Files
effectcraft/crates
aiongg 3eae1747ae D2a: ui-egui integration tests use craft-ui's docking ids, labels and geometry
- Focus and traversal tests use DockArea::hit_id for tabs and dividers; the
  focus outline is checked as craft-ui draws it (inset 2 pt, accent colour)
  while the tab has keyboard focus from traversal.
- Floating resize grips are checked under craft-ui's accessibility label.
- Stack resizes compare rendered heights: craft-ui shares a stack by the
  entries' heights as proportions, so the saved heights are checked as ratios.
- Drops into a split use the side zone depth (SIDE_EDGE_ZONE_DEPTH).
- Panels that need their whole area (scroll audit, automation audit) are
  docked alone: maximizing a stacked panel maximizes its whole stack.
- ui_tabs: dragging by the panel menu button is gone (craft-ui drags by tab,
  drag bar or border); the test docks by the tab. A stacked header's -/+
  button collapses and expands, a click on a closed header opens it; a
  click on an open header no longer collapses it.
- ui_tabs (#302): a panel dropped on a stacked panel joins the stack as its
  own entry below it; craft-ui stack entries hold one panel each.
- ui_panel_focus: a reopened Composition goes back to its own index
  ([Composition, Layer]), craft-ui's restore order.
- ui_menus probes the Effect menu with Remove All, since Effect Controls
  also names a tab.
2026-10-25 05:41:47 +00:00
..
2026-10-18 09:35:33 -04:00
…