Files
effectcraft/crates/render/src/tests/audio_fx.rs
T

292 lines
12 KiB
Rust
Raw Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
//! Audio effects through the mixdown (the path preview playback and export share).
use std::sync::Arc;
use effectcraft_keyframe::{Keyframe, Value};
use effectcraft_project::build::{self, Ids};
use effectcraft_project::{Comp, Footage, FootageKind, ItemId, ItemKind, LayerSource, Project, Solid};
use effectcraft_time::{FrameRate, Tick};
use crate::audio::{comp_has_audio, footage_peaks, mix_comp, peak_summary};
use crate::{FootageSource, Image};
const SR: u32 = 8000;
/// Synthetic footage audio as a function of source time (seconds) → (L, R).
struct Signal(fn(f64) -> (f32, f32));
impl FootageSource for Signal {
fn frame(&self, _: ItemId, _: &Footage, _: Tick) -> Option<Arc<Image>> {
None
}
fn audio(&self, _: ItemId, _: &Footage, start: Tick, frames: usize, rate: u32) -> Option<Vec<f32>> {
let t0 = start.seconds();
Some(
(0..frames)
.flat_map(|i| {
let t = t0 + i as f64 / rate as f64;
let (l, r) = if (0.0..2.0).contains(&t) { (self.0)(t) } else { (0.0, 0.0) };
[l, r]
})
.collect(),
)
}
}
fn audio_footage() -> Footage {
Footage {
path: "x.wav".into(),
kind: FootageKind::Audio,
width: 0,
height: 0,
pixel_aspect: 1.0,
frame_rate: FrameRate::new(25, 1),
native_rate: None,
duration: Tick::from_seconds_f64(2.0),
has_video: false,
has_audio: true,
alpha: Default::default(),
premul_color: [0.0; 3],
loop_count: 1,
codec: String::new(),
missing: false,
sequence: vec![],
color_profile: None,
..Default::default()
}
}
/// A 2 s comp with one audio layer (in 0, out 1 s) carrying effect `id` with `vals`.
fn comp_with(id: Option<&str>, vals: &[(&str, Value)], solid: bool) -> (Project, ItemId) {
let mut p = Project::default();
let comp = Comp::new(64, 64, FrameRate::new(25, 1), Tick::from_seconds_f64(2.0));
let src = if solid {
let sid = p.add_item("S", effectcraft_color::Label::Red, None, ItemKind::Solid(Solid { color: [1.0; 3], width: 64, height: 64, pixel_aspect: 1.0 }));
LayerSource::Solid { item: sid }
} else {
LayerSource::Footage { item: p.add_item("x.wav", effectcraft_color::Label::SeaFoam, None, ItemKind::Footage(audio_footage())) }
};
let mut l = build::layer(&mut p, &comp, "a", src, (64, 64), None);
l.out_point = Tick::from_seconds_f64(1.0);
if let Some(id) = id {
let spec = effectcraft_effects::find(id).unwrap();
let mut next = p.next_id;
let mut g = effectcraft_effects::instantiate(spec, &mut Ids(&mut next), spec.name, [64.0, 64.0]);
p.next_id = next;
for (k, v) in vals {
g.prop_mut(k).unwrap_or_else(|| panic!("{k}")).value = v.clone();
}
l.props.sub_mut("effects").unwrap().children.push(g.into());
}
let mut comp = comp;
comp.layers = vec![l].into();
let cid = p.add_item("C", effectcraft_color::Label::Sandstone, None, ItemKind::Comp(comp.into()));
(p, cid)
}
fn mix(p: &Project, src: &dyn FootageSource, cid: ItemId, from: f64, frames: usize) -> Vec<f32> {
mix_comp(p, src, None, cid, Tick::from_seconds_f64(from), frames, SR)
}
fn ramp(t: f64) -> (f32, f32) {
(t as f32, -(t as f32))
}
fn rms(m: &[f32]) -> f32 {
(m.iter().map(|v| v * v).sum::<f32>() / m.len() as f32).sqrt()
}
#[test]
fn backwards_reverses_the_layer_span() {
let (p, cid) = comp_with(Some("ec.audio.backwards"), &[], false);
let m = mix(&p, &Signal(ramp), cid, 0.0, SR as usize);
// Comp time t plays source time ≈ 1 − t.
for i in [0usize, 2000, 4000, 7999] {
let t = i as f64 / SR as f64;
assert!((m[i * 2] as f64 - (1.0 - t)).abs() < 2.0 / SR as f64, "i={i}: {}", m[i * 2]);
}
let (p, cid) = comp_with(None, &[], false);
let m = mix(&p, &Signal(ramp), cid, 0.0, SR as usize);
assert!((m[4000 * 2] - 0.5).abs() < 1e-3);
}
#[test]
fn high_low_pass_attenuates() {
fn hi(t: f64) -> (f32, f32) {
let v = (2.0 * std::f64::consts::PI * 3000.0 * t).sin() as f32;
(v, v)
}
let vals = [("filterOptions", Value::Enum(1)), ("cutoffFrequency", Value::Scalar(200.0))];
let (p, cid) = comp_with(Some("ec.audio.highlowpass"), &vals, false);
let r = rms(&mix(&p, &Signal(hi), cid, 0.5, 800));
assert!(r < 0.02, "{r}");
let (p, cid) = comp_with(None, &[], false);
let r = rms(&mix(&p, &Signal(hi), cid, 0.5, 800));
assert!(r > 0.6, "{r}");
}
#[test]
fn delay_offsets_across_blocks() {
fn click(t: f64) -> (f32, f32) {
if (t * SR as f64).round() as i64 == 2000 { (1.0, 1.0) } else { (0.0, 0.0) }
}
let vals = [("delayTime", Value::Scalar(100.0)), ("feedback", Value::Scalar(0.0))];
let (p, cid) = comp_with(Some("ec.audio.delay"), &vals, false);
// The block starts after the click (0.25 s): the echo at 0.35 s still comes from pre-roll.
let m = mix(&p, &Signal(click), cid, 0.3, 800);
let i = 2800 - 2400;
assert!((m[i * 2] - 0.375).abs() < 1e-5, "{}", m[i * 2]);
assert_eq!(m.iter().filter(|v| v.abs() > 1e-6).count(), 2);
}
#[test]
fn stereo_mixer_pans() {
fn left(_: f64) -> (f32, f32) {
(0.5, 0.0)
}
let (p, cid) = comp_with(Some("ec.audio.stereomixer"), &[("leftPan", Value::Scalar(100.0))], false);
let m = mix(&p, &Signal(left), cid, 0.2, 10);
assert!(m.chunks(2).all(|f| f[0].abs() < 1e-6 && (f[1] - 0.5).abs() < 1e-6), "{:?}", &m[..4]);
}
/// Key `prop` of layer 0 (`effect`: in its first effect, else in Audio) from `a` at 0 s to `b` at 1 s.
fn key(p: &mut Project, cid: ItemId, effect: bool, prop: &str, a: Value, b: Value) {
let l = &mut p.comp_mut(cid).unwrap().layers[0];
let g = if effect { l.props.sub_mut("effects").unwrap().children[0].as_group_mut().unwrap() } else { l.props.sub_mut("audio").unwrap() };
g.get_mut(prop).unwrap().keys = vec![Keyframe::new(Tick::ZERO, a), Keyframe::new(Tick::from_seconds_f64(1.0), b)];
}
/// Left samples of a mix of constant 0.5 audio over the layer's 1 s, in blocks of `block` samples.
fn left_ramp(p: &Project, cid: ItemId, block: usize) -> Vec<f32> {
fn half(_: f64) -> (f32, f32) {
(0.5, 0.5)
}
let mut m = vec![];
for k in 0..SR as usize / block {
m.extend(mix(p, &Signal(half), cid, (k * block) as f64 / SR as f64, block));
}
m.iter().step_by(2).copied().collect()
}
/// Keyframed Audio Levels and Stereo Mixer levels ramp smoothly inside a block (export mixes one
/// second at a time), instead of holding the value at the block's first sample.
#[test]
fn animated_levels_ramp_within_a_block() {
let (mut levels, lc) = comp_with(None, &[], false);
key(&mut levels, lc, false, "levels", Value::Vec2([-60.0, -60.0]), Value::Vec2([0.0, 0.0]));
let (mut mixer, mc) = comp_with(Some("ec.audio.stereomixer"), &[], false);
key(&mut mixer, mc, true, "leftLevel", Value::Scalar(0.0), Value::Scalar(100.0));
for (name, p, cid, mid) in [("levels", &levels, lc, 0.5 * 10f32.powf(-1.5)), ("stereo mixer", &mixer, mc, 0.25)] {
let one = left_ramp(p, cid, SR as usize);
assert!(one.windows(2).all(|w| w[1] >= w[0]), "{name}: not monotonic");
assert!(one[100] < one[4000] && one[4000] < one[7900], "{name}: {} {} {}", one[100], one[4000], one[7900]);
assert!((one[4000] / mid - 1.0).abs() < 0.05, "{name}: {} at 0.5 s, want {mid}", one[4000]);
assert_eq!(one, left_ramp(p, cid, 320), "{name}: block size changes the result");
}
}
#[test]
fn tone_makes_a_solid_audible_at_its_frequency() {
let mut vals: Vec<(&str, Value)> = vec![("frequency1", Value::Scalar(500.0))];
for k in ["frequency2", "frequency3", "frequency4", "frequency5"] {
vals.push((k, Value::Scalar(0.0)));
}
let (p, cid) = comp_with(Some("ec.audio.tone"), &vals, true);
assert!(comp_has_audio(&p, cid));
let m = mix(&p, &Signal(ramp), cid, 0.0, SR as usize);
let left: Vec<f32> = m.iter().step_by(2).copied().collect();
let ups = left.windows(2).filter(|w| w[0] <= 0.0 && w[1] > 0.0).count();
assert!((ups as i64 - 500).abs() <= 1, "{ups}");
// The out point (1 s) silences it.
let after = mix(&p, &Signal(ramp), cid, 1.0, 100);
assert!(after.iter().all(|v| *v == 0.0));
let (p, cid) = comp_with(None, &[], true);
assert!(!comp_has_audio(&p, cid));
}
/// Mixing in video-frame blocks gives the same samples as one long block (pre-roll makes
/// effects stateless across calls), so preview and export agree.
#[test]
fn blocks_match_one_long_mix() {
fn noise(t: f64) -> (f32, f32) {
let x = ((t * 12345.678).sin() * 43758.5453).fract() as f32;
(x, -x)
}
for id in [
"ec.audio.reverb",
"ec.audio.basstreble",
"ec.audio.flangechorus",
"ec.audio.modulator",
"ec.audio.delay",
"ec.audio.parametriceq",
"ec.audio.compressor",
"ec.audio.gate",
"ec.audio.distortion",
] {
let vals: Vec<(&str, Value)> = match id {
"ec.audio.basstreble" => vec![("bass", Value::Scalar(50.0))],
"ec.audio.parametriceq" => vec![("band1BoostCut", Value::Scalar(9.0))],
_ => vec![],
};
let (p, cid) = comp_with(Some(id), &vals, false);
let long = mix(&p, &Signal(noise), cid, 0.2, 1600);
let mut blocks = vec![];
for k in 0..5 {
blocks.extend(mix(&p, &Signal(noise), cid, 0.2 + k as f64 * 0.04, 320));
}
let worst = long.iter().zip(&blocks).map(|(a, b)| (a - b).abs()).fold(0.0f32, f32::max);
assert!(worst < 2e-3, "{id}: {worst}");
}
}
#[test]
fn peak_summary_bins() {
let s: Vec<f32> = (0..10).flat_map(|i| [i as f32 * 0.1, -(i as f32) * 0.1]).collect();
let p = peak_summary(&s, 4);
assert_eq!(p.len(), 3);
assert!(p[0][0].abs() < 1e-6 && (p[0][1] - 0.3).abs() < 1e-6);
assert!((p[1][2] + 0.7).abs() < 1e-6 && (p[1][3] + 0.4).abs() < 1e-6);
let f = audio_footage();
let peaks = footage_peaks(&Signal(ramp), ItemId(1), &f, Tick::from_seconds_f64(2.0), 100);
assert_eq!(peaks.len(), 200);
assert!((peaks[150][1] - 1.51).abs() < 0.01, "{:?}", peaks[150]);
}
/// Audio Spectrum reads its Audio Layer's samples at the frame time, so the layer cache keys it
/// by time: a cached frame after the sound starts matches an uncached render (#209).
#[test]
fn audio_spectrum_follows_time_through_the_layer_cache() {
fn late_tone(t: f64) -> (f32, f32) {
let v = if t < 0.5 { 0.0 } else { (2.0 * std::f64::consts::PI * 1000.0 * t).sin() as f32 };
(v, v)
}
let mut p = Project::default();
let comp = Comp::new(64, 64, FrameRate::new(25, 1), Tick::from_seconds_f64(2.0));
let audio = p.add_item("x.wav", effectcraft_color::Label::SeaFoam, None, ItemKind::Footage(audio_footage()));
let a = build::layer(&mut p, &comp, "a", LayerSource::Footage { item: audio }, (64, 64), None);
let sid = p.add_item("S", effectcraft_color::Label::Red, None, ItemKind::Solid(Solid { color: [0.0; 3], width: 64, height: 64, pixel_aspect: 1.0 }));
let mut s = build::layer(&mut p, &comp, "s", LayerSource::Solid { item: sid }, (64, 64), None);
let spec = effectcraft_effects::find("ec.generate.audiospectrum").unwrap();
let mut next = p.next_id;
let mut g = effectcraft_effects::instantiate(spec, &mut Ids(&mut next), spec.name, [64.0, 64.0]);
p.next_id = next;
g.prop_mut("audioLayer").unwrap().value = Value::Layer(Some(a.id.0));
s.props.sub_mut("effects").unwrap().children.push(g.into());
let mut comp = comp;
comp.layers = vec![s, a].into();
let cid = p.add_item("C", effectcraft_color::Label::Sandstone, None, ItemKind::Comp(comp.into()));
let src = Signal(late_tone);
let render = |t: f64, cache: Option<&crate::LayerCache>| {
let mut r = crate::Renderer::new(&p, &src, crate::RenderOpts::default());
r.cache = cache;
r.comp_frame(cid, Tick::from_seconds_f64(t))
};
let lit = |img: &Image| img.data.iter().filter(|px| px[0] + px[1] + px[2] > 0.1).count();
let cache = crate::LayerCache::default();
let silent = render(0.0, Some(&cache));
let cached = render(0.8, Some(&cache));
let fresh = render(0.8, None);
assert!(lit(&fresh) > lit(&silent), "the tone draws more than the baseline: {} vs {}", lit(&fresh), lit(&silent));
assert_eq!(cached.data, fresh.data, "cached {} px, uncached {} px", lit(&cached), lit(&fresh));
}