mirror of
https://github.com/storytold/effectcraft.git
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37 lines
1.2 KiB
Rust
37 lines
1.2 KiB
Rust
//! Automation registry: every interactive element registers a stable id and its screen rect each
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//! frame, so agents can click/drag by id (`ui.click {id:"timeline.track.V1.lock"}`) and
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//! `ui.inspect` can report the full on-screen widget tree.
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use egui::Rect;
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use serde::Serialize;
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#[derive(Clone, Debug, Serialize)]
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pub struct Element {
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pub id: String,
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pub label: String,
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pub rect: [f32; 4],
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}
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#[derive(Default)]
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pub struct Registry {
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pub elements: Vec<Element>,
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/// Last frame's elements (for lookups from control handlers between frames).
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pub previous: Vec<Element>,
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}
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impl Registry {
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pub fn add(&mut self, id: &str, rect: Rect, label: &str) {
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self.elements.push(Element { id: id.to_string(), label: label.to_string(), rect: [rect.min.x, rect.min.y, rect.width(), rect.height()] });
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}
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pub fn begin_frame(&mut self) {
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self.previous = std::mem::take(&mut self.elements);
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}
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pub fn find(&self, id: &str) -> Option<&Element> {
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self.previous.iter().chain(self.elements.iter()).find(|e| e.id == id)
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}
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/// Elements whose id starts with a prefix.
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pub fn query(&self, prefix: &str) -> Vec<&Element> {
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self.previous.iter().filter(|e| e.id.starts_with(prefix)).collect()
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}
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}
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