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3D Channel Extract, Cryptomatte, Depth Matte, Depth of Field, EXtractoR, Fog 3D, ID Matte and IDentifier run on the GPU (fx_depth.rs / fx_depth.wgsl): aux planes upload as a texture and are resampled onto the buffer grid with the CPU's index arithmetic; tests compare against the CPU at 1x / 2x aux resolution, padded buffers, half resolution and 8 / 32 bpc composites. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>