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Resolve the export tests' module list (banding and h264_gpu_yuv both stay). #1631's yuv420_frame checked Render Settings Color Depth itself; that depth is now the project's depth for the whole render, so the GPU YUV path is taken only for 8 bpc renders. Above 8 bpc frames take the RGBA path, which dithers, so H.264 exports don't band either. Test: renders_above_8_bpc_skip_the_planes.