Files
effectcraft/crates/gpu/src/tests_fx_distort.rs
T
Brandon ThomasandClaude Opus 5.5 fcc09cf095 M12.7: GPU distort/stylize effects (Turbulent Displace, Displacement Map, Wave Warp, Ripple, Twirl, Bulge, CC Lens, Mesh Warp, Mosaic, Find Edges, Emboss)
Compute kernels in shaders/fx_distort.wgsl mirroring the CPU effects; per-row/column
structure (map coordinates, wave phase, tile bounds, mesh triangle buckets) is computed
in f64 on the CPU and uploaded. Displacement Map fetches its map layer through the
effect host as the CPU does and samples it on the GPU. CPU oracle tests in
tests_fx_distort.rs.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 02:42:43 -04:00

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//! Distort / stylize GPU effects vs the CPU effects (the oracle): see `fx_distort.rs`.
use effectcraft_keyframe::Value;
use effectcraft_project::BitDepth;
use effectcraft_render::RenderOpts;
use effectcraft_time::Tick;
use crate::tests::{Scene, check, compare_at, effect_case, n, opts, set};
fn e(v: u32) -> Value {
Value::Enum(v)
}
fn on() -> Value {
Value::Bool(true)
}
#[test]
fn twirl_bulge_ripple_wave_warp() {
effect_case("ec.distort.twirl", &[("angle", n(120.0)), ("radius", n(40.0))]);
effect_case("ec.distort.twirl", &[("angle", n(-400.0)), ("radius", n(70.0)), ("center", Value::Vec2([25.0, 18.0]))]);
effect_case("ec.distort.bulge", &[("hradius", n(30.0)), ("vradius", n(20.0)), ("height", n(1.8))]);
effect_case("ec.distort.bulge", &[("height", n(-2.5)), ("taperRadius", n(60.0)), ("pinAllEdges", on()), ("center", Value::Vec2([30.0, 25.0]))]);
effect_case("ec.distort.ripple", &[("radius", n(80.0)), ("waveWidth", n(9.0)), ("waveHeight", n(4.0))]);
effect_case("ec.distort.ripple", &[("conversion", e(1)), ("phase", n(70.0)), ("speed", n(3.0)), ("center", Value::Vec2([20.0, 30.0]))]);
effect_case("ec.distort.wavewarp", &[("height", n(6.0)), ("width", n(25.0)), ("direction", n(30.0))]);
effect_case("ec.distort.wavewarp", &[("waveType", e(2)), ("pinning", e(1)), ("phase", n(400.0)), ("speed", n(-2.0))]);
effect_case("ec.distort.wavewarp", &[("waveType", e(8)), ("pinning", e(2)), ("height", n(-5.0)), ("direction", n(200.0))]);
effect_case("ec.distort.wavewarp", &[("waveType", e(4)), ("pinning", e(7)), ("width", n(33.0))]);
}
#[test]
fn turbulent_displace_and_cc_lens() {
effect_case("ec.distort.turbulentdisplace", &[("size", n(30.0)), ("amount", n(20.0))]);
effect_case(
"ec.distort.turbulentdisplace",
&[("displacement", e(1)), ("complexity", n(3.5)), ("evolution", n(90.0)), ("size", n(25.0)), ("pinning", e(2)), ("resizeLayer", on())],
);
effect_case(
"ec.distort.turbulentdisplace",
&[
("displacement", e(5)),
("evolutionOptions/cycleEvolution", on()),
("evolutionOptions/cycle", n(2.0)),
("evolution", n(500.0)),
("evolutionOptions/randomSeed", n(7.0)),
("pinning", e(0)),
("amount", n(-30.0)),
],
);
effect_case("ec.distort.turbulentdisplace", &[("displacement", e(8)), ("size", n(15.0)), ("pinning", e(6))]);
effect_case("ec.distort.cclens", &[("size", n(70.0))]);
effect_case("ec.distort.cclens", &[("size", n(45.0)), ("convergence", n(60.0)), ("center", Value::Vec2([30.0, 20.0]))]);
effect_case("ec.distort.cclens", &[("convergence", n(-70.0))]);
}
#[test]
fn mesh_warp() {
// 2 rows × 3 columns: 12 vertices.
let mesh = "0,0 0,0 0,0 0,0 0,0 6,-4 -5,3 0,0 0,0 0,0 0,0 0,0";
effect_case("ec.distort.meshwarp", &[("rows", n(2.0)), ("columns", n(3.0)), ("quality", n(3.0)), ("mesh", Value::Str(mesh.into()))]);
let mesh = "-4,-3 2,0 8,5 0,-2 9,9 1,0 -3,4 2,2 4,-6";
effect_case("ec.distort.meshwarp", &[("rows", n(2.0)), ("columns", n(2.0)), ("quality", n(5.0)), ("mesh", Value::Str(mesh.into()))]);
}
#[test]
fn mosaic_find_edges_emboss() {
effect_case("ec.stylize.mosaic", &[]);
effect_case("ec.stylize.mosaic", &[("horizontal", n(7.0)), ("vertical", n(3.0))]);
effect_case("ec.stylize.mosaic", &[("horizontal", n(13.0)), ("vertical", n(9.0)), ("sharpColors", on())]);
effect_case("ec.stylize.findedges", &[]);
effect_case("ec.stylize.findedges", &[("invert", on()), ("blend", n(30.0))]);
effect_case("ec.stylize.emboss", &[]);
effect_case("ec.stylize.emboss", &[("direction", n(160.0)), ("relief", n(4.0)), ("contrast", n(250.0)), ("blend", n(20.0))]);
}
#[test]
fn displacement_map_self() {
effect_case("ec.distort.displacementmap", &[("maxHorizontal", n(8.0)), ("maxVertical", n(-5.0))]);
effect_case("ec.distort.displacementmap", &[("useForHorizontal", e(4)), ("useForVertical", e(3)), ("wrapPixelsAround", on())]);
effect_case(
"ec.distort.displacementmap",
&[("useForHorizontal", e(10)), ("useForVertical", e(6)), ("maxVertical", n(12.0)), ("expandOutput", Value::Bool(false))],
);
}
/// Displacement Map reading another layer (Center / Stretch / Tile), composited.
#[test]
fn displacement_map_layer() {
for depth in [BitDepth::Bpc8, BitDepth::Bpc32] {
for (behavior, wrap) in [(0, false), (1, false), (2, true), (2, false)] {
let mut s = Scene::new(depth);
let bg = s.solid([0.15, 0.1, 0.2], 97, 61);
s.push(bg);
let mut map = s.footage(50, 36);
map.switches.video = false;
let mid = s.push(map);
let mut l = s.footage(70, 44);
s.effect(
&mut l,
"ec.distort.displacementmap",
&[
("displacementMapLayer", Value::Layer(Some(mid.0))),
("useForHorizontal", e(0)),
("useForVertical", e(4)),
("maxHorizontal", n(9.0)),
("maxVertical", n(6.0)),
("displacementMapBehavior", e(behavior)),
("wrapPixelsAround", Value::Bool(wrap)),
],
);
set(&mut l, "transform/rotation", Value::Scalar(8.0));
s.push(l);
let label = format!("displacement map {behavior} {wrap} {depth:?}");
check(&label, compare_at(&s, opts(), Tick::ZERO), 0.0);
check(&format!("{label} half"), compare_at(&s, RenderOpts { scale: 0.5, ..opts() }, Tick::ZERO), 0.0);
}
}
}