mirror of
https://github.com/storytold/effectcraft.git
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Previous / Next Frame also answer to Cmd+Left / Cmd+Right Arrow, and Back / Forward 10 Frames to Cmd+Shift+Left / Right, next to the Page keys (After Effects' second default keys). A command spec can now list several default shortcuts (`alt_shortcuts`, `cmd!(…, ["PageDown", "Cmd+ArrowRight"], …)`); menus and tooltips keep showing the first. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
471 lines
17 KiB
Rust
471 lines
17 KiB
Rust
//! Keyboard shortcut presets (Edit ▸ Keyboard Shortcuts).
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//!
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//! Every menu entry, registry command and frontend command is *bindable*: it has a binding key
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//! (the command id, plus its bound parameters for entries such as `app.settings
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//! {"page":"general"}`), a scope (application-wide or a panel) and default keys. The built-in
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//! preset "EffectCraft Default" is After Effects' default keyboard layout and is read-only; custom
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//! presets store only their differences from it. Editing the default preset first duplicates it
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//! (as After Effects asks you to "Save As" a custom set). The shortcut dispatcher and the menus
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//! read the active preset through [`ShortcutTable`].
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//!
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//! Shortcut text is `Ctrl+Cmd+Alt+Shift+Key` (`Cmd` is ⌘ on macOS and Ctrl elsewhere).
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use std::collections::{BTreeMap, HashMap};
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use serde::{Deserialize, Serialize};
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use serde_json::{Value, json};
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/// Preset file in the config store.
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pub const SHORTCUTS_FILE: &str = "shortcuts.json";
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/// The built-in (read-only) preset.
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pub const DEFAULT_PRESET: &str = "EffectCraft Default";
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/// Scope of application-wide shortcuts.
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pub const APP_SCOPE: &str = "Application";
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/// A frontend-only command offered for binding (tools, timeline navigation…).
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#[derive(Clone, Debug, PartialEq, Serialize, Deserialize)]
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pub struct UiCommand {
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pub id: String,
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pub label: String,
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pub shortcut: Option<String>,
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}
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/// One thing a shortcut can run.
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#[derive(Clone, Debug, PartialEq, Serialize)]
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pub struct Bindable {
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/// Binding key: `command` or `command {params}`.
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pub key: String,
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pub command: String,
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#[serde(skip_serializing_if = "Value::is_null")]
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pub params: Value,
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pub label: String,
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/// Menu path (`["Layer", "New"]`) or a category for commands outside the menus.
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pub path: Vec<String>,
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/// `Application` or the panel the shortcut works in (`Timeline`, `Composition`…).
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pub scope: String,
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/// After Effects default keys.
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pub defaults: Vec<String>,
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}
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/// The binding key of a command with bound parameters.
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pub fn binding_key(command: &str, params: &Value) -> String {
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match params {
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Value::Null => command.to_string(),
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Value::Object(m) if m.is_empty() => command.to_string(),
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p => format!("{command} {p}"),
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}
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}
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/// Scope of a frontend command from its id.
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fn ui_scope(id: &str) -> &'static str {
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if id.starts_with("timeline.") {
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"Timeline"
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} else if id.starts_with("view.") {
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"Composition"
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} else {
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APP_SCOPE
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}
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}
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/// Every bindable command: menu entries, registry commands outside the menus, then the
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/// frontend's own commands.
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pub fn bindables(ui: &[UiCommand]) -> Vec<Bindable> {
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let mut out: Vec<Bindable> = vec![];
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let mut seen: HashMap<String, usize> = HashMap::new();
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let mut push = |b: Bindable, out: &mut Vec<Bindable>| {
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if let Some(&i) = seen.get(&b.key) {
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// Same command in two menus: merge defaults.
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for d in b.defaults {
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if !out[i].defaults.contains(&d) {
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out[i].defaults.push(d);
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}
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}
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return;
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}
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seen.insert(b.key.clone(), out.len());
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out.push(b);
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};
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let entries = crate::menus::entries();
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for (path, e) in &entries {
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let key = binding_key(&e.command, &e.params);
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// A plain entry also gets its command's further default keys.
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let alt = if e.params.is_null() { crate::commands::find(&e.command).map_or(&[][..], |c| c.alt_shortcuts) } else { &[] };
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let defaults = e.shortcut.as_deref().into_iter().chain(alt.iter().copied()).filter_map(normalize).collect();
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push(
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Bindable {
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key,
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command: e.command.clone(),
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params: e.params.clone(),
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label: e.label.clone(),
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path: path.clone(),
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scope: APP_SCOPE.into(),
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defaults,
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},
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&mut out,
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);
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}
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for c in crate::command_specs() {
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if !c.journal || entries.iter().any(|(_, e)| e.command == c.id) {
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continue;
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}
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let defaults = c.shortcut.into_iter().chain(c.alt_shortcuts.iter().copied()).filter_map(normalize).collect();
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push(
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Bindable {
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key: c.id.to_string(),
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command: c.id.to_string(),
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params: Value::Null,
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label: c.label.to_string(),
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path: vec!["Commands".into()],
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scope: APP_SCOPE.into(),
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defaults,
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},
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&mut out,
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);
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}
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for c in ui {
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let scope = ui_scope(&c.id);
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let cat = if scope == APP_SCOPE { "Tools & Panels" } else { scope };
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push(
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Bindable {
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key: c.id.clone(),
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command: c.id.clone(),
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params: Value::Null,
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label: c.label.clone(),
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path: vec![cat.into()],
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scope: scope.into(),
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defaults: c.shortcut.as_deref().and_then(normalize).into_iter().collect(),
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},
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&mut out,
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);
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}
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out
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}
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/// Canonical shortcut text (`cmd+shift+k`, `Shift+Cmd+K`, `⌘⇧K` → `Cmd+Shift+K`); `None` if it
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/// has no key.
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pub fn normalize(s: &str) -> Option<String> {
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let s = s.trim();
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if s.is_empty() {
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return None;
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}
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let (mut ctrl, mut cmd, mut alt, mut shift) = (false, false, false, false);
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let mut key: Option<String> = None;
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// `Cmd++` / `+` name the plus key.
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let (head, plus) = match s.strip_suffix("++") {
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Some(h) => (h, true),
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None if s == "+" => ("", true),
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None => (s, false),
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};
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let mut parts: Vec<String> = head.split('+').filter(|p| !p.is_empty()).map(str::to_string).collect();
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// macOS glyph notation.
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if parts.len() == 1 && parts[0].chars().any(|c| "⌃⌥⇧⌘".contains(c)) {
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let p = parts.remove(0);
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let mut rest = String::new();
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for c in p.chars() {
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match c {
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'⌃' => ctrl = true,
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'⌥' => alt = true,
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'⇧' => shift = true,
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'⌘' => cmd = true,
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c => rest.push(c),
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}
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}
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if !rest.is_empty() {
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parts.push(rest);
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}
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}
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for p in parts {
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match p.to_ascii_lowercase().as_str() {
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"cmd" | "command" | "meta" | "super" | "win" => cmd = true,
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"ctrl" | "control" => ctrl = true,
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"alt" | "opt" | "option" => alt = true,
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"shift" => shift = true,
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_ => key = Some(key_name(&p)),
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}
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}
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if plus {
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key = Some("+".into());
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}
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let key = key?;
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let mut out = String::new();
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for (on, m) in [(ctrl, "Ctrl+"), (cmd, "Cmd+"), (alt, "Alt+"), (shift, "Shift+")] {
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if on {
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out.push_str(m);
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}
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}
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out.push_str(&key);
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Some(out)
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}
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fn key_name(k: &str) -> String {
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let l = k.to_ascii_lowercase();
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match l.as_str() {
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"space" | "spacebar" => "Space".into(),
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"esc" | "escape" => "Escape".into(),
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"enter" | "return" => "Enter".into(),
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"tab" => "Tab".into(),
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"backspace" => "Backspace".into(),
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"delete" | "del" => "Delete".into(),
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"home" => "Home".into(),
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"end" => "End".into(),
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"pageup" | "pgup" => "PageUp".into(),
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"pagedown" | "pgdn" => "PageDown".into(),
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"up" | "arrowup" => "ArrowUp".into(),
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"down" | "arrowdown" => "ArrowDown".into(),
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"left" | "arrowleft" => "ArrowLeft".into(),
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"right" | "arrowright" => "ArrowRight".into(),
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_ if l.starts_with("num") => format!("Num{}", &k[3..]),
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_ if l.len() > 1 && l.starts_with('f') && l[1..].chars().all(|c| c.is_ascii_digit()) => l.to_ascii_uppercase(),
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_ if k.chars().count() == 1 => k.to_uppercase(),
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_ => k.to_string(),
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}
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}
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/// A custom preset: differences from the default (`[]` removes a default shortcut).
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#[derive(Clone, Debug, Default, PartialEq, Serialize, Deserialize)]
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pub struct Preset {
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pub name: String,
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#[serde(default)]
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pub overrides: BTreeMap<String, Vec<String>>,
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}
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/// The saved presets and which one is active.
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#[derive(Clone, Debug, PartialEq, Serialize, Deserialize)]
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#[serde(default)]
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pub struct Keymaps {
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pub active: String,
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pub presets: Vec<Preset>,
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}
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impl Default for Keymaps {
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fn default() -> Self {
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Keymaps { active: DEFAULT_PRESET.into(), presets: vec![] }
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}
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}
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/// A conflict: another command already using the keys in an overlapping scope.
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#[derive(Clone, Debug, PartialEq, Serialize)]
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pub struct Conflict {
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pub keys: String,
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pub key: String,
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pub label: String,
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pub scope: String,
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}
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fn scopes_overlap(a: &str, b: &str) -> bool {
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a == b || a == APP_SCOPE || b == APP_SCOPE
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}
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impl Keymaps {
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pub fn from_json(text: &str) -> Keymaps {
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let mut k: Keymaps = serde_json::from_str(text).unwrap_or_default();
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if !k.presets.iter().any(|p| p.name == k.active) {
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k.active = DEFAULT_PRESET.into();
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}
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k
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}
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pub fn to_json(&self) -> String {
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serde_json::to_string_pretty(self).unwrap_or_default()
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}
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/// Preset names, the default first.
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pub fn names(&self) -> Vec<String> {
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std::iter::once(DEFAULT_PRESET.to_string()).chain(self.presets.iter().map(|p| p.name.clone())).collect()
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}
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pub fn active_preset(&self) -> Option<&Preset> {
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self.presets.iter().find(|p| p.name == self.active)
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}
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/// Effective keys of a bindable in the active preset.
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pub fn keys_of(&self, b: &Bindable) -> Vec<String> {
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match self.active_preset().and_then(|p| p.overrides.get(&b.key)) {
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Some(k) => k.clone(),
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None => b.defaults.clone(),
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}
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}
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fn unique_name(&self, base: &str) -> String {
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if !self.names().iter().any(|n| n == base) {
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return base.to_string();
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}
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(2..).map(|i| format!("{base} {i}")).find(|n| !self.names().contains(n)).unwrap_or_else(|| base.to_string())
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}
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/// Make sure a custom preset is active (editing the default duplicates it as "Custom").
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/// Returns the name of a preset created for the edit.
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fn ensure_custom(&mut self) -> Option<String> {
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if self.active_preset().is_some() {
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return None;
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}
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let name = self.unique_name("Custom");
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self.presets.push(Preset { name: name.clone(), overrides: BTreeMap::new() });
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self.active = name.clone();
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Some(name)
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}
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/// Set the keys of a bindable (normalized; empty = no shortcut). Returns a newly created
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/// preset name when the default was active.
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pub fn set(&mut self, b: &Bindable, keys: &[String]) -> Result<Option<String>, String> {
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let mut norm = vec![];
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for k in keys {
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let n = normalize(k).ok_or_else(|| format!("`{k}` is not a shortcut"))?;
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if !norm.contains(&n) {
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norm.push(n);
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}
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}
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let created = self.ensure_custom();
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let p = self.presets.iter_mut().find(|p| p.name == self.active).ok_or("no active preset")?;
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if norm == b.defaults {
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p.overrides.remove(&b.key);
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} else {
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p.overrides.insert(b.key.clone(), norm);
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}
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Ok(created)
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}
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/// Clear the active preset's changes (its shortcuts become the defaults).
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pub fn reset_active(&mut self) {
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let active = self.active.clone();
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if let Some(p) = self.presets.iter_mut().find(|p| p.name == active) {
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p.overrides.clear();
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}
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}
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pub fn select(&mut self, name: &str) -> Result<(), String> {
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if !self.names().iter().any(|n| n == name) {
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return Err(format!("no shortcut preset `{name}`"));
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}
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self.active = name.to_string();
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Ok(())
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}
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/// Duplicate a preset (the default or a custom one) under a new name and activate it.
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pub fn duplicate(&mut self, from: &str, name: Option<&str>) -> Result<String, String> {
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let overrides = if from == DEFAULT_PRESET {
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BTreeMap::new()
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} else {
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self.presets.iter().find(|p| p.name == from).ok_or_else(|| format!("no shortcut preset `{from}`"))?.overrides.clone()
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};
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let name = self.unique_name(name.unwrap_or(&format!("{from} copy")));
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self.presets.push(Preset { name: name.clone(), overrides });
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self.active = name.clone();
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Ok(name)
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}
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pub fn delete(&mut self, name: &str) -> Result<(), String> {
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if name == DEFAULT_PRESET {
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return Err("the default preset can't be deleted".into());
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}
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let n = self.presets.len();
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self.presets.retain(|p| p.name != name);
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if self.presets.len() == n {
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return Err(format!("no shortcut preset `{name}`"));
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}
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if self.active == name {
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self.active = DEFAULT_PRESET.into();
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}
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Ok(())
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}
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pub fn rename(&mut self, from: &str, to: &str) -> Result<(), String> {
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if from == DEFAULT_PRESET || to == DEFAULT_PRESET {
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return Err("the default preset can't be renamed".into());
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}
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if self.names().iter().any(|n| n == to) {
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return Err(format!("a preset named `{to}` exists"));
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}
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let p = self.presets.iter_mut().find(|p| p.name == from).ok_or_else(|| format!("no shortcut preset `{from}`"))?;
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p.name = to.to_string();
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if self.active == from {
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self.active = to.to_string();
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}
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Ok(())
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}
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/// A preset as a portable JSON document.
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pub fn export(&self, name: Option<&str>) -> Result<Value, String> {
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let name = name.unwrap_or(&self.active);
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let overrides = if name == DEFAULT_PRESET {
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BTreeMap::new()
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} else {
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self.presets.iter().find(|p| p.name == name).ok_or_else(|| format!("no shortcut preset `{name}`"))?.overrides.clone()
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};
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Ok(json!({"format": "effectcraft-shortcuts", "version": 1, "name": name, "base": DEFAULT_PRESET, "overrides": overrides}))
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}
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/// Import an exported preset (renamed if the name is taken) and activate it.
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pub fn import(&mut self, doc: &Value, name: Option<&str>) -> Result<String, String> {
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let overrides: BTreeMap<String, Vec<String>> =
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serde_json::from_value(doc.get("overrides").cloned().unwrap_or_else(|| json!({}))).map_err(|e| format!("bad shortcut preset: {e}"))?;
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let overrides = overrides.into_iter().map(|(k, v)| (k, v.iter().filter_map(|s| normalize(s)).collect())).collect();
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let base = name.or_else(|| doc.get("name").and_then(Value::as_str)).unwrap_or("Imported");
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let base = if base == DEFAULT_PRESET { "Imported" } else { base };
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let name = self.unique_name(base);
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self.presets.push(Preset { name: name.clone(), overrides });
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self.active = name.clone();
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Ok(name)
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}
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}
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/// The active preset resolved against every bindable command.
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#[derive(Clone, Debug, Default)]
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pub struct ShortcutTable {
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pub bindables: Vec<Bindable>,
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/// Effective keys per binding key.
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pub keys: HashMap<String, Vec<String>>,
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}
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impl ShortcutTable {
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pub fn build(maps: &Keymaps, ui: &[UiCommand]) -> ShortcutTable {
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let bindables = bindables(ui);
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let keys = bindables.iter().map(|b| (b.key.clone(), maps.keys_of(b))).collect();
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ShortcutTable { bindables, keys }
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}
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pub fn find(&self, key: &str) -> Option<&Bindable> {
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self.bindables.iter().find(|b| b.key == key)
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}
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/// First shortcut of a command / menu entry (for menus).
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pub fn shortcut_of(&self, command: &str, params: &Value) -> Option<&str> {
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self.keys.get(&binding_key(command, params)).and_then(|k| k.first()).map(String::as_str)
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}
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/// Every active binding: (keys, bindable).
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pub fn bindings(&self) -> Vec<(&str, &Bindable)> {
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self.bindables.iter().flat_map(|b| self.keys.get(&b.key).into_iter().flatten().map(move |k| (k.as_str(), b))).collect()
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}
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/// Other bindables using `keys` in an overlapping scope.
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pub fn conflicts(&self, b: &Bindable, keys: &str) -> Vec<Conflict> {
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let Some(keys) = normalize(keys) else { return vec![] };
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self.bindings()
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.into_iter()
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.filter(|(k, o)| *k == keys && o.key != b.key && scopes_overlap(&o.scope, &b.scope))
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.map(|(k, o)| Conflict { keys: k.to_string(), key: o.key.clone(), label: o.label.clone(), scope: o.scope.clone() })
|
|
.collect()
|
|
}
|
|
|
|
/// Every pair of commands sharing keys in an overlapping scope.
|
|
pub fn all_conflicts(&self) -> Vec<(String, Conflict)> {
|
|
let mut by_keys: BTreeMap<&str, Vec<&Bindable>> = BTreeMap::new();
|
|
for (k, b) in self.bindings() {
|
|
if k != "Num*" {
|
|
by_keys.entry(k).or_default().push(b);
|
|
}
|
|
}
|
|
let mut out = vec![];
|
|
for (k, bs) in by_keys {
|
|
for (i, a) in bs.iter().enumerate() {
|
|
for b in &bs[i + 1..] {
|
|
if scopes_overlap(&a.scope, &b.scope) {
|
|
out.push((a.key.clone(), Conflict { keys: k.to_string(), key: b.key.clone(), label: b.label.clone(), scope: b.scope.clone() }));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
out
|
|
}
|
|
}
|