect id, ms). Empty on a cache hit.
pub effects: Vec<(String, f64)>,
/// Transform + matte + blend.
pub composite_ms: f64,
/// The processed buffer came from the layer cache.
pub cached: bool,
}
impl<'a> Renderer<'a> {
pub fn new(project: &'a Project, footage: &'a dyn FootageSource, opts: RenderOpts) -> Renderer<'a> {
Renderer { project, footage, expr: None, opts, cache: None, profile: None, depth: 0 }
}
fn ctx(&self, comp_id: ItemId, comp: &'a Comp, t: Tick) -> EvalCtx<'a> {
EvalCtx { project: self.project, comp_id, comp, time: t, expr: self.expr }
}
/// Render a composition at comp time `t` (transparent background, comp size × scale).
pub fn comp_frame(&self, comp_id: ItemId, t: Tick) -> Image {
let Some(comp) = self.project.comp(comp_id) else { return Image::new(1, 1) };
let s = self.opts.scale;
let w = ((comp.width as f64 * s).round() as u32).max(1);
let h = ((comp.height as f64 * s).round() as u32).max(1);
let mut canvas = Image::new(w, h);
if self.depth > 16 {
return canvas;
}
let ctx = self.ctx(comp_id, comp, t);
let any_solo = comp.layers.iter().any(|l| l.switches.solo && l.source.is_av() && l.is_active_at(t));
// Bottom-to-top, with runs of consecutive 3D layers depth-sorted (farthest first).
let visible: Vec<&Layer> = comp
.layers
.iter()
.rev()
.filter(|l| l.is_active_at(t) && l.has_video() && (!any_solo || l.switches.solo) && (self.opts.guides || !l.switches.guide))
.collect();
let mut i = 0;
while i < visible.len() {
if visible[i].is_3d() {
let mut j = i;
while j < visible.len() && visible[j].is_3d() {
j += 1;
}
three_d::compose::draw_run(self, &ctx, &visible[i..j], &mut canvas);
i = j;
} else {
self.draw_layer(&ctx, visible[i], &mut canvas);
i += 1;
}
}
if !self.project.settings.bit_depth.is_float() {
canvas.clamp01();
}
canvas
}
/// Evaluate an effect instance's parameters.
fn effect_params(&self, ctx: &EvalCtx, layer: &Layer, g: &effectcraft_project::PropGroup) -> Params {
let mut p = Params::default();
for c in &g.children {
if let Node::Prop(pr) = c {
p.values.insert(pr.match_id.clone(), ctx.value(layer, pr));
}
}
p
}
fn apply_effects(&self, ctx: &EvalCtx, layer: &Layer, buf: Buf, adjustment: bool) -> Buf {
self.apply_effects_timed(ctx, layer, buf, adjustment, None)
}
fn apply_effects_timed(&self, ctx: &EvalCtx, layer: &Layer, mut buf: Buf, adjustment: bool, mut timing: Option<&mut Vec<(String, f64)>>) -> Buf {
if !layer.switches.effects {
return buf;
}
let Some(fx) = layer.effects() else { return buf };
let lt = layer.layer_time(ctx.time);
let size = source_size(self.project, layer);
let layer_size = if size.0 == 0 { [ctx.comp.width as f64, ctx.comp.height as f64] } else { [size.0 as f64, size.1 as f64] };
let mask_shapes = masks::shapes(ctx, layer);
let host = FxHost { r: self, ctx, layer };
let env = EffectEnv { masks: &mask_shapes, host: Some(&host), comp_time: ctx.time.seconds(), frame_rate: ctx.comp.frame_rate.as_f64() };
for g in fx.groups() {
if !g.enabled {
continue;
}
let GroupKind::Effect { effect } = &g.kind else { continue };
let Some(spec) = effectcraft_effects::find(effect) else { continue };
let params = self.effect_params(ctx, layer, g);
let ectx = EffectCtx { params: &params, time: lt.seconds(), layer_size, seed: g.uid as u32, adjustment, env };
let t0 = std::time::Instant::now();
buf = effectcraft_effects::apply(spec, &ectx, buf);
if let Some(v) = timing.as_deref_mut() {
v.push((spec.id.to_string(), t0.elapsed().as_secs_f64() * 1e3));
}
}
buf
}
/// Source pixels of a layer in layer space (before masks/effects).
fn source(&self, ctx: &EvalCtx, layer: &Layer) -> Option<Buf> {
let s = self.opts.scale;
match &layer.source {
LayerSource::Solid { item } => {
let ItemKind::Solid(sol) = &self.project.item(*item)?.kind else { return None };
let w = ((sol.width as f64 * s).ceil() as u32).max(1);
let h = ((sol.height as f64 * s).ceil() as u32).max(1);
if layer.switches.adjustment {
return Some(Buf { img: Image::filled(w, h, [1.0; 4]), offset: [0.0; 2], scale: s });
}
let c = sol.color;
Some(Buf { img: Image::filled(w, h, [c[0], c[1], c[2], 1.0]), offset: [0.0; 2], scale: s })
}
LayerSource::Comp { item } => {
if self.project.comp_contains(*item, ctx.comp_id) {
return None;
}
let sub = Renderer { depth: self.depth + 1, ..*self };
let lt = ctx.source_time(layer);
Some(Buf { img: sub.comp_frame(*item, lt), offset: [0.0; 2], scale: s })
}
LayerSource::Footage { item } => {
let it = self.project.item(*item)?;
let ItemKind::Footage(f) = &it.kind else { return None };
if !f.has_video {
return None;
}
let lt = ctx.source_time(layer);
let img = self.footage.frame(*item, f, lt)?;
let k = if img.width > 0 { f.width.max(1) as f64 / img.width as f64 } else { 1.0 };
// Keep native pixels when downsampling is small; resample otherwise.
if s < 0.75 {
let w = ((f.width as f64 * s).round() as u32).max(1);
let h = ((f.height as f64 * s).round() as u32).max(1);
return Some(Buf { img: effectcraft_raster::resample(&img, w, h), offset: [0.0; 2], scale: s });
}
Some(Buf { img: (*img).clone(), offset: [0.0; 2], scale: 1.0 / k })
}
LayerSource::Text => Some(text::render(ctx, layer, s)),
LayerSource::Shape => layer.props.sub("contents").map(|c| shapes::render(ctx, layer, c, s)),
_ => None,
}
}
/// Fully processed layer buffer (source → masks → effects).
/// Served from the layer cache when the layer's content key matches.
pub fn layer_buf(&self, ctx: &EvalCtx, layer: &Layer) -> Option<Arc<Buf>> {
self.layer_buf_timed(ctx, layer, None)
}
fn layer_buf_timed(&self, ctx: &EvalCtx, layer: &Layer, mut timing: Option<&mut LayerTiming>) -> Option<Arc<Buf>> {
let key = self.cache.and_then(|_| cache::layer_key(ctx, layer, self.opts.scale, self.opts.draft));
if let (Some(c), Some(k)) = (self.cache, key)
&& let Some(b) = c.get(k)
{
if let Some(t) = timing.as_deref_mut() {
t.cached = true;
}
return Some(b);
}
let mut buf = self.source(ctx, layer)?;
masks::apply(ctx, layer, &mut buf);
let buf = Arc::new(self.apply_effects_timed(ctx, layer, buf, false, timing.map(|t| &mut t.effects)));
if let (Some(c), Some(k)) = (self.cache, key) {
c.insert(k, buf.clone());
}
Some(buf)
}
fn sampling(&self, layer: &Layer) -> effectcraft_raster::Sampling {
if self.opts.draft || layer.switches.quality == Quality::Draft {
effectcraft_raster::Sampling::Bilinear
} else if layer.switches.sampling == Sampling::Bicubic {
effectcraft_raster::Sampling::Bicubic
} else {
effectcraft_raster::Sampling::Bilinear
}
}
/// Buffer pixel → output pixel matrix for the layer at the context time.
fn buf_matrix(&self, ctx: &EvalCtx, layer: &Layer, buf: &Buf) -> Mat3 {
let s = self.opts.scale;
let (l2c, _) = ctx.layer_to_comp(layer);
Mat3::scale(vec2(s, s)) * l2c * Mat3::scale(vec2(1.0 / buf.scale, 1.0 / buf.scale)) * Mat3::translate(vec2(-buf.offset[0], -buf.offset[1]))
}
/// Draw a processed layer into `target` (transform, motion blur) with `mode`/`opacity`.
fn place(&self, ctx: &EvalCtx, layer: &Layer, buf: &Buf, target: &mut Image, mode: BlendMode, opacity: f32) {
let samples = if self.opts.motion_blur && ctx.comp.enable_motion_blur && layer.switches.motion_blur {
if self.opts.draft { 4 } else { ctx.comp.motion_blur_samples.clamp(2, 64) as usize }
} else {
1
};
let opts = WarpOpts { sampling: self.sampling(layer), opacity, mode, seed: layer.id.0 as u32, clip: None };
if samples <= 1 {
let m = self.buf_matrix(ctx, layer, buf);
composite_warp(target, &buf.img, &m, &opts);
return;
}
let fd = ctx.comp.frame_duration().seconds();
let angle = ctx.comp.shutter_angle / 360.0;
let phase = ctx.comp.shutter_phase / 360.0;
// Sub-samples sum straight into one buffer (each warp is row-parallel).
let mut acc = Image::new(target.width, target.height);
let k = 1.0 / samples as f32;
for i in 0..samples {
let f = phase + angle * i as f64 / (samples - 1) as f64;
let sub = ctx.at(ctx.time + Tick::from_seconds_f64(f * fd));
let m = self.buf_matrix(&sub, layer, buf);
effectcraft_raster::accumulate_warp(&mut acc, &buf.img, &m, opts.sampling, k);
}
target.blend_from(&acc, mode, opacity, layer.id.0 as u32);
}
fn draw_layer(&self, ctx: &EvalCtx, layer: &Layer, canvas: &mut Image) {
let opacity = ctx.opacity(layer) as f32;
if opacity <= 0.0 && !layer.switches.adjustment {
return;
}
if layer.switches.adjustment {
self.draw_adjustment(ctx, layer, canvas, opacity);
return;
}
let Some(prof) = self.profile else {
if let Some(buf) = self.layer_buf(ctx, layer) {
self.composite_layer(ctx, layer, &buf, canvas, opacity);
}
return;
};
let mut timing = LayerTiming { depth: self.depth, layer: layer.name.clone(), ..Default::default() };
let t0 = std::time::Instant::now();
let Some(buf) = self.layer_buf_timed(ctx, layer, Some(&mut timing)) else { return };
let t1 = std::time::Instant::now();
self.composite_layer(ctx, layer, &buf, canvas, opacity);
timing.process_ms = (t1 - t0).as_secs_f64() * 1e3;
timing.composite_ms = t1.elapsed().as_secs_f64() * 1e3;
if let Ok(mut v) = prof.lock() {
v.push(timing);
}
}
fn composite_layer(&self, ctx: &EvalCtx, layer: &Layer, buf: &Buf, canvas: &mut Image, opacity: f32) {
let matte = layer.track_matte.and_then(|tm| ctx.comp.layer(tm.layer).filter(|m| m.id != layer.id).map(|m| (m, tm.kind)));
let preserve = layer.preserve_transparency;
if matte.is_none() && !preserve {
self.place(ctx, layer, buf, canvas, layer.blend_mode, opacity);
return;
}
// Render in isolation, then matte / preserve transparency, then blend.
let mut iso = Image::new(canvas.width, canvas.height);
self.place(ctx, layer, buf, &mut iso, BlendMode::Normal, 1.0);
if let Some((m, kind)) = matte {
let mut mimg = Image::new(canvas.width, canvas.height);
if m.is_active_at(ctx.time)
&& let Some(mb) = self.layer_buf(ctx, m)
{
let mo = ctx.opacity(m) as f32;
self.place(ctx, m, &mb, &mut mimg, BlendMode::Normal, mo);
}
iso.data.par_iter_mut().zip(mimg.data.par_iter()).for_each(|(p, q)| {
let k = match kind {
MatteKind::Alpha => q[3],
MatteKind::AlphaInverted => 1.0 - q[3],
MatteKind::Luma => effectcraft_color::luminance(q[0], q[1], q[2]),
MatteKind::LumaInverted => 1.0 - effectcraft_color::luminance(q[0], q[1], q[2]),
}
.clamp(0.0, 1.0);
for c in p.iter_mut() {
*c *= k;
}
});
}
if preserve {
iso.data.par_iter_mut().zip(canvas.data.par_iter()).for_each(|(p, q)| {
for c in p.iter_mut() {
*c *= q[3];
}
});
}
canvas.blend_from(&iso, layer.blend_mode, opacity, layer.id.0 as u32);
}
/// Adjustment layer: effects applied to the comp below, limited to the layer's footprint.
fn draw_adjustment(&self, ctx: &EvalCtx, layer: &Layer, canvas: &mut Image, opacity: f32) {
let Some(mut foot) = self.source(ctx, layer) else { return };
masks::apply(ctx, layer, &mut foot);
let mut matte = Image::new(canvas.width, canvas.height);
self.place(ctx, layer, &foot, &mut matte, BlendMode::Normal, 1.0);
let below = Buf { img: canvas.clone(), offset: [0.0; 2], scale: self.opts.scale };
let adjusted = self.apply_effects(ctx, layer, below, true);
if adjusted.img.width != canvas.width || adjusted.img.height != canvas.height {
return;
}
canvas.data.par_iter_mut().zip(adjusted.img.data.par_iter()).zip(matte.data.par_iter()).for_each(|((c, a), m)| {
let k = m[3] * opacity;
for i in 0..4 {
c[i] += (a[i] - c[i]) * k;
}
});
}
}
/// Convenience: render one frame of a comp with no footage source.
pub fn render_frame(project: &Project, comp: ItemId, t: Tick, scale: f64) -> Image {
Renderer::new(project, &NoFootage, RenderOpts { scale, ..Default::default() }).comp_frame(comp, t)
}
#[cfg(test)]
mod tests;
#[cfg(test)]
mod tests_remap;
/// Layer-space bounds `[x0, y0, x1, y1]` of a layer's content at the context time (source size
/// for solids/footage/precomps, glyph bounds for text, painted bounds for shapes). Used for viewer
/// handles and hit testing.
pub fn content_bounds(ctx: &EvalCtx, layer: &effectcraft_project::Layer) -> Option<[f64; 4]> {
match &layer.source {
LayerSource::Text => {
let glyphs = text::glyph_paths(ctx, layer);
let paths: Vec<_> = glyphs.into_iter().map(|g| g.0).collect();
effectcraft_path::bounds(&paths).map(|r| [r.x0, r.y0, r.x1, r.y1])
}
LayerSource::Shape => layer.props.sub("contents").and_then(|c| shapes::content_bounds(ctx, layer, c)).map(|r| [r.x0, r.y0, r.x1, r.y1]),
LayerSource::Camera | LayerSource::Light { .. } => None,
_ => {
let (w, h) = source_size(ctx.project, layer);
(w > 0 && h > 0).then_some([0.0, 0.0, w as f64, h as f64])
}
}
}
/// A mask/shape path as a kurbo path (for drawing overlays).
pub fn kurbo_path(sp: &effectcraft_keyframe::ShapePath) -> kurbo::BezPath {
effectcraft_path::to_kurbo(sp)
}