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3D-1: Classic 3D depth of field renders the camera's Iris Shape (Fast Rectangle box or Triangle…Decagon polygon), Iris Rotation, Roundness, Aspect Ratio and Diffraction Fringe as a span-kernel gather blur, with Highlight Gain/Threshold/Saturation boosting highlights first; tilted layers blur progressively by per-pixel camera depth. Layer > Camera > Link Focus Distance to Point of Interest / to Layer (expressions) and Set Focus Distance to Layer replace the stubs. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>