Occlusion 0.491 classical / 0.494 MobileSAM / 0.989 SAM 2; re-entry 0.618 / 0.620 / 0.982. Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
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Roto Brush with SAM 2
Roto Brush can follow an object through a clip with Meta's SAM 2.1 Tiny (Hiera-Tiny, 39M parameters, Apache-2.0). It is optional: nothing changes until you install the model and choose it.
Using it
- Settings ▸ Roto Brush ▸ SAM 2.1 Tiny ▸ Install (downloads
model.safetensors, 155.9 MB, from the pinned Hugging Face commit; the SHA-256 is checked and the licence notice is kept next to the file). Or install from a file you downloaded. Agents:roto.model.install {id: "sam2.1-hiera-tiny"}. - Choose it (
roto.model.select {id: "sam2.1-hiera-tiny"}). - Paint strokes on the base frame as usual, then Propagate. One tracking pass follows the object through the whole span in both directions, using SAM 2's streaming memory, so it keeps tracking through occlusion and when the object leaves the frame and returns. Each frame's probability map is then refined by the same graph cut as every other Roto Brush frame: your strokes stay hard constraints and edges snap to colour.
roto.status {frame}reportssource(tracker,modelfor a frame the model segmented on its own, orclassical) and, for tracked frames,tracker.frames[f]:confidence(0–1, the model's object score times its predicted mask quality) andoccluded(the object is not in the frame: an empty matte).modelsays what Settings chose and whether it is installed, loaded and loading;noticesays when it is not the one in use for the layer.tracker.savednames the model the saved frames came from.
Propagate never falls back to the classic engine without saying so. With SAM 2 chosen but not installed, or failing to
load, it refuses with the reason. While it is still loading, wait: true (agents) loads it first; without wait it
refuses, and the load goes on in the background. Deselecting SAM 2 (choosing Classic) runs Propagate exactly as before,
and Roto Brush 1.0 never uses a model.
Tracked frames are saved in the project with the instance, as Freeze's are, so a saved project renders the same when it
reopens, in the app or with effectcraft-cli, without the model being loaded or chosen there. They apply while the
strokes and span they came from are unchanged. Changing a stroke or the span makes them stale until the next Propagate.
Choosing another model, or the classic engine, leaves them in place and roto.status says so; a classic Propagate
replaces them with classic mattes. Object Matte saves nothing.
Corrections re-track only what they change
A correction stroke changes the keys of the frames from it on (in both directions from the base), so Propagate tracks only those again: the window starts at the nearest prompted frame at or before the first frame it needs (the corrected frame, which restarts the object with its own prompt) and runs to the last frame it needs. Frames before the correction keep their tracked results, and a Propagate with nothing changed does no tracking. The older non-conditioning memory frames before the corrected frame are not rebuilt, so frames just after it can differ slightly from a from-scratch pass. Tracked frames of a session are in memory; a project reopened in a new process re-tracks the whole span after a stroke change (its saved tracking is stale as a whole).
Memory and limits
The weights take about 156 MB. A model idle for 10 minutes is unloaded (a toast says so; the choice stays) and loads again when a Propagate or a stroke needs it. The tracker holds the memory banks of the objects it follows (about 2 MB per stored frame, pruned to the frames later ones can still look at) and refuses to grow past 2 GiB, or past a time limit when one is set, with a clear error instead of running out of memory. Two runs of the same prompts give bit-identical masks on the CPU.
How it works
crates/sam2 is a Rust port (on candle, native only) of the Hugging Face
transformers SAM 2 implementation, Apache-2.0 (see its NOTICE). Every stage is checked against PyTorch by
crates/sam2/tests/reference.rs (they skip without the weights; reference tensors come from
tools/sam2_reference.py and tools/sam2_video_reference.py):
| Stage | Max abs error vs PyTorch |
|---|---|
| Hiera backbone, 12 blocks | 2.6e-5 |
| Neck features / position encodings | 9.7e-6 / 6e-8 |
| Prompt embeddings | 1.2e-7 |
| Mask decoder (logits up to 11.6) | 1.1e-4 |
| Memory encoder | 3.5e-6 |
| Memory attention (rotary) | 2.6e-5 |
| 7-frame clip, forwards and backwards (9 frame results) | logits 0.0038, IoU 1.0000 |
SAM 2 is prompted with at most three foreground and three background points per frame: it was trained on a handful of clicks, and measured confidence collapses with many (0.99 with 1–7 points, 0.25 with 16, 0.00 with 32).
Speed (this PC: AMD RX 7900 GRE and a 16-thread CPU, release build)
SAM 2 runs on the GPU when there is one (wgpu compute kernels, so AMD, NVIDIA and Intel alike; candle itself has no AMD
backend) and on the CPU otherwise. The model loads on the GPU automatically; EFFECTCRAFT_SAM2_DEVICE=cpu (or gpu)
overrides it. A GPU that fails (no adapter, out of memory, a lost device) makes the CPU take over for the rest of the
session, and roto.status reports tracker.device (the GPU's name, or CPU).
| Step | CPU | GPU |
|---|---|---|
| Encode one 1024 × 1024 frame | 2.05 s | 0.24 s |
| Memory attention (full bank of 7 memory frames) | 2.3 s | 0.29 s |
| Memory encoder | 0.24 s | 0.05 s |
| Decoder (CPU on both) | 0.11 s | 0.11 s |
| A tracked frame in all | 4.3 s | 0.7 s |
| A click on an encoded frame | 0.10 s | 0.10 s |
A 300-frame clip takes about 21 minutes on the CPU and about 3.5 minutes on this GPU; the decoder, still on the CPU, is the
next 16 % of a GPU frame. The CPU numbers came down from 3.4 s per encode at the start of the speed
work (parallel GELU and bias add, cached position encodings, pooling without permutes); chunking the attention queries was
tried and did not help. The GPU kernels (crates/sam2/src/gpu) are tested against CPU definitions and PyTorch: the
encoder's 64 × 64 level matches PyTorch to 7e-6, the memory attention to 1.8e-5, and a clip tracked on the GPU matches
Sam2VideoModel as the CPU does (worst logit error 0.0032). cargo run --release -p effectcraft-sam2 --example sam2_bench
times the pieces on both devices (EFFECTCRAFT_SAM2_PROFILE=1 prints a frame's breakdown).
Benchmark
effectcraft-cli bench --roto [--frames N] [--sam2 model.safetensors] [--mobilesam mobile_sam.pt] runs synthetic clips with
known mattes through all three. 24 frames, debug build, SAM 2 on the GPU; mean IoU (mean IoU after the object returns), seconds
per frame:
| Clip | Classical | MobileSAM | SAM 2.1 Tiny |
|---|---|---|---|
| move | 0.980 | 0.989 | 0.992 |
| light | 0.979 | 0.990 | 0.992 |
| occlusion (a bar hides the disk, then clears it) | 0.491 (0.000) | 0.494 (0.000) | 0.989 (0.988) |
| reenter (the disk leaves and comes back) | 0.618 (0.000) | 0.620 (0.000) | 0.982 (0.976) |
| s/frame | 0.01 | 0.5–1.3 | 0.8 |
MobileSAM prompts every frame independently from the flow-warped matte, so it follows the object while the flow does and loses it when it is hidden; SAM 2's streaming memory is what lets it re-acquire the object. The synthetic clips are easy (one textured disc), so the "move" and "light" rows mostly show all three working; the last two rows are the difference.