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110 lines
4.3 KiB
Rust
110 lines
4.3 KiB
Rust
//! A fully wired [`Session`]: footage decoding through `effectcraft-media` (FilmCraft's codecs),
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//! the media importer, the expression engine, JavaScript scripting (`effectcraft-script`) and
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//! Render Queue export through `effectcraft-export` (FilmCraft's encoders). Frontends (desktop,
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//! CLI, MCP, web) start here.
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#![deny(clippy::unwrap_used, clippy::expect_used, clippy::panic, clippy::unimplemented, clippy::todo, clippy::unreachable)]
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use std::sync::Arc;
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use effectcraft_engine::project::render_queue::OutputFormat;
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use effectcraft_engine::{ExportJob, ExportResult, Exporter, Importer, Session};
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use effectcraft_project::Footage;
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pub use effectcraft_script as script;
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pub mod app_dirs;
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struct MediaImporter;
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impl Importer for MediaImporter {
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fn probe(&self, path: &str) -> Result<Footage, String> {
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effectcraft_media::probe(path).map_err(|e| e.to_string())
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}
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}
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/// Render Queue export via `effectcraft-export`: to the file system, or to `sink` (the web app
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/// turns written files into downloads).
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#[derive(Default)]
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pub struct FileExporter {
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pub sink: Option<Arc<effectcraft_export::Sink>>,
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}
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impl Exporter for FileExporter {
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fn formats(&self) -> Vec<OutputFormat> {
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effectcraft_export::available_formats()
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}
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fn export(&self, job: &ExportJob, progress: &mut dyn FnMut(u64, u64) -> bool) -> Result<ExportResult, String> {
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effectcraft_engine::render::passes::block_on(self.export_async(job, progress))
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}
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fn export_async<'a>(
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&'a self,
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job: &'a ExportJob<'a>,
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progress: &'a mut dyn FnMut(u64, u64) -> bool,
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) -> effectcraft_engine::render_queue::LocalFuture<'a, Result<ExportResult, String>> {
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Box::pin(async move {
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let j = effectcraft_export::Job {
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project: job.project,
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footage: job.footage,
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expr: job.expr,
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accel: job.accel,
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comp: job.item.comp,
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settings: &job.item.settings,
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output: &job.item.output,
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path: job.path,
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sink: self.sink.as_deref(),
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options: effectcraft_export::JobOptions {
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log: job.item.log,
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label: job.label.clone(),
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storage: job.storage,
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overflow: job.project.render_prefs.overflow_folders.clone(),
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},
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nested_switches: job.nested_switches,
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};
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match effectcraft_export::export_async(&j, &mut |p| progress(p.done, p.total)).await {
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Ok(r) => Ok(ExportResult {
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path: r.path,
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frames: r.frames,
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width: r.width,
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height: r.height,
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bytes: r.bytes,
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seconds: r.seconds,
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audio: r.audio,
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log: r.log,
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overflow: r.overflow,
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}),
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Err(effectcraft_export::ExportError::Cancelled) => Err(effectcraft_engine::render_queue::CANCELLED.into()),
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Err(e) => Err(e.to_string()),
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}
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})
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}
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}
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/// A new session with media, import, expressions, scripting and export enabled.
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pub fn session() -> Session {
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let mut s = Session {
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// The desktop app, the CLI and the MCP server share installed Roto Brush models.
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models_dir: config_dir().map(|d| d.join("models")),
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exporter: Some(Arc::new(FileExporter::default())),
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footage: Arc::new(effectcraft_media::MediaPool::new()),
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importer: Some(Arc::new(MediaImporter)),
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expr: Some(Arc::new(effectcraft_expr::Expressions)),
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expr_check: Some(effectcraft_expr::check_syntax),
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plugin_loader: effectcraft_plugin::wasm_available().then_some(effectcraft_plugin::loader as effectcraft_engine::PluginLoader),
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..Default::default()
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};
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effectcraft_script::install(&mut s);
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s
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}
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/// The platform config directory for EffectCraft (`EFFECTCRAFT_CONFIG_DIR` overrides):
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/// `~/Library/Application Support/EffectCraft` (macOS), `%APPDATA%\EffectCraft` (Windows),
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/// `$XDG_CONFIG_HOME/effectcraft` or `~/.config/effectcraft` (Linux and others). A `portable.txt`
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/// beside the executable puts it in `EffectCraftData` there instead ([`app_dirs`]).
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pub fn config_dir() -> Option<std::path::PathBuf> {
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app_dirs::current().dir.clone()
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}
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#[cfg(test)]
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mod tests;
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