mirror of
https://github.com/storytold/effectcraft.git
synced 2026-10-30 13:08:07 -06:00
With a Birth Rate keyed into a burst, the GPU's particles match the CPU simulation through the burst and after it. A second history with the same system key, whose burst starts later (so the same ids are born at other steps), isn't resumed from the first history's GPU checkpoints.