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effectcraft/crates/model/Cargo.toml
T
vangel76andClaude Opus 5.5 5661d5111c #729: import STL 3D models (binary and ASCII)
Problem: After Effects 26 imports STL models besides glTF and OBJ; we
refused .stl files, and the Media Browser and import dialog did not list
them as models.

Fix: a pure-Rust STL reader in effectcraft-model (binary and ASCII,
detected from the contents; several ASCII solids and polygon loops;
VisCAM/SolidView and Materialise Magics facet colours as plain
materials; Z-up turned to the model's Y-up; faceted normals from the
winding). Truncated, empty or non-finite input is an error, never a
crash. .stl is now a model extension for import, probing, the Media
Browser, the import dialog and the system report.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 11:32:11 +02:00

18 lines
567 B
TOML

[package]
name = "effectcraft-model"
description = "3D models: glTF 2.0 (.gltf/.glb), Wavefront OBJ/MTL and STL import, PBR metallic-roughness materials, node hierarchy, skinning and animation, parametric primitives, and extruded/bevelled outline meshes"
version.workspace = true
edition.workspace = true
license.workspace = true
rust-version.workspace = true
[lints]
workspace = true
[dependencies]
effectcraft-geom = { workspace = true }
serde = { workspace = true }
serde_json = { workspace = true }
thiserror = { workspace = true }
image = { workspace = true }