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- Persistence: settings, shortcuts, recent projects, imported media, saved projects and auto-saves live in OPFS (IndexedDB fallback) through an in-memory mirror flushed in the background (apps/effectcraft-web/src/store.rs, persist.rs); ConfigStore gains FileOps so auto-save / recovery work in the browser store; the session snapshot restores the last project + editor state on reload; File > Open Recent works from storage. - Audio: Web Audio output (AudioWorklet, ScriptProcessor fallback) fed by AudioPlayback::pump on wasm32; A/V sync from AudioContext.currentTime; meters; unlock on first gesture. - Background jobs: engine::offload (WorkerRequest/WorkerReply protocol, Offload trait, run_request); Render Queue, tracker, mask tracker, Warp Stabilizer and Roto Freeze run in Web Workers (a second engine instance on the shared compiled module), progress streamed back; cancel terminates the worker. - GPU: WebGPU viewer frames drawn straight from the compositor's texture (gpu_display on wasm32 when the viewer draws plainly); async readback (Gpu::read_display_async) for pixels. - PWA: manifest, service worker precaching the build (xtask fills list/version), icons copied from assets/app-icon; COOP/COEP kept from cached responses; offline reload works. - window.effectcraft: saveToBrowser, listStored, removeStored, flush; info() reports storage, audio, gpu, workers. - Tests: native store + protocol + offload (render, track, cancel) tests; smoke.mjs extended (GPU path, worker render responsiveness, audio gesture + playback, reload persistence, Open Recent, offline reload). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
37 lines
1.5 KiB
Rust
37 lines
1.5 KiB
Rust
//! EffectCraft in the browser.
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//!
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//! The same engine and egui UI as the desktop app, compiled to `wasm32-unknown-unknown` and run
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//! by eframe's web runner (WebGPU, WebGL2 fallback). What the desktop shell gets from the OS, this
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//! crate gets from the browser:
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//!
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//! | Desktop | Web |
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//! |---|---|
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//! | file system (`FsServices`, media reads, export writes) | a virtual file table ([`files`]) persisted to the Origin Private File System / IndexedDB ([`persist`], [`store`]) |
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//! | config directory (settings, shortcuts, recent projects, auto-saves) | the same store ([`store::WebConfig`]) |
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//! | rfd file dialogs | `<input type=file>` pickers; drop files on the page |
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//! | written files (Save, Render Queue) | browser downloads (several render files as one `.zip`) |
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//! | frame render threads | `Frames::pump` on the UI thread between egui frames |
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//! | Render Queue / analysis threads | Web Workers running their own engine instance ([`worker`]) |
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//! | cpal audio output | Web Audio: an AudioWorklet fed from the preview mixdown ([`audio`]) |
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//! | TCP control channel / MCP | `window.effectcraft` JavaScript API ([`api`]) |
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//!
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//! [`store`] is portable (unit-tested natively); everything else is `wasm32`-only.
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pub mod store;
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#[cfg(target_arch = "wasm32")]
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pub mod api;
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#[cfg(target_arch = "wasm32")]
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mod app;
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#[cfg(target_arch = "wasm32")]
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pub mod audio;
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#[cfg(target_arch = "wasm32")]
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pub mod files;
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#[cfg(target_arch = "wasm32")]
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pub mod persist;
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#[cfg(target_arch = "wasm32")]
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pub mod worker;
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#[cfg(target_arch = "wasm32")]
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pub use app::*;
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